Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Raymarching
Simple distance field scene, using only one material and a perlin noise depth modulation.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Visualization of 3D Perlin Noise in JOGL
Using the same engine as the metatorus. The only difference is the camera position and the evaluation formula.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 BrickFarmer
testing play mode
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Displaying Wavefront OBJ Files using JOGL 2.0
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Multi-Touch Tetris -- Hochschule für Technik Rapperswil (Switzerland)
The T-Touch game is a two player, competitive tabletop game which is a variation on the Tetris theme. The application was developed at the Hochschule für Technik Rapperswil as part of a student project. As hardware a MultiTouch table from ToFuse (Zurich) is used. The implementation uses the ToFuse Java MultiTouch framework and JOGL for the 3D scene rendering. A core achievement was that objects remain under the finger when dragged and rotated on the tilted 3D surfaces.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Snake 3D
A video showing the game I've been working on with a classmate using Java and OpenGL.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Gephi: Graph Streaming in action
Connect to a stream of graph objects using the new Gephi Graph Streaming features. The Gephi project is part of the Google Summer of Code, a global program that offers student developers stipends to write code for various open source software projects. The new Graph Streaming features will be available in the next version of Gephi. Learn more: http://gephi.org/2010/google-summer-of-code-2010/ http://gephi.org/features/ Video License: Creative Commons By-NC-SA http://creativecommons.org/licenses/by-nc-sa/3.0/ Music Credits: Teremock-Teremock - Daylight by Tunguska Electronic Music Society http://www.jamendo.com/en/track/560880
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Java Flight Simulator - Sound and F-16
A sound system was added, including Doppler and even taking into account the time the sound travels, so what you actually hear is what happened some seconds ago. Also the 3d sound position is saved, so later you will hear that effect, that the sound comes from where the aircraft was, and not where it is, but currently the 3d sound position is not used to modify the sound properties except for distance. The F-16 is a new model I made, there isn't much to say about it. During the whole video, you see the mouse moving over the screen, that is because the aircraft is purely controlled by mouse movement now (can be disabled of course), mouse X means roll, mouse Y means angle of attack. That buildings standing around are just some boxes, textures, city-like structures and variations are still missing (don't expect these to be final in any way). Of course, there is still work to do on the sound, too, especially make it more fluent. (That is no sonic boom at 0:08, it is just some error) However, supersonic speeds can be simulated quite good, too, it's just that the pitch is limited currently, so transonic speeds may sound a little weird (keeping same pitch). And sorry for that long and kind of boring video, but the demo time for my avi snipping tool is over, I will find a new one later.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Intelesense InteleView 3
This is a video showing and early version of InteleView 3.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Automatic Mesh Reduction
This is a tool to automatically reduce the number of faces in a mesh, while trying to retain the defining features of the original mesh. The tool will be used in a game that I am working on. It is written in Scala and rendered using JOGL.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Generic Engine - The Monolith
Implementation of a small scene graph Generic Engine: http://genericengine.net Music: http://www.oursvince.com
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Window Effect - Headtracking (Java and OpenGL)
Here is a cool video from my 1st Master in Computer Science (at University of Mons, Belgium) project. the project is about head and handtracking. The goal was to achieve similar results to those obtained by johnny lee's demo by developping a new application from scratch, only using Wii remote drivers. The application was developped in java and the graphics are made with OpenGL. The goal of this video is to show a window effect : when you come closer to the screen, you can see more of all the scene. As you go left or right, the scene is adapted in rela time to give an impressive effect of looking through a window.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Quantum Distortion Ep 01
This is the first of a series of episoded where I'll be showing a game called Quantum Distortion. In this episode I'll give a fast overview of the game. Info: An amateur game made for fun by a group of enthusiasts. Location: - Bulgaria Team: - Momchil (Team Leader) - Yassen (Art / 3D Models) - Nikolai (Art / 3D Models) - Krum (Music) Web Page: http://mka01.hit.bg/index_en.html Contact: m.momchil@gmail.com Special Thanks: - Sun, for creating Java. - JOGL development team.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Johnny lee's Headtracking in JAVA and JOGL
Here is a short demo of a project i made for my main project of 1st Master in Computer Sciences at University of Mons. It was developped in java and openGL. The idea was to get the same results as johhny lee got using the nintendo wii remote and the sensor bar to track the position of the head. With headtracking, the image is moving according to the movements of your head, it gives a very immersive way of looking on a screen. what we wanted to add to johnny lee's idea is using 3D with blue/cyan glasses (this video don't use the 3D), and to make the project more portable. It is made as an API in java that could be used by everybody who wants to develop a new game, and it can also be added into an existing OpenGL Game, because it has been developped as a java interface.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Refrations
Part of my java OpenGL Game Engine
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 Introducing Gephi 0.7
This is a "madness" screencast overview of brand new Gephi 0.7. The video highlights the following features: * grouping: Group nodes into clusters and navigate in multi-level graphs. * multi-level layout: Very fast layout algorithm that coersen the graph to reduce computation. * interaction: Highlight neighbors and interact directly with the visualization when using tools. * partitionning: Use data attributes to colorize partitions and communities. * ranking: Use degree, metrics or data attributes to set nodes/edges color and size. * metrics: Run various algorithm in one click and get HTML report page. * data laboratory: Data table view with search feature. * dynamics: Use Timeline to explore dynamic graphs. * filtering: Dynamic queries, create and combine a large set of filters. * auto update: The application is updating itself its core and plugins. * vectorial preview: Switch to the preview tab to put the final touch before explorting in SVG or PDF. Learn more: http://gephi.org/features/ Video License: Creative Commons By-NC-SA http://creativecommons.org/licenses/by-nc-sa/3.0/ Music Credits: Feather Drug - Mysteries - Album Beta test V0.1 http://jamendo.com/fr/album/20110
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 eXtensible Procedural Texturing System (XPTS) Alpha Version
This is a capture of me using eXtensible Procedural Texturing System (XPTS). XPTS is an operator stacking based procedural texture generator i am currently developing in the Java programming language. Operator stacking was first introduced in 2001 by Chaos/Farbrausch and is in fact a variety of a dataflow graph. The operator stacking paradigm is kind of powerful for digitial content creation and it's quite a lot of fun to work with it. :)
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 waveGLSL shader v2
My second water GLSL shaders. Without reflection or refraction. I've added another wave texture to avoid repetition of displacement (tiling of texture). I've also added "infinite" patches (video before there was one patch of 4096*4096 vertex grid) with LOD system to avoid slow. This is displacement mapping with a kind of bump mapping (to simulate lightning). All a done in glsl shader
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 NASA World Wind Java with Swing Annotations
NASA World Wind Java is a 3D World Component built upon JOGL. Southgate Software Ltd. develops custom software that utilizes and enhances World Wind. This video demonstrates the technology that we developed to enable the integration of Java Swing and JOGL. For this demo, we integrated swing components (including an embedded browser) within the World Wind Annotations and within a screen component. NOTE: This technology is compatible with Java 1.5 and up. For more information please visit www.southgatesoftware.com or www.worldwindjava.com.
Youtube Video Thumbnail 1 Youtube Video Thumbnail 2 Youtube Video Thumbnail 3 SFF Beta Battle Footage 01
Beta Footage of Stick Figure Fighters This is Fire Guy VS. Ice Guy This is a game in development from The Games Page. It uses Java and OpenGL. No release date is set as of now.