Bugzilla – Attachment 265 Details for
Bug 515
X11 AMD/ATI fglrx driver SIGSEGV (XQueryExtension, _XSend) if multiple Display connections are used.
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Multiple X11 Display Connection Test
displayMultiple02.c (text/x-csrc), 3.26 KB, created by
Sven Gothel
on 2011-08-31 15:28:22 CEST
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Description:
Multiple X11 Display Connection Test
Filename:
MIME Type:
Creator:
Sven Gothel
Created:
2011-08-31 15:28:22 CEST
Size:
3.26 KB
patch
obsolete
>/** > * compile with: gcc -o displayMultiple02 displayMultiple02.c -lX11 -lGL > */ > >#include <stdio.h> >#include <X11/X.h> >#include <X11/Xlib.h> >#include <X11/Xutil.h> >#include <GL/glx.h> >#include <GL/gl.h> > >static void testOrder(int reverseDestroyOrder, const char * msg); > >int main(int nargs, char **vargs) { > testOrder(0, "Normal order"); > testOrder(1, "Reverse order"); > return 0; >} > >static void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx); >static void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height); > >void testOrder(int reverseDestroyOrder, const char * msg) { > int major, minor; > Display *disp1; > Window win1; > GLXContext ctx1; > > Display *disp2; > Window win2; > GLXContext ctx2; > > fprintf(stderr, "%s: Create #1\n", msg); > disp1 = XOpenDisplay(NULL); > createGLWin(disp1, 200, 200, &win1, &ctx1); > useGL(disp1, win1, ctx1, 200, 200); > > fprintf(stderr, "%s: Create #2\n", msg); > disp2 = XOpenDisplay(NULL); > createGLWin(disp2, 300, 300, &win2, &ctx2); > useGL(disp2, win2, ctx2, 300, 300); > > if(reverseDestroyOrder) { > fprintf(stderr, "%s: Destroy #2\n", msg); > glXMakeCurrent(disp2, 0, 0); > glXDestroyContext(disp2, ctx2); > XCloseDisplay(disp2); > > fprintf(stderr, "%s: Destroy #1\n", msg); > glXMakeCurrent(disp1, 0, 0); > glXDestroyContext(disp1, ctx1); > XCloseDisplay(disp1); > } else { > fprintf(stderr, "%s: Destroy #1\n", msg); > glXMakeCurrent(disp1, 0, 0); > glXDestroyContext(disp1, ctx1); > XCloseDisplay(disp1); > > fprintf(stderr, "%s: Destroy #2\n", msg); > glXMakeCurrent(disp2, 0, 0); > glXDestroyContext(disp2, ctx2); > XCloseDisplay(disp2); > > } > > fprintf(stderr, "%s: Success - no bug\n", msg); >} > >/* attributes for a double buffered visual in RGBA format with at least > * 4 bits per color and a 16 bit depth buffer */ >static int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, > GLX_RED_SIZE, 4, > GLX_GREEN_SIZE, 4, > GLX_BLUE_SIZE, 4, > GLX_DEPTH_SIZE, 16, > None }; > >void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx) >{ > int screen = DefaultScreen(dpy); > XVisualInfo *vi = glXChooseVisual(dpy, screen, attrListDbl); > Colormap cmap; > XSetWindowAttributes attr; > > /* create a GLX context */ > *rCtx = glXCreateContext(dpy, vi, 0, GL_TRUE); > /* create a color map */ > cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); > attr.colormap = cmap; > attr.border_pixel = 0; > > /* create a window in window mode*/ > attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | > StructureNotifyMask; > *rWin = XCreateWindow(dpy, RootWindow(dpy, vi->screen), > 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, > CWBorderPixel | CWColormap | CWEventMask, &attr); > > XMapRaised(dpy, *rWin); >} > >void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height) >{ > glXMakeCurrent(dpy, win, ctx); > glShadeModel(GL_SMOOTH); > glClearColor(0.0f, 0.0f, 0.0f, 0.0f); > glClearDepth(1.0f); > glViewport(0, 0, width, height); > glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); > glXSwapBuffers(dpy, win); > glXMakeCurrent(dpy, 0, 0); >} >
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