Class TextureData

  • Direct Known Subclasses:
    AWTTextureData

    public class TextureData
    extends Object
    Represents the data for an OpenGL texture. This is separated from the notion of a Texture to support things like streaming in of textures in a background thread without requiring an OpenGL context to be current on that thread.
    Author:
    Chris Campbell, Kenneth Russell, Sven Gothel
    • Constructor Detail

      • TextureData

        public TextureData​(GLProfile glp,
                           int internalFormat,
                           int width,
                           int height,
                           int border,
                           int pixelFormat,
                           int pixelType,
                           boolean mipmap,
                           boolean dataIsCompressed,
                           boolean mustFlipVertically,
                           Buffer buffer,
                           TextureData.Flusher flusher)
                    throws IllegalArgumentException
        Constructs a new TextureData object with the specified parameters and data contained in the given Buffer. The optional Flusher can be used to clean up native resources associated with this TextureData when processing is complete; for example, closing of memory-mapped files that might otherwise require a garbage collection to reclaim and close.
        Parameters:
        glp - the OpenGL Profile this texture data should be created for.
        internalFormat - the OpenGL internal format for the resulting texture; must be specified, may not be 0
        width - the width in pixels of the texture
        height - the height in pixels of the texture
        border - the number of pixels of border this texture data has (0 or 1)
        pixelFormat - the OpenGL pixel format for the resulting texture; must be specified, may not be 0
        pixelType - the OpenGL type of the pixels of the texture
        mipmap - indicates whether mipmaps should be autogenerated (using GLU) for the resulting texture. Currently if mipmap is true then dataIsCompressed may not be true.
        dataIsCompressed - indicates whether the texture data is in compressed form (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
        mustFlipVertically - indicates whether the texture coordinates must be flipped vertically in order to properly display the texture
        buffer - the buffer containing the texture data
        flusher - optional flusher to perform cleanup tasks upon call to flush()
        Throws:
        IllegalArgumentException - if any parameters of the texture data were invalid, such as requesting mipmap generation for a compressed texture
      • TextureData

        public TextureData​(GLProfile glp,
                           int internalFormat,
                           int width,
                           int height,
                           int border,
                           GLPixelBuffer.GLPixelAttributes pixelAttributes,
                           boolean mipmap,
                           boolean dataIsCompressed,
                           boolean mustFlipVertically,
                           Buffer buffer,
                           TextureData.Flusher flusher)
                    throws IllegalArgumentException
        Constructs a new TextureData object with the specified parameters and data contained in the given Buffer. The optional Flusher can be used to clean up native resources associated with this TextureData when processing is complete; for example, closing of memory-mapped files that might otherwise require a garbage collection to reclaim and close.
        Parameters:
        glp - the OpenGL Profile this texture data should be created for.
        internalFormat - the OpenGL internal format for the resulting texture; must be specified, may not be 0
        width - the width in pixels of the texture
        height - the height in pixels of the texture
        border - the number of pixels of border this texture data has (0 or 1)
        pixelAttributes - the OpenGL pixel format and type for the resulting texture; must be specified, may not be 0
        mipmap - indicates whether mipmaps should be autogenerated (using GLU) for the resulting texture. Currently if mipmap is true then dataIsCompressed may not be true.
        dataIsCompressed - indicates whether the texture data is in compressed form (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
        mustFlipVertically - indicates whether the texture coordinates must be flipped vertically in order to properly display the texture
        buffer - the buffer containing the texture data
        flusher - optional flusher to perform cleanup tasks upon call to flush()
        Throws:
        IllegalArgumentException - if any parameters of the texture data were invalid, such as requesting mipmap generation for a compressed texture
      • TextureData

        public TextureData​(GLProfile glp,
                           int internalFormat,
                           int width,
                           int height,
                           int border,
                           int pixelFormat,
                           int pixelType,
                           boolean dataIsCompressed,
                           boolean mustFlipVertically,
                           Buffer[] mipmapData,
                           TextureData.Flusher flusher)
                    throws IllegalArgumentException
        Constructs a new TextureData object with the specified parameters and data for multiple mipmap levels contained in the given array of Buffers. The optional Flusher can be used to clean up native resources associated with this TextureData when processing is complete; for example, closing of memory-mapped files that might otherwise require a garbage collection to reclaim and close.
        Parameters:
        glp - the OpenGL Profile this texture data should be created for.
        internalFormat - the OpenGL internal format for the resulting texture; must be specified, may not be 0
        width - the width in pixels of the topmost mipmap level of the texture
        height - the height in pixels of the topmost mipmap level of the texture
        border - the number of pixels of border this texture data has (0 or 1)
        pixelFormat - the OpenGL pixel format for the resulting texture; must be specified, may not be 0
        pixelType - the OpenGL type of the pixels of the texture
        dataIsCompressed - indicates whether the texture data is in compressed form (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
        mustFlipVertically - indicates whether the texture coordinates must be flipped vertically in order to properly display the texture
        mipmapData - the buffers containing all mipmap levels of the texture's data
        flusher - optional flusher to perform cleanup tasks upon call to flush()
        Throws:
        IllegalArgumentException - if any parameters of the texture data were invalid, such as requesting mipmap generation for a compressed texture
      • TextureData

        public TextureData​(GLProfile glp,
                           int internalFormat,
                           int width,
                           int height,
                           int border,
                           GLPixelBuffer.GLPixelAttributes pixelAttributes,
                           boolean dataIsCompressed,
                           boolean mustFlipVertically,
                           Buffer[] mipmapData,
                           TextureData.Flusher flusher)
                    throws IllegalArgumentException
        Constructs a new TextureData object with the specified parameters and data for multiple mipmap levels contained in the given array of Buffers. The optional Flusher can be used to clean up native resources associated with this TextureData when processing is complete; for example, closing of memory-mapped files that might otherwise require a garbage collection to reclaim and close.
        Parameters:
        glp - the OpenGL Profile this texture data should be created for.
        internalFormat - the OpenGL internal format for the resulting texture; must be specified, may not be 0
        width - the width in pixels of the topmost mipmap level of the texture
        height - the height in pixels of the topmost mipmap level of the texture
        border - the number of pixels of border this texture data has (0 or 1)
        pixelAttributes - the OpenGL pixel format and type for the resulting texture; must be specified, may not be 0
        dataIsCompressed - indicates whether the texture data is in compressed form (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
        mustFlipVertically - indicates whether the texture coordinates must be flipped vertically in order to properly display the texture
        mipmapData - the buffers containing all mipmap levels of the texture's data
        flusher - optional flusher to perform cleanup tasks upon call to flush()
        Throws:
        IllegalArgumentException - if any parameters of the texture data were invalid, such as requesting mipmap generation for a compressed texture
    • Method Detail

      • getSourceImageType

        public final ImageType getSourceImageType()
        Returns the source ImageType if applicable and known, otherwise null.
        Since:
        2.3.2
      • getWidth

        public int getWidth()
        Returns the width in pixels of the texture data.
      • getHeight

        public int getHeight()
        Returns the height in pixels of the texture data.
      • getBorder

        public int getBorder()
        Returns the border in pixels of the texture data.
      • getPixelFormat

        public int getPixelFormat()
        Returns the intended OpenGL pixel format of the texture data using getPixelAttributes().
      • getPixelType

        public int getPixelType()
        Returns the intended OpenGL pixel type of the texture data using getPixelAttributes().
      • getInternalFormat

        public int getInternalFormat()
        Returns the intended OpenGL internal format of the texture data.
      • getMipmap

        public boolean getMipmap()
        Returns whether mipmaps should be generated for the texture data.
      • isDataCompressed

        public boolean isDataCompressed()
        Indicates whether the texture data is in compressed form.
      • getMustFlipVertically

        public boolean getMustFlipVertically()
        Indicates whether the texture coordinates must be flipped vertically for proper display.
      • getBuffer

        public Buffer getBuffer()
        Returns the texture data, or null if it is specified as a set of mipmaps.
      • getMipmapData

        public Buffer[] getMipmapData()
        Returns all mipmap levels for the texture data, or null if it is specified as a single image.
      • getAlignment

        public int getAlignment()
        Returns the required byte alignment for the texture data.
      • getRowLength

        public int getRowLength()
        Returns the row length needed for correct GL_UNPACK_ROW_LENGTH specification. This is currently only supported for non-mipmapped, non-compressed textures.
      • setWidth

        public void setWidth​(int width)
        Sets the width in pixels of the texture data.
      • setHeight

        public void setHeight​(int height)
        Sets the height in pixels of the texture data.
      • setBorder

        public void setBorder​(int border)
        Sets the border in pixels of the texture data.
      • setPixelAttributes

        public void setPixelAttributes​(GLPixelBuffer.GLPixelAttributes pixelAttributes)
        Sets the intended OpenGL pixel format of the texture data.
      • setInternalFormat

        public void setInternalFormat​(int internalFormat)
        Sets the intended OpenGL internal format of the texture data.
      • setMipmap

        public void setMipmap​(boolean mipmap)
        Sets whether mipmaps should be generated for the texture data.
      • setIsDataCompressed

        public void setIsDataCompressed​(boolean compressed)
        Sets whether the texture data is in compressed form.
      • setMustFlipVertically

        public void setMustFlipVertically​(boolean mustFlipVertically)
        Sets whether the texture coordinates must be flipped vertically for proper display.
      • setBuffer

        public void setBuffer​(Buffer buffer)
        Sets the texture data.
      • setAlignment

        public void setAlignment​(int alignment)
        Sets the required byte alignment for the texture data.
      • setRowLength

        public void setRowLength​(int rowLength)
        Sets the row length needed for correct GL_UNPACK_ROW_LENGTH specification. This is currently only supported for non-mipmapped, non-compressed textures.
      • setHaveEXTABGR

        public void setHaveEXTABGR​(boolean haveEXTABGR)
        Indicates to this TextureData whether the GL_EXT_abgr extension is available. Used for optimization along some code paths to avoid data copies.
      • setHaveGL12

        public void setHaveGL12​(boolean haveGL12)
        Indicates to this TextureData whether OpenGL version 1.2 is available. If not, falls back to relatively inefficient code paths for several input data types (several kinds of packed pixel formats, in particular).
      • getGLProfile

        public GLProfile getGLProfile()
        Returns the GLProfile this texture data is intended and created for.
      • getEstimatedMemorySize

        public int getEstimatedMemorySize()
        Returns an estimate of the amount of memory in bytes this TextureData will consume once uploaded to the graphics card. It should only be treated as an estimate; most applications should not need to query this but instead let the OpenGL implementation page textures in and out as necessary.
      • flush

        public void flush()
        Flushes resources associated with this TextureData by calling Flusher.flush().
      • destroy

        public void destroy()
        Calls flush()
        See Also:
        flush()