Why Instance Design

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Revision as of 11:51, 28 January 2016 by Gbarbieri (talk | contribs)
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The scope of this wiki page is essentially to explain why JOGL uses a instance-design instead of a static one, used by other libraries (such as Lwjgl).

The content has been taken from this thread.

Then why does JOGL use Instances of GLContext / GL* instead of exposing a Static API?