Unable to render both text and my own shapes (using my own shaders). Previous solution of using gl.glUseProgram(shaderState.shaderProgram().program()) // text rendering ....... gl.glUseProgram(myOwnProgram) // my stuff ...... doesn't work any more. Instead I needed to set RenderState.setShaderProgram(final GL2ES2 gl, final ShaderProgram someShProg) {..}
to use your own shader, you would need to grab the Glyph's shape (OutlineShape) and perhaps render them with your own underlying technique - still benefiting from our typecast migration.