Version 2.0: - SIGG slides / video - ES3 / GL 4.3 +++ NVIDIA Tegra: discard problem (still exist?): OK: GL_RENDERER: NVIDIA Tegra GL_VERSION: OpenGL ES 2.0 14.01002 +++ TestSharedContextVBOES2NEWT crashes the NV driver sporadically. ++ WIP: +++ Random, somewhat old to-do list: - Non-const array types must be properly released with JNI_COMMIT in order to see side effects if the array was copied. - Need a disciplined mechanism for converting char* argument types. For example, many C functions accept a "char*" argument with the semantic that output data will be written into the buffer pointed to by the argument. The type "const char*" is used when the argument's data will be unchanged. Our system needs a new directive, such as "ArgumentIsStringBuffer" to be used for type conversion in those cases where the native code needs to write output into the "char*" argument. Not sure how to handle this on the native side -- it may require hints to the native code generator as to how large the StringBuffer's backing buffer needs to be, so we can assert this condition before passing the backing buffer to the C function we are wrapping. - Throw an exception if native calls to GetPrimitiveArrayCritical return null.