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++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
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testShaderState00PerformanceSingle toggleEnable false: 10.007s: 600f, 59.9 fps, 16 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
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 AlwaysOnTop false, Fullscreen false,
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <3e4fc044, 72bd0667>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]], direct true] 
screen #1
testShaderState00PerformanceSingle toggleEnable true: 10.008s: 600f, 59.9 fps, 16 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, FBO, hardware) - 3.3 (Core Profile) Mesa 10.2.6 [GL 3.3.0, vendor 10.2.6 ((Core Profile) Mesa 10.2.6)], options 0x1405, this 0x72b3c950, handle 0x7f61d40113b0, isShared false, jogamp.opengl.gl4.GL4bcImpl@7c742976,
	 quirks: [NoDoubleBufferedPBuffer, NoSetSwapIntervalPostRetarget, GLES3ViaEGLES2Config],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2f7b1735,
	Handle    0x4400002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7f61cc04ca70, owner true, ResourceToolkitLock[obj 0x784ba220, isOwner true, <3d49234d, 51dc94fd>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x21e, fbConfigID 0xb8,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x21e, fbc 0xb8: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]],
 NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ] [pixels], [ 0 / 0  0 x 0 ] [window], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7f61cc044b90, owner true, ResourceToolkitLock[obj 0xc3e3829, isOwner false, <2941d12c, 5d66dc02>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7f61cc044b90, owner true, ResourceToolkitLock[obj 0xc3e3829, isOwner false, <2941d12c, 5d66dc02>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0  1920 x 1200 ] [pixels], [ 0 / 0  1920 x 1200 ] [window], orig [Id 0x57, [ 1920 x 1200 pixels x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x57, [ 1920 x 1200 pixels x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 76]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x4400002,
 SurfaceHandle 0x4400002 (lockedExt window false, surface false),
 window[0/23 (auto false) 480x480], pixel[480x480],
 Visible true, focus true,
 Undecorated false (false),
 AlwaysOnTop false, Fullscreen false,
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <68a8c02f, 152a4263>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 10.009s: 600f, 59.9 fps, 16 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412284863741 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
