---- Reported by emzic 2007-03-17 08:47:15 ---- Hello, it would be a nice feature if the TextRenderer could create it's Texture with Mipmap information. I suggest the the way of determining the mipmap-option similar to the way it is handled in the TextureData's constructor. That is a boolean flag in the constructor. example: TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, boolen mipmap) thank you! ---- Additional Comments From emzic 2007-03-30 10:34:02 ---- i'd like to edit this issue: since the TextRenderer relies on the TextureRenderer, it would be cool, if the mipmap feature could be enabled on the TextureRenderer! the image quality increases a lot when using mipmapped textures on objects in the scene that are in the distance! thanks! ---- Additional Comments From kbr 2007-04-16 22:11:24 ---- This functionality has been added along with support for automatic mipmap generation using GL_GENERATE_MIPMAP in the TextureIO classes. The mipmapping support is phrased as a request to both the TextureRenderer and the TextRenderer; it will be enabled if the underlying OpenGL implementation supports GL_GENERATE_MIPMAP. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT --- This bug was previously known as _bug_ 288 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=288