---- Reported by kbr 2006-01-17 09:07:26 ---- It may be needed to supply a new opengl.1thread alternative like -Dopengl.1thread=new to create a completely new worker thread for OpenGL work rather than relying on the presence of exactly 1 EDT thread. See http://www.javagaming.org/forums/index.php?topic=12138.0 . ---- Additional Comments From kbr 2006-02-24 02:22:37 ---- A new recognized option -Dopengl.1thread=worker has been added to the Threading class and is now the default. Optimization has been added to leave the last context current on that thread so in the single-context case context switching is avoided. Code has been added to make this interoperate well with the manual use of the GLContext APIs. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:48 EDT --- This bug was previously known as _bug_ 191 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=191