Bugzilla – Attachment 286 Details for
Bug 513
WGL.wglMakeCurrent() crashes in native code
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Log file - jogl 1.1.1a
test.log (text/plain), 17.08 KB, created by
bcutler
on 2011-10-25 20:03:25 CEST
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Description:
Log file - jogl 1.1.1a
Filename:
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Creator:
bcutler
Created:
2011-10-25 20:03:25 CEST
Size:
17.08 KB
patch
obsolete
>JOGL specification version 1.1.1 >JOGL implementation version 1.1.1 >JOGL implementation vendor Sun Microsystems, Inc. >OGLUtilities.UNDEFINED = 0 >OGLUtilities.WINDOW = 1 >OGLUtilities.PBUFFER = 2 >OGLUtilities.TEXTURE = 3 >OGLUtilities.FLIP_BACKBUFFER = 4 >OGLUtilities.FBOBJECT = 5 >Checking for Java2D/OpenGL support >Java2D support: default GraphicsConfiguration = sun.java2d.d3d.D3DGraphicsConfig >JOGL/Java2D integration disabled >GLCanvas.addNotify() >Using AWT thread for performing OpenGL work in javax.media.opengl implementation >AWT-EventQueue-0: Using ChoosePixelFormat because multisampling not requested >Desired: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 0: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 1: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 2: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 3: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 4: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 5: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 6: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 7: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 8: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 9: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 10: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 11: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 12: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 13: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 14: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 15: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 16: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 17: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 18: null >Available 19: null >Available 20: null >Available 21: null >Available 22: null >Available 23: null >Available 24: null >Available 25: null >Available 26: null >Available 27: null >Available 28: null >Available 29: null >Available 30: null >Available 31: null >Available 32: null >Available 33: null >Available 34: null >Available 35: null >Available 36: null >Available 37: null >Available 38: null >Available 39: null >Available 40: null >Available 41: null >Available 42: null >Available 43: null >Available 44: null >Available 45: null >Available 46: null >Available 47: null >Available 48: null >Available 49: null >Available 50: null >Available 51: null >Available 52: null >Available 53: null >Available 54: null >Available 55: null >Available 56: null >Available 57: null >Available 58: null >Available 59: null >Available 60: null >Available 61: null >Available 62: null >Available 63: null >Available 64: null >Available 65: null >Available 66: null >Available 67: null >Available 68: null >Available 69: null >Available 70: null >Available 71: null >Available 72: null >Available 73: null >Available 74: null >Available 75: null >Available 76: null >Available 77: null >Available 78: null >Available 79: null >Available 80: null >Available 81: null >Available 82: null >Available 83: null >Available 84: null >Available 85: null >Available 86: null >Available 87: null >Available 88: null >Available 89: null >Available 90: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 91: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 92: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 93: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 94: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 95: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 96: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 97: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 98: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 99: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 100: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 101: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 102: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 103: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] >Available 104: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 105: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >Available 106: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 107: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 108: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 109: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 110: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 111: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 112: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 113: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 114: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 115: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] >Available 116: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 117: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] >Available 118: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 119: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 120: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] >Available 121: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] >Available 122: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] >Available 123: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] >Available 124: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Available 125: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] >Window system's recommended choice: 6 >Choosing window system's recommended choice of 6 >GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >AWT-EventQueue-0: Chosen pixel format (6): >GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] >AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@85af80, device context 0x1e010b6d, not yet sharing >AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@85af80, device context 0x1e010b6d, sharing with 0x0 >AWT-EventQueue-0: !!! Created GL context for com.sun.opengl.impl.windows.WindowsOnscreenGLContext >An unrecoverable stack overflow has occurred. ># ># A fatal error has been detected by the Java Runtime Environment: ># ># EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x69e39e87, pid=2908, tid=660 ># ># JRE version: 6.0_26-b03 ># Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode, sharing windows-x86 ) ># Problematic frame: ># C [nvoglnt.dll+0x939e87] ># ># An error report file with more information is saved as: ># C:\Documents and Settings\Test\Desktop\drivertestjogl1\hs_err_pid2908.log ># ># If you would like to submit a bug report, please visit: ># http://java.sun.com/webapps/bugreport/crash.jsp ># The crash happened outside the Java Virtual Machine in native code. ># See problematic frame for where to report the bug. >#
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