Jogamp
WindowImpl/GLWindow LifecycleHook:
authorSven Gothel <sgothel@jausoft.com>
Wed, 27 Oct 2010 14:39:20 +0000 (16:39 +0200)
committerSven Gothel <sgothel@jausoft.com>
Wed, 27 Oct 2010 14:39:20 +0000 (16:39 +0200)
commite6225fce71daa90a2a2b631550ba048c2a84ff25
tree863985817e72b5b9fc855de3be4f2154fa86dedf
parente6131c6b2cbf8d1e5a05f0343612f5083b55aaa9
WindowImpl/GLWindow LifecycleHook:
    - 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock',
      to be able to stop animation before locking.

GLDrawableHelper.invokeGL() dispose case (initAction == null):
    - pause animator if animating before makeCurrent (locking)

GLCanvas/GLJPanel dispose: recreate case
    - resume animator if was animating
make/scripts/make.jogl.all.linux-x86_64.sh
src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
src/junit/com/jogamp/test/junit/jogl/awt/TestSwingAWTRobotUsageBeforeJOGLInitBug411.java
src/junit/com/jogamp/test/junit/newt/TestGLWindows01NEWT.java
src/junit/com/jogamp/test/junit/newt/TestGLWindows02NEWTAnimated.java
src/newt/classes/com/jogamp/newt/impl/WindowImpl.java
src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
http://JogAmp.org git info: FAQ, tutorial and man pages.