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import javax.media.opengl.GLDrawableFactory; |
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import javax.media.opengl.GLDrawableFactory; |
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import javax.media.opengl.GLException; |
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import javax.media.opengl.GLException; |
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import javax.media.opengl.GLProfile; |
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import javax.media.opengl.GLProfile; |
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import javax.media.opengl.glu.GLU; |
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import com.ardor3d.annotation.MainThread; |
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import com.ardor3d.annotation.MainThread; |
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import com.ardor3d.framework.CanvasRenderer; |
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import com.ardor3d.framework.CanvasRenderer; |
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Lines 140-186
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} |
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} |
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_context.makeCurrent(); |
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_context.makeCurrent(); |
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try { |
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// Look up a shared context, if a shared JoglCanvasRenderer is given. |
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// Look up a shared context, if a shared JoglCanvasRenderer is given. |
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RenderContext sharedContext = null; |
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RenderContext sharedContext = null; |
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if (settings.getShareContext() != null) { |
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if (settings.getShareContext() != null) { |
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sharedContext = ContextManager.getContextForKey(settings.getShareContext().getRenderContext() |
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sharedContext = ContextManager.getContextForKey(settings.getShareContext().getRenderContext() |
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.getContextKey()); |
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.getContextKey()); |
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} |
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final ContextCapabilities caps = createContextCapabilities(); |
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_currentContext = new RenderContext(_context, caps, sharedContext); |
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ContextManager.addContext(_context, _currentContext); |
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ContextManager.switchContext(_context); |
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_renderer = new JoglRenderer(); |
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if (settings.getSamples() != 0 && caps.isMultisampleSupported()) { |
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final GL gl = _context.getGL(); |
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gl.glEnable(GL.GL_MULTISAMPLE); |
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} |
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_renderer.setBackgroundColor(ColorRGBA.BLACK); |
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if (_camera == null) { |
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/** Set up how our camera sees. */ |
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_camera = new Camera(settings.getWidth(), settings.getHeight()); |
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_camera.setFrustumPerspective(45.0f, (float) settings.getWidth() / (float) settings.getHeight(), 1, 1000); |
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_camera.setProjectionMode(ProjectionMode.Perspective); |
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final Vector3 loc = new Vector3(0.0f, 0.0f, 10.0f); |
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final Vector3 left = new Vector3(-1.0f, 0.0f, 0.0f); |
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final Vector3 up = new Vector3(0.0f, 1.0f, 0.0f); |
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final Vector3 dir = new Vector3(0.0f, 0f, -1.0f); |
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/** Move our camera to a correct place and orientation. */ |
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_camera.setFrame(loc, left, up, dir); |
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} else { |
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// use new width and height to set ratio. |
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_camera.setFrustumPerspective(_camera.getFovY(), |
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(float) settings.getWidth() / (float) settings.getHeight(), _camera.getFrustumNear(), _camera |
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.getFrustumFar()); |
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} |
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} finally { |
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_context.release(); |
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} |
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} |
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final ContextCapabilities caps = createContextCapabilities(); |
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_currentContext = new RenderContext(_context, caps, sharedContext); |
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ContextManager.addContext(_context, _currentContext); |
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ContextManager.switchContext(_context); |
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_renderer = new JoglRenderer(); |
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if (settings.getSamples() != 0 && caps.isMultisampleSupported()) { |
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final GL gl = GLU.getCurrentGL(); |
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gl.glEnable(GL.GL_MULTISAMPLE); |
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} |
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_renderer.setBackgroundColor(ColorRGBA.BLACK); |
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if (_camera == null) { |
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/** Set up how our camera sees. */ |
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_camera = new Camera(settings.getWidth(), settings.getHeight()); |
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_camera.setFrustumPerspective(45.0f, (float) settings.getWidth() / (float) settings.getHeight(), 1, 1000); |
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_camera.setProjectionMode(ProjectionMode.Perspective); |
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final Vector3 loc = new Vector3(0.0f, 0.0f, 10.0f); |
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final Vector3 left = new Vector3(-1.0f, 0.0f, 0.0f); |
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final Vector3 up = new Vector3(0.0f, 1.0f, 0.0f); |
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final Vector3 dir = new Vector3(0.0f, 0f, -1.0f); |
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/** Move our camera to a correct place and orientation. */ |
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_camera.setFrame(loc, left, up, dir); |
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} else { |
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// use new width and height to set ratio. |
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_camera.setFrustumPerspective(_camera.getFovY(), |
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(float) settings.getWidth() / (float) settings.getHeight(), _camera.getFrustumNear(), _camera |
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.getFrustumFar()); |
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} |
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} |
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} |
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public GLContext getContext() { |
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public GLContext getContext() { |