Bugzilla – Attachment 261 Details for
Bug 506
NullPointerException when calling GLProfile.getDefault()
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Test log
test.log (text/plain), 29.47 KB, created by
asarium
on 2011-07-19 15:32:40 CEST
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Description:
Test log
Filename:
MIME Type:
Creator:
asarium
Created:
2011-07-19 15:32:40 CEST
Size:
29.47 KB
patch
obsolete
>----------------------------------------------------------------------------------------------------- >Platform: Windows 7 6.1 (os), x86 (arch) 6 cores >Platform: littleEndian true, 32Bit true, a-ptr bit-size 32 >Platform: Java 1.6.0_26, Java HotSpot(TM) Client VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.common >Extension Name: com.jogamp.common >Specification Title: GlueGen Java Bindings Generator >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: GlueGen Run-Time >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b373-20110717 >Implementation Branch: master >Implementation Commit: 133de98defb7ec3d1f202805505aa85a5650e3d0 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.nativewindow >Extension Name: javax.media.nativewindow >Specification Title: Native Window Interface API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Native Window Interface Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b409-20110717 >Implementation Branch: master >Implementation Commit: afd46dbeca16a87baba61ae5bfd7767984d66197 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.opengl >Extension Name: javax.media.opengl >Specification Title: Java Bindings for OpenGL API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Java Bindings for OpenGL Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b409-20110717 >Implementation Branch: master >Implementation Commit: afd46dbeca16a87baba61ae5bfd7767984d66197 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.newt >Extension Name: com.jogamp.newt >Specification Title: NEWT API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: NEWT Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b409-20110717 >Implementation Branch: master >Implementation Commit: afd46dbeca16a87baba61ae5bfd7767984d66197 >----------------------------------------------------------------------------------------------------- >GLCaps[1 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[1 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[2 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[2 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[3 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[3 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[4 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[4 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[5 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[5 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[6 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[6 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[7 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[7 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[8 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[8 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[9 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[9 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[10 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[10 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[11 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[11 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[12 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[12 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[13 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[13 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[14 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[14 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[15 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[15 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[16 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[16 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[17 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[17 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[18 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[18 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[19 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[19 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[20 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[20 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[21 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[21 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[22 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[22 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[23 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[23 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[24 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[24 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[25 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[25 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[26 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[26 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[27 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[27 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[28 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[28 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[29 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[29 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[30 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[30 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[31 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[31 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[32 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[32 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[33 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[34 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[35 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[35 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[36 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[36 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[37 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[38 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[39 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[39 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[40 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[40 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[41 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[42 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[43 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[44 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[45 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[46 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[47 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[48 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[49 arb: offscr, rgba 5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[50 arb: offscr, rgba 5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[51 arb: offscr, rgba 5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[52 arb: offscr, rgba 5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[53 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[54 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[55 arb: offscr, rgba 3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[56 arb: offscr, rgba 3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[57 arb: offscr, rgba 3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[58 arb: offscr, rgba 3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[59 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[60 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[61 arb: offscr, rgba 1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[62 arb: offscr, rgba 1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[63 arb: offscr, rgba 1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[64 arb: offscr, rgba 1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[65 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[66 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[67 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[68 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[69 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[70 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[71 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[72 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[73 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[74 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[75 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[76 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[77 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[78 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[79 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[80 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[81 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[82 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[83 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[84 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[85 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[86 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/1, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[87 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[88 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[89 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[90 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[91 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[92 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[93 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[94 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[95 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[96 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[97 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[98 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[99 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[100 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[101 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[102 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[103 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[104 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[105 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[106 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[107 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >Detected screen size 1440x900 >----------------------------------------------------------------------------------------------------- >WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] >Swap Interval -1 >GL Profile GLProfile[GL4bc/GL4bc] >CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.10666 Compatibility Profile Context >GL jogamp.opengl.gl4.GL4bcImpl@14b7453 >GL_VENDOR ATI Technologies Inc. >GL_VERSION 4.1.10666 Compatibility Profile Context >GL_EXTENSIONS > GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control >GLX_EXTENSIONS > WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer >-----------------------------------------------------------------------------------------------------
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