Jogamp
Removed TiledRendering demo - now migrated to JOGL unit-tests v2.1.0 v2.1.1
authorSven Gothel <sgothel@jausoft.com>
Tue, 3 Sep 2013 14:21:48 +0000 (16:21 +0200)
committerSven Gothel <sgothel@jausoft.com>
Tue, 3 Sep 2013 14:21:48 +0000 (16:21 +0200)
src/demos/misc/TiledRendering.java [deleted file]

diff --git a/src/demos/misc/TiledRendering.java b/src/demos/misc/TiledRendering.java
deleted file mode 100755 (executable)
index c2a614f..0000000
+++ /dev/null
@@ -1,160 +0,0 @@
-package demos.misc;
-
-import com.jogamp.common.util.IOUtil;
-import com.jogamp.opengl.util.TGAWriter;
-import com.jogamp.opengl.util.awt.ImageUtil;
-import com.jogamp.opengl.util.gl2.TileRenderer;
-import demos.gears.Gears;
-import java.awt.image.BufferedImage;
-import java.awt.image.DataBufferByte;
-import java.io.File;
-import java.io.IOException;
-import java.nio.Buffer;
-import java.nio.ByteBuffer;
-import javax.imageio.ImageIO;
-import javax.media.opengl.GL;
-import javax.media.opengl.GL2ES1;
-import javax.media.opengl.GL2;
-import javax.media.opengl.GLCapabilities;
-import javax.media.opengl.GLContext;
-import javax.media.opengl.GLDrawableFactory;
-import javax.media.opengl.GLPbuffer;
-
-/** Demonstrates the TileRenderer class by rendering a large version
-    of the Gears demo to the specified file. */
-
-public class TiledRendering {
-
-  public static void main(String[] args) throws IOException {
-      
-    if (args.length != 1) {
-      System.out.println("Usage: java TiledRendering [output file name]");
-      System.out.println("Writes output (a large version of the Gears demo) to");
-      System.out.println("the specified file, using either ImageIO or the fast TGA writer");
-      System.out.println("depending on the file extension.");
-      System.exit(1);
-    }
-
-    String filename = args[0];
-    File file = new File(filename);
-
-    GLCapabilities caps = new GLCapabilities(null);
-    caps.setDoubleBuffered(false);
-
-    if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer(null, caps.getGLProfile())) {
-      System.out.println("Demo requires pbuffer support");
-      System.exit(1);
-    }
-
-    // Use a pbuffer for rendering
-    GLPbuffer pbuffer = GLDrawableFactory.getFactory(caps.getGLProfile()).createGLPbuffer(
-                                                                       null, caps, null,
-                                                                       256, 256,
-                                                                       null);
-    
-    // Fix the image size for now
-    int tileWidth = 256;
-    int tileHeight = 256;
-    int imageWidth = tileWidth * 16;
-    int imageHeight = tileHeight * 12;
-    
-    // Figure out the file format
-    TGAWriter tga = null;
-    BufferedImage img = null;
-    Buffer buf = null;
-    
-    if (filename.endsWith(".tga")) {
-      tga = new TGAWriter();
-      tga.open(file,
-               imageWidth,
-               imageHeight,
-               false);
-      buf = tga.getImageData();
-    } else {
-      img = new BufferedImage(imageWidth, imageHeight, BufferedImage.TYPE_3BYTE_BGR);
-      buf = ByteBuffer.wrap(((DataBufferByte) img.getRaster().getDataBuffer()).getData());
-    }
-
-    // Initialize the tile rendering library
-    TileRenderer renderer = new TileRenderer();
-    renderer.setTileSize(tileWidth, tileHeight, 0);
-    renderer.setImageSize(imageWidth, imageHeight);
-    renderer.setImageBuffer(GL2.GL_BGR, GL.GL_UNSIGNED_BYTE, buf);
-    renderer.trPerspective(20.0f, (float) imageWidth / (float) imageHeight, 5.0f, 60.0f);
-
-    GLContext context = pbuffer.getContext();
-    if (context.makeCurrent() == GLContext.CONTEXT_NOT_CURRENT) {
-      System.out.println("Error making pbuffer's context current");
-      System.exit(1);
-    }
-    
-    GL2 gl = pbuffer.getGL().getGL2();
-    gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
-    gl.glLoadIdentity();
-    gl.glTranslatef(0.0f, 0.0f, -40.0f);
-    // Tile renderer will set up projection matrix    
-
-    do {
-      renderer.beginTile(gl);
-      drawGears(gl);
-    } while (renderer.endTile(gl));
-
-    context.release();
-
-    // Close things up and/or write image using ImageIO
-    if (tga != null) {
-      tga.close();
-    } else {
-      ImageUtil.flipImageVertically(img);
-      if (!ImageIO.write(img, IOUtil.getFileSuffix(file), file)) {
-        System.err.println("Error writing file using ImageIO (unsupported file format?)");
-      }
-    }
-  }
-
-  private static void drawGears(GL2 gl) {
-    float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
-    float angle = 0.0f;
-    float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
-    float red[] = { 0.8f, 0.1f, 0.0f, 1.0f };
-    float green[] = { 0.0f, 0.8f, 0.2f, 1.0f };
-    float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f };
-
-    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
-    gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, pos, 0);
-    gl.glEnable(GL.GL_CULL_FACE);
-    gl.glEnable(GL2ES1.GL_LIGHTING);
-    gl.glEnable(GL2ES1.GL_LIGHT0);
-    gl.glEnable(GL.GL_DEPTH_TEST);
-    gl.glEnable(GL2ES1.GL_NORMALIZE);
-
-    gl.glPushMatrix();
-    gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
-    gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
-    gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
-            
-    gl.glPushMatrix();
-    gl.glTranslatef(-3.0f, -2.0f, 0.0f);
-    gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
-    gl.glMaterialfv(GL.GL_FRONT, GL2ES1.GL_AMBIENT_AND_DIFFUSE, red, 0);
-    Gears.gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
-    gl.glPopMatrix();
-            
-    gl.glPushMatrix();
-    gl.glTranslatef(3.1f, -2.0f, 0.0f);
-    gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
-    gl.glMaterialfv(GL.GL_FRONT, GL2ES1.GL_AMBIENT_AND_DIFFUSE, green, 0);
-    Gears.gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
-    gl.glPopMatrix();
-            
-    gl.glPushMatrix();
-    gl.glTranslatef(-3.1f, 4.2f, 0.0f);
-    gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
-    gl.glMaterialfv(GL.GL_FRONT, GL2ES1.GL_AMBIENT_AND_DIFFUSE, blue, 0);
-    Gears.gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
-    gl.glPopMatrix();
-            
-    gl.glPopMatrix();
-  }
-}
http://JogAmp.org git info: FAQ, tutorial and man pages.