#jogamp @ irc.freenode.net - 20160406 05:06:15 (UTC)


20160406 05:06:15 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160405050615.html
20160406 05:06:15 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160406050615.html
20160406 06:45:09 * jvanek (jvanek@anon) has joined #jogamp
20160406 06:49:27 * elect (~GBarbieri@anon) has joined #jogamp
20160406 06:50:52 <elect> hi
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20160406 07:41:39 <Eclesia> good morning
20160406 07:41:47 <elect> hi
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20160406 12:20:29 <dwbrite> Good morning
20160406 12:26:36 <zubzub> does anyone know/have a good java native lib loader class/routine that I can use?
20160406 12:27:05 <zubzub> one that can handle armv6hf, armv7sf, armv7hf, aarch64, x86_64, i686
20160406 12:27:29 <zubzub> for linux
20160406 12:27:44 <zubzub> android too if possible
20160406 12:27:54 <zubzub> I've found this:
20160406 12:28:00 <zubzub> https://github.com/sgothel/gluegen/blob/master/src/java/jogamp/common/os/PlatformPropsImpl.java
20160406 12:28:06 <zubzub> but yeah, that's gluegen
20160406 12:28:10 <Eclesia> strangely I don't sorry
20160406 12:35:08 <elect> can't you adapt that one to your needs?
20160406 12:36:48 <zubzub> am I allowed to simply c/p into my own project and adapt it?
20160406 12:39:41 <elect> I'd have said yes
20160406 12:40:06 <elect> is closed source?
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20160406 12:45:28 <zubzub> elect: no apache license
20160406 12:45:49 <zubzub> no wait
20160406 12:45:51 <zubzub> lgpl3
20160406 12:48:32 <elect> glugen seems to be under bsd2 https://opensource.org/licenses/BSD-2-Clause
20160406 12:50:13 <elect> you should be able
20160406 12:51:16 <zubzub> yeah
20160406 12:52:54 <zubzub> hmm, shouldnt I be able to simply try to load a library and try another on failure?
20160406 13:50:09 <elect> dunno what you mean
20160406 13:51:05 <elect> but never mind ^^
20160406 13:58:29 <zubzub> say I just go over a list of native jni libraries
20160406 13:58:33 <zubzub> and try to load them one by one
20160406 13:58:35 <zubzub> until one succeeds
20160406 13:59:42 <zubzub> another option is to invoke something like `objdump` or `file` and use the output related to arch & os to create a unique "id" and match that to the "id"s of my native jni libs
20160406 14:02:45 <elect> I'd say the latter seems to be a more stable method
20160406 14:11:09 <zubzub> faster maybe
20160406 14:11:13 <zubzub> not sure if more stable
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20160406 15:51:29 <rmk0> zubzub: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642
20160406 15:51:37 <rmk0> doing water as a postprocess to get a smooth shoreline
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20160406 16:25:20 <elect> remember to screenshot
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20160406 18:29:26 <zubzub> rmk0: awesome!
20160406 18:29:43 <rmk0> it's not something i've written, to clarify
20160406 18:29:49 <zubzub> I know
20160406 18:29:52 <rmk0> \o/
20160406 18:29:59 <zubzub> I'm just glad somebody is working on it :p
20160406 18:30:35 <zubzub> looking at the screenshot it seems the breaking/distortion of the surface beneath the water still needs some work though
20160406 18:30:50 <zubzub> but the shorelines look good
20160406 18:32:33 <rmk0> wondering where this was ever used
20160406 18:32:45 <rmk0> written in 2009, and he's got those screenshots... presumably someone used it somewhere
20160406 18:33:22 <zubzub> yes indeed
20160406 18:33:25 <zubzub> 2009 is ancient
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20160406 20:20:21 <bruce-> does NEWT deal with things like clip boards and items that are dragged onto the window?
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20160407 05:06:15 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160407050615.html