Interface SkinPoseApplyLogic


public interface SkinPoseApplyLogic
Custom logic for how a skin should react when it is told its pose has updated. This might include throttling skin application, ignoring skin application when the skin is outside of the camera view, etc.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    doApply(SkinnedMesh skinnedMesh, SkeletonPose pose)
    Apply, in some way, the given pose to the given mesh.
  • Method Details

    • doApply

      void doApply(SkinnedMesh skinnedMesh, SkeletonPose pose)
      Apply, in some way, the given pose to the given mesh.
      Parameters:
      skinnedMesh - the mesh to apply to.
      pose - the pose to apply.