Class Texture


  • public class Texture
    extends Object
    Represents an OpenGL texture object. Contains convenience routines for enabling/disabling OpenGL texture state, binding this texture, and computing texture coordinates for both the entire image as well as a sub-image.
    Order of Texture Commands

    Due to many confusions w/ texture usage, following list described the order and semantics of texture unit selection, binding and enabling.

    • Optional: Set active textureUnit via gl.glActiveTexture(GL.GL_TEXTURE0 + textureUnit), 0 is default.
    • Bind textureId -> active textureUnit's textureTarget via gl.glBindTexture(textureTarget, textureId)
    • Compatible Context Only: Enable active textureUnit's textureTarget via glEnable(textureTarget).
    • Optional: Fiddle with the texture parameters and/or environment settings.
    • GLSL: Use textureUnit in your shader program, enable shader program.
    • Issue draw commands

    Non-power-of-two restrictions
    When creating an OpenGL texture object, the Texture class will attempt to use non-power-of-two textures (NPOT) if available, see GLBase.isNPOTTextureAvailable(). Further more, GL_ARB_texture_rectangle (RECT) will be attempted on OSX w/ ATI drivers. If NPOT is not available or RECT not chosen, the Texture class will simply upload a non-pow2-sized image into a standard pow2-sized texture (without any special scaling). Since the choice of extension (or whether one is used at all) depends on the user's machine configuration, developers are recommended to use getImageTexCoords() and getSubImageTexCoords(int, int, int, int), as those methods will calculate the appropriate texture coordinates for the situation.

    One caveat in this approach is that certain texture wrap modes (e.g. GL_REPEAT) are not legal when the GL_ARB_texture_rectangle extension is in use. Another issue to be aware of is that in the default pow2 scenario, if the original image does not have pow2 dimensions, then wrapping may not work as one might expect since the image does not extend to the edges of the pow2 texture. If texture wrapping is important, it is recommended to use only pow2-sized images with the Texture class.

    Performance Tips
    For best performance, try to avoid calling enable(com.jogamp.opengl.GL) / bind(com.jogamp.opengl.GL) / disable(com.jogamp.opengl.GL) any more than necessary. For example, applications using many Texture objects in the same scene may want to reduce the number of calls to both enable(com.jogamp.opengl.GL) and disable(com.jogamp.opengl.GL). To do this it is necessary to call getTarget() to make sure the OpenGL texture target is the same for all of the Texture objects in use; non-power-of-two textures using the GL_ARB_texture_rectangle extension use a different target than power-of-two textures using the GL_TEXTURE_2D target. Note that when switching between textures it is necessary to call bind(com.jogamp.opengl.GL), but when drawing many triangles all using the same texture, for best performance only one call to bind(com.jogamp.opengl.GL) should be made. User may also utilize multiple texture units, see order of texture commands above.

    Alpha premultiplication and blending

    Disclaimer: Consider performing alpha premultiplication in shader code, if really desired! Otherwise use RGBA.

    The Texture class does not convert RGBA image data into premultiplied data when storing it into an OpenGL texture.

    The mathematically correct way to perform blending in OpenGL with the SrcOver "source over destination" mode, or any other Porter-Duff rule, is to use premultiplied color components, which means the R/G/ B color components must have been multiplied by the alpha value. If using premultiplied color components it is important to use the correct blending function; for example, the SrcOver rule is expressed as:

        gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
    
    Also, when using a texture function like GL_MODULATE where the current color plays a role, it is important to remember to make sure that the color is specified in a premultiplied form, for example:
        float a = ...;
        float r = r * a;
        float g = g * a;
        float b = b * a;
        gl.glColor4f(r, g, b, a);
    
    For reference, here is a list of the Porter-Duff compositing rules and the associated OpenGL blend functions (source and destination factors) to use in the face of premultiplied alpha:
    Rule Source Dest
    Clear GL_ZERO GL_ZERO
    Src GL_ONE GL_ZERO
    SrcOver GL_ONE GL_ONE_MINUS_SRC_ALPHA
    DstOver GL_ONE_MINUS_DST_ALPHA GL_ONE
    SrcIn GL_DST_ALPHA GL_ZERO
    DstIn GL_ZERO GL_SRC_ALPHA
    SrcOut GL_ONE_MINUS_DST_ALPHA GL_ZERO
    DstOut GL_ZERO GL_ONE_MINUS_SRC_ALPHA
    Dst GL_ZERO GL_ONE
    SrcAtop GL_DST_ALPHA GL_ONE_MINUS_SRC_ALPHA
    DstAtop GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA
    AlphaXor GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_SRC_ALPHA
    Author:
    Chris Campbell, Kenneth Russell, et.al.
    • Constructor Summary

      Constructors 
      Constructor Description
      Texture​(int target)
      Constructor for use when creating e.g.
      Texture​(int textureID, boolean ownsTextureID, int target, int texWidth, int texHeight, int imgWidth, int imgHeight, boolean mustFlipVertically)
      Constructor to wrap an OpenGL texture ID from an external library and allows some of the base methods from the Texture class, such as binding and querying of texture coordinates, to be used with it.
      Texture​(GL gl, TextureData data)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void bind​(GL gl)
      Binds this texture to the given GL context.
      void destroy​(GL gl)
      Destroys and nulls the underlying native texture used by this Texture instance if owned, otherwise just nulls the underlying native texture.
      void disable​(GL gl)
      Disables this texture's target (e.g., GL_TEXTURE_2D) in the given GL state.
      void enable​(GL gl)
      Enables this texture's target (e.g., GL_TEXTURE_2D) in the given GL context's state.
      float getAspectRatio()
      Returns the original aspect ratio of the image, defined as (image width) / (image height), before any scaling that might have occurred as a result of using the GLU mipmap routines.
      int getEstimatedMemorySize()
      Returns an estimate of the amount of texture memory in bytes this Texture consumes.
      int getHeight()
      Returns the height of the allocated OpenGL texture in pixels.
      int getImageHeight()
      Returns the height of the image contained within this texture.
      int getImageTarget()
      Returns the image OpenGL "target" of this texture, or its sub-components if cubemap.
      TextureCoords getImageTexCoords()
      Returns the set of texture coordinates corresponding to the entire image.
      int getImageWidth()
      Returns the width of the image contained within this texture.
      boolean getMustFlipVertically()
      Indicates whether this texture's texture coordinates must be flipped vertically in order to properly display the texture.
      TextureCoords getSubImageTexCoords​(int x1, int y1, int x2, int y2)
      Returns the set of texture coordinates corresponding to the specified sub-image.
      int getTarget()
      Returns the OpenGL "target" of this texture.
      int getTextureObject()
      Returns the underlying OpenGL texture object for this texture, maybe 0 if not yet generated.
      int getTextureObject​(GL gl)
      Returns the underlying OpenGL texture object for this texture and generates it if not done yet.
      int getWidth()
      Returns the width of the allocated OpenGL texture in pixels.
      boolean isUsingAutoMipmapGeneration()
      Indicates whether this Texture is using automatic mipmap generation (via the OpenGL texture parameter GL_GENERATE_MIPMAP).
      boolean ownsTexture()
      Returns whether getTextureObject() is owned by this Texture instance.
      void setMustFlipVertically​(boolean v)
      Change whether the TextureData requires a vertical flip of the texture coords.
      void setTexParameterf​(GL gl, int parameterName, float value)
      Sets the OpenGL floating-point texture parameter for the texture's target.
      void setTexParameterfv​(GL gl, int parameterName, float[] params, int params_offset)
      Sets the OpenGL multi-floating-point texture parameter for the texture's target.
      void setTexParameterfv​(GL gl, int parameterName, FloatBuffer params)
      Sets the OpenGL multi-floating-point texture parameter for the texture's target.
      void setTexParameteri​(GL gl, int parameterName, int value)
      Sets the OpenGL integer texture parameter for the texture's target.
      void setTexParameteriv​(GL gl, int parameterName, int[] params, int params_offset)
      Sets the OpenGL multi-integer texture parameter for the texture's target.
      void setTexParameteriv​(GL gl, int parameterName, IntBuffer params)
      Sets the OpenGL multi-integer texture parameter for the texture's target.
      String toString()  
      void updateImage​(GL gl, TextureData data)
      Updates the entire content area incl.
      void updateImage​(GL gl, TextureData data, int targetOverride)
      Updates the content area incl.
      void updateSubImage​(GL gl, TextureData data, int mipmapLevel, int x, int y)
      Updates a subregion of the content area of this texture using the given data.
      void updateSubImage​(GL gl, TextureData data, int mipmapLevel, int dstx, int dsty, int srcx, int srcy, int width, int height)
      Updates a subregion of the content area of this texture using the specified sub-region of the given data.
    • Constructor Detail

      • Texture

        public Texture​(int target)
        Constructor for use when creating e.g. cube maps, where there is no initial texture data
        Parameters:
        target - the OpenGL texture target, eg GL.GL_TEXTURE_2D, GL2.GL_TEXTURE_RECTANGLE
      • Texture

        public Texture​(int textureID,
                       boolean ownsTextureID,
                       int target,
                       int texWidth,
                       int texHeight,
                       int imgWidth,
                       int imgHeight,
                       boolean mustFlipVertically)
        Constructor to wrap an OpenGL texture ID from an external library and allows some of the base methods from the Texture class, such as binding and querying of texture coordinates, to be used with it. Attempts to update such textures' contents will yield undefined results.
        Parameters:
        textureID - the valid OpenGL texture object to wrap
        ownsTextureID - pass true if this Texture instance takes ownership of textureID texture and deletes the texture at destroy(GL). Otherwise, if false, textureID texture will not be deleted at destroy(GL).
        target - the OpenGL texture target, eg GL.GL_TEXTURE_2D, GL2.GL_TEXTURE_RECTANGLE
        texWidth - the width of the texture in pixels
        texHeight - the height of the texture in pixels
        imgWidth - the width of the image within the texture in pixels (if the content is a sub-rectangle in the upper left corner); otherwise, pass in texWidth
        imgHeight - the height of the image within the texture in pixels (if the content is a sub-rectangle in the upper left corner); otherwise, pass in texHeight
        mustFlipVertically - indicates whether the texture coordinates must be flipped vertically in order to properly display the texture
    • Method Detail

      • enable

        public void enable​(GL gl)
                    throws GLException
        Enables this texture's target (e.g., GL_TEXTURE_2D) in the given GL context's state. This method is a shorthand equivalent of the following OpenGL code:
           gl.glEnable(texture.getTarget());
         

        Call is ignored if the GL object's context is using a core profile, see GLBase.isGLcore(), or if getTarget() is GLES2.GL_TEXTURE_EXTERNAL_OES.

        See the performance tips above for hints on how to maximize performance when using many Texture objects.

        Parameters:
        gl - the current GL object
        Throws:
        GLException - if no OpenGL context was current or if any OpenGL-related errors occurred
      • disable

        public void disable​(GL gl)
                     throws GLException
        Disables this texture's target (e.g., GL_TEXTURE_2D) in the given GL state. This method is a shorthand equivalent of the following OpenGL code:
           gl.glDisable(texture.getTarget());
         

        Call is ignored if the GL object's context is using a core profile, see GLBase.isGLcore(), or if getTarget() is GLES2.GL_TEXTURE_EXTERNAL_OES.

        See the performance tips above for hints on how to maximize performance when using many Texture objects.

        Parameters:
        gl - the current GL object
        Throws:
        GLException - if no OpenGL context was current or if any OpenGL-related errors occurred
      • bind

        public void bind​(GL gl)
                  throws GLException
        Binds this texture to the given GL context. This method is a shorthand equivalent of the following OpenGL code:
             gl.glBindTexture(texture.getTarget(), texture.getTextureObject());
             
        See the performance tips above for hints on how to maximize performance when using many Texture objects.
        Parameters:
        gl - the current GL context
        Throws:
        GLException - if no OpenGL context was current or if any OpenGL-related errors occurred
      • getWidth

        public int getWidth()
        Returns the width of the allocated OpenGL texture in pixels. Note that the texture width will be greater than or equal to the width of the image contained within.
        Returns:
        the width of the texture
      • getHeight

        public int getHeight()
        Returns the height of the allocated OpenGL texture in pixels. Note that the texture height will be greater than or equal to the height of the image contained within.
        Returns:
        the height of the texture
      • getImageWidth

        public int getImageWidth()
        Returns the width of the image contained within this texture. Note that for non-power-of-two textures in particular this may not be equal to the result of getWidth(). It is recommended that applications call getImageTexCoords() and getSubImageTexCoords(int, int, int, int) rather than using this API directly.
        Returns:
        the width of the image
      • getImageHeight

        public int getImageHeight()
        Returns the height of the image contained within this texture. Note that for non-power-of-two textures in particular this may not be equal to the result of getHeight(). It is recommended that applications call getImageTexCoords() and getSubImageTexCoords(int, int, int, int) rather than using this API directly.
        Returns:
        the height of the image
      • getAspectRatio

        public float getAspectRatio()
        Returns the original aspect ratio of the image, defined as (image width) / (image height), before any scaling that might have occurred as a result of using the GLU mipmap routines.
      • getImageTexCoords

        public TextureCoords getImageTexCoords()
        Returns the set of texture coordinates corresponding to the entire image. If the TextureData indicated that the texture coordinates must be flipped vertically, the returned TextureCoords will take that into account.
        Returns:
        the texture coordinates corresponding to the entire image
      • getSubImageTexCoords

        public TextureCoords getSubImageTexCoords​(int x1,
                                                  int y1,
                                                  int x2,
                                                  int y2)
        Returns the set of texture coordinates corresponding to the specified sub-image. The (x1, y1) and (x2, y2) points are specified in terms of pixels starting from the lower-left of the image. (x1, y1) should specify the lower-left corner of the sub-image and (x2, y2) the upper-right corner of the sub-image. If the TextureData indicated that the texture coordinates must be flipped vertically, the returned TextureCoords will take that into account; this should not be handled by the end user in the specification of the y1 and y2 coordinates.
        Returns:
        the texture coordinates corresponding to the specified sub-image
      • updateImage

        public void updateImage​(GL gl,
                                TextureData data)
                         throws GLException
        Updates the entire content area incl. TextureCoords of this texture using the data in the given image.
        Throws:
        GLException - if any OpenGL-related errors occurred
      • getMustFlipVertically

        public boolean getMustFlipVertically()
        Indicates whether this texture's texture coordinates must be flipped vertically in order to properly display the texture. This is handled automatically by getImageTexCoords and getSubImageTexCoords, but applications may generate or otherwise produce texture coordinates which must be corrected.
      • setMustFlipVertically

        public void setMustFlipVertically​(boolean v)
        Change whether the TextureData requires a vertical flip of the texture coords.

        No-op if no change, otherwise generates new TextureCoords.

      • updateImage

        public void updateImage​(GL gl,
                                TextureData data,
                                int targetOverride)
                         throws GLException
        Updates the content area incl. TextureCoords of the specified target of this texture using the data in the given image. In general this is intended for construction of cube maps.
        Throws:
        GLException - if any OpenGL-related errors occurred
      • updateSubImage

        public void updateSubImage​(GL gl,
                                   TextureData data,
                                   int mipmapLevel,
                                   int x,
                                   int y)
                            throws GLException
        Updates a subregion of the content area of this texture using the given data. If automatic mipmap generation is in use (see isUsingAutoMipmapGeneration), updates to the base (level 0) mipmap will cause the lower-level mipmaps to be regenerated, and updates to other mipmap levels will be ignored. Otherwise, if automatic mipmap generation is not in use, only updates the specified mipmap level and does not re-generate mipmaps if they were originally produced or loaded.
        Parameters:
        data - the image data to be uploaded to this texture
        mipmapLevel - the mipmap level of the texture to set. If this is non-zero and the TextureData contains mipmap data, the appropriate mipmap level will be selected.
        x - the x offset (in pixels) relative to the lower-left corner of this texture
        y - the y offset (in pixels) relative to the lower-left corner of this texture
        Throws:
        GLException - if any OpenGL-related errors occurred
      • updateSubImage

        public void updateSubImage​(GL gl,
                                   TextureData data,
                                   int mipmapLevel,
                                   int dstx,
                                   int dsty,
                                   int srcx,
                                   int srcy,
                                   int width,
                                   int height)
                            throws GLException
        Updates a subregion of the content area of this texture using the specified sub-region of the given data. If automatic mipmap generation is in use (see isUsingAutoMipmapGeneration), updates to the base (level 0) mipmap will cause the lower-level mipmaps to be regenerated, and updates to other mipmap levels will be ignored. Otherwise, if automatic mipmap generation is not in use, only updates the specified mipmap level and does not re-generate mipmaps if they were originally produced or loaded. This method is only supported for uncompressed TextureData sources.
        Parameters:
        data - the image data to be uploaded to this texture
        mipmapLevel - the mipmap level of the texture to set. If this is non-zero and the TextureData contains mipmap data, the appropriate mipmap level will be selected.
        dstx - the x offset (in pixels) relative to the lower-left corner of this texture where the update will be applied
        dsty - the y offset (in pixels) relative to the lower-left corner of this texture where the update will be applied
        srcx - the x offset (in pixels) relative to the lower-left corner of the supplied TextureData from which to fetch the update rectangle
        srcy - the y offset (in pixels) relative to the lower-left corner of the supplied TextureData from which to fetch the update rectangle
        width - the width (in pixels) of the rectangle to be updated
        height - the height (in pixels) of the rectangle to be updated
        Throws:
        GLException - if no OpenGL context was current or if any OpenGL-related errors occurred
      • setTexParameterf

        public void setTexParameterf​(GL gl,
                                     int parameterName,
                                     float value)
        Sets the OpenGL floating-point texture parameter for the texture's target. This gives control over parameters such as GL_TEXTURE_MAX_ANISOTROPY_EXT. Causes this texture to be bound to the current texture state.
        Throws:
        GLException - if no OpenGL context was current or if any OpenGL-related errors occurred
      • setTexParameterfv

        public void setTexParameterfv​(GL gl,
                                      int parameterName,
                                      FloatBuffer params)
        Sets the OpenGL multi-floating-point texture parameter for the texture's target. Causes this texture to be bound to the current texture state.
        Throws:
        GLException - if any OpenGL-related errors occurred
      • setTexParameterfv

        public void setTexParameterfv​(GL gl,
                                      int parameterName,
                                      float[] params,
                                      int params_offset)
        Sets the OpenGL multi-floating-point texture parameter for the texture's target. Causes this texture to be bound to the current texture state.
        Throws:
        GLException - if any OpenGL-related errors occurred
      • setTexParameteri

        public void setTexParameteri​(GL gl,
                                     int parameterName,
                                     int value)
        Sets the OpenGL integer texture parameter for the texture's target. This gives control over parameters such as GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, which by default are set to GL_CLAMP_TO_EDGE if OpenGL 1.2 is supported on the current platform and GL_CLAMP if not. Causes this texture to be bound to the current texture state.
        Throws:
        GLException - if any OpenGL-related errors occurred
      • setTexParameteriv

        public void setTexParameteriv​(GL gl,
                                      int parameterName,
                                      IntBuffer params)
        Sets the OpenGL multi-integer texture parameter for the texture's target. Causes this texture to be bound to the current texture state.
        Throws:
        GLException - if any OpenGL-related errors occurred
      • setTexParameteriv

        public void setTexParameteriv​(GL gl,
                                      int parameterName,
                                      int[] params,
                                      int params_offset)
        Sets the OpenGL multi-integer texture parameter for the texture's target. Causes this texture to be bound to the current texture state.
        Throws:
        GLException - if any OpenGL-related errors occurred
      • getTextureObject

        public int getTextureObject​(GL gl)
        Returns the underlying OpenGL texture object for this texture and generates it if not done yet.

        Most applications will not need to access this, since it is handled automatically by the bind(GL) and destroy(GL) APIs.

        Parameters:
        gl - required to be valid and current in case the texture object has not been generated yet, otherwise it may be null.
        See Also:
        getTextureObject()
      • getTextureObject

        public int getTextureObject()
        Returns the underlying OpenGL texture object for this texture, maybe 0 if not yet generated.

        Most applications will not need to access this, since it is handled automatically by the bind(GL) and destroy(GL) APIs.

        See Also:
        getTextureObject(GL)
      • getEstimatedMemorySize

        public int getEstimatedMemorySize()
        Returns an estimate of the amount of texture memory in bytes this Texture consumes. It should only be treated as an estimate; most applications should not need to query this but instead let the OpenGL implementation page textures in and out as necessary.
      • isUsingAutoMipmapGeneration

        public boolean isUsingAutoMipmapGeneration()
        Indicates whether this Texture is using automatic mipmap generation (via the OpenGL texture parameter GL_GENERATE_MIPMAP). This will automatically be used when mipmapping is requested via the TextureData and either OpenGL 1.4 or the GL_SGIS_generate_mipmap extension is available. If so, updates to the base image (mipmap level 0) will automatically propagate down to the lower mipmap levels. Manual updates of the mipmap data at these lower levels will be ignored.