#jogamp @ irc.freenode.net - 20151105 14:47:21 (UTC)


20151105 14:47:21 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20151105050521.html
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20151105 14:47:27 * jogamp (~jogamp@anon) has joined #jogamp
20151105 14:47:27 * Topic is 'http://jogamp.org | Hacking 3D Graphics, Multimedia and Processing across Devices | logs: http://jogamp.org/log/irc/?C=M;O=D'
20151105 14:47:27 * Set by rmk0 on 20141110 16:19:10
20151105 14:47:27 -NickServ- You are now identified for jogamp.
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20151106 08:34:24 <Eclesia> good morning
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20151106 09:47:42 <gouessej> Hi
20151106 09:48:12 <gouessej> monsieur_max: You cannot prevent reverse engineering and it's legal in France in most of the cases :)
20151106 09:49:03 <gouessej> monsieur_max: you can technically make it harder
20151106 09:49:55 <gouessej> monsieur_max: I successfully "reverse engineered" some Java and Flash programs, there are some free softwares to do that :)
20151106 09:51:39 <gouessej> monsieur_max: What you make is an original combination of pre-existing things. Therefore, I wouldn't be shocked if your game was decompiled.
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20151106 12:19:42 <monsieur_max> gouessej : yes of course, and with the time, I'm thinking that one of the most important value of the game is not in the engine but in the editor ( which is not provided )
20151106 12:20:05 <zubzub> but think of all the mods! :p
20151106 12:23:31 <monsieur_max> zubzub: good point, of course, but no ;)
20151106 12:24:07 <monsieur_max> making it really "modable" would require too much work and it's not worth it for such a small project. Maybe later
20151106 12:24:29 <monsieur_max> zubzub: also, anyone would better use RPGMaker ;)
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20151107 05:05:21 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20151107050521.html