Class CompileShader

  • Direct Known Subclasses:
    CompileShaderNVidia

    public abstract class CompileShader
    extends Object
    Precompiles a shader into a vendor binary format. Input is the resource name of the shader, such as "com/jogamp/opengl/impl/glsl/fixed/shader/a.fp". Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". All path and suffixes are determined by the ShaderCode class, which ensures runtime compatibility.
    See Also:
    ShaderCode