Hi! TextRenderer consumes too much memory as I explained here: http://jogamp.762907.n3.nabble.com/high-memory-consumption-in-JOGL-tp2141331p2190784.html You can reproduce this bug by running the text flow demo during half an hour. Lots of identical StandardGlyphVector instances are created which is completely useless. I have already made a pull request containing a reliable fix for this bug and it is already used in several commercial applications for months. Use jvisualvm to see the difference. The pull request is here: https://github.com/sgothel/jogl/pull/13 https://github.com/sgothel/jogl/pull/12 https://github.com/sgothel/jogl/pull/11
merged: 314d694855774eef907c65f8f304056dcc87de6a