Jogl API Overview: Difference between revisions

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<h5> Note </h5>
The JOGL API offers a lots of deep and detailed utilities for almost all the possible needs regarding OpenGL.
You can find the most interesting part under [http://jogamp.org/git/?p=jogl.git;a=tree;f=src/jogl/classes/com/jogamp/opengl;h=1b5d1802174cbd371560c9c786039870dcb106fa;hb=HEAD com.jogamp.opengl] ([https://github.com/sgothel/jogl/tree/master/src/jogl/classes/com/jogamp/opengl GH]).


<h5> Note </h5>
<h5> Shaders </h5>
You can find the most interesting part under [http://jogamp.org/git/?p=jogl.git;a=tree;f=src/jogl/classes/com/jogamp/opengl;h=1b5d1802174cbd371560c9c786039870dcb106fa;hb=HEAD com.jogamp.opengl] ([https://github.com/sgothel/jogl/tree/master/src/jogl/classes/com/jogamp/opengl GH])

Revision as of 10:49, 26 July 2015

Before starting, you should know that the JOGL API is not a young API, this means that there are some things that are old, so you should always evaluate what you are looking at.

We will reference all the links to the principle jogamp server, but you can click also on the GitHub version (GH) for a better layout, font and support for highlighting.

Note

The JOGL API offers a lots of deep and detailed utilities for almost all the possible needs regarding OpenGL.

You can find the most interesting part under com.jogamp.opengl (GH).

Shaders