---- Reported by bitdragon 2004-08-24 10:21:08 ---- BUG REPORT JOGL version of August 4th, 2004, does report ARB extensions as unavailable even if the system has them. Bug does not occur with July Version. System Information Processor Model : 2x Intel(R) Xeon(TM) CPU 2.80GHz Speed : 2.8GHz Mainboard Bus(es) : AGP PCI IMB USB i2c/SMBus MP Support : 2 CPU(s) MP APIC : Yes System BIOS : Phoenix Technologies Ltd. V1.01 Mainboard : Tyan Computer Corporation S2668 Total Memory : 1023MB DDR-SDRAM Chipset Model : Tyan Computer E7505 Host Controller Front Side Bus Speed : 4x 133MHz (532MHz data rate) Total Memory : 1024MB DDR-SDRAM Memory Bus Speed : 2x 133MHz (266MHz data rate) Operating System(s) Windows System : Microsoft Windows XP Professional Version 5.01.2600 SP1 Graphics Card Vendor: Sapphire ATI RADEON 9600 PRO Memory: 128MB RAM Driver: Cataylst 04.5 (6.14.10.6664) BUG INFORMATION GL Canvas Creation GLCapabilities l_glcaps = new GLCapabilities(); l_glcaps.setRedBits(8); l_glcaps.setGreenBits(8); l_glcaps.setBlueBits(8); l_glcaps.setAlphaBits(8); l_glcaps.setAccumAlphaBits(0); l_glcaps.setAccumBlueBits(0); l_glcaps.setAccumGreenBits(0); l_glcaps.setAccumRedBits(0); l_glcaps.setDepthBits(16); l_glcaps.setDoubleBuffered(true); l_glcaps.setHardwareAccelerated(true); l_glcaps.setOffscreenFloatingPointBuffers(false); l_glcaps.setOffscreenRenderToTexture(false); l_glcaps.setOffscreenRenderToTextureRectangle(false); l_glcaps.setStencilBits(0); l_glcaps.setStereo(false); glcanvas = GLDrawableFactory.getFactory().createGLCanvas(l_glcaps); Code line: a_gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB); Exception in thread "Thread-3" net.java.games.jogl.GLException: Method "glActiveTextureARB" not available at net.java.games.jogl.impl.windows.WindowsGLImpl.glActiveTextureARB(WindowsGLImpl.java:94) at ascendancy.core.Engine.display(Engine.java:275) at ascendancy.core.Engine.display(Engine.java:455) at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.java:74) at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:221) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:290) at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:208) at net.java.games.jogl.GLCanvas.display(GLCanvas.java:75) at net.java.games.jogl.Animator$1.run(Animator.java:107) at java.lang.Thread.run(Thread.java:595) And as requested: GL_VENDOR=Microsoft Corporation ---- Additional Comments From kbr 2004-08-24 15:05:16 ---- The fact that the GL_VENDOR is being reported as Microsoft Corporation indicates that software rendering is being used. Instead of specifying all of the components of the GLCapabilities, please try using the default settings and see if that changes the behavior. ---- Additional Comments From kbr 2005-01-31 00:58:42 ---- This works for me. Please retest with the forthcoming 1.1 b08 and reopen this issue or open a new one if problems persist. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:46 EDT --- This bug was previously known as _bug_ 104 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=104