#jogamp @ irc.freenode.net - 20131023 12:01:40 (UTC)


20131023 12:01:40 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20131023060952.html
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20131023 12:01:46 * jogamp (~jogamp@anon) has joined #jogamp
20131023 12:01:46 * Topic is 'http://jogamp.org | Hacking 3D Graphics, Multimedia and Processing across Devices'
20131023 12:01:46 * Set by rmk0 on 20130116 23:58:04
20131023 12:01:46 -NickServ- You are now identified for jogamp.
20131023 12:12:22 <Schrostfutz> hi, whats the best way to load .obj files for jogl?
20131023 12:15:35 <eclesia> use an engine
20131023 12:17:50 <Schrostfutz> eclesia: =/
20131023 12:18:44 <eclesia> obj is a file format. the api for a 'Model' is part of a 3d engine. JOGL are bindings and utility classes
20131023 12:22:42 <xranby> Schrostfutz: you may use eclesia's unlicense engine, it contains a framework with model loader(s)
20131023 12:23:23 <eclesia> or others, JavaMonkeyEngine, Ardor3D ...
20131023 12:23:38 <xranby> http://unlicense.developpez.com
20131023 12:25:23 <eclesia> xranby: you still follow what i'm doing ?
20131023 12:25:55 <xranby> Schrostfutz: there exist several other engines as well that fill special needs, like the NASA world wind 2 engine that you can use to visualize and decorate the earth.. (ww2 is using jogl internally)
20131023 12:27:04 <xranby> eclesia: i think you will eventually write a core jreincluding all from ObjectClass to the kitchen sink
20131023 12:27:24 <eclesia> lol
20131023 12:27:41 <xranby> and a bootable kernel that can replace the bios
20131023 12:27:45 <xranby> vm
20131023 12:28:21 * eclesia hope to make it before dying :D
20131023 12:33:14 <eclesia> by the way, I'm searching for a Constraint triangulation algo if someone has one :)
20131023 12:45:23 <xranby> eclesia: last month i tried to wrap my head around the "Amplituhedron" a geometrical object that defines possible scattering aplitudes for the standard models elemental particles in super symetry equations
20131023 12:45:52 <xranby> the mathematicans and physicists had there invented ways to triangulate this new object
20131023 12:46:10 <xranby> and written it down in math that i where unable to gasp
20131023 12:46:22 <xranby> not sure if what i said was of any help
20131023 12:47:55 <eclesia> not really sorry
20131023 12:49:04 <eclesia> but it might be usefull for someone else, so if you have anything to add to the library I accept it
20131023 12:53:41 <sgothel> @FrostSchutz: We also have a few obj loader in jogl-demos :)
20131023 12:54:14 <xranby> eclesia: there is one (BSD) implementation at https://code.google.com/p/jmescher/
20131023 12:54:32 <xranby> i guess that one is too restricted
20131023 12:54:39 <xranby> for you
20131023 12:54:47 <eclesia> right :)
20131023 12:54:59 <xranby> send an email to the author and ask
20131023 12:55:10 <eclesia> I know plenty other, JTS, Poly2Tri, problem is always the license in my case
20131023 12:55:23 <xranby> if you can get an public domain copy
20131023 12:56:25 <eclesia> I'll try, nothing to lose :)
20131023 13:21:16 * [Mike] (~Mike]@anon) Quit (Ping timeout: 245 seconds)
20131023 13:38:45 * xranby (~xranby@anon) Quit (Ping timeout: 272 seconds)
20131023 13:45:44 * xranby (~xranby@anon) has joined #jogamp