---- Reported by eteq 2006-07-16 10:30:36 ---- This patch addresses the problem that when newTexture(BufferedImage, boolean) is called, the bufferedImage itself is actually flipped, instead of specifying that the texture coordinates should be flipped. This allows the same image to be reused without it being flipped. on line 479 in TextureData.java, chage createNIOBufferFromImage(image, true); to this.mustFlipVertically = true; createNIOBufferFromImage(image, false); ---- Additional Comments From kbr 2006-07-20 16:07:30 ---- Fixed by copying texture data in the case where it needs to be flipped vertically and restoring the image afterward so as to continue to not require applications to know about flipping texture coordinates vertically in as many cases as possible. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:49 EDT --- This bug was previously known as _bug_ 238 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=238