Bugzilla – Attachment 192 Details for
Bug 438
GLException "WindowsWGLDrawableFactory - Could not initialize shared resources" since JOGL 2.0.222 on ATI X300
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ATI X300 Direct Launch
10 - 3D Viewer Debug.log (text/plain), 61.64 KB, created by
LedAlex
on 2010-12-03 06:30:17 CET
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Description:
ATI X300 Direct Launch
Filename:
MIME Type:
Creator:
LedAlex
Created:
2010-12-03 06:30:17 CET
Size:
61.64 KB
patch
obsolete
>3D Viewer 1.1.1.1995 >Developed by Ledyaev Alexander >E-Mail : ledalex@meteo.ru >ICQ : 286-932-489 >Nick : LedAlex >-------------------------------- >If you are experiencing some problems please contact author. >-------------------------------- >GLProfile.init firstUIActionOnProcess: false, thread: main >----------------------------------------------------------------------------------------------------- >Platform: Windows XP 5.1 (os), x86 (arch) 1 cores >Platform: littleEndian true, 32Bit true, a-ptr bit-size 32 >Platform: Java 1.6.0_10, Java HotSpot(TM) Client VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.common >Extension Name: com.jogamp.common >Specification Title: GlueGen Java Bindings Generator >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: GlueGen Run-Time >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b229-20101129 >Implementation Branch: master >Implementation Commit: e85797b46e52aba51478fbf0af7db1d4ff95febf >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.nativewindow >Extension Name: javax.media.nativewindow >Specification Title: Native Window Interface API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Native Window Interface Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b242-20101129 >Implementation Branch: master >Implementation Commit: de9211df2c1654db889bb5d5c43297ed7d6499ba >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.opengl >Extension Name: javax.media.opengl >Specification Title: Java Bindings for OpenGL API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Java Bindings for OpenGL Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b242-20101129 >Implementation Branch: master >Implementation Commit: de9211df2c1654db889bb5d5c43297ed7d6499ba >----------------------------------------------------------------------------------------------------- >java.lang.Throwable: Info: NativeWindowFactory.initSingleton(false) > at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:131) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1084) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:107) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:105) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1304) > at javax.media.opengl.GLProfile.getDefaultDesktopDevice(GLProfile.java:1291) > at javax.media.opengl.awt.GLCanvas.<clinit>(GLCanvas.java:114) > at LedAlex.GIS.GISViewer3D.<init>(GISViewer3D.java:102) > at LedAlex.GIS.GISViewer3D.main(GISViewer3D.java:167) >JOGL/Java2D integration disabled >JAWTUtil: Has sun.awt.SunToolkit.awtLock/awtUnlock true >JAWTUtil: Has Java2D true >JAWTUtil: Is headless false >NativeWindowFactory.registerFactory() interface javax.media.nativewindow.NativeWindow -> com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@b4e29b >NativeWindowFactory.registerFactory() class java.awt.Component -> com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@b4e29b >NativeWindowFactory firstUIActionOnProcess false >NativeWindowFactory isAWTAvailable true, defaultFactory com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@b4e29b >GLDrawableFactory.static - Native OS Factory for: Windows: com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory >GraphicsConfigurationFactory.registerFactory() interface javax.media.nativewindow.AbstractGraphicsDevice -> com.jogamp.nativewindow.impl.GraphicsConfigurationFactoryImpl@3ef810 >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.windows.WindowsGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@bcda2d >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.awt.AWTGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@11ff436 >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.egl.EGLGraphicsDevice -> com.jogamp.opengl.impl.egl.EGLGraphicsConfigurationFactory@71dc3d >java.lang.Throwable: Info: GLProfile.initProfilesForDevice: decon, isSet false > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1207) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1177) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:107) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:105) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1304) > at javax.media.opengl.GLProfile.getDefaultDesktopDevice(GLProfile.java:1291) > at javax.media.opengl.awt.GLCanvas.<clinit>(GLCanvas.java:114) > at LedAlex.GIS.GISViewer3D.<init>(GISViewer3D.java:102) > at LedAlex.GIS.GISViewer3D.main(GISViewer3D.java:167) >GLProfile.init map decon, desktopCtxUndef true, eglCtxUndef true >GLProfile.init map GLProfile[GL2/GL2] on devide decon >GLProfile.init map default GLProfile[GL2/GL2] on device decon >GLProfile.init map GLProfile[GL3bc/GL3bc] on devide decon >GLProfile.init map GLProfile[GL4bc/GL4bc] on devide decon >GLProfile.init map GLProfile[GL2GL3/GL2] on devide decon >GLProfile.init map GLProfile[GL3/GL3] on devide decon >GLProfile.init map GLProfile[GL4/GL4] on devide decon >GLProfile.init map GLProfile[GL2ES2/GL2] on devide decon >GLProfile.init map *** no mapping for GLES2 on device decon >GLProfile.init map GLProfile[GL2ES1/GL2] on devide decon >GLProfile.init map *** no mapping for GLES1 on device decon >java.lang.Exception: Info: setGL (OpenGL null): Thread[main,5,main], <null> -> class com.jogamp.opengl.impl.gl4.GL4bcImpl, com.jogamp.opengl.impl.gl4.GL4bcImpl@1e0f2f6 > at com.jogamp.opengl.impl.GLContextImpl.setGL(GLContextImpl.java:176) > at com.jogamp.opengl.impl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:819) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:288) > at com.jogamp.opengl.impl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:405) > at com.jogamp.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:351) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.getOrCreateShared(WindowsWGLDrawableFactory.java:171) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.getOrCreateSharedContextImpl(WindowsWGLDrawableFactory.java:195) > at javax.media.opengl.GLDrawableFactory.getOrCreateSharedContext(GLDrawableFactory.java:271) > at javax.media.opengl.GLDrawableFactory.getIsSharedContextAvailable(GLDrawableFactory.java:246) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1223) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1177) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:107) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:105) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1304) > at javax.media.opengl.GLProfile.getDefaultDesktopDevice(GLProfile.java:1291) > at javax.media.opengl.awt.GLCanvas.<clinit>(GLCanvas.java:114) > at LedAlex.GIS.GISViewer3D.<init>(GISViewer3D.java:102) > at LedAlex.GIS.GISViewer3D.main(GISViewer3D.java:167) >main: !!! Context FQN: Windows_decon_0-0x2200 >main: !!! Initializing WGL extension address table for com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL -1.-1, options 0x0, null, handle 0x0, com.jogamp.opengl.impl.gl4.GL4bcImpl@1e0f2f6, > Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@16f25a7, > handle 0x80103c2, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x80103c2, size 0x0]]] >main: !!! GLContext WGL ProcAddressTable mapping key(Windows_decon_0-0x2200) -> 23438274 >main: !!! GLContext GL ProcAddressTable mapping key(Windows_decon_0-0x2200) -> 11197591 >ExtensionAvailabilityCache: Flush availability OpenGL 2.0 (compatibility profile, any, old) - 2.0.5220 WinXP Release >main:ExtensionAvailabilityCache: Pre-caching init com.jogamp.opengl.impl.gl4.GL4bcImpl@1e0f2f6, OpenGL 2.0 (compatibility profile, any, old) - 2.0.5220 WinXP Release >main:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 2.0 (compatibility profile, any, old) - 2.0.5220 WinXP Release, use glGetString >main:ExtensionAvailabilityCache: ALL EXTENSIONS: 99 >main:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions >main:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions >main:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions >main:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions >main:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions >main:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions >main:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions >main: !!! GLContext GL ExtensionAvailabilityCache mapping key(Windows_decon_0-0x2200) -> 3945515 >main: createContextImpl: NOT OK (ARB, initial) - extension not available - share 0 >WindowsWGLContext.createContext failed, fall back to !ARB context 0.0 (old) - @creation >main: createImpl: OK (old) share 0 >main: !!! Create GL context OK: 0x10000 for com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext >!!! SharedContext: com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.0, options 0x22, 2.0 (compatibility profile, any, old) - 2.0.5220 WinXP Release, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@1e0f2f6, > Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@16f25a7, > handle 0x80103c2, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x80103c2, size 0x0]]] , pbuffer supported true, readDrawable supported true >GLProfile.initProfilesForDevice: decon: desktop Shared Ctx true >GLProfile.init map decon, desktopCtxUndef false, eglCtxUndef false >GLProfile.init map GLProfile[GL2/GL2] on devide decon >GLProfile.init map default GLProfile[GL2/GL2] on device decon >GLProfile.init map *** no mapping for GL3bc on device decon >GLProfile.init map *** no mapping for GL4bc on device decon >GLProfile.init map GLProfile[GL2GL3/GL2] on devide decon >GLProfile.init map *** no mapping for GL3 on device decon >GLProfile.init map *** no mapping for GL4 on device decon >GLProfile.init map GLProfile[GL2ES2/GL2] on devide decon >GLProfile.init map *** no mapping for GLES2 on device decon >GLProfile.init map GLProfile[GL2ES1/GL2] on devide decon >GLProfile.init map *** no mapping for GLES1 on device decon >GLProfile: EGLFactory - Device is not available: decon >java.lang.Throwable: main: !!! createContextARB: SET mappedVersionsAvailableSet Windows_decon_0 > at javax.media.opengl.GLContext.setAvailableGLVersionsSet(GLContext.java:605) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1274) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1177) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:107) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:105) > at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1304) > at javax.media.opengl.GLProfile.getDefaultDesktopDevice(GLProfile.java:1291) > at javax.media.opengl.awt.GLCanvas.<clinit>(GLCanvas.java:114) > at LedAlex.GIS.GISViewer3D.<init>(GISViewer3D.java:102) > at LedAlex.GIS.GISViewer3D.main(GISViewer3D.java:167) >GLProfile.initProfilesForDevice: decon: added profile(s): true >GLProfile.initProfilesForDevice: decon: GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 true[1.5 (compatibility profile, any, old)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL2/GL2], GLProfile[GL2GL3/GL2], , default GLProfile[GL2/GL2]]] >GLProfile.init isAWTAvailable true >GLProfile.init has desktopFactory true >GLProfile.init hasDesktopGL true >GLProfile.init hasGL234Impl true >GLProfile.init has eglFactory true >GLProfile.init hasGLES1Impl false >GLProfile.init hasGLES2Impl false >GLProfile.init defaultDesktopDevice class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >GLProfile.init defaultEGLDevice class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >GLProfile.init defaultDevice class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >Ñåðâåð "http://80.245.248.220/ArcGIS/services/EKO/EKO_WORLD/mapserver/WMSServer?service=WMS&version=1.3.0&request=GetCapabilities" íàéäåí. >Animator add: 19896612 - Thread[main,5,main] >java.lang.Exception: main - Info: addNotify - start, bounds: java.awt.Rectangle[x=0,y=0,width=0,height=0] > at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:458) > at java.awt.Container.addImpl(Container.java:1039) > at java.awt.Container.add(Container.java:928) > at javax.swing.JFrame.addImpl(JFrame.java:545) > at java.awt.Container.add(Container.java:348) > at LedAlex.GIS.GISViewer3D.<init>(GISViewer3D.java:354) > at LedAlex.GIS.GISViewer3D.main(GISViewer3D.java:167) >GraphicsConfigurationFactory.getFactory() class javax.media.nativewindow.awt.AWTGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@11ff436 >WindowsAWTWGLGraphicsConfigurationFactory: got class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0] >WindowsAWTWGLGraphicsConfigurationFactory: made class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0] >GraphicsConfigurationFactory.getFactory() class javax.media.nativewindow.windows.WindowsGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@bcda2d >WindowsAWTWGLGraphicsConfigurationFactory: chosen WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]] >GLDrawableFactoryImpl.createGLDrawable -> OnscreenDrawable: JAWT-Window[windowHandle 0x0, surfaceHandle 0x0, bounds [ 0 / 0 0 x 0 ], pos 0/0, size 0x0, visible true, lockedExt false, > config class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], > awtComponent AWT-GLCanvas[ class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], null-drawable]] >GLDrawableFactoryImpl.createGLDrawable: com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLDrawable[Realized false, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@16f25a7, > handle 0x0, > Window JAWT-Window[windowHandle 0x0, surfaceHandle 0x0, bounds [ 0 / 0 0 x 0 ], pos 0/0, size 0x0, visible true, lockedExt false, > config class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], > awtComponent AWT-GLCanvas[ class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], null-drawable]]] >GLCanvas: TK disableBackgroundErase method found: true >GLCanvas: TK disableBackgroundErase error: null >GLCanvas: TK disableBackgroundErase error: null >main - Info: addNotify - end >Animator started: Thread[main-AWTAnimator-1,5,main] >finishLifecycleAction(com.jogamp.opengl.util.Animator$WaitForStartedCondition): finished - waited true, started: true, animating: true, paused: false, drawables 1 >Animator = true, true >setRealized: com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLDrawable false -> true >updateGraphicsConfiguration: hdc 0x1001040c >!!! user chosen caps GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] >HDC2GLCapabilities: ARB_pixel_format: true >HDC2GLCapabilities: ARB_multisample : true >wglChoosePixelFormatARB1: NumFormats (wglChoosePixelFormatARB) accelMode 0xffffffff: 12 / 256 >updateGraphicsConfigurationARB: NumFormats (wglChoosePixelFormatARB) 12 / 256 >updateGraphicsConfigurationARB: Used wglChoosePixelFormatARB to recommend pixel format 22, idx 0 >!!! recommended caps GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: true, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] >updateGraphicsConfigurationARB: using pfdID 22 >*** setCapsPFD: WGL-Choosen true, pfdID 22, GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: true, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] >!!! WindowsWGLDrawable.setRealized(true): WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 22, wglChoosen true, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: true, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]] >java.lang.Throwable: main-AWTAnimator-1 - Realized Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@16f25a7, > handle 0x1001040c, > Window JAWT-Window[windowHandle 0x6020c, surfaceHandle 0x1001040c, bounds [ 0 / 0 792 x 372 ], pos 0/0, size 792x372, visible true, lockedExt false, > config class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 22, wglChoosen true, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: true, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], > awtComponent AWT-GLCanvas[ class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 22, wglChoosen true, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: true, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLDrawable]]] > at javax.media.opengl.awt.GLCanvas.validateGLDrawable(GLCanvas.java:511) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:344) > at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74) > at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:140) > at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:177) > at java.lang.Thread.run(Thread.java:619) >Threading: hasAWT true, mode AWT, plugin com.jogamp.opengl.impl.awt.AWTThreadingPlugin@3461d1 >java.lang.Exception: Info: setGL (OpenGL null): Thread[AWT-EventQueue-0,6,main], <null> -> class com.jogamp.opengl.impl.gl4.GL4bcImpl, com.jogamp.opengl.impl.gl4.GL4bcImpl@b79701 > at com.jogamp.opengl.impl.GLContextImpl.setGL(GLContextImpl.java:176) > at com.jogamp.opengl.impl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:819) > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:288) > at com.jogamp.opengl.impl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:405) > at com.jogamp.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:351) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:340) > at javax.media.opengl.awt.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:776) > at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >AWT-EventQueue-0: !!! Context FQN: Windows_decon_0-0x2200 >AWT-EventQueue-0: !!! Initializing WGL extension address table for com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLContext [OpenGL -1.-1, options 0x0, null, handle 0x0, com.jogamp.opengl.impl.gl4.GL4bcImpl@b79701, > Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@16f25a7, > handle 0x1001040c, > Window JAWT-Window[windowHandle 0x6020c, surfaceHandle 0x1001040c, bounds [ 0 / 0 792 x 372 ], pos 0/0, size 792x372, visible true, lockedExt false, > config class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 22, wglChoosen true, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: true, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], > awtComponent AWT-GLCanvas[ class javax.media.nativewindow.awt.AWTGraphicsConfiguration[class javax.media.nativewindow.awt.AWTGraphicsScreen[class javax.media.nativewindow.awt.AWTGraphicsDevice[type AWT[subType null], connection \Display0, unitID 0, awtDevice D3DGraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > D3DGraphicsConfig[dev=D3DGraphicsDevice[screen=0],pixfmt=0], > encapsulated WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.windows.WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 22, wglChoosen true, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: true, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]]], com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLDrawable]]]] >AWT-EventQueue-0: !!! GLContext WGL ProcAddressTable reusing key(Windows_decon_0-0x2200) -> 23438274 >AWT-EventQueue-0: !!! GLContext GL ProcAddressTable reusing key(Windows_decon_0-0x2200) -> 11197591 >AWT-EventQueue-0: !!! GLContext GL ExtensionAvailabilityCache reusing key(Windows_decon_0-0x2200) -> 3945515 >AWT-EventQueue-0: createContextImpl: NOT OK (ARB, initial) - extension not available - share 0 >WindowsWGLContext.createContext failed, fall back to !ARB context 0.0 (old) - @creation >AWT-EventQueue-0: createImpl: OK (old) share 0 >AWT-EventQueue-0: !!! Create GL context OK: 0x10001 for com.jogamp.opengl.impl.windows.wgl.WindowsOnscreenWGLContext >GLDrawableHelper GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, frames 0, drawable 1], GLEventListeners num 1 [LedAlex.GIS.GISViewer3D@14b74a7[init false], ].invokeGL(): Running initAction >Power-of-two texture >AWT-EventQueue-0 - reshape: 792x372 >GLBufferSizeTracker.getBufferSize(): no cached buffer information >Animator stopped: Thread[main-AWTAnimator-1,5,main] >Exception in thread "main-AWTAnimator-1" javax.media.opengl.GLException: java.lang.NullPointerException > at com.jogamp.opengl.impl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:98) > at com.jogamp.opengl.impl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:197) > at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:164) > at javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:675) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:347) > at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74) > at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:140) > at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:177) > at java.lang.Thread.run(Thread.java:619) >Caused by: java.lang.NullPointerException > at LedAlex.OpenGL.ReliefObjects.Draw(ReliefObjects.java:291) > at LedAlex.GIS.GISViewer3D.display(GISViewer3D.java:852) > at com.jogamp.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:183) > at javax.media.opengl.awt.GLCanvas$DisplayAction.run(GLCanvas.java:759) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:355) > at javax.media.opengl.awt.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:776) > at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >GLBufferSizeTracker.getBufferSize(): no cached buffer information >Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException > at LedAlex.OpenGL.ReliefObjects.GenerateArrays(ReliefObjects.java:225) > at LedAlex.OpenGL.ReliefObjects.Draw(ReliefObjects.java:305) > at LedAlex.GIS.GISViewer3D.display(GISViewer3D.java:852) > at com.jogamp.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:183) > at javax.media.opengl.awt.GLCanvas$DisplayAction.run(GLCanvas.java:759) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:355) > at javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:677) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:347) > at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:445) > at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) > at sun.awt.RepaintArea.paint(RepaintArea.java:224) > at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) > at java.awt.Component.dispatchEventImpl(Component.java:4577) > at java.awt.Component.dispatchEvent(Component.java:4331) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: array vertex_buffer_object must be enabled to call this method > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:32235) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkArrayVBOEnabled(GL4bcImpl.java:32262) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.glVertexPointer(GL4bcImpl.java:31131) > at LedAlex.OpenGL.ReliefObjects.Draw(ReliefObjects.java:312) > at LedAlex.GIS.GISViewer3D.display(GISViewer3D.java:852) > at com.jogamp.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:183) > at javax.media.opengl.awt.GLCanvas$DisplayAction.run(GLCanvas.java:759) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:355) > at javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:677) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:347) > at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:445) > at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) > at sun.awt.RepaintArea.paint(RepaintArea.java:224) > at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) > at java.awt.Component.dispatchEventImpl(Component.java:4577) > at java.awt.Component.dispatchEvent(Component.java:4331) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: array vertex_buffer_object must be enabled to call this method > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:32235) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkArrayVBOEnabled(GL4bcImpl.java:32262) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.glVertexPointer(GL4bcImpl.java:31131) > at LedAlex.OpenGL.ReliefObjects.Draw(ReliefObjects.java:312) > at LedAlex.GIS.GISViewer3D.display(GISViewer3D.java:852) > at com.jogamp.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:183) > at javax.media.opengl.awt.GLCanvas$DisplayAction.run(GLCanvas.java:759) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:355) > at javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:677) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:347) > at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:445) > at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) > at sun.awt.RepaintArea.paint(RepaintArea.java:224) > at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) > at java.awt.Component.dispatchEventImpl(Component.java:4577) > at java.awt.Component.dispatchEvent(Component.java:4331) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: array vertex_buffer_object must be enabled to call this method > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:32235) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkArrayVBOEnabled(GL4bcImpl.java:32262) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.glVertexPointer(GL4bcImpl.java:31131) > at LedAlex.OpenGL.ReliefObjects.Draw(ReliefObjects.java:312) > at LedAlex.GIS.GISViewer3D.display(GISViewer3D.java:852) > at com.jogamp.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:183) > at javax.media.opengl.awt.GLCanvas$DisplayAction.run(GLCanvas.java:759) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:355) > at javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:677) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:347) > at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:445) > at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) > at sun.awt.RepaintArea.paint(RepaintArea.java:224) > at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) > at java.awt.Component.dispatchEventImpl(Component.java:4577) > at java.awt.Component.dispatchEvent(Component.java:4331) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: array vertex_buffer_object must be enabled to call this method > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:32235) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkArrayVBOEnabled(GL4bcImpl.java:32262) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.glVertexPointer(GL4bcImpl.java:31131) > at LedAlex.OpenGL.ReliefObjects.Draw(ReliefObjects.java:312) > at LedAlex.GIS.GISViewer3D.display(GISViewer3D.java:852) > at com.jogamp.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:183) > at javax.media.opengl.awt.GLCanvas$DisplayAction.run(GLCanvas.java:759) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:355) > at javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:677) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:347) > at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:445) > at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) > at sun.awt.RepaintArea.paint(RepaintArea.java:224) > at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) > at java.awt.Component.dispatchEventImpl(Component.java:4577) > at java.awt.Component.dispatchEvent(Component.java:4331) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: array vertex_buffer_object must be enabled to call this method > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:32235) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.checkArrayVBOEnabled(GL4bcImpl.java:32262) > at com.jogamp.opengl.impl.gl4.GL4bcImpl.glVertexPointer(GL4bcImpl.java:31131) > at LedAlex.OpenGL.ReliefObjects.Draw(ReliefObjects.java:312) > at LedAlex.GIS.GISViewer3D.display(GISViewer3D.java:852) > at com.jogamp.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:183) > at javax.media.opengl.awt.GLCanvas$DisplayAction.run(GLCanvas.java:759) > at com.jogamp.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:355) > at javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:677) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:347) > at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:445) > at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) > at sun.awt.RepaintArea.paint(RepaintArea.java:224) > at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) > at java.awt.Component.dispatchEventImpl(Component.java:4577) > at java.awt.Component.dispatchEvent(Component.java:4331) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >java.lang.Exception: Debug > at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.shutdownInstance(WindowsWGLDrawableFactory.java:204) > at javax.media.opengl.GLDrawableFactory.shutdownImpl(GLDrawableFactory.java:200) > at javax.media.opengl.GLDrawableFactory.access$100(GLDrawableFactory.java:90) > at javax.media.opengl.GLDrawableFactory$2.run(GLDrawableFactory.java:171) > at java.lang.Thread.run(Thread.java:619) >!!! Shutdown Shared: >!!! Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@16f25a7, > handle 0x80103c2, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x80103c2, size 0x0]] >!!! CTX : com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.0, options 0x22, 2.0 (compatibility profile, any, old) - 2.0.5220 WinXP Release, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@1e0f2f6, > Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, > Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@16f25a7, > handle 0x80103c2, > Window ProxySurface[config WindowsWGLGraphicsConfiguration[class javax.media.nativewindow.DefaultGraphicsScreen[class javax.media.nativewindow.DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, wglChoosen false, > requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], > chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x80103c2, size 0x0]]] >!!! Shutdown Shared Finished
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