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Deprecated Methods | |
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com.jogamp.opengl.util.texture.Texture.dispose(GL)
use Texture.destroy(GL) |
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com.jogamp.newt.opengl.GLWindow.getSkipContextReleaseThread()
see GLWindow.setSkipContextReleaseThread(Thread) |
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com.jogamp.newt.opengl.GLWindow.setSkipContextReleaseThread(Thread)
this is an experimental feature, intended for measuring performance in regards to GL context switch |
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