Jogamp
unify shader names
authorSven Gothel <sgothel@jausoft.com>
Sat, 18 Feb 2012 15:59:10 +0000 (16:59 +0100)
committerSven Gothel <sgothel@jausoft.com>
Sat, 18 Feb 2012 15:59:10 +0000 (16:59 +0100)
26 files changed:
src/demos/dualDepthPeeling/shaders/dual_peeling_blend.fp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_blend_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/dual_peeling_blend.vp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_blend_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/dual_peeling_final.fp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_final_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/dual_peeling_final.vp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_final_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/dual_peeling_init.fp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_init_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/dual_peeling_init.vp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_init_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/dual_peeling_peel.fp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_peel_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/dual_peeling_peel.vp [moved from src/demos/dualDepthPeeling/shaders/dual_peeling_peel_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_blend.fp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_blend_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_blend.vp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_blend_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_final.fp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_final_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_final.vp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_final_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_init.fp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_init_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_init.vp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_init_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_peel.fp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_peel_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/front_peeling_peel.vp [moved from src/demos/dualDepthPeeling/shaders/front_peeling_peel_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/shade.fp [moved from src/demos/dualDepthPeeling/shaders/shade_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/shade.vp [moved from src/demos/dualDepthPeeling/shaders/shade_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wavg_final.fp [moved from src/demos/dualDepthPeeling/shaders/wavg_final_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wavg_final.vp [moved from src/demos/dualDepthPeeling/shaders/wavg_final_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wavg_init.fp [moved from src/demos/dualDepthPeeling/shaders/wavg_init_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wavg_init.vp [moved from src/demos/dualDepthPeeling/shaders/wavg_init_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wsum_final.fp [moved from src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wsum_final.vp [moved from src/demos/dualDepthPeeling/shaders/wsum_final_vertex.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wsum_init.fp [moved from src/demos/dualDepthPeeling/shaders/wsum_init_fragment.glsl with 100% similarity]
src/demos/dualDepthPeeling/shaders/wsum_init.vp [moved from src/demos/dualDepthPeeling/shaders/wsum_init_vertex.glsl with 100% similarity]

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