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authorSven Gothel <sgothel@jausoft.com>2013-06-17 09:42:06 +0200
committerSven Gothel <sgothel@jausoft.com>2013-06-17 09:42:06 +0200
commite2960f0e707446e065b7e7b815c8acbf3b8790ca (patch)
tree8613652b469a5b6f612952b78fcbe96f2a43b626
parent8b9eb4687d94426615e9de28b91af6a20a01f5b8 (diff)
HDR: Add resource re: floating point filtering ..
-rwxr-xr-xsrc/demos/hdr/HDR.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
index faab668..746ea7d 100755
--- a/src/demos/hdr/HDR.java
+++ b/src/demos/hdr/HDR.java
@@ -48,6 +48,8 @@ import javax.swing.JOptionPane;
Currently not working due to loss of pbuffer attributes [floating point buffer, etc].
Need to evaluate proper floating point texture solution.
+
+ http://www.opengl.org/wiki/Floating_point_and_mipmapping_and_filtering
*/
public class HDR extends Demo {