Bugzilla – Attachment 268 Details for
Bug 513
WGL.wglMakeCurrent() crashes in native code
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Log file with new WGL/WGLExt instrumentation -- "gold" output
test.log (text/plain), 1.47 MB, created by
Wade Walker
on 2011-09-16 16:53:57 CEST
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Description:
Log file with new WGL/WGLExt instrumentation -- "gold" output
Filename:
MIME Type:
Creator:
Wade Walker
Created:
2011-09-16 16:53:57 CEST
Size:
1.47 MB
patch
obsolete
>JOGL specification version 2.0 >JOGL implementation version 2.0-bmanual-20110915 >JOGL implementation vendor JogAmp Community >WGL: getWGLProcAddressTable: return wglprocaddresstable = jogamp.opengl.windows.wgl.WGLProcAddressTable{glMapBuffer=0, wglCopyContext=0, wglCreateContext=0, wglDeleteContext=0, wglGetCurrentContext=0, wglGetCurrentDC=0, wglGetProcAddress=0, wglMakeCurrent=0, wglShareLists=0, wglSwapLayerBuffers=0} >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory.<clinit>(WindowsWGLDrawableFactory.java:96) >java.lang.Class.forName0(Native Method) >java.lang.Class.forName(Unknown Source) >com.jogamp.common.util.ReflectionUtil.getClassImpl(ReflectionUtil.java:75) >com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:174) >com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:196) >javax.media.opengl.GLDrawableFactory.<clinit>(GLDrawableFactory.java:144) >javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1200) >javax.media.opengl.GLProfile.access$000(GLProfile.java:71) >javax.media.opengl.GLProfile$1.run(GLProfile.java:112) >java.security.AccessController.doPrivileged(Native Method) >javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) >name.wadewalker.drivertest.OneTriangleAWT.<clinit>(OneTriangleAWT.java:22) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBuffer return proc = 0 >jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo.toolGetProcAddress(WindowsWGLDynamicLibraryBundleInfo.java:55) >com.jogamp.common.os.DynamicLibraryBundle.toolDynamicLookupFunction(DynamicLibraryBundle.java:311) >com.jogamp.common.os.DynamicLibraryBundle.dynamicLookupFunction(DynamicLibraryBundle.java:338) >com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver.resolve(GLProcAddressResolver.java:53) >com.jogamp.gluegen.runtime.ProcAddressTable.setEntry(ProcAddressTable.java:153) >com.jogamp.gluegen.runtime.ProcAddressTable.reset(ProcAddressTable.java:129) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory.<clinit>(WindowsWGLDrawableFactory.java:96) >java.lang.Class.forName0(Native Method) >java.lang.Class.forName(Unknown Source) >com.jogamp.common.util.ReflectionUtil.getClassImpl(ReflectionUtil.java:75) >com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:174) >com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:196) >javax.media.opengl.GLDrawableFactory.<clinit>(GLDrawableFactory.java:144) >javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1200) >javax.media.opengl.GLProfile.access$000(GLProfile.java:71) >javax.media.opengl.GLProfile$1.run(GLProfile.java:112) >java.security.AccessController.doPrivileged(Native Method) >javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) >name.wadewalker.drivertest.OneTriangleAWT.<clinit>(OneTriangleAWT.java:22) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCopyContext return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContext return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDeleteContext return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetCurrentContext return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetCurrentDC return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglMakeCurrent return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglShareLists return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglSwapLayerBuffers return proc = 0 >same stack trace >WGL: wglCreateContext: hdc = -268364249 return hglrc = 65536 >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:291) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglMakeCurrent: hdc = -268364249, hglrc = 65536 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:295) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBuffer return proc = 1768040336 >jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo.toolGetProcAddress(WindowsWGLDynamicLibraryBundleInfo.java:55) >com.jogamp.common.os.DynamicLibraryBundle.toolDynamicLookupFunction(DynamicLibraryBundle.java:311) >com.jogamp.common.os.DynamicLibraryBundle.dynamicLookupFunction(DynamicLibraryBundle.java:338) >com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver.resolve(GLProcAddressResolver.java:53) >com.jogamp.gluegen.runtime.ProcAddressTable.setEntry(ProcAddressTable.java:153) >com.jogamp.gluegen.runtime.ProcAddressTable.reset(ProcAddressTable.java:129) >jogamp.opengl.GLContextImpl.resetProcAddressTable(GLContextImpl.java:833) >jogamp.opengl.windows.wgl.WindowsWGLContext.updateGLXProcAddressTable(WindowsWGLContext.java:420) >jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:863) >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:298) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglAllocateMemoryNV return proc = 1769249856 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBeginFrameTrackingI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBindDisplayColorTableEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBindSwapBarrierNV return proc = 1769252992 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglBindTexImageARB return proc = 1769249184 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglChoosePixelFormatARB return proc = 1769249712 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglChoosePixelFormatEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateBufferRegionARB return proc = 1769253712 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateDisplayColorTableEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreatePbufferARB return proc = 1769248944 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreatePbufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDeleteBufferRegionARB return proc = 1769254336 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDestroyDisplayColorTableEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDestroyPbufferARB return proc = 1769249088 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDestroyPbufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglDisableFrameLockI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEnableFrameLockI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglEndFrameTrackingI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglFreeMemoryNV return proc = 1769249904 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetCurrentReadDC return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetCurrentReadDCARB return proc = 1769253280 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetExtensionsStringARB return proc = 1769248896 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetExtensionsStringEXT return proc = 1769249760 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetFrameUsageI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetPbufferDCARB return proc = 1769248992 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetPbufferDCEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetPixelFormatAttribfvARB return proc = 1769249664 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetPixelFormatAttribfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetPixelFormatAttribivARB return proc = 1769249616 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetPixelFormatAttribivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglGetSwapIntervalEXT return proc = 1769249808 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglIsEnabledFrameLockI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglJoinSwapGroupNV return proc = 1769252944 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglLoadDisplayColorTableEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglMakeContextCurrent return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglMakeContextCurrentARB return proc = 1769253232 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameCountNV return proc = 1769253136 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameLockMasterI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryFrameTrackingI3DWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryMaxSwapGroupsNV return proc = 1769253088 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryPbufferARB return proc = 1769249136 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQueryPbufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglQuerySwapGroupNV return proc = 1769253040 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglReleasePbufferDCARB return proc = 1769249040 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglReleasePbufferDCEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglReleaseTexImageARB return proc = 1769249232 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglResetFrameCountNV return proc = 1769253184 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglRestoreBufferRegionARB return proc = 1769255584 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglSaveBufferRegionARB return proc = 1769254752 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglSetPbufferAttribARB return proc = 1769249280 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglSwapIntervalEXT return proc = 1769248720 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBuffer return proc = 1768040336 >jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo.toolGetProcAddress(WindowsWGLDynamicLibraryBundleInfo.java:55) >com.jogamp.common.os.DynamicLibraryBundle.toolDynamicLookupFunction(DynamicLibraryBundle.java:311) >com.jogamp.common.os.DynamicLibraryBundle.dynamicLookupFunction(DynamicLibraryBundle.java:338) >com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver.resolve(GLProcAddressResolver.java:53) >com.jogamp.gluegen.runtime.ProcAddressTable.setEntry(ProcAddressTable.java:153) >com.jogamp.gluegen.runtime.ProcAddressTable.reset(ProcAddressTable.java:129) >jogamp.opengl.GLContextImpl.resetProcAddressTable(GLContextImpl.java:833) >jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:899) >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:298) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapNamedBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDebugMessageCallbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDebugMessageCallbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glAccum return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgram return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgram3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveShaderProgramWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveStencilFaceEXT return proc = 1768080480 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glActiveTexture return proc = 1768030736 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glAlphaFunc return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glApplyTextureEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glAreTexturesResident return proc = 1768026128 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glArrayElement return proc = 1768023520 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glAttachObjectARB return proc = 1768090272 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glAttachShader return proc = 1768046096 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBegin return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRender return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRender3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginConditionalRenderWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginOcclusionQueryNV return proc = 1768075488 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginPerfMonitorAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQuery return proc = 1768040816 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginQueryIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedback return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedback3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginTransformFeedbackWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginVertexShaderEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBeginVideoCaptureNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindAttribLocation return proc = 1768049552 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBuffer return proc = 1768039472 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBase return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBase3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferBaseWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffset return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffset3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferOffsetWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRange return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRange3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindBufferRangeWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocation return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocation3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFragDataLocationIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindFramebufferEXT return proc = 1768094688 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindImageTextureEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindLightParameterEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindMaterialParameterEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindMultiTextureEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindParameterEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramARB return proc = 1768084800 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipeline return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipeline3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindProgramPipelineWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindRenderbufferEXT return proc = 1768094112 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSampler return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSampler3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindSamplerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTexGenParameterEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTexture return proc = 1768026224 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTextureUnitParameterEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedback return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedback3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArray return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArray3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArraySGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArraySGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArraySGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArraySUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexArrayWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVertexShaderEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVideoCaptureStreamBufferNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBindVideoCaptureStreamTextureNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBitmap return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendColor return proc = 1768027088 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquation return proc = 1768027184 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparate return proc = 1768050128 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparatei return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparatei3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationSeparateiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationi3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendEquationiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunc return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparate return proc = 1768037072 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGROES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGROML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGR3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGREXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateINGRWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparatei return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparatei3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFuncSeparateiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunci return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunci3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlendFunciWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBlitFramebufferEXT return proc = 1768101120 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferAddressRangeNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferData return proc = 1768039568 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteri return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteri3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferParameteriWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glBufferSubData return proc = 1768039664 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCallList return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCallLists return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatus return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatus3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckFramebufferStatusEXT return proc = 1768094976 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCheckNamedFramebufferStatusEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColor return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColor3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClampColorWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClear return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearAccum return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfi3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferfvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearBufferuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColor return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIi3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearColorIuiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepth return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthf3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearDepthfWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearIndex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClearStencil return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientActiveTexture return proc = 1768030832 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientAttribDefaultEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSync return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSync3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClientWaitSyncWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glClipPlane return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3b return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3bv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hNV return proc = 1768077024 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3hvNV return proc = 1768077120 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3ub return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3ubv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3us return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor3usv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4b return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4bv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hNV return proc = 1768077216 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4hvNV return proc = 1768077312 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4ub return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4ubv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4us return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColor4usv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMask return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaski return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaski3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaskiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorMaterial return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorP4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorPointer return proc = 1768024304 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorSubTable return proc = 1768028048 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorTable return proc = 1768027376 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorTableParameterfv return proc = 1768027472 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glColorTableParameteriv return proc = 1768027568 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompileShader return proc = 1768045904 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompileShaderARB return proc = 1768090080 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompileShaderIncludeARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedMultiTexImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedMultiTexImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedMultiTexImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedMultiTexSubImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedMultiTexSubImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedMultiTexSubImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTexImage1D return proc = 1768034576 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTexImage2D return proc = 1768034480 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTexImage3D return proc = 1768034384 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTexSubImage1D return proc = 1768034864 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTexSubImage2D return proc = 1768034768 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTexSubImage3D return proc = 1768034672 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTextureImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTextureImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTextureImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTextureSubImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTextureSubImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCompressedTextureSubImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glConvolutionFilter1D return proc = 1768028240 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glConvolutionFilter2D return proc = 1768028336 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glConvolutionParameterf return proc = 1768028432 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glConvolutionParameterfv return proc = 1768028528 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glConvolutionParameteri return proc = 1768028624 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glConvolutionParameteriv return proc = 1768028720 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubData return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubData3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyBufferSubDataWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyColorSubTable return proc = 1768028144 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyColorTable return proc = 1768027664 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyConvolutionFilter1D return proc = 1768028816 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyConvolutionFilter2D return proc = 1768028912 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyImageSubDataNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyMultiTexImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyMultiTexImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyMultiTexSubImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyMultiTexSubImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyMultiTexSubImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyPixels return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTexImage1D return proc = 1768025552 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTexImage2D return proc = 1768025648 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTexSubImage1D return proc = 1768025744 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTexSubImage2D return proc = 1768025840 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTexSubImage3D return proc = 1768030640 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTextureImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTextureImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTextureSubImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTextureSubImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCopyTextureSubImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateProgram return proc = 1768046000 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateProgramObjectARB return proc = 1768090176 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShader return proc = 1768045712 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderObjectARB return proc = 1768089888 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateShaderProgramvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCreateSyncFromCLeventARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCullFace return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCullParameterdvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCullParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrix return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrix3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glCurrentPaletteMatrixWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDebugMessageControlARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDebugMessageEnableAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDebugMessageInsertAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDebugMessageInsertARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteBuffers return proc = 1768039760 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFencesAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFencesNV return proc = 1768073088 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffers return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffers3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteFramebuffersEXT return proc = 1768094784 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteLists return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteNamedStringARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteNamesAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteObjectARB return proc = 1768089600 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteOcclusionQueriesNV return proc = 1768075296 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeletePerfMonitorsAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgram return proc = 1768046384 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelines return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelines3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramPipelinesWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteProgramsARB return proc = 1768084896 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteQueries return proc = 1768040624 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffers return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffers3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteRenderbuffersEXT return proc = 1768094208 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplers return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplers3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSamplersWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteShader return proc = 1768045520 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSync return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSync3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteSyncWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTextures return proc = 1768026320 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacks return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacks3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteTransformFeedbacksNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArrays return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArrays3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexArraysWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDeleteVertexShaderEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthBoundsEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthFunc return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthMask return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRange return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeArrayvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangeIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangef return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangef3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDepthRangefWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDetachObjectARB return proc = 1768089792 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDetachShader return proc = 1768045616 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisable return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableClientState return proc = 1768024400 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableClientStateIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableVariantClientStateEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableVertexAttribAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableVertexAttribArray return proc = 1768045040 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableVertexAttribArrayARB return proc = 1768084608 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisablei return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisablei3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDisableiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArrays return proc = 1768024496 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirect return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirect3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysIndirectWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstanced return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstanced3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawArraysInstancedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawBuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawBuffers return proc = 1768041296 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawBuffersATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElements return proc = 1768024592 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsBaseVertexWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirect return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirect3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsIndirectWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstanced return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstanced3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawElementsInstancedBaseVertexWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawPixels return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElements return proc = 1768027280 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawRangeElementsBaseVertexWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedback return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedback3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStream return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStream3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glDrawTransformFeedbackStreamWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEdgeFlag return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEdgeFlagFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEdgeFlagPointer return proc = 1768024688 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEdgeFlagv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnable return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableClientState return proc = 1768024784 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableClientStateIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableVariantClientStateEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableVertexAttribAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableVertexAttribArray return proc = 1768044944 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableVertexAttribArrayARB return proc = 1768084512 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnablei return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnablei3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnableiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEnd return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRender return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRender3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndConditionalRenderWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndList return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndOcclusionQueryNV return proc = 1768075584 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndPerfMonitorAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQuery return proc = 1768040912 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndQueryIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedback return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedback3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndTransformFeedbackWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndVertexShaderEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEndVideoCaptureNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord1d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord1dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord1f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord1fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord2f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalCoord2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalMapsNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalMesh1 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalMesh2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalPoint1 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glEvalPoint2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glExtractComponentEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFeedbackBuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSync return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSync3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFenceSyncWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinish return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishFenceAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishFenceNV return proc = 1768073568 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishObjectAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishRenderAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNX3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFinishTextureSUNXWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlush return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRange return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRange3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedBufferRangeWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushMappedNamedBufferRangeEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushPixelDataRangeNV return proc = 1768074432 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushRenderAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushVertexArrayRangeAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFlushVertexArrayRangeNV return proc = 1768064448 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordPointer return proc = 1768037552 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordd return proc = 1768037168 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoorddv return proc = 1768037264 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordf return proc = 1768037360 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordfv return proc = 1768037456 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordh return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordh3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhNV return proc = 1768078944 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogCoordhvNV return proc = 1768079040 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFogiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDY return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDY3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrameTerminatorGREMEDYWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferDrawBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferDrawBuffersEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferReadBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferRenderbufferEXT return proc = 1768095360 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture1DEXT return proc = 1768095072 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture2DEXT return proc = 1768095168 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3D3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTexture3DEXT return proc = 1768095264 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureFaceARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureFaceEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFramebufferTextureLayerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrontFace return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glFrustum return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenBuffers return proc = 1768039856 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFencesAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFencesNV return proc = 1768073184 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffers return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffers3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenFramebuffersEXT return proc = 1768094880 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenLists return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenNamesAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenOcclusionQueriesNV return proc = 1768075200 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenPerfMonitorsAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelines return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelines3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramPipelinesWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenProgramsARB return proc = 1768084992 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenQueries return proc = 1768040528 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffers return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffers3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenRenderbuffersEXT return proc = 1768094304 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplers return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplers3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSamplersWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenSymbolsEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTextures return proc = 1768026416 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacks return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacks3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenTransformFeedbacksNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArrays return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArrays3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexArraysWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenVertexShadersEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmap return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmap3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMipmapEXT return proc = 1768095552 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateMultiTexMipmapEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGenerateTextureMipmapEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveAttrib return proc = 1768049648 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineName return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineName3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineNameWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformName return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformName3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformNameWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveSubroutineUniformivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniform return proc = 1768049168 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformARB return proc = 1768092960 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockName return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockName3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockNameWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformBlockivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformName return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformName3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformNameWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetActiveUniformsivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetAttachedObjectsARB return proc = 1768092768 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetAttachedShaders return proc = 1768048784 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetAttribLocation return proc = 1768049744 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanIndexedvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleani_vWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBooleanv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteri64vWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameteriv return proc = 1768039952 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferParameterui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetBufferSubData return proc = 1768040144 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetClipPlane return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetColorTable return proc = 1768027760 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetColorTableParameterfv return proc = 1768027856 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetColorTableParameteriv return proc = 1768027952 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetCompressedMultiTexImageEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetCompressedTexImage return proc = 1768034960 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetCompressedTextureImageEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetConvolutionFilter return proc = 1768029008 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetConvolutionParameterfv return proc = 1768029104 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetConvolutionParameteriv return proc = 1768029200 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDebugMessageLogAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDebugMessageLogARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoubleIndexedvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublei_vWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetDoublev return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetError return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFenceivNV return proc = 1768073472 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloatIndexedvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloati_vWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFloatv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataIndexWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocation return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocation3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFragDataLocationWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameteriv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameteriv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferAttachmentParameterivEXT return proc = 1768095456 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetFramebufferParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetGraphicsResetStatusARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetHandleARB return proc = 1768089696 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetHistogram return proc = 1768029488 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetHistogramParameterfv return proc = 1768029584 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetHistogramParameteriv return proc = 1768029680 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInfoLogARB return proc = 1768092672 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64i_vWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInteger64vWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerIndexedvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegeri_vWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerui64i_vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetIntegerv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInvariantBooleanvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInvariantFloatvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetInvariantIntegervEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetLightfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetLightiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetLocalConstantBooleanvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetLocalConstantFloatvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetLocalConstantIntegervEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapAttribParameterfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapAttribParameterivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapControlPointsNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapParameterfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapParameterivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapdv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMapiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMaterialfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMaterialiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMinmax return proc = 1768029776 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMinmaxParameterfv return proc = 1768029872 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMinmaxParameteriv return proc = 1768029968 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexEnvfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexEnvivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexGendvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexGenfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexGenivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexImageEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexLevelParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexLevelParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultiTexParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetMultisamplefvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedBufferParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedBufferParameterui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedBufferSubDataEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedFramebufferAttachmentParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedProgramLocalParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedProgramLocalParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedProgramLocalParameterdvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedProgramLocalParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedProgramStringEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedProgramivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedRenderbufferParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedStringARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetNamedStringivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetObjectParameterfvARB return proc = 1768092480 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetObjectParameterivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetObjectParameterivARB return proc = 1768092576 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetOcclusionQueryivNV return proc = 1768075680 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetOcclusionQueryuivNV return proc = 1768075776 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPerfMonitorCounterDataAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPerfMonitorCounterInfoAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPerfMonitorCounterStringAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPerfMonitorCountersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPerfMonitorGroupStringAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPerfMonitorGroupsAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPixelMapfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPixelMapuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPixelMapusv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetPolygonStipple return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinary return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinary3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinarySGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinarySGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinarySGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinarySUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramBinaryWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramEnvParameterIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramEnvParameterIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramEnvParameterdvARB return proc = 1768085856 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramEnvParameterfvARB return proc = 1768085952 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramInfoLog return proc = 1768048976 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramLocalParameterIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramLocalParameterIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramLocalParameterdvARB return proc = 1768086048 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramLocalParameterfvARB return proc = 1768086144 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLog return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLog3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineInfoLogWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramPipelineivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStageivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramStringARB return proc = 1768086336 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramSubroutineParameteruivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramiv return proc = 1768048688 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetProgramivARB return proc = 1768086240 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexediv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexediv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryIndexedivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vEXT return proc = 1768098528 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjecti64vEXT return proc = 1768098528 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectiv return proc = 1768041008 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64v return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64v3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vEXT return proc = 1768098624 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectui64vEXT return proc = 1768098624 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryObjectuiv return proc = 1768041104 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetQueryiv return proc = 1768041200 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameteriv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameteriv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetRenderbufferParameterivEXT return proc = 1768094496 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterIuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterfvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameteriv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameteriv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSamplerParameterivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSeparableFilter return proc = 1768029296 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderInfoLog return proc = 1768048880 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormat return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormat3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderPrecisionFormatWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderSource return proc = 1768049456 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderSourceARB return proc = 1768093248 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetShaderiv return proc = 1768048592 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetString return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringi3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetStringiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineIndexWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocation return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocation3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSubroutineUniformLocationWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSynciv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSynciv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetSyncivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexEnvfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexEnviv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexGendv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexGenfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexGeniv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexImage return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexLevelParameterfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexLevelParameteriv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterIuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameterfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTexParameteriv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTextureImageEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTextureLevelParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTextureLevelParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTextureParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTextureParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTextureParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTextureParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVarying return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVarying3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetTransformFeedbackVaryingWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBlockIndexWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformBufferSizeEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndices return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndices3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformIndicesWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformLocation return proc = 1768049072 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformLocationARB return proc = 1768092864 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformOffsetEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformSubroutineuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformdvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformfv return proc = 1768049264 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformfvARB return proc = 1768093056 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformi64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformiv return proc = 1768049360 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformivARB return proc = 1768093152 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetUniformuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVariantBooleanvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVariantFloatvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVariantIntegervEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLdvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLi64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribLui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribdv return proc = 1768045136 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribdvARB return proc = 1768086432 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribfv return proc = 1768045232 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribfvARB return proc = 1768086528 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribiv return proc = 1768045328 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVertexAttribivARB return proc = 1768086624 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVideoCaptureStreamdvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVideoCaptureStreamfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVideoCaptureStreamivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetVideoCaptureivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnColorTableARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnCompressedTexImageARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnConvolutionFilterARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnHistogramARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnMapdvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnMapfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnMapivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnMinmaxARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnPixelMapfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnPixelMapuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnPixelMapusvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnPolygonStippleARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnSeparableFilterARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnTexImageARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnUniformdvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnUniformfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnUniformivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glGetnUniformuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHint return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGI3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGINV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGISGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGISGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGISGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGISUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHintPGIWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glHistogram return proc = 1768030064 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexFuncEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexMask return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexMaterialEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexPointer return proc = 1768024976 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexd return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexdv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexs return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexsv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexub return proc = 1768026704 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIndexubv return proc = 1768026800 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glInitNames return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glInsertComponentEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glInterleavedArrays return proc = 1768025072 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsBuffer return proc = 1768040240 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsBufferResidentNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabled return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnabledi3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsEnablediWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFenceAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFenceNV return proc = 1768073280 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsFramebufferEXT return proc = 1768094592 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsList return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsNameAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsNamedBufferResidentNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsNamedStringARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsOcclusionQueryNV return proc = 1768075392 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgram return proc = 1768048496 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramARB return proc = 1768086816 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipeline return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipeline3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsProgramPipelineWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsQuery return proc = 1768040720 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsRenderbufferEXT return proc = 1768094016 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSampler return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSampler3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSamplerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsShader return proc = 1768048400 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSync return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSync3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsSyncWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTexture return proc = 1768026512 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedback return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedback3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVariantEnabledEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArray return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArray3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArraySGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArraySGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArraySGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArraySUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexArrayWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glIsVertexAttribEnabledAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLightModelf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLightModelfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLightModeli return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLightModeliv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLightf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLightfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLighti return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLightiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLineStipple return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLineWidth return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLinkProgram return proc = 1768046192 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLinkProgramARB return proc = 1768090368 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glListBase return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLoadIdentity return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLoadMatrixd return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLoadMatrixf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLoadName return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLoadTransposeMatrixd return proc = 1768034096 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLoadTransposeMatrixf return proc = 1768034000 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLockArraysEXT return proc = 1767947712 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glLogicOp return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMakeBufferNonResidentNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMakeBufferResidentNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMakeNamedBufferNonResidentNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMakeNamedBufferResidentNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMap1d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMap1f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMap2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMap2f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRange return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRange3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapBufferRangeWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapControlPointsNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapGrid1d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapGrid1f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapGrid2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapGrid2f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapNamedBufferRangeEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapParameterfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapParameterivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapVertexAttrib1dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapVertexAttrib1fAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapVertexAttrib2dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMapVertexAttrib2fAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMaterialf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMaterialfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMateriali return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMaterialiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixFrustumEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexPointerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexubvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixIndexusvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixLoadIdentityEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixLoadTransposedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixLoadTransposefEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixLoaddEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixLoadfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixMode return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixMultTransposedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixMultTransposefEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixMultdEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixMultfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixOrthoEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixPopEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixPushEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixRotatedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixRotatefEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixScaledEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixScalefEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixTranslatedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMatrixTranslatefEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMemoryBarrierEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShading return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShading3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinSampleShadingWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMinmax return proc = 1768030160 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultMatrixd return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultMatrixf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultTransposeMatrixd return proc = 1768034288 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultTransposeMatrixf return proc = 1768034192 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiDrawArrays return proc = 1768037648 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiDrawElements return proc = 1768037744 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1d return proc = 1768030928 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1dv return proc = 1768031024 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1f return proc = 1768031120 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1fv return proc = 1768031216 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hNV return proc = 1768078176 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1hvNV return proc = 1768078272 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1i return proc = 1768031312 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1iv return proc = 1768031408 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1s return proc = 1768031504 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord1sv return proc = 1768031600 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2d return proc = 1768031696 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2dv return proc = 1768031792 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2f return proc = 1768031888 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2fv return proc = 1768031984 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hNV return proc = 1768078368 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2hvNV return proc = 1768078464 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2i return proc = 1768032080 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2iv return proc = 1768032176 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2s return proc = 1768032272 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord2sv return proc = 1768032368 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3d return proc = 1768032464 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3dv return proc = 1768032560 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3f return proc = 1768032656 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3fv return proc = 1768032752 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hNV return proc = 1768078560 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3hvNV return proc = 1768078656 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3i return proc = 1768032848 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3iv return proc = 1768032944 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3s return proc = 1768033040 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord3sv return proc = 1768033136 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4d return proc = 1768033232 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4dv return proc = 1768033328 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4f return proc = 1768033424 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4fv return proc = 1768033520 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hNV return proc = 1768078752 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4hvNV return proc = 1768078848 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4i return proc = 1768033616 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4iv return proc = 1768033712 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4s return proc = 1768033808 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoord4sv return proc = 1768033904 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP1uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP2uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordP4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexCoordPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexEnvfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexEnvfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexEnviEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexEnvivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexGendEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexGendvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexGenfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexGenfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexGeniEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexGenivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexParameterfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexParameteriEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexRenderbufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexSubImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexSubImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glMultiTexSubImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedBufferDataEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedBufferSubDataEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedCopyBufferSubDataEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedFramebufferRenderbufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedFramebufferTexture1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedFramebufferTexture2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedFramebufferTexture3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedFramebufferTextureEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedFramebufferTextureFaceEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedFramebufferTextureLayerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameter4dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameter4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameter4fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameter4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameterI4iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameterI4ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameterI4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameterI4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParameters4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParametersI4ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramLocalParametersI4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedProgramStringEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedRenderbufferStorageEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedRenderbufferStorageMultisampleCoverageEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedRenderbufferStorageMultisampleEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNamedStringARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNewList return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3b return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3bv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hNV return proc = 1768076832 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3hvNV return proc = 1768076928 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormal3sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalP3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glNormalPointer return proc = 1768025168 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glObjectPurgeableAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glObjectUnpurgeableAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glOrtho return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPNTrianglesfATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPNTrianglesiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPassThrough return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameterfvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteri return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteri3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPatchParameteriWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedback return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedback3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPauseTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelDataRangeNV return proc = 1768074528 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelMapfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelMapuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelMapusv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelStoref return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelStorei return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelTransferf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelTransferi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelTransformParameterfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelTransformParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelTransformParameteriEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelTransformParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPixelZoom return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPointParameterf return proc = 1768035152 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPointParameterfv return proc = 1768035248 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPointParameteri return proc = 1768035344 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPointParameteriv return proc = 1768035440 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPointSize return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPolygonMode return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPolygonOffset return proc = 1768025456 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPolygonStipple return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPopAttrib return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPopClientAttrib return proc = 1768026896 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPopMatrix return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPopName return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexNV return proc = 1768087008 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartIndexNV return proc = 1768087008 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrimitiveRestartNV return proc = 1768086912 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPrioritizeTextures return proc = 1768026608 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinary return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinary3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinarySGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinarySGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinarySGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinarySUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBinaryWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBufferParametersIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBufferParametersIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramBufferParametersfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameter4dARB return proc = 1768085088 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameter4dvARB return proc = 1768085184 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameter4fARB return proc = 1768085280 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameter4fvARB return proc = 1768085376 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameterI4iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameterI4ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameterI4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameterI4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParameters4fvEXT return proc = 1768103520 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParametersI4ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramEnvParametersI4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameter4dARB return proc = 1768085472 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameter4dvARB return proc = 1768085568 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameter4fARB return proc = 1768085664 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameter4fvARB return proc = 1768085760 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameterI4iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameterI4ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameterI4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameterI4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParameters4fvEXT return proc = 1768103616 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParametersI4ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramLocalParametersI4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteri return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteri3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramParameteriARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramStringARB return proc = 1768084704 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramSubroutineParametersuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1f3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2f3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3f3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4f3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniform4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix2x4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix3x4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x2fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformMatrix4x3fvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramUniformui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProgramVertexLimitNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertex return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertex3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glProvokingVertexEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPushAttrib return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPushClientAttrib return proc = 1768026992 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPushClientAttribDefaultEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPushMatrix return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glPushName return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounter return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounter3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glQueryCounterWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos2sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos3sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRasterPos4sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReadBuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReadPixels return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReadnPixelsARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRectd return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRectdv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRectf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRectfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRecti return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRectiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRects return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRectsv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompiler return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompiler3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glReleaseShaderCompilerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderMode return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorage return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorage3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageEXT return proc = 1768094400 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisample return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisample3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleEXT return proc = 1768101216 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRenderbufferStorageMultisampleCoverageNV return proc = 1768106592 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResetHistogram return proc = 1768030256 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResetMinmax return proc = 1768030352 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedback return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedback3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glResumeTransformFeedbackNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRotated return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glRotatef return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleCoverage return proc = 1768035056 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaski return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaski3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSampleMaskiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterIuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterf3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterfvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteri return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteri3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameteriv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSamplerParameterivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScaled return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScalef return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissor return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorArrayvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexed return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexed3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glScissorIndexedvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3b return proc = 1768037840 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3bv return proc = 1768037936 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3d return proc = 1768038032 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3dv return proc = 1768038128 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3f return proc = 1768038224 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3fv return proc = 1768038320 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hNV return proc = 1768079136 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3hvNV return proc = 1768079232 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3i return proc = 1768038416 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3iv return proc = 1768038512 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3s return proc = 1768038608 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3sv return proc = 1768038704 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3ub return proc = 1768038800 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3ubv return proc = 1768038896 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3ui return proc = 1768038992 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3uiv return proc = 1768039088 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3us return proc = 1768039184 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColor3usv return proc = 1768039280 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorP3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSecondaryColorPointer return proc = 1768039376 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSelectBuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSelectPerfMonitorCountersAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSeparableFilter2D return proc = 1768029392 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSetFenceAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSetFenceNV return proc = 1768073664 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSetInvariantEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSetLocalConstantEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShadeModel return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinary return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinary3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinarySGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinarySGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinarySGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinarySUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderBinaryWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderOp1EXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderOp2EXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderOp3EXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderSource return proc = 1768045808 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glShaderSourceARB return proc = 1768089984 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStencilClearTagEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStencilFunc return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStencilFuncSeparate return proc = 1768049840 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStencilMask return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStencilMaskSeparate return proc = 1768050032 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStencilOp return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStencilOpSeparate return proc = 1768049936 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDY return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDY3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glStringMarkerGREMEDYWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSwapAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glSwizzleEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTessellationFactorAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTessellationModeAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTestFenceAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTestFenceNV return proc = 1768073376 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTestObjectAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBuffer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBuffer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexBufferWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hNV return proc = 1768077408 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1hvNV return proc = 1768077504 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord1sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hNV return proc = 1768077600 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2hvNV return proc = 1768077696 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord2sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hNV return proc = 1768077792 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3hvNV return proc = 1768077888 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord3sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hNV return proc = 1768077984 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4hvNV return proc = 1768078080 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoord4sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP1uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP2uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordP4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexCoordPointer return proc = 1768025264 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexEnvf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexEnvfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexEnvi return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexEnviv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexGend return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexGendv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexGenf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexGenfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexGeni return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexGeniv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage1D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2D return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisample return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisample3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage2DMultisampleWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3D return proc = 1768030448 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisample return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisample3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexImage3DMultisampleWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterIuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameterfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameteri return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexParameteriv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexRenderbufferNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexSubImage1D return proc = 1768025936 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexSubImage2D return proc = 1768026032 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTexSubImage3D return proc = 1768030544 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureBarrierNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureLightEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureMaterialEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureNormalEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureParameterIivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureParameterIuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureParameterfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureParameterfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureParameteriEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureParameterivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureRangeAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureRenderbufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureSubImage1DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureSubImage2DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTextureSubImage3DEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryings return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryings3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTransformFeedbackVaryingsWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTranslated return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glTranslatef return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1f return proc = 1768046576 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1fARB return proc = 1768090656 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1fv return proc = 1768047344 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1fvARB return proc = 1768091424 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1i return proc = 1768046960 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1iARB return proc = 1768091040 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1iv return proc = 1768047728 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1ivARB return proc = 1768091808 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform1uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2f return proc = 1768046672 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2fARB return proc = 1768090752 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2fv return proc = 1768047440 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2fvARB return proc = 1768091520 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2i return proc = 1768047056 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2iARB return proc = 1768091136 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2iv return proc = 1768047824 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2ivARB return proc = 1768091904 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform2uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3f return proc = 1768046768 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3fARB return proc = 1768090848 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3fv return proc = 1768047536 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3fvARB return proc = 1768091616 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3i return proc = 1768047152 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3iARB return proc = 1768091232 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3iv return proc = 1768047920 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3ivARB return proc = 1768092000 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4f return proc = 1768046864 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4fARB return proc = 1768090944 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4fv return proc = 1768047632 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4fvARB return proc = 1768091712 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4i return proc = 1768047248 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4iARB return proc = 1768091328 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4iv return proc = 1768048016 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4ivARB return proc = 1768092096 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniform4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBinding return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBinding3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBlockBindingWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2fv return proc = 1768048112 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2fvARB return proc = 1768092192 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x3fv return proc = 1768050224 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix2x4fv return proc = 1768050416 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3fv return proc = 1768048208 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3fvARB return proc = 1768092288 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x2fv return proc = 1768050320 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix3x4fv return proc = 1768050608 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4fv return proc = 1768048304 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4fvARB return proc = 1768092384 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x2fv return proc = 1768050512 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformMatrix4x3fv return proc = 1768050704 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformSubroutinesuivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUniformui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUnlockArraysEXT return proc = 1767947616 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUnmapBuffer return proc = 1768040432 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUnmapNamedBufferEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgram return proc = 1768046288 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramObjectARB return proc = 1768090464 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStages return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStages3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glUseProgramStagesWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUFiniNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUGetSurfaceivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUInitNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUIsSurfaceNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUMapSurfacesNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAURegisterOutputSurfaceNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAURegisterVideoSurfaceNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUSurfaceAccessNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUUnmapSurfacesNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVDPAUUnregisterSurfaceNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgram return proc = 1768046480 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramARB return proc = 1768090560 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipeline return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipeline3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glValidateProgramPipelineWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantbvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantdvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantsvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantubvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantuivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVariantusvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hNV return proc = 1768076256 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2hvNV return proc = 1768076352 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex2sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hNV return proc = 1768076448 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3hvNV return proc = 1768076544 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex3sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4f return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4fv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hNV return proc = 1768076640 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4hvNV return proc = 1768076736 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4s return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertex4sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexArrayParameteriAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexArrayRangeAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexArrayRangeNV return proc = 1768064544 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1d return proc = 1768041392 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1dARB return proc = 1768080960 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1dv return proc = 1768041488 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1dvARB return proc = 1768081056 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1f return proc = 1768041584 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1fARB return proc = 1768081152 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1fv return proc = 1768041680 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1fvARB return proc = 1768081248 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hNV return proc = 1768079328 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1hvNV return proc = 1768079424 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1s return proc = 1768041776 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1sARB return proc = 1768081344 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1sv return proc = 1768041872 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib1svARB return proc = 1768081440 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2d return proc = 1768041968 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2dARB return proc = 1768081536 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2dv return proc = 1768042064 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2dvARB return proc = 1768081632 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2f return proc = 1768042160 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2fARB return proc = 1768081728 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2fv return proc = 1768042256 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2fvARB return proc = 1768081824 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hNV return proc = 1768079520 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2hvNV return proc = 1768079616 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2s return proc = 1768042352 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2sARB return proc = 1768081920 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2sv return proc = 1768042448 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib2svARB return proc = 1768082016 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3d return proc = 1768042544 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3dARB return proc = 1768082112 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3dv return proc = 1768042640 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3dvARB return proc = 1768082208 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3f return proc = 1768042736 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3fARB return proc = 1768082304 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3fv return proc = 1768042832 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3fvARB return proc = 1768082400 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hNV return proc = 1768079712 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3hvNV return proc = 1768079808 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3s return proc = 1768042928 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3sARB return proc = 1768082496 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3sv return proc = 1768043024 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib3svARB return proc = 1768082592 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4Nbv return proc = 1768043120 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4NbvARB return proc = 1768082688 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4Niv return proc = 1768043216 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4NivARB return proc = 1768082784 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4Nsv return proc = 1768043312 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4NsvARB return proc = 1768082880 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4Nub return proc = 1768043408 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4NubARB return proc = 1768082976 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4Nubv return proc = 1768043504 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4NubvARB return proc = 1768083072 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4Nuiv return proc = 1768043600 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4NuivARB return proc = 1768083168 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4Nusv return proc = 1768043696 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4NusvARB return proc = 1768083264 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4bv return proc = 1768043792 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4bvARB return proc = 1768083360 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4d return proc = 1768043888 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4dARB return proc = 1768083456 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4dv return proc = 1768043984 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4dvARB return proc = 1768083552 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4f return proc = 1768044080 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4fARB return proc = 1768083648 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4fv return proc = 1768044176 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4fvARB return proc = 1768083744 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4h return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4h3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hNV return proc = 1768079904 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4hvNV return proc = 1768080000 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4iv return proc = 1768044272 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4ivARB return proc = 1768083840 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4s return proc = 1768044368 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4sARB return proc = 1768083936 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4sv return proc = 1768044464 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4svARB return proc = 1768084032 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4ubv return proc = 1768044560 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4ubvARB return proc = 1768084128 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4uiv return proc = 1768044656 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4uivARB return proc = 1768084224 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4usv return proc = 1768044752 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttrib4usvARB return proc = 1768084320 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisor return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisor3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribDivisorWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4bvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4i return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4i3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4iv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4sv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4sv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4svEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ubvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribI4usvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribIPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL1ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL2ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL3ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4d return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4d3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4dvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4i64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4i64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4ui64NV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribL4ui64vNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribLPointerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP1uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP2uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribP4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribPointer return proc = 1768044848 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribPointerARB return proc = 1768084416 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs1hvNV return proc = 1768080096 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs2hvNV return proc = 1768080192 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs3hvNV return proc = 1768080288 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexAttribs4hvNV return proc = 1768080384 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexBlendARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexFormatNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP2uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP3uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4ui return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4ui3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uiv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexP4uivWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexPointer return proc = 1768025360 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeightPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeightfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeightfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighth return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighth3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVertexWeighthvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVideoCaptureNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVideoCaptureStreamParameterdvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVideoCaptureStreamParameterfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glVideoCaptureStreamParameterivNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewport return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportArrayvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedf return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedf3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfv return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfv3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glViewportIndexedfvWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSync return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSync3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWaitSyncWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointer return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointer3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightPointerWIN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightbvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightdvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightfvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightsvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightubvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightuivARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWeightusvARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2d return proc = 1768035536 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2dv return proc = 1768035920 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2f return proc = 1768035632 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2fv return proc = 1768036016 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2i return proc = 1768035728 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2iv return proc = 1768036112 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2s return proc = 1768035824 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos2sv return proc = 1768036208 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3d return proc = 1768036304 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3dv return proc = 1768036688 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3f return proc = 1768036400 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3fv return proc = 1768036784 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3i return proc = 1768036496 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3iv return proc = 1768036880 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3s return proc = 1768036592 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWindowPos3sv return proc = 1768036976 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = glWriteMaskEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: lpszProc = wglGetExtensionsStringEXT return proc = 1769249760 >jogamp.opengl.windows.wgl.WindowsWGLContext.getPlatformExtensionsString(WindowsWGLContext.java:432) >jogamp.opengl.ExtensionAvailabilityCache.initAvailableExtensions(ExtensionAvailabilityCache.java:154) >jogamp.opengl.ExtensionAvailabilityCache.reset(ExtensionAvailabilityCache.java:78) >jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:929) >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:298) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribs return proc = 0 >jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo.toolGetProcAddress(WindowsWGLDynamicLibraryBundleInfo.java:55) >com.jogamp.common.os.DynamicLibraryBundle.toolDynamicLookupFunction(DynamicLibraryBundle.java:311) >com.jogamp.common.os.DynamicLibraryBundle.dynamicLookupFunction(DynamicLibraryBundle.java:338) >jogamp.opengl.GLContextImpl.isFunctionAvailable(GLContextImpl.java:984) >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:299) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribs3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsWIN return proc = 0 >same stack trace >WGL: wglMakeCurrent: hdc = 0, hglrc = 0 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:300) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglMakeCurrent: hdc = -268364249, hglrc = 65536 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.wglMakeContextCurrent(WindowsWGLContext.java:136) >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:342) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglGetCurrentContext: return hglrc = 65536 >jogamp.opengl.windows.wgl.WindowsWGLContext.makeCurrentImpl(WindowsWGLContext.java:362) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:462) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:296) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGL: wglMakeCurrent: hdc = 0, hglrc = 0 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.wglMakeContextCurrent(WindowsWGLContext.java:136) >jogamp.opengl.windows.wgl.WindowsWGLContext.releaseImpl(WindowsWGLContext.java:375) >jogamp.opengl.GLContextImpl.release(GLContextImpl.java:233) >jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:305) >jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:205) >java.lang.Thread.run(Unknown Source) >WGLExt: wglChoosePixelFormatARB: hdc = -1979642174, piAttribIList = 8208, 18195, 8231, 8193, 18209, 18210, 08226, 16, 8213, 88215, 88217, 88219, 08227, 08211, 8235, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttribIList_offset = 0, pfAttribFList = 0.0, pfAttribFList_offset = 0, nMaxFormats = 256, piFormats = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piFormats_offset = 0, nNumFormats = 0, nNumFormats_offset = 0 return success = true >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.wglChoosePixelFormatARB(WindowsWGLGraphicsConfiguration.java:327) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfigurationARB(WindowsWGLGraphicsConfigurationFactory.java:329) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:272) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.preselectGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:246) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.preselectGraphicsConfiguration(WindowsWGLGraphicsConfiguration.java:151) >jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:125) >javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:240) >javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1004) >javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:528) >java.awt.Container.addNotify(Unknown Source) >java.awt.Window.addNotify(Unknown Source) >java.awt.Frame.addNotify(Unknown Source) >java.awt.Window.show(Unknown Source) >java.awt.Component.show(Unknown Source) >java.awt.Component.setVisible(Unknown Source) >java.awt.Window.setVisible(Unknown Source) >name.wadewalker.drivertest.OneTriangleAWT.main(OneTriangleAWT.java:62) >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 7, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.wglARBPFIDs2GLCapabilitiesImpl(WindowsWGLGraphicsConfiguration.java:382) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.wglARBPFIDs2GLCapabilities(WindowsWGLGraphicsConfiguration.java:360) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfigurationARB(WindowsWGLGraphicsConfigurationFactory.java:362) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:272) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.preselectGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:246) >jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.preselectGraphicsConfiguration(WindowsWGLGraphicsConfiguration.java:151) >jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:125) >javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:240) >javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1004) >javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:528) >java.awt.Container.addNotify(Unknown Source) >java.awt.Window.addNotify(Unknown Source) >java.awt.Frame.addNotify(Unknown Source) >java.awt.Window.show(Unknown Source) >java.awt.Component.show(Unknown Source) >java.awt.Component.setVisible(Unknown Source) >java.awt.Window.setVisible(Unknown Source) >name.wadewalker.drivertest.OneTriangleAWT.main(OneTriangleAWT.java:62) >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 13, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 19, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 25, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 31, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 37, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 43, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 49, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 55, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 61, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 161616116000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 8, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888016, 161616116000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 14, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 20, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 26, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 32, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 38, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 44, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 50, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 56, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 62, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 161616116000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 9, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 0108235, 888816, 161616116000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 15, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 21, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 27, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 33, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 39, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 45, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 51, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 57, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 63, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 161616116000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 10, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888016, 161616116000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 16, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 22, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 28, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 34, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161612000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 40, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 46, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161614000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 52, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 58, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 16161618000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >WGLExt: wglGetPixelFormatAttribivARB: hdc = -1979642174, iPixelFormat = 64, iLayerPlane = 0, nAttributes = 21, piAttributes = 8193, 8237, 8194, 8195, 8208, 8226, 8227, 8209, 8210, 8211, 8213, 8215, 8217, 8219, 8222, 8223, 8224, 8225, 8257, 8258, 8368, 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piAttributes_offset = 0, piValues = 1108231, 124, 8, 108235, 888816, 161616116000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, piValues_offset = 0 return success = true >same stack trace >Using AWT thread for performing OpenGL work in javax.media.opengl implementation >WGL: wglCreateContext: hdc = 1241583594 return hglrc = 65537 >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:291) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:795) >javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:399) >javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:498) >sun.awt.RepaintArea.paintComponent(Unknown Source) >sun.awt.RepaintArea.paint(Unknown Source) >sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) >java.awt.Component.dispatchEventImpl(Unknown Source) >java.awt.Component.dispatchEvent(Unknown Source) >java.awt.EventQueue.dispatchEventImpl(Unknown Source) >java.awt.EventQueue.access$000(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue.dispatchEvent(Unknown Source) >java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.run(Unknown Source) >WGL: wglMakeCurrent: hdc = 1241583594, hglrc = 65537 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:295) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:795) >javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:399) >javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:498) >sun.awt.RepaintArea.paintComponent(Unknown Source) >sun.awt.RepaintArea.paint(Unknown Source) >sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) >java.awt.Component.dispatchEventImpl(Unknown Source) >java.awt.Component.dispatchEvent(Unknown Source) >java.awt.EventQueue.dispatchEventImpl(Unknown Source) >java.awt.EventQueue.access$000(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue.dispatchEvent(Unknown Source) >java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.run(Unknown Source) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribs return proc = 0 >jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo.toolGetProcAddress(WindowsWGLDynamicLibraryBundleInfo.java:55) >com.jogamp.common.os.DynamicLibraryBundle.toolDynamicLookupFunction(DynamicLibraryBundle.java:311) >com.jogamp.common.os.DynamicLibraryBundle.dynamicLookupFunction(DynamicLibraryBundle.java:338) >jogamp.opengl.GLContextImpl.isFunctionAvailable(GLContextImpl.java:984) >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:299) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:795) >javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:399) >javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:498) >sun.awt.RepaintArea.paintComponent(Unknown Source) >sun.awt.RepaintArea.paint(Unknown Source) >sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) >java.awt.Component.dispatchEventImpl(Unknown Source) >java.awt.Component.dispatchEvent(Unknown Source) >java.awt.EventQueue.dispatchEventImpl(Unknown Source) >java.awt.EventQueue.access$000(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue.dispatchEvent(Unknown Source) >java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.run(Unknown Source) >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsARB return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsGL2 return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsOES return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsKHR return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsOML return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribs3DFX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsAMD return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsANGLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsARM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsAPPLE return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsATI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsEXT return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsHI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsHP return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsIBM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsIMG return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsMESA return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsMESAX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsNV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsQCOM return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSGI return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSGIS return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSGIX return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsSUN return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsVIV return proc = 0 >same stack trace >WGL: wglGetProcAddress: wglGetProcAddressHandle = 1590805410, procname = wglCreateContextAttribsWIN return proc = 0 >same stack trace >WGL: wglMakeCurrent: hdc = 0, hglrc = 0 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:300) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:795) >javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:399) >javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:498) >sun.awt.RepaintArea.paintComponent(Unknown Source) >sun.awt.RepaintArea.paint(Unknown Source) >sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) >java.awt.Component.dispatchEventImpl(Unknown Source) >java.awt.Component.dispatchEvent(Unknown Source) >java.awt.EventQueue.dispatchEventImpl(Unknown Source) >java.awt.EventQueue.access$000(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue.dispatchEvent(Unknown Source) >java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.run(Unknown Source) >WGL: wglMakeCurrent: hdc = 1241583594, hglrc = 65537 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.wglMakeContextCurrent(WindowsWGLContext.java:136) >jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:342) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:449) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:795) >javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:399) >javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:498) >sun.awt.RepaintArea.paintComponent(Unknown Source) >sun.awt.RepaintArea.paint(Unknown Source) >sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) >java.awt.Component.dispatchEventImpl(Unknown Source) >java.awt.Component.dispatchEvent(Unknown Source) >java.awt.EventQueue.dispatchEventImpl(Unknown Source) >java.awt.EventQueue.access$000(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue.dispatchEvent(Unknown Source) >java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.run(Unknown Source) >WGL: wglGetCurrentContext: return hglrc = 65537 >jogamp.opengl.windows.wgl.WindowsWGLContext.makeCurrentImpl(WindowsWGLContext.java:362) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:462) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:795) >javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:399) >javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:498) >sun.awt.RepaintArea.paintComponent(Unknown Source) >sun.awt.RepaintArea.paint(Unknown Source) >sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) >java.awt.Component.dispatchEventImpl(Unknown Source) >java.awt.Component.dispatchEvent(Unknown Source) >java.awt.EventQueue.dispatchEventImpl(Unknown Source) >java.awt.EventQueue.access$000(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue.dispatchEvent(Unknown Source) >java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.run(Unknown Source) >WGL: wglMakeCurrent: hdc = 0, hglrc = 0 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.wglMakeContextCurrent(WindowsWGLContext.java:136) >jogamp.opengl.windows.wgl.WindowsWGLContext.releaseImpl(WindowsWGLContext.java:375) >jogamp.opengl.GLContextImpl.release(GLContextImpl.java:233) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:354) >javax.media.opengl.awt.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:795) >javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:399) >javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:498) >sun.awt.RepaintArea.paintComponent(Unknown Source) >sun.awt.RepaintArea.paint(Unknown Source) >sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) >java.awt.Component.dispatchEventImpl(Unknown Source) >java.awt.Component.dispatchEvent(Unknown Source) >java.awt.EventQueue.dispatchEventImpl(Unknown Source) >java.awt.EventQueue.access$000(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.awt.EventQueue$1.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.awt.EventQueue$2.run(Unknown Source) >java.security.AccessController.doPrivileged(Native Method) >java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) >java.awt.EventQueue.dispatchEvent(Unknown Source) >java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.pumpEvents(Unknown Source) >java.awt.EventDispatchThread.run(Unknown Source) >WGL: wglGetCurrentContext: return hglrc = 0 >jogamp.opengl.windows.wgl.WindowsWGLContext.makeCurrentImpl(WindowsWGLContext.java:362) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:462) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.dispose(GLCanvas.java:436) >javax.media.opengl.awt.GLCanvas.removeNotify(GLCanvas.java:611) >java.awt.Container.remove(Unknown Source) >java.awt.Container.remove(Unknown Source) >name.wadewalker.drivertest.OneTriangleAWT.main(OneTriangleAWT.java:69) >WGL: wglMakeCurrent: hdc = 1241583594, hglrc = 65537 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.wglMakeContextCurrent(WindowsWGLContext.java:136) >jogamp.opengl.windows.wgl.WindowsWGLContext.makeCurrentImpl(WindowsWGLContext.java:363) >jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:462) >jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:386) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:328) >javax.media.opengl.awt.GLCanvas.dispose(GLCanvas.java:436) >javax.media.opengl.awt.GLCanvas.removeNotify(GLCanvas.java:611) >java.awt.Container.remove(Unknown Source) >java.awt.Container.remove(Unknown Source) >name.wadewalker.drivertest.OneTriangleAWT.main(OneTriangleAWT.java:69) >WGL: wglMakeCurrent: hdc = 0, hglrc = 0 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.wglMakeContextCurrent(WindowsWGLContext.java:136) >jogamp.opengl.windows.wgl.WindowsWGLContext.releaseImpl(WindowsWGLContext.java:375) >jogamp.opengl.GLContextImpl.release(GLContextImpl.java:233) >jogamp.opengl.GLContextImpl.destroy(GLContextImpl.java:249) >javax.media.opengl.awt.GLCanvas$DisposeAction.run(GLCanvas.java:805) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:343) >javax.media.opengl.awt.GLCanvas.dispose(GLCanvas.java:436) >javax.media.opengl.awt.GLCanvas.removeNotify(GLCanvas.java:611) >java.awt.Container.remove(Unknown Source) >java.awt.Container.remove(Unknown Source) >name.wadewalker.drivertest.OneTriangleAWT.main(OneTriangleAWT.java:69) >WGL: wglMakeCurrent: hdc = 0, hglrc = 0 return success = false >jogamp.opengl.windows.wgl.WindowsWGLContext.destroyImpl(WindowsWGLContext.java:381) >jogamp.opengl.GLContextImpl.destroy(GLContextImpl.java:280) >javax.media.opengl.awt.GLCanvas$DisposeAction.run(GLCanvas.java:805) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:343) >javax.media.opengl.awt.GLCanvas.dispose(GLCanvas.java:436) >javax.media.opengl.awt.GLCanvas.removeNotify(GLCanvas.java:611) >java.awt.Container.remove(Unknown Source) >java.awt.Container.remove(Unknown Source) >name.wadewalker.drivertest.OneTriangleAWT.main(OneTriangleAWT.java:69) >WGL: wglDeleteContext: hglrc = 65537 return success = true >jogamp.opengl.windows.wgl.WindowsWGLContext.destroyImpl(WindowsWGLContext.java:382) >jogamp.opengl.GLContextImpl.destroy(GLContextImpl.java:280) >javax.media.opengl.awt.GLCanvas$DisposeAction.run(GLCanvas.java:805) >jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:343) >javax.media.opengl.awt.GLCanvas.dispose(GLCanvas.java:436) >javax.media.opengl.awt.GLCanvas.removeNotify(GLCanvas.java:611) >java.awt.Container.remove(Unknown Source) >java.awt.Container.remove(Unknown Source) >name.wadewalker.drivertest.OneTriangleAWT.main(OneTriangleAWT.java:69)
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