Bugzilla – Attachment 313 Details for
Bug 551
JOGL runs fine in Eclipse but crashes when running a deployed version on windows 7. On Windows XP everything is fine
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Debug Log Eclipse
DebugInformationEclipse.txt (text/plain), 1.67 MB, created by
ralf.buchbach
on 2012-01-09 15:36:08 CET
(
hide
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Description:
Debug Log Eclipse
Filename:
MIME Type:
Creator:
ralf.buchbach
Created:
2012-01-09 15:36:08 CET
Size:
1.67 MB
patch
obsolete
> INFO [main] (corrToolMain.java:37) - ------------------------------------------------------------------------------------- > INFO [main] (corrToolMain.java:38) - Starting application with virtual machine: Java HotSpot(TM) 64-Bit Server VM 20.4-b02 > INFO [main] (corrToolMain.java:39) - !application start at: 23.12.2011 10:16:00 user: buch_ra! > INFO [main] (corrToolMain.java:41) - ...on host AE-020031/129.247.81.120 > INFO [main] (corrToolMain.java:45) - no splash screen found > INFO [main] (graphicsEnvironment.java:21) - number of graphics devices 1 > INFO [main] (graphicsEnvironment.java:23) - Win32GraphicsDevice[screen=0] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (graphicsEnvironment.java:31) - graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1440,height=900] > INFO [main] (mysqlDatabaseFactory.java:34) - ...loading MySQL JDBC driver > INFO [main] (mainController.java:95) - register data browser > INFO [main] (mainController.java:101) - deregister data browser > INFO [main] (mainController.java:95) - register data browser > INFO [main] (mainController.java:88) - show the gui >TempFileCache: Static Initialization ---------------------------------------------- OK: true >TempFileCache: Thread: AWT-EventQueue-0, CL 0x6d6f0472, tempBaseDir C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000 >TempFileCache: tmpFile = C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393.tmp >TempFileCache: lckFile = C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393.lck >TempFileCache: tmpRootDir = C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393 >TempFileCache: Setting jnlp.jogamp.tmp.cache.root=jln4325037463050211393 >------------------------------------------------------------------ OK: true >TempFileCache: new TempFileCache() --------------------- (static ok: true) >TempFileCache: Thread: AWT-EventQueue-0, CL 0x6d6f0472, this 0x6545d2 >tempDir: C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256 (ok: true) >---------------------------------------------------------- >getJarSubURL jar:file:/D:/Downloads/JOGL2_RC5/gluegen-rt.jar!/com/jogamp/common/os/Platform.class, extForm: jar:file:/D:/Downloads/JOGL2_RC5/gluegen-rt.jar!/com/jogamp/common/os/Platform.class >getJarSubURL res: file:/D:/Downloads/JOGL2_RC5/gluegen-rt.jar >getURLDirname file:/D:/Downloads/JOGL2_RC5/gluegen-rt.jar, extForm: file:/D:/Downloads/JOGL2_RC5/gluegen-rt.jar >getJarURLDirname res: file:/D:/Downloads/JOGL2_RC5/ >getJarFile: jar:file:/D:/Downloads/JOGL2_RC5/gluegen-rt-natives-windows-amd64.jar!/ >TempFileCache: *** Reaper: deleteOldTempDirs in C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000 >TempJarCache: bootstrapNativeLib: jar:file:/D:/Downloads/JOGL2_RC5/gluegen-rt-natives-windows-amd64.jar!/: nativeJar D:\Downloads\JOGL2_RC5\gluegen-rt-natives-windows-amd64.jar - libBaseName: gluegen-rt >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182) >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397) >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397\gluegen-rt.dll) >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397\jogl_desktop.dll) >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397\jogl_mobile.dll) >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397\nativewindow_awt.dll) >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397\nativewindow_win32.dll) >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397\newt.dll) >getJarFile res: D:\Downloads\JOGL2_RC5\gluegen-rt-natives-windows-amd64.jar >TempFileCache: removeAll(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln8912354232288781182\jln7485229020778554397.tmp) >JNILibLoaderBase: loadLibraryInternal(gluegen-rt) -> System.load(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\gluegen-rt.dll) (TempJarCache) >JNILibLoaderBase: Loaded Native Library: gluegen-rt >JNILibLoaderBase: loaded gluegen-rt >java.lang.Exception: JVMUtil.initSingleton() .. initialized AWT-EventQueue-0 > at jogamp.common.jvm.JVMUtil.<clinit>(JVMUtil.java:62) > at com.jogamp.common.os.Platform.<clinit>(Platform.java:215) > at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:81) > at com.jogamp.opengl.util.AnimatorBase.<init>(AnimatorBase.java:74) > at com.jogamp.opengl.util.FPSAnimator.<init>(FPSAnimator.java:83) > at com.jogamp.opengl.util.FPSAnimator.<init>(FPSAnimator.java:77) > at com.jogamp.opengl.util.FPSAnimator.<init>(FPSAnimator.java:62) > at gui.frames.openGLFrame.openGLModeFrame.<clinit>(openGLModeFrame.java:77) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >GLProfile.initSingleton(firstUIActionOnProcess: false) - thread AWT-EventQueue-0 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:117) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >JNILibLoaderBase: addNativeJarLibs: jogl-all: url-root file:/D:/Downloads/JOGL2_RC5/ >JNILibLoaderBase: addNativeJarLibs: jogl-all: nativeJarURL jar:file:/D:/Downloads/JOGL2_RC5/jogl-all-natives-windows-amd64.jar!/ >TempJarCache: addNativeLibs: jar:file:/D:/Downloads/JOGL2_RC5/jogl-all-natives-windows-amd64.jar!/: nativeJar D:\Downloads\JOGL2_RC5\jogl-all-natives-windows-amd64.jar >JarUtil: extract: D:\Downloads\JOGL2_RC5\jogl-all-natives-windows-amd64.jar -> C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256, extractNativeLibraries true, extractClassFiles false, extractOtherFiles false >JarUtil: JarEntry : META-INF/MANIFEST.MF other-file skipped >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true >getJarName jar:file:/D:/Downloads/JOGL2_RC5/jogl.all.jar!/javax/media/opengl/GLProfile.class, extForm: jar:file:/D:/Downloads/JOGL2_RC5/jogl.all.jar!/javax/media/opengl/GLProfile.class >getJarName res: jogl.all.jar >getJarSubURL jar:file:/D:/Downloads/JOGL2_RC5/jogl.all.jar!/javax/media/opengl/GLProfile.class, extForm: jar:file:/D:/Downloads/JOGL2_RC5/jogl.all.jar!/javax/media/opengl/GLProfile.class >getJarSubURL res: file:/D:/Downloads/JOGL2_RC5/jogl.all.jar >getURLDirname file:/D:/Downloads/JOGL2_RC5/jogl.all.jar, extForm: file:/D:/Downloads/JOGL2_RC5/jogl.all.jar >getJarURLDirname res: file:/D:/Downloads/JOGL2_RC5/ >getJarFile: jar:file:/D:/Downloads/JOGL2_RC5/jogl-all-natives-windows-amd64.jar!/ >getJarFile res: D:\Downloads\JOGL2_RC5\jogl-all-natives-windows-amd64.jar >JarUtil: EXTRACT[1]: [jogl_desktop -> ] jogl_desktop.dll -> C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\jogl_desktop.dll: 536576 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true >JarUtil: EXTRACT[2]: [jogl_mobile -> ] jogl_mobile.dll -> C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\jogl_mobile.dll: 156160 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true >JarUtil: EXTRACT[3]: [nativewindow_awt -> ] nativewindow_awt.dll -> C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\nativewindow_awt.dll: 14336 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true >JarUtil: EXTRACT[4]: [nativewindow_win32 -> ] nativewindow_win32.dll -> C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\nativewindow_win32.dll: 20992 bytes, addedAsNativeLib: true >JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true >JarUtil: EXTRACT[5]: [newt -> ] newt.dll -> C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\newt.dll: 27136 bytes, addedAsNativeLib: true >java.lang.Throwable: AWT-EventQueue-0 - Info: NativeWindowFactory.<init> > at javax.media.nativewindow.NativeWindowFactory.<clinit>(NativeWindowFactory.java:138) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1214) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >AWT-EventQueue-0 - NativeWindowFactory.initSingleton(false) >JAWTUtil initialization (JAWT/JNI/... >JNILibLoaderBase: loadLibraryInternal(jawt) -> TempJarCache not mapped >JNILibLoaderBase: loadLibraryInternal(jawt) -> System.loadLibrary(jawt) >JNILibLoaderBase: Loaded Native Library: jawt >JNILibLoaderBase: loaded jawt >JNILibLoaderBase: loadLibraryInternal(nativewindow_awt) -> System.load(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\nativewindow_awt.dll) (TempJarCache) >JNILibLoaderBase: Loaded Native Library: nativewindow_awt >JNILibLoaderBase: loaded nativewindow_awt >JOGL/Java2D integration disabled >JAWTUtil: Has sun.awt.SunToolkit.awtLock/awtUnlock true >JAWTUtil: Has Java2D true >JAWTUtil: Is headless false >JAWTUtil: AWT Desktop hints 2 >JNILibLoaderBase: loadLibraryInternal(nativewindow_win32) -> System.load(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\nativewindow_win32.dll) (TempJarCache) >GDI.isFirstX11ActionOnProcess: false >JNILibLoaderBase: Loaded Native Library: nativewindow_win32 >JNILibLoaderBase: loaded nativewindow_win32 >NativeWindowFactory.registerFactory() interface javax.media.nativewindow.NativeWindow -> jogamp.nativewindow.NativeWindowFactoryImpl@d896a4c >NativeWindowFactory.registerFactory() class java.awt.Component -> jogamp.nativewindow.NativeWindowFactoryImpl@d896a4c >NativeWindowFactory firstUIActionOnProcess false >NativeWindowFactory requiresToolkitLock false >NativeWindowFactory isAWTAvailable true, defaultFactory jogamp.nativewindow.NativeWindowFactoryImpl@d896a4c >GLProfile.init firstUIActionOnProcess: false, thread: AWT-EventQueue-0 >----------------------------------------------------------------------------------------------------- >Platform: WINDOWS / Windows 7 6.1 (os), amd64 (arch) 2 cores >MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: > int8 1 / 1, int16 2 / 2 > int 4 / 4, long 4 / 4 > int32 4 / 4, int64 8 / 8 > float 4 / 4, double 8 / 8, ldouble 16 / 16 > pointer 8 / 8, page 4096 >Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment >Platform: Java Vendor: Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.common >Extension Name: com.jogamp.common >Specification Title: GlueGen Java Bindings Generator >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: GlueGen Run-Time >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b33-20111219 >Implementation Branch: rc >Implementation Commit: 013600318f24391cd6c8c541343c208736b5f4f4 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.nativewindow >Extension Name: null >Specification Title: null >Specification Vendor: null >Specification Version: null >Implementation Title: null >Implementation Vendor: null >Implementation Vendor ID: null >Implementation URL: null >Implementation Version: null >Implementation Branch: null >Implementation Commit: null >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.opengl >Extension Name: javax.media.opengl >Specification Title: Java Bindings for OpenGL API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Java Bindings for OpenGL Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0-b45-20111219 >Implementation Branch: rc >Implementation Commit: 2f2b071d60f5b630989140b1ade49d648ad78c20 >----------------------------------------------------------------------------------------------------- >GLDrawableFactory.static - Native OS Factory for: Windows: jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory >AWT-EventQueue-0 - DynamicLibraryBundle.init start with: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at com.jogamp.common.os.DynamicLibraryBundle.<init>(DynamicLibraryBundle.java:82) > at jogamp.opengl.GLDynamicLookupHelper.<init>(GLDynamicLookupHelper.java:36) > at jogamp.opengl.DesktopGLDynamicLookupHelper.<init>(DesktopGLDynamicLookupHelper.java:37) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory.<init>(WindowsWGLDrawableFactory.java:93) > at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) > at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) > at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) > at java.lang.reflect.Constructor.newInstance(Constructor.java:513) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:166) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:188) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:208) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:230) > at javax.media.opengl.GLDrawableFactory.initSingletonImpl(GLDrawableFactory.java:150) > at javax.media.opengl.GLDrawableFactory.initSingleton(GLDrawableFactory.java:115) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1244) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >NativeLibrary Class loader path to OpenGL32: null >NativeLibrary.open(): Trying to load OpenGL32.dll >NativeLibrary.open(): Successfully loaded: NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Loaded Tool library: NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >JNILibLoaderBase: loadLibraryInternal(nativewindow_x11) -> TempJarCache not mapped >JNILibLoaderBase: loadLibraryInternal(nativewindow_x11) -> System.loadLibrary(nativewindow_x11) >java.lang.UnsatisfiedLinkError: no nativewindow_x11 in java.library.path > at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1738) > at java.lang.Runtime.loadLibrary0(Runtime.java:823) > at java.lang.System.loadLibrary(System.java:1028) > at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:318) > at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:55) > at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:85) > at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:215) > at com.jogamp.common.os.DynamicLibraryBundle$GlueJNILibLoader.loadLibrary(DynamicLibraryBundle.java:365) > at com.jogamp.common.os.DynamicLibraryBundle.loadLibraries(DynamicLibraryBundle.java:274) > at com.jogamp.common.os.DynamicLibraryBundle.<init>(DynamicLibraryBundle.java:87) > at jogamp.opengl.GLDynamicLookupHelper.<init>(GLDynamicLookupHelper.java:36) > at jogamp.opengl.DesktopGLDynamicLookupHelper.<init>(DesktopGLDynamicLookupHelper.java:37) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory.<init>(WindowsWGLDrawableFactory.java:93) > at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) > at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) > at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) > at java.lang.reflect.Constructor.newInstance(Constructor.java:513) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:166) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:188) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:208) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:230) > at javax.media.opengl.GLDrawableFactory.initSingletonImpl(GLDrawableFactory.java:150) > at javax.media.opengl.GLDrawableFactory.initSingleton(GLDrawableFactory.java:115) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1244) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >Info: Could not load JNI/Glue library: nativewindow_x11 >JNILibLoaderBase: loadLibraryInternal(jogl_desktop) -> System.load(C:\Users\buch_ra\AppData\Local\Temp\jogamp.tmp.cache_000000\jln4325037463050211393\jln6926060598135251256\jogl_desktop.dll) (TempJarCache) >JNILibLoaderBase: Loaded Native Library: jogl_desktop >JNILibLoaderBase: loaded jogl_desktop >Lookup-Native: <wglGetProcAddress> 0x7fef58b97b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >getToolGetProcAddressHandle: wglGetProcAddress -> 0x7fef58b97b0 >DynamicLibraryBundle.init Summary: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: [wglGetProcAddress] > Tool Lib Names : [[OpenGL32]] > Tool Lib Loaded: 1/1 [true], complete true > Glue Lib Names : [nativewindow_x11, jogl_desktop] > Glue Lib Loaded: 1/2 [false, true], complete true > All Complete: true >Lookup-Native: <glMapBuffer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBuffer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapBufferWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglCopyContext> 0x7fef58b98d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <wglCreateContext> 0x7fef58b8bd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <wglDeleteContext> 0x7fef58b8be0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <wglGetCurrentContext> 0x7fef58b8d00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <wglGetCurrentDC> 0x7fef58b8d40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <wglMakeCurrent> 0x7fef58b54b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <wglShareLists> 0x7fef58b9530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <wglSwapLayerBuffers> 0x7fef58b48c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >GraphicsConfigurationFactory.registerFactory() interface javax.media.nativewindow.AbstractGraphicsDevice -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@66200db9 >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.windows.WindowsGraphicsDevice -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@e8ae59a >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.awt.AWTGraphicsDevice -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@121321f5 >SharedResourceRunner.start() - start new Thread - AWT-EventQueue-0 >SharedResourceRunner.run(): STARTED - AWT-EventQueue-0-SharedResourceRunner >SharedResourceRunner.run(): READY - AWT-EventQueue-0-SharedResourceRunner >GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.egl.EGLGraphicsDevice -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@62114b17 >AWT-EventQueue-0 - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at com.jogamp.common.os.DynamicLibraryBundle.<init>(DynamicLibraryBundle.java:82) > at jogamp.opengl.GLDynamicLookupHelper.<init>(GLDynamicLookupHelper.java:36) > at jogamp.opengl.egl.EGLDrawableFactory.<init>(EGLDrawableFactory.java:79) > at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) > at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) > at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) > at java.lang.reflect.Constructor.newInstance(Constructor.java:513) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:166) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:188) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:208) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:230) > at javax.media.opengl.GLDrawableFactory.initSingletonImpl(GLDrawableFactory.java:162) > at javax.media.opengl.GLDrawableFactory.initSingleton(GLDrawableFactory.java:115) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1244) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >NativeLibrary Class loader path to GLESv1_CM: null >NativeLibrary.open(): Trying to load GLESv1_CM.dll >LoadLibraryW "GLESv1_CM.dll" failed, error code: 0x0, 0 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\GLESv1_CM.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLESv1_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLESv1_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\GLESv1_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\GLESv1_CM.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\GLESv1_CM.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\GLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\GLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (GLESv1_CM, GLESv1_CM, GLESv1_CM) >NativeLibrary Class loader path to libGLESv1_CM.so: null >NativeLibrary.open(): Trying to load libGLESv1_CM.so.dll >LoadLibraryW "libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLESv1_CM.so.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv1_CM.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv1_CM.so.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv1_CM.so.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv1_CM.so.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLESv1_CM.so.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLESv1_CM.so.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv1_CM.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv1_CM.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLESv1_CM.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so, libGLESv1_CM.so, libGLESv1_CM.so) >NativeLibrary Class loader path to libGLESv1_CM.so.2: null >NativeLibrary.open(): Trying to load libGLESv1_CM.so.2.dll >LoadLibraryW "libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLESv1_CM.so.2.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv1_CM.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv1_CM.so.2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv1_CM.so.2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv1_CM.so.2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLESv1_CM.so.2.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLESv1_CM.so.2.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv1_CM.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv1_CM.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLESv1_CM.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so.2, libGLESv1_CM.so.2, libGLESv1_CM.so.2) >NativeLibrary Class loader path to GLES_CM: null >NativeLibrary.open(): Trying to load GLES_CM.dll >LoadLibraryW "GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\GLES_CM.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLES_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLES_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\GLES_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\GLES_CM.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\GLES_CM.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\GLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\GLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (GLES_CM, GLES_CM, GLES_CM) >NativeLibrary Class loader path to GLES_CL: null >NativeLibrary.open(): Trying to load GLES_CL.dll >LoadLibraryW "GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\GLES_CL.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLES_CL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLES_CL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\GLES_CL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\GLES_CL.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\GLES_CL.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\GLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\GLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (GLES_CL, GLES_CL, GLES_CL) >NativeLibrary Class loader path to libGLESv1_CM: null >NativeLibrary.open(): Trying to load libGLESv1_CM.dll >LoadLibraryW "libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLESv1_CM.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv1_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv1_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv1_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLESv1_CM.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLESv1_CM.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLESv1_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLESv1_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM, libGLESv1_CM, libGLESv1_CM) >NativeLibrary Class loader path to libGLES_CM: null >NativeLibrary.open(): Trying to load libGLES_CM.dll >LoadLibraryW "libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLES_CM.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLES_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLES_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLES_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLES_CM.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLES_CM.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLES_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLES_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLES_CM, libGLES_CM, libGLES_CM) >NativeLibrary Class loader path to libGLES_CL: null >NativeLibrary.open(): Trying to load libGLES_CL.dll >LoadLibraryW "libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLES_CL.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLES_CL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLES_CL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLES_CL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLES_CL.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLES_CL.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLES_CL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLES_CL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLES_CL, libGLES_CL, libGLES_CL) >Unable to load any Tool library of: [GLESv1_CM, libGLESv1_CM.so, libGLESv1_CM.so.2, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL] >NativeLibrary Class loader path to EGL: null >NativeLibrary.open(): Trying to load EGL.dll >LoadLibraryW "EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\EGL.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\EGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\EGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\EGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\EGL.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\EGL.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL) >NativeLibrary Class loader path to libEGL: null >NativeLibrary.open(): Trying to load libEGL.dll >LoadLibraryW "libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libEGL.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libEGL.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libEGL.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL) >NativeLibrary Class loader path to libEGL.so.1: null >NativeLibrary.open(): Trying to load libEGL.so.1.dll >LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libEGL.so.1.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.so.1.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.so.1.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.so.1.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libEGL.so.1.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libEGL.so.1.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) >Unable to load any Tool library of: [EGL, libEGL, libEGL.so.1] >No Tool libraries loaded >DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: [eglGetProcAddress] > Tool Lib Names : [[GLESv1_CM, libGLESv1_CM.so, libGLESv1_CM.so.2, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL], [EGL, libEGL, libEGL.so.1]] > Tool Lib Loaded: 0/2 [false, false], complete false > Glue Lib Names : [nativewindow_x11, jogl_mobile] > Glue Lib Loaded: 0/2 [false, false], complete false > All Complete: false >AWT-EventQueue-0 - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at com.jogamp.common.os.DynamicLibraryBundle.<init>(DynamicLibraryBundle.java:82) > at jogamp.opengl.GLDynamicLookupHelper.<init>(GLDynamicLookupHelper.java:36) > at jogamp.opengl.egl.EGLDrawableFactory.<init>(EGLDrawableFactory.java:96) > at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) > at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) > at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) > at java.lang.reflect.Constructor.newInstance(Constructor.java:513) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:166) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:188) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:208) > at com.jogamp.common.util.ReflectionUtil.createInstance(ReflectionUtil.java:230) > at javax.media.opengl.GLDrawableFactory.initSingletonImpl(GLDrawableFactory.java:162) > at javax.media.opengl.GLDrawableFactory.initSingleton(GLDrawableFactory.java:115) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1244) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >NativeLibrary Class loader path to GLESv2: null >NativeLibrary.open(): Trying to load GLESv2.dll >LoadLibraryW "GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\GLESv2.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLESv2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLESv2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\GLESv2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\GLESv2.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\GLESv2.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\GLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\GLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (GLESv2, GLESv2, GLESv2) >NativeLibrary Class loader path to libGLESv2.so: null >NativeLibrary.open(): Trying to load libGLESv2.so.dll >LoadLibraryW "libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLESv2.so.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2.so.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2.so.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2.so.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLESv2.so.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLESv2.so.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLESv2.so.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLESv2.so.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLESv2.so, libGLESv2.so, libGLESv2.so) >NativeLibrary Class loader path to libGLESv2.so.2: null >NativeLibrary.open(): Trying to load libGLESv2.so.2.dll >LoadLibraryW "libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLESv2.so.2.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2.so.2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2.so.2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2.so.2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLESv2.so.2.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLESv2.so.2.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLESv2.so.2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLESv2.so.2, libGLESv2.so.2, libGLESv2.so.2) >NativeLibrary Class loader path to GLES20: null >NativeLibrary.open(): Trying to load GLES20.dll >LoadLibraryW "GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\GLES20.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLES20.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLES20.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\GLES20.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\GLES20.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\GLES20.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\GLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\GLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (GLES20, GLES20, GLES20) >NativeLibrary Class loader path to GLESv2_CM: null >NativeLibrary.open(): Trying to load GLESv2_CM.dll >LoadLibraryW "GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\GLESv2_CM.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLESv2_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLESv2_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\GLESv2_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\GLESv2_CM.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\GLESv2_CM.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\GLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\GLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (GLESv2_CM, GLESv2_CM, GLESv2_CM) >NativeLibrary Class loader path to libGLESv2: null >NativeLibrary.open(): Trying to load libGLESv2.dll >LoadLibraryW "libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLESv2.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLESv2.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLESv2.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLESv2.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLESv2.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLESv2, libGLESv2, libGLESv2) >NativeLibrary Class loader path to libGLESv2_CM: null >NativeLibrary.open(): Trying to load libGLESv2_CM.dll >LoadLibraryW "libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLESv2_CM.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2_CM.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLESv2_CM.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLESv2_CM.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLESv2_CM.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLESv2_CM.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLESv2_CM, libGLESv2_CM, libGLESv2_CM) >NativeLibrary Class loader path to libGLES20: null >NativeLibrary.open(): Trying to load libGLES20.dll >LoadLibraryW "libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libGLES20.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLES20.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLES20.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libGLES20.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libGLES20.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libGLES20.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libGLES20.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libGLES20.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libGLES20, libGLES20, libGLES20) >Unable to load any Tool library of: [GLESv2, libGLESv2.so, libGLESv2.so.2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20] >NativeLibrary Class loader path to EGL: null >NativeLibrary.open(): Trying to load EGL.dll >LoadLibraryW "EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\EGL.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\EGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\EGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\EGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\EGL.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\EGL.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\EGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\EGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL) >NativeLibrary Class loader path to libEGL: null >NativeLibrary.open(): Trying to load libEGL.dll >LoadLibraryW "libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libEGL.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libEGL.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libEGL.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libEGL.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libEGL.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL) >NativeLibrary Class loader path to libEGL.so.1: null >NativeLibrary.open(): Trying to load libEGL.so.1.dll >LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\Downloads\JOGL2_RC5\libEGL.so.1.dll >LoadLibraryW "D:\Downloads\JOGL2_RC5\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\lib\VTK\5.6.1\bin_x64\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.so.1.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.so.1.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\jre\bin\server\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.so.1.dll >LoadLibraryW "C:\Program Files\Java\jdk1.6.0_29\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\RestoringForcePlugin\Debug\libEGL.so.1.dll >LoadLibraryW "plugin\RestoringForcePlugin\Debug\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load plugin\CorrelationToolNatives\Debug\libEGL.so.1.dll >LoadLibraryW "plugin\CorrelationToolNatives\Debug\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgsl\Debug-DLL\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\plugin\GSL_Native_Windows\VC8\libgslcblas\Debug-DLL\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Trying to load D:\SW-Dev\CorrelationTool\3.1\libEGL.so.1.dll >LoadLibraryW "D:\SW-Dev\CorrelationTool\3.1\libEGL.so.1.dll" failed, error code: 0x7e, 126 >NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) >Unable to load any Tool library of: [EGL, libEGL, libEGL.so.1] >No Tool libraries loaded >DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo > toolGetProcAddressFuncNameList: [eglGetProcAddress] > Tool Lib Names : [[GLESv2, libGLESv2.so, libGLESv2.so.2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20], [EGL, libEGL, libEGL.so.1]] > Tool Lib Loaded: 0/2 [false, false], complete false > Glue Lib Names : [nativewindow_x11, jogl_mobile] > Glue Lib Loaded: 0/2 [false, false], complete false > All Complete: false >WindowsWGLDrawableFactory.enterThreadCriticalZone() - 0xffffffffffffffff - AWT-EventQueue-0 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory.enterThreadCriticalZone(WindowsWGLDrawableFactory.java:167) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1355) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1325) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >java.lang.Throwable: Info: GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], isSet false > at javax.media.opengl.GLProfile.initProfilesForDeviceCritical(GLProfile.java:1370) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1357) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1325) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >GLProfile.init map decon, desktopCtxUndef true, esCtxUndef true >GLProfile.init map GLProfile[GL4bc/GL4bc] on devide decon >GLProfile.init map default GLProfile[GL4bc/GL4bc] on device decon >GLProfile.init map GLProfile[GL3bc/GL3bc] on devide decon >GLProfile.init map GLProfile[GL2/GL2] on devide decon >GLProfile.init map GLProfile[GL4/GL4] on devide decon >GLProfile.init map GLProfile[GL3/GL3] on devide decon >GLProfile.init map GLProfile[GL2GL3/GL2] on devide decon >GLProfile.init map *** no mapping for GLES2 on device decon >GLProfile.init map GLProfile[GL2ES2/GL2] on devide decon >GLProfile.init map *** no mapping for GLES1 on device decon >GLProfile.init map GLProfile[GL2ES1/GL2] on devide decon >SharedResourceRunner.getOrCreateShared() decon: trying - AWT-EventQueue-0 >SharedResourceRunner.doAndWait() START init: decon, release: null - AWT-EventQueue-0 >SharedResourceRunner.doAndWait() set command: decon, release: null - AWT-EventQueue-0 >SharedResourceRunner.run(): WOKE UP for device connection init: decon, release: null - AWT-EventQueue-0-SharedResourceRunner >SharedResourceRunner.run(): create Shared for: decon - AWT-EventQueue-0-SharedResourceRunner >++ unlock(0): currentThread AWT-EventQueue-0-SharedResourceRunner, lock: <54a9387, 631b86c7>[count 3 [ add. 1, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner AWT-EventQueue-0-SharedResourceRunner] >++ unlock(X): currentThread AWT-EventQueue-0-SharedResourceRunner, lock: <54a9387, 631b86c7>[count 3 [ add. 1, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner AWT-EventQueue-0-SharedResourceRunner] >RegisteredClassFactory getSharedClass (0) initialized: RegisteredClass[handle 0x400000, _dummyWindow_clazz0] >++ unlock(0): currentThread AWT-EventQueue-0-SharedResourceRunner, lock: <54a9387, 631b86c7>[count 3 [ add. 1, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner AWT-EventQueue-0-SharedResourceRunner] >++ unlock(X): currentThread AWT-EventQueue-0-SharedResourceRunner, lock: <54a9387, 631b86c7>[count 3 [ add. 1, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner AWT-EventQueue-0-SharedResourceRunner] >updateGraphicsConfiguration(using target): hdc 0xd012c65 >!!! user chosen caps GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >updateGraphicsConfigurationARB: SharedResource is null: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >updateGraphicsConfigurationGDI: ChoosePixelFormat(HDC 0xd012c65) = 7, idx 6 (LastError: 0) >chooseCapabilities: Using recommendedIndex (opaque): idx 6 >!!! chosen pfdID (GDI): native recommended 7, caps GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >!!! setPixelFormat (ARB): hdc 0xd012c65, GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >*** setCapsPFD: GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >!!! WindowsDummyWGLDrawable: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]] >java.lang.Exception: Info: setGL (OpenGL null): AWT-EventQueue-0-SharedResourceRunner, <null> -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@1531164 > at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:196) > at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:908) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:299) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >Lookup-Tool: <glMapBuffer> 0x69969ae0 >Lookup-Tool: <wglAllocateMemoryNV> 0x69c58b60 >Lookup-Native: <wglBeginFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBeginFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglBindDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglBindSwapBarrierNV> 0x69c59b10 >Lookup-Tool: <wglBindTexImageARB> 0x69c57ef0 >Lookup-Tool: <wglChoosePixelFormatARB> 0x69c58850 >Lookup-Native: <wglChoosePixelFormatEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglCreateBufferRegionARB> 0x69c578a0 >Lookup-Tool: <wglCreateContextAttribsARB> 0x69c5a660 >Lookup-Native: <wglCreateDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglCreatePbufferARB> 0x69c57cf0 >Lookup-Native: <wglCreatePbufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglDeleteBufferRegionARB> 0x69c57980 >Lookup-Native: <wglDestroyDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglDestroyPbufferARB> 0x69c57e30 >Lookup-Native: <wglDestroyPbufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglDisableFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEnableFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglEndFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglFreeMemoryNV> 0x69c58c50 >Lookup-Native: <wglGetCurrentReadDC> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglGetCurrentReadDCARB> 0x69c59f60 >Lookup-Tool: <wglGetExtensionsStringARB> 0x69c57c40 >Lookup-Tool: <wglGetExtensionsStringEXT> 0x69c58970 >Lookup-Native: <wglGetFrameUsageI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglGetFrameUsageI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglGetPbufferDCARB> 0x69c57d80 >Lookup-Native: <wglGetPbufferDCEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglGetPixelFormatAttribfvARB> 0x69c58740 >Lookup-Native: <wglGetPixelFormatAttribfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglGetPixelFormatAttribivARB> 0x69c58630 >Lookup-Native: <wglGetPixelFormatAttribivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglGetSwapIntervalEXT> 0x69c58ac0 >Lookup-Native: <wglIsEnabledFrameLockI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglIsEnabledFrameLockI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglJoinSwapGroupNV> 0x69c59a50 >Lookup-Native: <wglLoadDisplayColorTableEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglMakeContextCurrent> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglMakeContextCurrentARB> 0x69c59f10 >Lookup-Tool: <wglQueryFrameCountNV> 0x69c59d90 >Lookup-Native: <wglQueryFrameLockMasterI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameLockMasterI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3D> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3D3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <wglQueryFrameTrackingI3DWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglQueryMaxSwapGroupsNV> 0x69c59cb0 >Lookup-Tool: <wglQueryPbufferARB> 0x69c57e80 >Lookup-Native: <wglQueryPbufferEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglQuerySwapGroupNV> 0x69c59bd0 >Lookup-Tool: <wglReleasePbufferDCARB> 0x69c57dd0 >Lookup-Native: <wglReleasePbufferDCEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <wglReleaseTexImageARB> 0x69c57fb0 >Lookup-Tool: <wglResetFrameCountNV> 0x69c59e60 >Lookup-Tool: <wglRestoreBufferRegionARB> 0x69c57b20 >Lookup-Tool: <wglSaveBufferRegionARB> 0x69c57a30 >Lookup-Tool: <wglSetPbufferAttribARB> 0x69c58070 >Lookup-Tool: <wglSwapIntervalEXT> 0x69c58a10 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext WGL ProcAddressTable mapping key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0-SharedResourceRunner: !!! Context FQN: Windows_decon_0-0x2202 >Lookup-Tool: <glMapBuffer> 0x69969ae0 >Lookup-Tool: <glMapNamedBufferEXT> 0x6997e000 >Lookup-Native: <glDebugMessageCallbackARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glAccum> 0x7fef596ca50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glActiveShaderProgram> 0x69972180 >Lookup-Tool: <glActiveStencilFaceEXT> 0x6997a100 >Lookup-Tool: <glActiveTexture> 0x69967560 >Lookup-Native: <glAlphaFunc> 0x7fef596cc90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glAreTexturesResident> 0x69966360 >Lookup-Tool: <glArrayElement> 0x69965820 >Lookup-Tool: <glAttachObjectARB> 0x69981600 >Lookup-Tool: <glAttachShader> 0x6996b160 >Lookup-Native: <glBegin> 0x7fef596ac70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBeginConditionalRender> 0x6996dc20 >Lookup-Tool: <glBeginOcclusionQueryNV> 0x69978d80 >Lookup-Native: <glBeginPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBeginQuery> 0x69969cc0 >Lookup-Tool: <glBeginQueryIndexed> 0x69971220 >Lookup-Tool: <glBeginTransformFeedback> 0x6996dce0 >Lookup-Native: <glBeginVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBeginVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindAttribLocation> 0x6996bee0 >Lookup-Tool: <glBindBuffer> 0x69969780 >Lookup-Tool: <glBindBufferBase> 0x6996cf60 >Lookup-Native: <glBindBufferOffset> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffset3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindBufferOffsetNV> 0x69982ec0 >Lookup-Tool: <glBindBufferRange> 0x6996cf00 >Lookup-Tool: <glBindFragDataLocation> 0x6996ccc0 >Lookup-Tool: <glBindFragDataLocationIndexed> 0x6996f480 >Lookup-Tool: <glBindFramebuffer> 0x6996d560 >Lookup-Native: <glBindImageTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindLightParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindMaterialParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindMultiTextureEXT> 0x6997b9c0 >Lookup-Native: <glBindParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindProgramARB> 0x69980220 >Lookup-Tool: <glBindProgramPipeline> 0x699722a0 >Lookup-Tool: <glBindRenderbuffer> 0x6996d320 >Lookup-Tool: <glBindSampler> 0x6996f060 >Lookup-Native: <glBindTexGenParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTexture> 0x699663c0 >Lookup-Native: <glBindTextureUnitParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTransformFeedback> 0x69970fe0 >Lookup-Native: <glBindTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindVertexArray> 0x6996d9e0 >Lookup-Native: <glBindVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamTextureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBitmap> 0x7fef596b880 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBlendColor> 0x69966720 >Lookup-Tool: <glBlendEquation> 0x69966780 >Lookup-Native: <glBlendEquationIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparate> 0x6996c120 >Lookup-Native: <glBlendEquationSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparatei> 0x69970560 >Lookup-Tool: <glBlendEquationi> 0x69970500 >Lookup-Native: <glBlendFunc> 0x7fef596ccc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glBlendFuncIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparate> 0x69968e20 >Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGR3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGREXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparatei> 0x69970620 >Lookup-Tool: <glBlendFunci> 0x699705c0 >Lookup-Tool: <glBlitFramebuffer> 0x6996d260 >Lookup-Tool: <glBufferAddressRangeNV> 0x69985fe0 >Lookup-Tool: <glBufferData> 0x699697e0 >Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBufferSubData> 0x69969840 >Lookup-Native: <glCallList> 0x7fef596ac50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCallLists> 0x7fef596ac60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCheckFramebufferStatus> 0x6996d680 >Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x6997e360 >Lookup-Tool: <glClampColor> 0x6996e2e0 >Lookup-Native: <glClear> 0x7fef596b760 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearAccum> 0x7fef596b790 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearBufferfi> 0x6996e160 >Lookup-Tool: <glClearBufferfv> 0x6996e1c0 >Lookup-Tool: <glClearBufferiv> 0x6996e220 >Lookup-Tool: <glClearBufferuiv> 0x6996e280 >Lookup-Native: <glClearColor> 0x7fef596b7f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIiEXT> 0x699843c0 >Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIuiEXT> 0x69984420 >Lookup-Native: <glClearDepth> 0x7fef596b850 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearDepthf> 0x69971b80 >Lookup-Native: <glClearIndex> 0x7fef596b7c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearStencil> 0x7fef596b820 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClientActiveTexture> 0x699675c0 >Lookup-Tool: <glClientAttribDefaultEXT> 0x6997a2e0 >Lookup-Tool: <glClientWaitSync> 0x6996ea00 >Lookup-Native: <glClipPlane> 0x7fef596c090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3b> 0x7fef596ac80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3bv> 0x7fef596ac90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3d> 0x7fef596aca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3dv> 0x7fef596acb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3f> 0x7fef596acc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3fv> 0x7fef596acd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hNV> 0x69979380 >Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hvNV> 0x699793e0 >Lookup-Native: <glColor3i> 0x7fef596ace0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3iv> 0x7fef596acf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3s> 0x7fef596ad00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3sv> 0x7fef596ad10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ub> 0x7fef596ad20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ubv> 0x7fef596ad30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ui> 0x7fef596ad40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3uiv> 0x7fef596ad50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3us> 0x7fef596ad60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3usv> 0x7fef596ad70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4b> 0x7fef596ad80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4bv> 0x7fef596ad90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4d> 0x7fef596ada0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4dv> 0x7fef596adb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4f> 0x7fef596adc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4fv> 0x7fef596add0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hNV> 0x69979440 >Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hvNV> 0x699794a0 >Lookup-Native: <glColor4i> 0x7fef596ade0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4iv> 0x7fef596adf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4s> 0x7fef596ae00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4sv> 0x7fef596ae10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ub> 0x7fef596ae20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ubv> 0x7fef596ae30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ui> 0x7fef596ae40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4uiv> 0x7fef596ae50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4us> 0x7fef596ae60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4usv> 0x7fef596ae70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorFormatNV> 0x69986100 >Lookup-Native: <glColorMask> 0x7fef596c9c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColorMaskIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColorMaskIndexedEXT> 0x69983820 >Lookup-Tool: <glColorMaski> 0x6996d0e0 >Lookup-Native: <glColorMaterial> 0x7fef596c0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorP3ui> 0x6996ffc0 >Lookup-Tool: <glColorP3uiv> 0x69970020 >Lookup-Tool: <glColorP4ui> 0x69970080 >Lookup-Tool: <glColorP4uiv> 0x699700e0 >Lookup-Tool: <glColorPointer> 0x69965c40 >Lookup-Tool: <glColorSubTable> 0x69966ae0 >Lookup-Tool: <glColorTable> 0x69966840 >Lookup-Tool: <glColorTableParameterfv> 0x699668a0 >Lookup-Tool: <glColorTableParameteriv> 0x69966900 >Lookup-Tool: <glCompileShader> 0x6996b0a0 >Lookup-Tool: <glCompileShaderARB> 0x69981540 >Lookup-Tool: <glCompileShaderIncludeARB> 0x69989fa0 >Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x6997c740 >Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x6997c6e0 >Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x6997c680 >Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x6997c860 >Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x6997c800 >Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x6997c7a0 >Lookup-Tool: <glCompressedTexImage1D> 0x69968460 >Lookup-Tool: <glCompressedTexImage2D> 0x69968400 >Lookup-Tool: <glCompressedTexImage3D> 0x699683a0 >Lookup-Tool: <glCompressedTexSubImage1D> 0x69968580 >Lookup-Tool: <glCompressedTexSubImage2D> 0x69968520 >Lookup-Tool: <glCompressedTexSubImage3D> 0x699684c0 >Lookup-Tool: <glCompressedTextureImage1DEXT> 0x6997c4a0 >Lookup-Tool: <glCompressedTextureImage2DEXT> 0x6997c440 >Lookup-Tool: <glCompressedTextureImage3DEXT> 0x6997c3e0 >Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x6997c5c0 >Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x6997c560 >Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x6997c500 >Lookup-Tool: <glConvolutionFilter1D> 0x69966ba0 >Lookup-Tool: <glConvolutionFilter2D> 0x69966c00 >Lookup-Tool: <glConvolutionParameterf> 0x69966c60 >Lookup-Tool: <glConvolutionParameterfv> 0x69966cc0 >Lookup-Tool: <glConvolutionParameteri> 0x69966d20 >Lookup-Tool: <glConvolutionParameteriv> 0x69966d80 >Lookup-Tool: <glCopyBufferSubData> 0x6996e340 >Lookup-Tool: <glCopyColorSubTable> 0x69966b40 >Lookup-Tool: <glCopyColorTable> 0x69966960 >Lookup-Tool: <glCopyConvolutionFilter1D> 0x69966de0 >Lookup-Tool: <glCopyConvolutionFilter2D> 0x69966e40 >Lookup-Tool: <glCopyImageSubDataNV> 0x69987a20 >Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x6997b540 >Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x6997b5a0 >Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x6997b600 >Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x6997b660 >Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x6997b960 >Lookup-Native: <glCopyPixels> 0x7fef596b910 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCopyTexImage1D> 0x69966120 >Lookup-Tool: <glCopyTexImage2D> 0x69966180 >Lookup-Tool: <glCopyTexSubImage1D> 0x699661e0 >Lookup-Tool: <glCopyTexSubImage2D> 0x69966240 >Lookup-Tool: <glCopyTexSubImage3D> 0x69967500 >Lookup-Tool: <glCopyTextureImage1DEXT> 0x6997adc0 >Lookup-Tool: <glCopyTextureImage2DEXT> 0x6997ae20 >Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x6997ae80 >Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x6997aee0 >Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x6997b1e0 >Lookup-Tool: <glCreateProgram> 0x6996b100 >Lookup-Tool: <glCreateProgramObjectARB> 0x699815a0 >Lookup-Tool: <glCreateShader> 0x6996afe0 >Lookup-Tool: <glCreateShaderObjectARB> 0x69981480 >Lookup-Tool: <glCreateShaderProgramv> 0x69972240 >Lookup-Native: <glCreateSyncFromCLeventARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullFace> 0x7fef596c0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageControlARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteBuffers> 0x699698a0 >Lookup-Native: <glDeleteFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteFencesNV> 0x69978420 >Lookup-Tool: <glDeleteFramebuffers> 0x6996d5c0 >Lookup-Native: <glDeleteLists> 0x7fef596bb80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDeleteNamedStringARB> 0x69989f40 >Lookup-Native: <glDeleteNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteObjectARB> 0x69981360 >Lookup-Tool: <glDeleteOcclusionQueriesNV> 0x69978cc0 >Lookup-Native: <glDeletePerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteProgram> 0x6996b280 >Lookup-Tool: <glDeleteProgramPipelines> 0x69972300 >Lookup-Tool: <glDeleteProgramsARB> 0x69980280 >Lookup-Tool: <glDeleteQueries> 0x69969c00 >Lookup-Tool: <glDeleteRenderbuffers> 0x6996d380 >Lookup-Tool: <glDeleteSamplers> 0x6996efa0 >Lookup-Tool: <glDeleteShader> 0x6996af20 >Lookup-Tool: <glDeleteSync> 0x6996e940 >Lookup-Tool: <glDeleteTextures> 0x69966420 >Lookup-Tool: <glDeleteTransformFeedbacks> 0x69970f80 >Lookup-Native: <glDeleteTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteVertexArrays> 0x6996da40 >Lookup-Native: <glDeleteVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDepthBoundsEXT> 0x6997a280 >Lookup-Native: <glDepthFunc> 0x7fef596cd80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthMask> 0x7fef596c9f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthRange> 0x7fef596d500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDepthRangeArrayv> 0x69971f40 >Lookup-Tool: <glDepthRangeIndexed> 0x69971fa0 >Lookup-Tool: <glDepthRangef> 0x69971b20 >Lookup-Tool: <glDetachObjectARB> 0x69981420 >Lookup-Tool: <glDetachShader> 0x6996af80 >Lookup-Native: <glDisable> 0x7fef596b390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDisableClientState> 0x69965ca0 >Lookup-Tool: <glDisableClientStateIndexedEXT> 0x6997bae0 >Lookup-Native: <glDisableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableIndexedEXT> 0x699839a0 >Lookup-Native: <glDisableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableVertexAttribArray> 0x6996ad40 >Lookup-Tool: <glDisableVertexAttribArrayARB> 0x69980160 >Lookup-Tool: <glDisablei> 0x6996d1a0 >Lookup-Tool: <glDrawArrays> 0x69965d00 >Lookup-Tool: <glDrawArraysIndirect> 0x69970680 >Lookup-Tool: <glDrawArraysInstanced> 0x6996e700 >Lookup-Native: <glDrawBuffer> 0x7fef596c960 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawBuffers> 0x69969ea0 >Lookup-Tool: <glDrawBuffersATI> 0x69981240 >Lookup-Tool: <glDrawElements> 0x69965d60 >Lookup-Tool: <glDrawElementsBaseVertex> 0x6996ebe0 >Lookup-Tool: <glDrawElementsIndirect> 0x699706e0 >Lookup-Tool: <glDrawElementsInstanced> 0x6996e760 >Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x6996eca0 >Lookup-Native: <glDrawPixels> 0x7fef596b970 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawRangeElements> 0x699667e0 >Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x6996ec40 >Lookup-Tool: <glDrawTransformFeedback> 0x69971160 >Lookup-Native: <glDrawTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDrawTransformFeedbackStream> 0x699711c0 >Lookup-Native: <glEdgeFlag> 0x7fef596ae80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEdgeFlagFormatNV> 0x69986220 >Lookup-Tool: <glEdgeFlagPointer> 0x69965dc0 >Lookup-Native: <glEdgeFlagv> 0x7fef596ae90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEnable> 0x7fef596b3a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEnableClientState> 0x69965e20 >Lookup-Tool: <glEnableClientStateIndexedEXT> 0x6997ba20 >Lookup-Native: <glEnableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableIndexedEXT> 0x69983940 >Lookup-Native: <glEnableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableVertexAttribArray> 0x6996ace0 >Lookup-Tool: <glEnableVertexAttribArrayARB> 0x69980100 >Lookup-Tool: <glEnablei> 0x6996d140 >Lookup-Native: <glEnd> 0x7fef596aea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndConditionalRender> 0x6996dc80 >Lookup-Native: <glEndList> 0x7fef596bb50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndOcclusionQueryNV> 0x69978de0 >Lookup-Native: <glEndPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEndQuery> 0x69969d20 >Lookup-Tool: <glEndQueryIndexed> 0x69971280 >Lookup-Tool: <glEndTransformFeedback> 0x6996dd40 >Lookup-Native: <glEndVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEndVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalCoord1d> 0x7fef596b3d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1dv> 0x7fef596b3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1f> 0x7fef596b3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1fv> 0x7fef596b400 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2d> 0x7fef596b410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2dv> 0x7fef596b420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2f> 0x7fef596b430 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2fv> 0x7fef596b440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalMesh1> 0x7fef596cc30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMesh2> 0x7fef596cc60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint1> 0x7fef596b450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint2> 0x7fef596b460 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glExtractComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFeedbackBuffer> 0x7fef596c7e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFenceSync> 0x6996e9a0 >Lookup-Native: <glFinish> 0x7fef596c4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFinishFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFinishFenceNV> 0x69978600 >Lookup-Native: <glFinishObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlush> 0x7fef596ca80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFlushMappedBufferRange> 0x6996dbc0 >Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x6997f200 >Lookup-Tool: <glFlushPixelDataRangeNV> 0x69978960 >Lookup-Native: <glFlushRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFlushVertexArrayRangeNV> 0x69976260 >Lookup-Tool: <glFogCoordFormatNV> 0x699862e0 >Lookup-Tool: <glFogCoordPointer> 0x69969000 >Lookup-Tool: <glFogCoordd> 0x69968e80 >Lookup-Tool: <glFogCoorddv> 0x69968ee0 >Lookup-Tool: <glFogCoordf> 0x69968f40 >Lookup-Tool: <glFogCoordfv> 0x69968fa0 >Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhNV> 0x69979b00 >Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhvNV> 0x69979b60 >Lookup-Native: <glFogf> 0x7fef596c120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogfv> 0x7fef596c150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogi> 0x7fef596c180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogiv> 0x7fef596c1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFramebufferDrawBufferEXT> 0x6997e660 >Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x6997e6c0 >Lookup-Tool: <glFramebufferReadBufferEXT> 0x6997e720 >Lookup-Tool: <glFramebufferRenderbuffer> 0x6996d800 >Lookup-Tool: <glFramebufferTexture> 0x6996eee0 >Lookup-Tool: <glFramebufferTexture1D> 0x6996d6e0 >Lookup-Tool: <glFramebufferTexture2D> 0x6996d740 >Lookup-Tool: <glFramebufferTexture3D> 0x6996d7a0 >Lookup-Tool: <glFramebufferTextureARB> 0x699858c0 >Lookup-Tool: <glFramebufferTextureEXT> 0x69985740 >Lookup-Tool: <glFramebufferTextureFaceARB> 0x69985980 >Lookup-Tool: <glFramebufferTextureFaceEXT> 0x69985800 >Lookup-Tool: <glFramebufferTextureLayer> 0x6996d8c0 >Lookup-Tool: <glFramebufferTextureLayerARB> 0x69985920 >Lookup-Tool: <glFramebufferTextureLayerEXT> 0x699857a0 >Lookup-Native: <glFrontFace> 0x7fef596c1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrustum> 0x7fef596d530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGenBuffers> 0x69969900 >Lookup-Native: <glGenFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenFencesNV> 0x69978480 >Lookup-Tool: <glGenFramebuffers> 0x6996d620 >Lookup-Native: <glGenLists> 0x7fef596bbb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGenNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenOcclusionQueriesNV> 0x69978c60 >Lookup-Native: <glGenPerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenProgramPipelines> 0x69972360 >Lookup-Tool: <glGenProgramsARB> 0x699802e0 >Lookup-Tool: <glGenQueries> 0x69969ba0 >Lookup-Tool: <glGenRenderbuffers> 0x6996d3e0 >Lookup-Tool: <glGenSamplers> 0x6996ef40 >Lookup-Native: <glGenSymbolsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenTextures> 0x69966480 >Lookup-Tool: <glGenTransformFeedbacks> 0x69970f20 >Lookup-Native: <glGenTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenVertexArrays> 0x6996daa0 >Lookup-Native: <glGenVertexShadersEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenerateMipmap> 0x6996d920 >Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x6997e600 >Lookup-Tool: <glGenerateTextureMipmapEXT> 0x6997e5a0 >Lookup-Tool: <glGetActiveAttrib> 0x6996bf40 >Lookup-Native: <glGetActiveSubroutineName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetActiveUniform> 0x6996bd60 >Lookup-Tool: <glGetActiveUniformARB> 0x69982080 >Lookup-Tool: <glGetActiveUniformBlockName> 0x6996e580 >Lookup-Tool: <glGetActiveUniformBlockiv> 0x6996e520 >Lookup-Tool: <glGetActiveUniformName> 0x6996e460 >Lookup-Tool: <glGetActiveUniformsiv> 0x6996e400 >Lookup-Tool: <glGetAttachedObjectsARB> 0x69981fc0 >Lookup-Tool: <glGetAttachedShaders> 0x6996bbe0 >Lookup-Tool: <glGetAttribLocation> 0x6996bfa0 >Lookup-Native: <glGetBooleanIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetBooleanIndexedvEXT> 0x69983880 >Lookup-Tool: <glGetBooleani_v> 0x6996cfc0 >Lookup-Native: <glGetBooleanv> 0x7fef596cf60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetBufferParameteri64v> 0x6996e820 >Lookup-Tool: <glGetBufferParameteriv> 0x69969960 >Lookup-Tool: <glGetBufferParameterui64vNV> 0x69986460 >Lookup-Tool: <glGetBufferSubData> 0x69969a20 >Lookup-Native: <glGetClipPlane> 0x7fef596cf90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetColorTable> 0x699669c0 >Lookup-Tool: <glGetColorTableParameterfv> 0x69966a20 >Lookup-Tool: <glGetColorTableParameteriv> 0x69966a80 >Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x6997c8c0 >Lookup-Tool: <glGetCompressedTexImage> 0x699685e0 >Lookup-Tool: <glGetCompressedTextureImageEXT> 0x6997c620 >Lookup-Tool: <glGetConvolutionFilter> 0x69966ea0 >Lookup-Tool: <glGetConvolutionParameterfv> 0x69966f00 >Lookup-Tool: <glGetConvolutionParameteriv> 0x69966f60 >Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetDebugMessageLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetDoubleIndexedvEXT> 0x6997c200 >Lookup-Tool: <glGetDoublei_v> 0x69972120 >Lookup-Native: <glGetDoublev> 0x7fef596cfc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetError> 0x7fef596cff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFenceivNV> 0x699785a0 >Lookup-Tool: <glGetFloatIndexedvEXT> 0x6997c1a0 >Lookup-Tool: <glGetFloati_v> 0x699720c0 >Lookup-Native: <glGetFloatv> 0x7fef596d020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFragDataIndex> 0x6996f4e0 >Lookup-Tool: <glGetFragDataLocation> 0x6996cd20 >Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x6996d860 >Lookup-Tool: <glGetFramebufferParameterivEXT> 0x6997e780 >Lookup-Tool: <glGetGraphicsResetStatusARB> 0x69989400 >Lookup-Tool: <glGetHandleARB> 0x699813c0 >Lookup-Tool: <glGetHistogram> 0x69967080 >Lookup-Tool: <glGetHistogramParameterfv> 0x699670e0 >Lookup-Tool: <glGetHistogramParameteriv> 0x69967140 >Lookup-Tool: <glGetInfoLogARB> 0x69981f60 >Lookup-Tool: <glGetInteger64i_v> 0x6996e880 >Lookup-Tool: <glGetInteger64v> 0x6996eb20 >Lookup-Native: <glGetIntegerIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetIntegerIndexedvEXT> 0x699838e0 >Lookup-Tool: <glGetIntegeri_v> 0x6996d020 >Lookup-Tool: <glGetIntegerui64i_vNV> 0x69986400 >Lookup-Tool: <glGetIntegerui64vNV> 0x699864c0 >Lookup-Native: <glGetIntegerv> 0x7fef596d050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetInvariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLightfv> 0x7fef596d080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLightiv> 0x7fef596d0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLocalConstantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapdv> 0x7fef596d0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapfv> 0x7fef596d110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapiv> 0x7fef596d140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialfv> 0x7fef596d170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialiv> 0x7fef596d1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetMinmax> 0x699671a0 >Lookup-Tool: <glGetMinmaxParameterfv> 0x69967200 >Lookup-Tool: <glGetMinmaxParameteriv> 0x69967260 >Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x6997bfc0 >Lookup-Tool: <glGetMultiTexEnvivEXT> 0x6997c020 >Lookup-Tool: <glGetMultiTexGendvEXT> 0x6997c080 >Lookup-Tool: <glGetMultiTexGenfvEXT> 0x6997c0e0 >Lookup-Tool: <glGetMultiTexGenivEXT> 0x6997c140 >Lookup-Tool: <glGetMultiTexImageEXT> 0x6997b6c0 >Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x6997b7e0 >Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x6997b840 >Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x6997d220 >Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x6997d280 >Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x6997b720 >Lookup-Tool: <glGetMultiTexParameterivEXT> 0x6997b780 >Lookup-Tool: <glGetMultisamplefv> 0x6996ee20 >Lookup-Tool: <glGetMultisamplefvNV> 0x69985e00 >Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x6997e0c0 >Lookup-Tool: <glGetNamedBufferParameterui64vNV> 0x69986520 >Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x6997e180 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x6997e540 >Lookup-Tool: <glGetNamedProgramLocalParameterIivEXT> 0x6997cf20 >Lookup-Tool: <glGetNamedProgramLocalParameterIuivEXT> 0x6997cf80 >Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x6997cb00 >Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x6997cb60 >Lookup-Tool: <glGetNamedProgramStringEXT> 0x6997cc20 >Lookup-Tool: <glGetNamedProgramivEXT> 0x6997cbc0 >Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x6997e300 >Lookup-Tool: <glGetNamedStringARB> 0x6998a060 >Lookup-Tool: <glGetNamedStringivARB> 0x6998a0c0 >Lookup-Tool: <glGetObjectParameterfvARB> 0x69981ea0 >Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetObjectParameterivARB> 0x69981f00 >Lookup-Tool: <glGetOcclusionQueryivNV> 0x69978e40 >Lookup-Tool: <glGetOcclusionQueryuivNV> 0x69978ea0 >Lookup-Native: <glGetPerfMonitorCounterDataAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterInfoAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPixelMapfv> 0x7fef596d1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapuiv> 0x7fef596d200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapusv> 0x7fef596d230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPolygonStipple> 0x7fef596d260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetProgramBinary> 0x69971be0 >Lookup-Tool: <glGetProgramEnvParameterIivNV> 0x69984060 >Lookup-Tool: <glGetProgramEnvParameterIuivNV> 0x699840c0 >Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x69980640 >Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x699806a0 >Lookup-Tool: <glGetProgramInfoLog> 0x6996bca0 >Lookup-Tool: <glGetProgramLocalParameterIivNV> 0x69983fa0 >Lookup-Tool: <glGetProgramLocalParameterIuivNV> 0x69984000 >Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x69980700 >Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x69980760 >Lookup-Tool: <glGetProgramPipelineInfoLog> 0x699724e0 >Lookup-Tool: <glGetProgramPipelineiv> 0x69972420 >Lookup-Native: <glGetProgramStageiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramStringARB> 0x69980820 >Lookup-Native: <glGetProgramSubroutineParameteruivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramiv> 0x6996bb80 >Lookup-Tool: <glGetProgramivARB> 0x699807c0 >Lookup-Tool: <glGetQueryIndexediv> 0x699712e0 >Lookup-Tool: <glGetQueryObjecti64v> 0x6996f540 >Lookup-Tool: <glGetQueryObjecti64vEXT> 0x69983a60 >Lookup-Tool: <glGetQueryObjectiv> 0x69969d80 >Lookup-Tool: <glGetQueryObjectui64v> 0x6996f5a0 >Lookup-Tool: <glGetQueryObjectui64vEXT> 0x69983ac0 >Lookup-Tool: <glGetQueryObjectuiv> 0x69969de0 >Lookup-Tool: <glGetQueryiv> 0x69969e40 >Lookup-Tool: <glGetRenderbufferParameteriv> 0x6996d4a0 >Lookup-Tool: <glGetSamplerParameterIiv> 0x6996f3c0 >Lookup-Tool: <glGetSamplerParameterIuiv> 0x6996f420 >Lookup-Tool: <glGetSamplerParameterfv> 0x6996f360 >Lookup-Tool: <glGetSamplerParameteriv> 0x6996f300 >Lookup-Tool: <glGetSeparableFilter> 0x69966fc0 >Lookup-Tool: <glGetShaderInfoLog> 0x6996bc40 >Lookup-Tool: <glGetShaderPrecisionFormat> 0x69971ac0 >Lookup-Tool: <glGetShaderSource> 0x6996be80 >Lookup-Tool: <glGetShaderSourceARB> 0x699821a0 >Lookup-Tool: <glGetShaderiv> 0x6996bb20 >Lookup-Native: <glGetString> 0x7fef596d290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetStringi> 0x6996d200 >Lookup-Native: <glGetSubroutineIndex> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndex3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetSynciv> 0x6996eac0 >Lookup-Native: <glGetTexEnvfv> 0x7fef596d2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexEnviv> 0x7fef596d2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGendv> 0x7fef596d320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGenfv> 0x7fef596d350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGeniv> 0x7fef596d380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexImage> 0x7fef596d3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameterfv> 0x7fef596d440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameteriv> 0x7fef596d470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTexParameterIiv> 0x6996ce40 >Lookup-Tool: <glGetTexParameterIuiv> 0x6996cea0 >Lookup-Native: <glGetTexParameterfv> 0x7fef596d3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexParameteriv> 0x7fef596d410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTextureImageEXT> 0x6997af40 >Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x6997b060 >Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x6997b0c0 >Lookup-Tool: <glGetTextureParameterIivEXT> 0x6997d0a0 >Lookup-Tool: <glGetTextureParameterIuivEXT> 0x6997d100 >Lookup-Tool: <glGetTextureParameterfvEXT> 0x6997afa0 >Lookup-Tool: <glGetTextureParameterivEXT> 0x6997b000 >Lookup-Tool: <glGetTransformFeedbackVarying> 0x6996de00 >Lookup-Tool: <glGetUniformBlockIndex> 0x6996e4c0 >Lookup-Tool: <glGetUniformBufferSizeEXT> 0x69985a40 >Lookup-Tool: <glGetUniformIndices> 0x6996e3a0 >Lookup-Tool: <glGetUniformLocation> 0x6996bd00 >Lookup-Tool: <glGetUniformLocationARB> 0x69982020 >Lookup-Tool: <glGetUniformOffsetEXT> 0x69985aa0 >Lookup-Native: <glGetUniformSubroutineuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformdv> 0x69970da0 >Lookup-Tool: <glGetUniformfv> 0x6996bdc0 >Lookup-Tool: <glGetUniformfvARB> 0x699820e0 >Lookup-Native: <glGetUniformi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformiv> 0x6996be20 >Lookup-Tool: <glGetUniformivARB> 0x69982140 >Lookup-Tool: <glGetUniformui64vNV> 0x69986880 >Lookup-Tool: <glGetUniformuiv> 0x6996cc60 >Lookup-Native: <glGetVariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribIiv> 0x6996cba0 >Lookup-Tool: <glGetVertexAttribIivEXT> 0x69984d20 >Lookup-Tool: <glGetVertexAttribIuiv> 0x6996cc00 >Lookup-Tool: <glGetVertexAttribIuivEXT> 0x69984d80 >Lookup-Native: <glGetVertexAttribLdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribdv> 0x6996ada0 >Lookup-Tool: <glGetVertexAttribdvARB> 0x69980880 >Lookup-Tool: <glGetVertexAttribfv> 0x6996ae00 >Lookup-Tool: <glGetVertexAttribfvARB> 0x699808e0 >Lookup-Tool: <glGetVertexAttribiv> 0x6996ae60 >Lookup-Tool: <glGetVertexAttribivARB> 0x69980940 >Lookup-Native: <glGetVideoCaptureStreamdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetnColorTableARB> 0x699897c0 >Lookup-Tool: <glGetnCompressedTexImageARB> 0x699899a0 >Lookup-Tool: <glGetnConvolutionFilterARB> 0x69989820 >Lookup-Tool: <glGetnHistogramARB> 0x699898e0 >Lookup-Tool: <glGetnMapdvARB> 0x69989460 >Lookup-Tool: <glGetnMapfvARB> 0x699894c0 >Lookup-Tool: <glGetnMapivARB> 0x69989520 >Lookup-Tool: <glGetnMinmaxARB> 0x69989940 >Lookup-Tool: <glGetnPixelMapfvARB> 0x69989580 >Lookup-Tool: <glGetnPixelMapuivARB> 0x699895e0 >Lookup-Tool: <glGetnPixelMapusvARB> 0x69989640 >Lookup-Tool: <glGetnPolygonStippleARB> 0x699896a0 >Lookup-Tool: <glGetnSeparableFilterARB> 0x69989880 >Lookup-Tool: <glGetnTexImageARB> 0x69989700 >Lookup-Tool: <glGetnUniformdvARB> 0x69989b20 >Lookup-Tool: <glGetnUniformfvARB> 0x69989a00 >Lookup-Tool: <glGetnUniformivARB> 0x69989a60 >Lookup-Tool: <glGetnUniformuivARB> 0x69989ac0 >Lookup-Native: <glHint> 0x7fef596c210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGI3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGINV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glHistogram> 0x699672c0 >Lookup-Tool: <glIndexFormatNV> 0x69986160 >Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIndexMask> 0x7fef596ca20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIndexPointer> 0x69965ee0 >Lookup-Native: <glIndexd> 0x7fef596aeb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexdv> 0x7fef596aec0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexf> 0x7fef596aed0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexfv> 0x7fef596aee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexi> 0x7fef596aef0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexiv> 0x7fef596af00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexs> 0x7fef596af10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexsv> 0x7fef596af20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glIndexub> 0x699665a0 >Lookup-Tool: <glIndexubv> 0x69966600 >Lookup-Native: <glInitNames> 0x7fef596c870 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glInsertComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glInterleavedArrays> 0x69965f40 >Lookup-Tool: <glIsBuffer> 0x69969a80 >Lookup-Tool: <glIsBufferResidentNV> 0x69986580 >Lookup-Native: <glIsEnabled> 0x7fef596d4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsEnabledIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsEnabledIndexedEXT> 0x69983a00 >Lookup-Tool: <glIsEnabledi> 0x6996d080 >Lookup-Native: <glIsFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsFenceNV> 0x699784e0 >Lookup-Tool: <glIsFramebuffer> 0x6996d500 >Lookup-Native: <glIsList> 0x7fef596d4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsNamedBufferResidentNV> 0x699865e0 >Lookup-Tool: <glIsNamedStringARB> 0x6998a000 >Lookup-Tool: <glIsOcclusionQueryNV> 0x69978d20 >Lookup-Tool: <glIsProgram> 0x6996bac0 >Lookup-Tool: <glIsProgramARB> 0x69980a00 >Lookup-Tool: <glIsProgramPipeline> 0x699723c0 >Lookup-Tool: <glIsQuery> 0x69969c60 >Lookup-Tool: <glIsRenderbuffer> 0x6996d2c0 >Lookup-Tool: <glIsSampler> 0x6996f000 >Lookup-Tool: <glIsShader> 0x6996ba60 >Lookup-Tool: <glIsSync> 0x6996e8e0 >Lookup-Tool: <glIsTexture> 0x699664e0 >Lookup-Tool: <glIsTransformFeedback> 0x69971040 >Lookup-Native: <glIsTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsVariantEnabledEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsVertexArray> 0x6996db00 >Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glLightModelf> 0x7fef596c300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModelfv> 0x7fef596c330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeli> 0x7fef596c360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeliv> 0x7fef596c390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightf> 0x7fef596c240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightfv> 0x7fef596c270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLighti> 0x7fef596c2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightiv> 0x7fef596c2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineStipple> 0x7fef596c3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineWidth> 0x7fef596c3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLinkProgram> 0x6996b1c0 >Lookup-Tool: <glLinkProgramARB> 0x69981660 >Lookup-Native: <glListBase> 0x7fef596bbe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadIdentity> 0x7fef596b470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixd> 0x7fef596b490 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixf> 0x7fef596b480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadName> 0x7fef596c8a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLoadTransposeMatrixd> 0x69968280 >Lookup-Tool: <glLoadTransposeMatrixf> 0x69968220 >Lookup-Tool: <glLockArraysEXT> 0x69974340 >Lookup-Native: <glLogicOp> 0x7fef596ccf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMakeBufferNonResidentNV> 0x69986640 >Lookup-Tool: <glMakeBufferResidentNV> 0x699866a0 >Lookup-Tool: <glMakeNamedBufferNonResidentNV> 0x69986700 >Lookup-Tool: <glMakeNamedBufferResidentNV> 0x69986760 >Lookup-Native: <glMap1d> 0x7fef596cab0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap1f> 0x7fef596cae0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2d> 0x7fef596cb10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2f> 0x7fef596cb40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapBufferRange> 0x6996db60 >Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapGrid1d> 0x7fef596cb70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid1f> 0x7fef596cba0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2d> 0x7fef596cbd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2f> 0x7fef596cc00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapNamedBufferRangeEXT> 0x6997f1a0 >Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMaterialf> 0x7fef596b350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialfv> 0x7fef596b360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMateriali> 0x7fef596b370 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialiv> 0x7fef596b380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixFrustumEXT> 0x6997a7c0 >Lookup-Native: <glMatrixIndexPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMatrixLoadIdentityEXT> 0x6997a520 >Lookup-Tool: <glMatrixLoadTransposedEXT> 0x6997a9a0 >Lookup-Tool: <glMatrixLoadTransposefEXT> 0x6997a940 >Lookup-Tool: <glMatrixLoaddEXT> 0x6997a400 >Lookup-Tool: <glMatrixLoadfEXT> 0x6997a3a0 >Lookup-Native: <glMatrixMode> 0x7fef596b4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixMultTransposedEXT> 0x6997aa60 >Lookup-Tool: <glMatrixMultTransposefEXT> 0x6997aa00 >Lookup-Tool: <glMatrixMultdEXT> 0x6997a4c0 >Lookup-Tool: <glMatrixMultfEXT> 0x6997a460 >Lookup-Tool: <glMatrixOrthoEXT> 0x6997a820 >Lookup-Tool: <glMatrixPopEXT> 0x6997a880 >Lookup-Tool: <glMatrixPushEXT> 0x6997a8e0 >Lookup-Tool: <glMatrixRotatedEXT> 0x6997a5e0 >Lookup-Tool: <glMatrixRotatefEXT> 0x6997a580 >Lookup-Tool: <glMatrixScaledEXT> 0x6997a6a0 >Lookup-Tool: <glMatrixScalefEXT> 0x6997a640 >Lookup-Tool: <glMatrixTranslatedEXT> 0x6997a760 >Lookup-Tool: <glMatrixTranslatefEXT> 0x6997a700 >Lookup-Native: <glMemoryBarrierEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMinSampleShading> 0x69970e00 >Lookup-Tool: <glMinmax> 0x69967320 >Lookup-Native: <glMultMatrixd> 0x7fef596b4c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMultMatrixf> 0x7fef596b4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMultTransposeMatrixd> 0x69968340 >Lookup-Tool: <glMultTransposeMatrixf> 0x699682e0 >Lookup-Tool: <glMultiDrawArrays> 0x69969060 >Lookup-Tool: <glMultiDrawElements> 0x699690c0 >Lookup-Tool: <glMultiTexBufferEXT> 0x6997e240 >Lookup-Tool: <glMultiTexCoord1d> 0x69967620 >Lookup-Tool: <glMultiTexCoord1dv> 0x69967680 >Lookup-Tool: <glMultiTexCoord1f> 0x699676e0 >Lookup-Tool: <glMultiTexCoord1fv> 0x69967740 >Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hNV> 0x69979800 >Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hvNV> 0x69979860 >Lookup-Tool: <glMultiTexCoord1i> 0x699677a0 >Lookup-Tool: <glMultiTexCoord1iv> 0x69967800 >Lookup-Tool: <glMultiTexCoord1s> 0x69967860 >Lookup-Tool: <glMultiTexCoord1sv> 0x699678c0 >Lookup-Tool: <glMultiTexCoord2d> 0x69967920 >Lookup-Tool: <glMultiTexCoord2dv> 0x69967980 >Lookup-Tool: <glMultiTexCoord2f> 0x699679e0 >Lookup-Tool: <glMultiTexCoord2fv> 0x69967a40 >Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hNV> 0x699798c0 >Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hvNV> 0x69979920 >Lookup-Tool: <glMultiTexCoord2i> 0x69967aa0 >Lookup-Tool: <glMultiTexCoord2iv> 0x69967b00 >Lookup-Tool: <glMultiTexCoord2s> 0x69967b60 >Lookup-Tool: <glMultiTexCoord2sv> 0x69967bc0 >Lookup-Tool: <glMultiTexCoord3d> 0x69967c20 >Lookup-Tool: <glMultiTexCoord3dv> 0x69967c80 >Lookup-Tool: <glMultiTexCoord3f> 0x69967ce0 >Lookup-Tool: <glMultiTexCoord3fv> 0x69967d40 >Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hNV> 0x69979980 >Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hvNV> 0x699799e0 >Lookup-Tool: <glMultiTexCoord3i> 0x69967da0 >Lookup-Tool: <glMultiTexCoord3iv> 0x69967e00 >Lookup-Tool: <glMultiTexCoord3s> 0x69967e60 >Lookup-Tool: <glMultiTexCoord3sv> 0x69967ec0 >Lookup-Tool: <glMultiTexCoord4d> 0x69967f20 >Lookup-Tool: <glMultiTexCoord4dv> 0x69967f80 >Lookup-Tool: <glMultiTexCoord4f> 0x69967fe0 >Lookup-Tool: <glMultiTexCoord4fv> 0x69968040 >Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hNV> 0x69979a40 >Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hvNV> 0x69979aa0 >Lookup-Tool: <glMultiTexCoord4i> 0x699680a0 >Lookup-Tool: <glMultiTexCoord4iv> 0x69968100 >Lookup-Tool: <glMultiTexCoord4s> 0x69968160 >Lookup-Tool: <glMultiTexCoord4sv> 0x699681c0 >Lookup-Tool: <glMultiTexCoordP1ui> 0x6996fc00 >Lookup-Tool: <glMultiTexCoordP1uiv> 0x6996fc60 >Lookup-Tool: <glMultiTexCoordP2ui> 0x6996fcc0 >Lookup-Tool: <glMultiTexCoordP2uiv> 0x6996fd20 >Lookup-Tool: <glMultiTexCoordP3ui> 0x6996fd80 >Lookup-Tool: <glMultiTexCoordP3uiv> 0x6996fde0 >Lookup-Tool: <glMultiTexCoordP4ui> 0x6996fe40 >Lookup-Tool: <glMultiTexCoordP4uiv> 0x6996fea0 >Lookup-Tool: <glMultiTexCoordPointerEXT> 0x6997bba0 >Lookup-Tool: <glMultiTexEnvfEXT> 0x6997bc00 >Lookup-Tool: <glMultiTexEnvfvEXT> 0x6997bc60 >Lookup-Tool: <glMultiTexEnviEXT> 0x6997bcc0 >Lookup-Tool: <glMultiTexEnvivEXT> 0x6997bd20 >Lookup-Tool: <glMultiTexGendEXT> 0x6997bd80 >Lookup-Tool: <glMultiTexGendvEXT> 0x6997bde0 >Lookup-Tool: <glMultiTexGenfEXT> 0x6997be40 >Lookup-Tool: <glMultiTexGenfvEXT> 0x6997bea0 >Lookup-Tool: <glMultiTexGeniEXT> 0x6997bf00 >Lookup-Tool: <glMultiTexGenivEXT> 0x6997bf60 >Lookup-Tool: <glMultiTexImage1DEXT> 0x6997b3c0 >Lookup-Tool: <glMultiTexImage2DEXT> 0x6997b420 >Lookup-Tool: <glMultiTexImage3DEXT> 0x6997b8a0 >Lookup-Tool: <glMultiTexParameterIivEXT> 0x6997d160 >Lookup-Tool: <glMultiTexParameterIuivEXT> 0x6997d1c0 >Lookup-Tool: <glMultiTexParameterfEXT> 0x6997b240 >Lookup-Tool: <glMultiTexParameterfvEXT> 0x6997b2a0 >Lookup-Tool: <glMultiTexParameteriEXT> 0x6997b300 >Lookup-Tool: <glMultiTexParameterivEXT> 0x6997b360 >Lookup-Tool: <glMultiTexRenderbufferEXT> 0x6997ea20 >Lookup-Tool: <glMultiTexSubImage1DEXT> 0x6997b480 >Lookup-Tool: <glMultiTexSubImage2DEXT> 0x6997b4e0 >Lookup-Tool: <glMultiTexSubImage3DEXT> 0x6997b900 >Lookup-Tool: <glNamedBufferDataEXT> 0x6997df40 >Lookup-Tool: <glNamedBufferSubDataEXT> 0x6997dfa0 >Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x6997f260 >Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x6997e4e0 >Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x6997e3c0 >Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x6997e420 >Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x6997e480 >Lookup-Tool: <glNamedFramebufferTextureEXT> 0x6997e8a0 >Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x6997e960 >Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x6997e900 >Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x6997c980 >Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x6997c9e0 >Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x6997ca40 >Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x6997caa0 >Lookup-Tool: <glNamedProgramLocalParameterI4iEXT> 0x6997cce0 >Lookup-Tool: <glNamedProgramLocalParameterI4ivEXT> 0x6997cd40 >Lookup-Tool: <glNamedProgramLocalParameterI4uiEXT> 0x6997ce00 >Lookup-Tool: <glNamedProgramLocalParameterI4uivEXT> 0x6997ce60 >Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x6997cc80 >Lookup-Tool: <glNamedProgramLocalParametersI4ivEXT> 0x6997cda0 >Lookup-Tool: <glNamedProgramLocalParametersI4uivEXT> 0x6997cec0 >Lookup-Tool: <glNamedProgramStringEXT> 0x6997c920 >Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x6997e2a0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleCoverageEXT> 0x6997e840 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x6997e7e0 >Lookup-Tool: <glNamedStringARB> 0x69989ee0 >Lookup-Native: <glNewList> 0x7fef596bb20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3b> 0x7fef596af30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3bv> 0x7fef596af40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3d> 0x7fef596af50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3dv> 0x7fef596af60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3f> 0x7fef596af70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3fv> 0x7fef596af80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hNV> 0x699792c0 >Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hvNV> 0x69979320 >Lookup-Native: <glNormal3i> 0x7fef596af90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3iv> 0x7fef596afa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3s> 0x7fef596afb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3sv> 0x7fef596afc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glNormalFormatNV> 0x699860a0 >Lookup-Tool: <glNormalP3ui> 0x6996ff00 >Lookup-Tool: <glNormalP3uiv> 0x6996ff60 >Lookup-Tool: <glNormalPointer> 0x69965fa0 >Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glOrtho> 0x7fef596d560 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPassThrough> 0x7fef596c8d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPatchParameterfv> 0x69970ec0 >Lookup-Tool: <glPatchParameteri> 0x69970e60 >Lookup-Tool: <glPauseTransformFeedback> 0x699710a0 >Lookup-Native: <glPauseTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glPixelDataRangeNV> 0x699789c0 >Lookup-Native: <glPixelMapfv> 0x7fef596cea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapuiv> 0x7fef596ced0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapusv> 0x7fef596cf00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStoref> 0x7fef596ce40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStorei> 0x7fef596ce70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferf> 0x7fef596cde0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferi> 0x7fef596ce10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelZoom> 0x7fef596cdb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPointParameterf> 0x699686a0 >Lookup-Tool: <glPointParameterfv> 0x69968700 >Lookup-Tool: <glPointParameteri> 0x69968760 >Lookup-Tool: <glPointParameteriv> 0x699687c0 >Lookup-Native: <glPointSize> 0x7fef596c420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPolygonMode> 0x7fef596c450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPolygonOffset> 0x699660c0 >Lookup-Native: <glPolygonStipple> 0x7fef596c480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopAttrib> 0x7fef596b3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPopClientAttrib> 0x69966660 >Lookup-Native: <glPopMatrix> 0x7fef596b4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopName> 0x7fef596c900 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPrimitiveRestartIndex> 0x6996e6a0 >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x69980ac0 >Lookup-Tool: <glPrimitiveRestartNV> 0x69980a60 >Lookup-Tool: <glPrioritizeTextures> 0x69966540 >Lookup-Tool: <glProgramBinary> 0x69971c40 >Lookup-Tool: <glProgramBufferParametersIivNV> 0x69984180 >Lookup-Tool: <glProgramBufferParametersIuivNV> 0x699841e0 >Lookup-Tool: <glProgramBufferParametersfvNV> 0x69984120 >Lookup-Tool: <glProgramEnvParameter4dARB> 0x69980340 >Lookup-Tool: <glProgramEnvParameter4dvARB> 0x699803a0 >Lookup-Tool: <glProgramEnvParameter4fARB> 0x69980400 >Lookup-Tool: <glProgramEnvParameter4fvARB> 0x69980460 >Lookup-Tool: <glProgramEnvParameterI4iNV> 0x69983d60 >Lookup-Tool: <glProgramEnvParameterI4ivNV> 0x69983dc0 >Lookup-Tool: <glProgramEnvParameterI4uiNV> 0x69983e80 >Lookup-Tool: <glProgramEnvParameterI4uivNV> 0x69983ee0 >Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x69984de0 >Lookup-Tool: <glProgramEnvParametersI4ivNV> 0x69983e20 >Lookup-Tool: <glProgramEnvParametersI4uivNV> 0x69983f40 >Lookup-Tool: <glProgramLocalParameter4dARB> 0x699804c0 >Lookup-Tool: <glProgramLocalParameter4dvARB> 0x69980520 >Lookup-Tool: <glProgramLocalParameter4fARB> 0x69980580 >Lookup-Tool: <glProgramLocalParameter4fvARB> 0x699805e0 >Lookup-Tool: <glProgramLocalParameterI4iNV> 0x69983b20 >Lookup-Tool: <glProgramLocalParameterI4ivNV> 0x69983b80 >Lookup-Tool: <glProgramLocalParameterI4uiNV> 0x69983c40 >Lookup-Tool: <glProgramLocalParameterI4uivNV> 0x69983ca0 >Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x69984e40 >Lookup-Tool: <glProgramLocalParametersI4ivNV> 0x69983be0 >Lookup-Tool: <glProgramLocalParametersI4uivNV> 0x69983d00 >Lookup-Tool: <glProgramParameteri> 0x69971ca0 >Lookup-Tool: <glProgramParameteriARB> 0x69985860 >Lookup-Tool: <glProgramStringARB> 0x699801c0 >Lookup-Native: <glProgramSubroutineParametersuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1d> 0x699731a0 >Lookup-Native: <glProgramUniform1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1dv> 0x69973320 >Lookup-Native: <glProgramUniform1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1f> 0x69972540 >Lookup-Tool: <glProgramUniform1fEXT> 0x6997d2e0 >Lookup-Tool: <glProgramUniform1fv> 0x69972840 >Lookup-Tool: <glProgramUniform1fvEXT> 0x6997d5e0 >Lookup-Tool: <glProgramUniform1i> 0x699726c0 >Lookup-Native: <glProgramUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1iEXT> 0x6997d460 >Lookup-Tool: <glProgramUniform1iv> 0x699729c0 >Lookup-Tool: <glProgramUniform1ivEXT> 0x6997d760 >Lookup-Tool: <glProgramUniform1ui> 0x69972ea0 >Lookup-Native: <glProgramUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1uiEXT> 0x6997dc40 >Lookup-Tool: <glProgramUniform1uiv> 0x69973020 >Lookup-Tool: <glProgramUniform1uivEXT> 0x6997ddc0 >Lookup-Tool: <glProgramUniform2d> 0x69973200 >Lookup-Native: <glProgramUniform2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2dv> 0x69973380 >Lookup-Native: <glProgramUniform2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2f> 0x699725a0 >Lookup-Tool: <glProgramUniform2fEXT> 0x6997d340 >Lookup-Tool: <glProgramUniform2fv> 0x699728a0 >Lookup-Tool: <glProgramUniform2fvEXT> 0x6997d640 >Lookup-Tool: <glProgramUniform2i> 0x69972720 >Lookup-Native: <glProgramUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2iEXT> 0x6997d4c0 >Lookup-Tool: <glProgramUniform2iv> 0x69972a20 >Lookup-Tool: <glProgramUniform2ivEXT> 0x6997d7c0 >Lookup-Tool: <glProgramUniform2ui> 0x69972f00 >Lookup-Native: <glProgramUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2uiEXT> 0x6997dca0 >Lookup-Tool: <glProgramUniform2uiv> 0x69973080 >Lookup-Tool: <glProgramUniform2uivEXT> 0x6997de20 >Lookup-Tool: <glProgramUniform3d> 0x69973260 >Lookup-Native: <glProgramUniform3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3dv> 0x699733e0 >Lookup-Native: <glProgramUniform3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3f> 0x69972600 >Lookup-Tool: <glProgramUniform3fEXT> 0x6997d3a0 >Lookup-Tool: <glProgramUniform3fv> 0x69972900 >Lookup-Tool: <glProgramUniform3fvEXT> 0x6997d6a0 >Lookup-Tool: <glProgramUniform3i> 0x69972780 >Lookup-Native: <glProgramUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3iEXT> 0x6997d520 >Lookup-Tool: <glProgramUniform3iv> 0x69972a80 >Lookup-Tool: <glProgramUniform3ivEXT> 0x6997d820 >Lookup-Tool: <glProgramUniform3ui> 0x69972f60 >Lookup-Native: <glProgramUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3uiEXT> 0x6997dd00 >Lookup-Tool: <glProgramUniform3uiv> 0x699730e0 >Lookup-Tool: <glProgramUniform3uivEXT> 0x6997de80 >Lookup-Tool: <glProgramUniform4d> 0x699732c0 >Lookup-Native: <glProgramUniform4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4dv> 0x69973440 >Lookup-Native: <glProgramUniform4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4f> 0x69972660 >Lookup-Tool: <glProgramUniform4fEXT> 0x6997d400 >Lookup-Tool: <glProgramUniform4fv> 0x69972960 >Lookup-Tool: <glProgramUniform4fvEXT> 0x6997d700 >Lookup-Tool: <glProgramUniform4i> 0x699727e0 >Lookup-Native: <glProgramUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4iEXT> 0x6997d580 >Lookup-Tool: <glProgramUniform4iv> 0x69972ae0 >Lookup-Tool: <glProgramUniform4ivEXT> 0x6997d880 >Lookup-Tool: <glProgramUniform4ui> 0x69972fc0 >Lookup-Native: <glProgramUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4uiEXT> 0x6997dd60 >Lookup-Tool: <glProgramUniform4uiv> 0x69973140 >Lookup-Tool: <glProgramUniform4uivEXT> 0x6997dee0 >Lookup-Tool: <glProgramUniformMatrix2dv> 0x699734a0 >Lookup-Native: <glProgramUniformMatrix2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2fv> 0x69972b40 >Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x6997d8e0 >Lookup-Tool: <glProgramUniformMatrix2x3dv> 0x699735c0 >Lookup-Native: <glProgramUniformMatrix2x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x3fv> 0x69972c60 >Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x6997da00 >Lookup-Tool: <glProgramUniformMatrix2x4dv> 0x69973620 >Lookup-Native: <glProgramUniformMatrix2x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x4fv> 0x69972d20 >Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x6997dac0 >Lookup-Tool: <glProgramUniformMatrix3dv> 0x69973500 >Lookup-Native: <glProgramUniformMatrix3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3fv> 0x69972ba0 >Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x6997d940 >Lookup-Tool: <glProgramUniformMatrix3x2dv> 0x69973680 >Lookup-Native: <glProgramUniformMatrix3x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x2fv> 0x69972cc0 >Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x6997da60 >Lookup-Tool: <glProgramUniformMatrix3x4dv> 0x699736e0 >Lookup-Native: <glProgramUniformMatrix3x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x4fv> 0x69972de0 >Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x6997db80 >Lookup-Tool: <glProgramUniformMatrix4dv> 0x69973560 >Lookup-Native: <glProgramUniformMatrix4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4fv> 0x69972c00 >Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x6997d9a0 >Lookup-Tool: <glProgramUniformMatrix4x2dv> 0x69973740 >Lookup-Native: <glProgramUniformMatrix4x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x2fv> 0x69972d80 >Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x6997db20 >Lookup-Tool: <glProgramUniformMatrix4x3dv> 0x699737a0 >Lookup-Native: <glProgramUniformMatrix4x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x3fv> 0x69972e40 >Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x6997dbe0 >Lookup-Tool: <glProgramUniformui64NV> 0x699868e0 >Lookup-Tool: <glProgramUniformui64vNV> 0x69986940 >Lookup-Tool: <glProgramVertexLimitNV> 0x69985260 >Lookup-Tool: <glProvokingVertex> 0x6996eb80 >Lookup-Tool: <glProvokingVertexEXT> 0x69975960 >Lookup-Native: <glPushAttrib> 0x7fef596b3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPushClientAttrib> 0x699666c0 >Lookup-Tool: <glPushClientAttribDefaultEXT> 0x6997a340 >Lookup-Native: <glPushMatrix> 0x7fef596b4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPushName> 0x7fef596c930 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glQueryCounter> 0x6996f600 >Lookup-Native: <glRasterPos2d> 0x7fef596bc10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2dv> 0x7fef596bc40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2f> 0x7fef596bc70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2fv> 0x7fef596bca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2i> 0x7fef596bcd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2iv> 0x7fef596bd00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2s> 0x7fef596bd30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2sv> 0x7fef596bd60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3d> 0x7fef596bd90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3dv> 0x7fef596bdc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3f> 0x7fef596bdf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3fv> 0x7fef596be20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3i> 0x7fef596be50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3iv> 0x7fef596be80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3s> 0x7fef596beb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3sv> 0x7fef596bee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4d> 0x7fef596bf10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4dv> 0x7fef596bf40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4f> 0x7fef596bf70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4fv> 0x7fef596bfa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4i> 0x7fef596bfd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4iv> 0x7fef596c000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4s> 0x7fef596c030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4sv> 0x7fef596c060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadBuffer> 0x7fef596cf30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadPixels> 0x7fef596b940 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReadnPixelsARB> 0x69989760 >Lookup-Native: <glRectd> 0x7fef596b9a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectdv> 0x7fef596b9d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectf> 0x7fef596ba00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectfv> 0x7fef596ba30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRecti> 0x7fef596ba60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectiv> 0x7fef596ba90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRects> 0x7fef596bac0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectsv> 0x7fef596baf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReleaseShaderCompiler> 0x69971a00 >Lookup-Native: <glRenderMode> 0x7fef596c840 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glRenderbufferStorage> 0x6996d980 >Lookup-Tool: <glRenderbufferStorageMultisample> 0x6996d440 >Lookup-Tool: <glRenderbufferStorageMultisampleCoverageNV> 0x69985b00 >Lookup-Tool: <glResetHistogram> 0x69967380 >Lookup-Tool: <glResetMinmax> 0x699673e0 >Lookup-Tool: <glResumeTransformFeedback> 0x69971100 >Lookup-Native: <glResumeTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glRotated> 0x7fef596b4f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRotatef> 0x7fef596b500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glSampleCoverage> 0x69968640 >Lookup-Tool: <glSampleMaskIndexedNV> 0x69985e60 >Lookup-Tool: <glSampleMaski> 0x6996ee80 >Lookup-Tool: <glSamplerParameterIiv> 0x6996f240 >Lookup-Tool: <glSamplerParameterIuiv> 0x6996f2a0 >Lookup-Tool: <glSamplerParameterf> 0x6996f120 >Lookup-Tool: <glSamplerParameterfv> 0x6996f1e0 >Lookup-Tool: <glSamplerParameteri> 0x6996f0c0 >Lookup-Tool: <glSamplerParameteriv> 0x6996f180 >Lookup-Native: <glScaled> 0x7fef596b510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScalef> 0x7fef596b520 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScissor> 0x7fef596c4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glScissorArrayv> 0x69971e20 >Lookup-Tool: <glScissorIndexed> 0x69971e80 >Lookup-Tool: <glScissorIndexedv> 0x69971ee0 >Lookup-Tool: <glSecondaryColor3b> 0x69969120 >Lookup-Tool: <glSecondaryColor3bv> 0x69969180 >Lookup-Tool: <glSecondaryColor3d> 0x699691e0 >Lookup-Tool: <glSecondaryColor3dv> 0x69969240 >Lookup-Tool: <glSecondaryColor3f> 0x699692a0 >Lookup-Tool: <glSecondaryColor3fv> 0x69969300 >Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hNV> 0x69979bc0 >Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hvNV> 0x69979c20 >Lookup-Tool: <glSecondaryColor3i> 0x69969360 >Lookup-Tool: <glSecondaryColor3iv> 0x699693c0 >Lookup-Tool: <glSecondaryColor3s> 0x69969420 >Lookup-Tool: <glSecondaryColor3sv> 0x69969480 >Lookup-Tool: <glSecondaryColor3ub> 0x699694e0 >Lookup-Tool: <glSecondaryColor3ubv> 0x69969540 >Lookup-Tool: <glSecondaryColor3ui> 0x699695a0 >Lookup-Tool: <glSecondaryColor3uiv> 0x69969600 >Lookup-Tool: <glSecondaryColor3us> 0x69969660 >Lookup-Tool: <glSecondaryColor3usv> 0x699696c0 >Lookup-Tool: <glSecondaryColorFormatNV> 0x69986280 >Lookup-Tool: <glSecondaryColorP3ui> 0x69970140 >Lookup-Tool: <glSecondaryColorP3uiv> 0x699701a0 >Lookup-Tool: <glSecondaryColorPointer> 0x69969720 >Lookup-Native: <glSelectBuffer> 0x7fef596c810 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glSelectPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSeparableFilter2D> 0x69967020 >Lookup-Native: <glSetFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSetFenceNV> 0x69978660 >Lookup-Native: <glSetInvariantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSetLocalConstantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShadeModel> 0x7fef596c510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glShaderBinary> 0x69971a60 >Lookup-Native: <glShaderOp1EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp2EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp3EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glShaderSource> 0x6996b040 >Lookup-Tool: <glShaderSourceARB> 0x699814e0 >Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStencilFunc> 0x7fef596cd20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilFuncSeparate> 0x6996c000 >Lookup-Native: <glStencilMask> 0x7fef596c990 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilMaskSeparate> 0x6996c0c0 >Lookup-Native: <glStencilOp> 0x7fef596cd50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilOpSeparate> 0x6996c060 >Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwapAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwizzleEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationFactorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationModeAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTestFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTestFenceNV> 0x69978540 >Lookup-Native: <glTestObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexBuffer> 0x6996e7c0 >Lookup-Native: <glTexCoord1d> 0x7fef596afd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1dv> 0x7fef596afe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1f> 0x7fef596aff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1fv> 0x7fef596b000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hNV> 0x69979500 >Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hvNV> 0x69979560 >Lookup-Native: <glTexCoord1i> 0x7fef596b010 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1iv> 0x7fef596b020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1s> 0x7fef596b030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1sv> 0x7fef596b040 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2d> 0x7fef596b050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2dv> 0x7fef596b060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2f> 0x7fef596b070 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2fv> 0x7fef596b080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hNV> 0x699795c0 >Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hvNV> 0x69979620 >Lookup-Native: <glTexCoord2i> 0x7fef596b090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2iv> 0x7fef596b0a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2s> 0x7fef596b0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2sv> 0x7fef596b0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3d> 0x7fef596b0d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3dv> 0x7fef596b0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3f> 0x7fef596b0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3fv> 0x7fef596b100 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hNV> 0x69979680 >Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hvNV> 0x699796e0 >Lookup-Native: <glTexCoord3i> 0x7fef596b110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3iv> 0x7fef596b120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3s> 0x7fef596b130 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3sv> 0x7fef596b140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4d> 0x7fef596b150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4dv> 0x7fef596b160 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4f> 0x7fef596b170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4fv> 0x7fef596b180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hNV> 0x69979740 >Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hvNV> 0x699797a0 >Lookup-Native: <glTexCoord4i> 0x7fef596b190 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4iv> 0x7fef596b1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4s> 0x7fef596b1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4sv> 0x7fef596b1c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexCoordFormatNV> 0x699861c0 >Lookup-Tool: <glTexCoordP1ui> 0x6996f900 >Lookup-Tool: <glTexCoordP1uiv> 0x6996f960 >Lookup-Tool: <glTexCoordP2ui> 0x6996f9c0 >Lookup-Tool: <glTexCoordP2uiv> 0x6996fa20 >Lookup-Tool: <glTexCoordP3ui> 0x6996fa80 >Lookup-Tool: <glTexCoordP3uiv> 0x6996fae0 >Lookup-Tool: <glTexCoordP4ui> 0x6996fb40 >Lookup-Tool: <glTexCoordP4uiv> 0x6996fba0 >Lookup-Tool: <glTexCoordPointer> 0x69966000 >Lookup-Native: <glTexEnvf> 0x7fef596c600 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvfv> 0x7fef596c630 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvi> 0x7fef596c660 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnviv> 0x7fef596c690 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGend> 0x7fef596c6c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGendv> 0x7fef596c6f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenf> 0x7fef596c720 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenfv> 0x7fef596c750 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeni> 0x7fef596c780 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeniv> 0x7fef596c7b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage1D> 0x7fef596b8b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage2D> 0x7fef596b8e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexImage2DMultisample> 0x6996ed60 >Lookup-Tool: <glTexImage3D> 0x69967440 >Lookup-Tool: <glTexImage3DMultisample> 0x6996edc0 >Lookup-Tool: <glTexParameterIiv> 0x6996cd80 >Lookup-Tool: <glTexParameterIuiv> 0x6996cde0 >Lookup-Native: <glTexParameterf> 0x7fef596c540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameterfv> 0x7fef596c570 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteri> 0x7fef596c5a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteriv> 0x7fef596c5d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexRenderbufferNV> 0x69985ec0 >Lookup-Tool: <glTexSubImage1D> 0x699662a0 >Lookup-Tool: <glTexSubImage2D> 0x69966300 >Lookup-Tool: <glTexSubImage3D> 0x699674a0 >Lookup-Tool: <glTextureBarrierNV> 0x69987d20 >Lookup-Tool: <glTextureBufferEXT> 0x6997e1e0 >Lookup-Tool: <glTextureImage1DEXT> 0x6997ac40 >Lookup-Tool: <glTextureImage2DEXT> 0x6997aca0 >Lookup-Tool: <glTextureImage3DEXT> 0x6997b120 >Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureParameterIivEXT> 0x6997cfe0 >Lookup-Tool: <glTextureParameterIuivEXT> 0x6997d040 >Lookup-Tool: <glTextureParameterfEXT> 0x6997aac0 >Lookup-Tool: <glTextureParameterfvEXT> 0x6997ab20 >Lookup-Tool: <glTextureParameteriEXT> 0x6997ab80 >Lookup-Tool: <glTextureParameterivEXT> 0x6997abe0 >Lookup-Native: <glTextureRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureRenderbufferEXT> 0x6997e9c0 >Lookup-Tool: <glTextureSubImage1DEXT> 0x6997ad00 >Lookup-Tool: <glTextureSubImage2DEXT> 0x6997ad60 >Lookup-Tool: <glTextureSubImage3DEXT> 0x6997b180 >Lookup-Tool: <glTransformFeedbackVaryings> 0x6996dda0 >Lookup-Native: <glTranslated> 0x7fef596b530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTranslatef> 0x7fef596b540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glUniform1d> 0x69970740 >Lookup-Tool: <glUniform1dv> 0x699708c0 >Lookup-Tool: <glUniform1f> 0x6996b340 >Lookup-Tool: <glUniform1fARB> 0x69981780 >Lookup-Tool: <glUniform1fv> 0x6996b640 >Lookup-Tool: <glUniform1fvARB> 0x69981a80 >Lookup-Tool: <glUniform1i> 0x6996b4c0 >Lookup-Native: <glUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1iARB> 0x69981900 >Lookup-Tool: <glUniform1iv> 0x6996b7c0 >Lookup-Tool: <glUniform1ivARB> 0x69981c00 >Lookup-Tool: <glUniform1ui> 0x6996de60 >Lookup-Native: <glUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1uiv> 0x6996dfe0 >Lookup-Tool: <glUniform2d> 0x699707a0 >Lookup-Tool: <glUniform2dv> 0x69970920 >Lookup-Tool: <glUniform2f> 0x6996b3a0 >Lookup-Tool: <glUniform2fARB> 0x699817e0 >Lookup-Tool: <glUniform2fv> 0x6996b6a0 >Lookup-Tool: <glUniform2fvARB> 0x69981ae0 >Lookup-Tool: <glUniform2i> 0x6996b520 >Lookup-Native: <glUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2iARB> 0x69981960 >Lookup-Tool: <glUniform2iv> 0x6996b820 >Lookup-Tool: <glUniform2ivARB> 0x69981c60 >Lookup-Tool: <glUniform2ui> 0x6996dec0 >Lookup-Native: <glUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2uiv> 0x6996e040 >Lookup-Tool: <glUniform3d> 0x69970800 >Lookup-Tool: <glUniform3dv> 0x69970980 >Lookup-Tool: <glUniform3f> 0x6996b400 >Lookup-Tool: <glUniform3fARB> 0x69981840 >Lookup-Tool: <glUniform3fv> 0x6996b700 >Lookup-Tool: <glUniform3fvARB> 0x69981b40 >Lookup-Tool: <glUniform3i> 0x6996b580 >Lookup-Native: <glUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3iARB> 0x699819c0 >Lookup-Tool: <glUniform3iv> 0x6996b880 >Lookup-Tool: <glUniform3ivARB> 0x69981cc0 >Lookup-Tool: <glUniform3ui> 0x6996df20 >Lookup-Native: <glUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3uiv> 0x6996e0a0 >Lookup-Tool: <glUniform4d> 0x69970860 >Lookup-Tool: <glUniform4dv> 0x699709e0 >Lookup-Tool: <glUniform4f> 0x6996b460 >Lookup-Tool: <glUniform4fARB> 0x699818a0 >Lookup-Tool: <glUniform4fv> 0x6996b760 >Lookup-Tool: <glUniform4fvARB> 0x69981ba0 >Lookup-Tool: <glUniform4i> 0x6996b5e0 >Lookup-Native: <glUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4iARB> 0x69981a20 >Lookup-Tool: <glUniform4iv> 0x6996b8e0 >Lookup-Tool: <glUniform4ivARB> 0x69981d20 >Lookup-Tool: <glUniform4ui> 0x6996df80 >Lookup-Native: <glUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4uiv> 0x6996e100 >Lookup-Tool: <glUniformBlockBinding> 0x6996e5e0 >Lookup-Tool: <glUniformBufferEXT> 0x699859e0 >Lookup-Tool: <glUniformMatrix2dv> 0x69970a40 >Lookup-Tool: <glUniformMatrix2fv> 0x6996b940 >Lookup-Tool: <glUniformMatrix2fvARB> 0x69981d80 >Lookup-Tool: <glUniformMatrix2x3dv> 0x69970b60 >Lookup-Tool: <glUniformMatrix2x3fv> 0x6996c180 >Lookup-Tool: <glUniformMatrix2x4dv> 0x69970bc0 >Lookup-Tool: <glUniformMatrix2x4fv> 0x6996c240 >Lookup-Tool: <glUniformMatrix3dv> 0x69970aa0 >Lookup-Tool: <glUniformMatrix3fv> 0x6996b9a0 >Lookup-Tool: <glUniformMatrix3fvARB> 0x69981de0 >Lookup-Tool: <glUniformMatrix3x2dv> 0x69970c20 >Lookup-Tool: <glUniformMatrix3x2fv> 0x6996c1e0 >Lookup-Tool: <glUniformMatrix3x4dv> 0x69970c80 >Lookup-Tool: <glUniformMatrix3x4fv> 0x6996c300 >Lookup-Tool: <glUniformMatrix4dv> 0x69970b00 >Lookup-Tool: <glUniformMatrix4fv> 0x6996ba00 >Lookup-Tool: <glUniformMatrix4fvARB> 0x69981e40 >Lookup-Tool: <glUniformMatrix4x2dv> 0x69970ce0 >Lookup-Tool: <glUniformMatrix4x2fv> 0x6996c2a0 >Lookup-Tool: <glUniformMatrix4x3dv> 0x69970d40 >Lookup-Tool: <glUniformMatrix4x3fv> 0x6996c360 >Lookup-Native: <glUniformSubroutinesuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniformui64NV> 0x699867c0 >Lookup-Tool: <glUniformui64vNV> 0x69986820 >Lookup-Tool: <glUnlockArraysEXT> 0x699743a0 >Lookup-Tool: <glUnmapBuffer> 0x69969b40 >Lookup-Tool: <glUnmapNamedBufferEXT> 0x6997e060 >Lookup-Tool: <glUseProgram> 0x6996b220 >Lookup-Tool: <glUseProgramObjectARB> 0x699816c0 >Lookup-Tool: <glUseProgramStages> 0x699721e0 >Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glValidateProgram> 0x6996b2e0 >Lookup-Tool: <glValidateProgramARB> 0x69981720 >Lookup-Tool: <glValidateProgramPipeline> 0x69972480 >Lookup-Native: <glVariantPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantbvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantsvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantubvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantusvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2d> 0x7fef596b1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2dv> 0x7fef596b1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2f> 0x7fef596b1f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2fv> 0x7fef596b200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hNV> 0x69979080 >Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hvNV> 0x699790e0 >Lookup-Native: <glVertex2i> 0x7fef596b210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2iv> 0x7fef596b220 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2s> 0x7fef596b230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2sv> 0x7fef596b240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3d> 0x7fef596b250 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3dv> 0x7fef596b260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3f> 0x7fef596b270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3fv> 0x7fef596b280 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hNV> 0x69979140 >Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hvNV> 0x699791a0 >Lookup-Native: <glVertex3i> 0x7fef596b290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3iv> 0x7fef596b2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3s> 0x7fef596b2b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3sv> 0x7fef596b2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4d> 0x7fef596b2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4dv> 0x7fef596b2e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4f> 0x7fef596b2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4fv> 0x7fef596b300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hNV> 0x69979200 >Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hvNV> 0x69979260 >Lookup-Native: <glVertex4i> 0x7fef596b310 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4iv> 0x7fef596b320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4s> 0x7fef596b330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4sv> 0x7fef596b340 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexArrayRangeNV> 0x699762c0 >Lookup-Tool: <glVertexAttrib1d> 0x69969f00 >Lookup-Tool: <glVertexAttrib1dARB> 0x6997f320 >Lookup-Tool: <glVertexAttrib1dv> 0x69969f60 >Lookup-Tool: <glVertexAttrib1dvARB> 0x6997f380 >Lookup-Tool: <glVertexAttrib1f> 0x69969fc0 >Lookup-Tool: <glVertexAttrib1fARB> 0x6997f3e0 >Lookup-Tool: <glVertexAttrib1fv> 0x6996a020 >Lookup-Tool: <glVertexAttrib1fvARB> 0x6997f440 >Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hNV> 0x69979c80 >Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hvNV> 0x69979ce0 >Lookup-Tool: <glVertexAttrib1s> 0x6996a080 >Lookup-Tool: <glVertexAttrib1sARB> 0x6997f4a0 >Lookup-Tool: <glVertexAttrib1sv> 0x6996a0e0 >Lookup-Tool: <glVertexAttrib1svARB> 0x6997f500 >Lookup-Tool: <glVertexAttrib2d> 0x6996a140 >Lookup-Tool: <glVertexAttrib2dARB> 0x6997f560 >Lookup-Tool: <glVertexAttrib2dv> 0x6996a1a0 >Lookup-Tool: <glVertexAttrib2dvARB> 0x6997f5c0 >Lookup-Tool: <glVertexAttrib2f> 0x6996a200 >Lookup-Tool: <glVertexAttrib2fARB> 0x6997f620 >Lookup-Tool: <glVertexAttrib2fv> 0x6996a260 >Lookup-Tool: <glVertexAttrib2fvARB> 0x6997f680 >Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hNV> 0x69979d40 >Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hvNV> 0x69979da0 >Lookup-Tool: <glVertexAttrib2s> 0x6996a2c0 >Lookup-Tool: <glVertexAttrib2sARB> 0x6997f6e0 >Lookup-Tool: <glVertexAttrib2sv> 0x6996a320 >Lookup-Tool: <glVertexAttrib2svARB> 0x6997f740 >Lookup-Tool: <glVertexAttrib3d> 0x6996a380 >Lookup-Tool: <glVertexAttrib3dARB> 0x6997f7a0 >Lookup-Tool: <glVertexAttrib3dv> 0x6996a3e0 >Lookup-Tool: <glVertexAttrib3dvARB> 0x6997f800 >Lookup-Tool: <glVertexAttrib3f> 0x6996a440 >Lookup-Tool: <glVertexAttrib3fARB> 0x6997f860 >Lookup-Tool: <glVertexAttrib3fv> 0x6996a4a0 >Lookup-Tool: <glVertexAttrib3fvARB> 0x6997f8c0 >Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hNV> 0x69979e00 >Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hvNV> 0x69979e60 >Lookup-Tool: <glVertexAttrib3s> 0x6996a500 >Lookup-Tool: <glVertexAttrib3sARB> 0x6997f920 >Lookup-Tool: <glVertexAttrib3sv> 0x6996a560 >Lookup-Tool: <glVertexAttrib3svARB> 0x6997f980 >Lookup-Tool: <glVertexAttrib4Nbv> 0x6996a5c0 >Lookup-Tool: <glVertexAttrib4NbvARB> 0x6997f9e0 >Lookup-Tool: <glVertexAttrib4Niv> 0x6996a620 >Lookup-Tool: <glVertexAttrib4NivARB> 0x6997fa40 >Lookup-Tool: <glVertexAttrib4Nsv> 0x6996a680 >Lookup-Tool: <glVertexAttrib4NsvARB> 0x6997faa0 >Lookup-Tool: <glVertexAttrib4Nub> 0x6996a6e0 >Lookup-Tool: <glVertexAttrib4NubARB> 0x6997fb00 >Lookup-Tool: <glVertexAttrib4Nubv> 0x6996a740 >Lookup-Tool: <glVertexAttrib4NubvARB> 0x6997fb60 >Lookup-Tool: <glVertexAttrib4Nuiv> 0x6996a7a0 >Lookup-Tool: <glVertexAttrib4NuivARB> 0x6997fbc0 >Lookup-Tool: <glVertexAttrib4Nusv> 0x6996a800 >Lookup-Tool: <glVertexAttrib4NusvARB> 0x6997fc20 >Lookup-Tool: <glVertexAttrib4bv> 0x6996a860 >Lookup-Tool: <glVertexAttrib4bvARB> 0x6997fc80 >Lookup-Tool: <glVertexAttrib4d> 0x6996a8c0 >Lookup-Tool: <glVertexAttrib4dARB> 0x6997fce0 >Lookup-Tool: <glVertexAttrib4dv> 0x6996a920 >Lookup-Tool: <glVertexAttrib4dvARB> 0x6997fd40 >Lookup-Tool: <glVertexAttrib4f> 0x6996a980 >Lookup-Tool: <glVertexAttrib4fARB> 0x6997fda0 >Lookup-Tool: <glVertexAttrib4fv> 0x6996a9e0 >Lookup-Tool: <glVertexAttrib4fvARB> 0x6997fe00 >Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hNV> 0x69979ec0 >Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hvNV> 0x69979f20 >Lookup-Tool: <glVertexAttrib4iv> 0x6996aa40 >Lookup-Tool: <glVertexAttrib4ivARB> 0x6997fe60 >Lookup-Tool: <glVertexAttrib4s> 0x6996aaa0 >Lookup-Tool: <glVertexAttrib4sARB> 0x6997fec0 >Lookup-Tool: <glVertexAttrib4sv> 0x6996ab00 >Lookup-Tool: <glVertexAttrib4svARB> 0x6997ff20 >Lookup-Tool: <glVertexAttrib4ubv> 0x6996ab60 >Lookup-Tool: <glVertexAttrib4ubvARB> 0x6997ff80 >Lookup-Tool: <glVertexAttrib4uiv> 0x6996abc0 >Lookup-Tool: <glVertexAttrib4uivARB> 0x6997ffe0 >Lookup-Tool: <glVertexAttrib4usv> 0x6996ac20 >Lookup-Tool: <glVertexAttrib4usvARB> 0x69980040 >Lookup-Tool: <glVertexAttribDivisor> 0x6996f660 >Lookup-Tool: <glVertexAttribFormatNV> 0x69986340 >Lookup-Tool: <glVertexAttribI1i> 0x6996c3c0 >Lookup-Tool: <glVertexAttribI1iEXT> 0x69984540 >Lookup-Tool: <glVertexAttribI1iv> 0x6996c6c0 >Lookup-Tool: <glVertexAttribI1ivEXT> 0x69984840 >Lookup-Tool: <glVertexAttribI1ui> 0x6996c540 >Lookup-Tool: <glVertexAttribI1uiEXT> 0x699846c0 >Lookup-Tool: <glVertexAttribI1uiv> 0x6996c840 >Lookup-Tool: <glVertexAttribI1uivEXT> 0x699849c0 >Lookup-Tool: <glVertexAttribI2i> 0x6996c420 >Lookup-Tool: <glVertexAttribI2iEXT> 0x699845a0 >Lookup-Tool: <glVertexAttribI2iv> 0x6996c720 >Lookup-Tool: <glVertexAttribI2ivEXT> 0x699848a0 >Lookup-Tool: <glVertexAttribI2ui> 0x6996c5a0 >Lookup-Tool: <glVertexAttribI2uiEXT> 0x69984720 >Lookup-Tool: <glVertexAttribI2uiv> 0x6996c8a0 >Lookup-Tool: <glVertexAttribI2uivEXT> 0x69984a20 >Lookup-Tool: <glVertexAttribI3i> 0x6996c480 >Lookup-Tool: <glVertexAttribI3iEXT> 0x69984600 >Lookup-Tool: <glVertexAttribI3iv> 0x6996c780 >Lookup-Tool: <glVertexAttribI3ivEXT> 0x69984900 >Lookup-Tool: <glVertexAttribI3ui> 0x6996c600 >Lookup-Tool: <glVertexAttribI3uiEXT> 0x69984780 >Lookup-Tool: <glVertexAttribI3uiv> 0x6996c900 >Lookup-Tool: <glVertexAttribI3uivEXT> 0x69984a80 >Lookup-Tool: <glVertexAttribI4bv> 0x6996c9c0 >Lookup-Tool: <glVertexAttribI4bvEXT> 0x69984b40 >Lookup-Tool: <glVertexAttribI4i> 0x6996c4e0 >Lookup-Tool: <glVertexAttribI4iEXT> 0x69984660 >Lookup-Tool: <glVertexAttribI4iv> 0x6996c7e0 >Lookup-Tool: <glVertexAttribI4ivEXT> 0x69984960 >Lookup-Tool: <glVertexAttribI4sv> 0x6996ca20 >Lookup-Tool: <glVertexAttribI4svEXT> 0x69984ba0 >Lookup-Tool: <glVertexAttribI4ubv> 0x6996ca80 >Lookup-Tool: <glVertexAttribI4ubvEXT> 0x69984c00 >Lookup-Tool: <glVertexAttribI4ui> 0x6996c660 >Lookup-Tool: <glVertexAttribI4uiEXT> 0x699847e0 >Lookup-Tool: <glVertexAttribI4uiv> 0x6996c960 >Lookup-Tool: <glVertexAttribI4uivEXT> 0x69984ae0 >Lookup-Tool: <glVertexAttribI4usv> 0x6996cae0 >Lookup-Tool: <glVertexAttribI4usvEXT> 0x69984c60 >Lookup-Tool: <glVertexAttribIFormatNV> 0x699863a0 >Lookup-Tool: <glVertexAttribIPointer> 0x6996cb40 >Lookup-Tool: <glVertexAttribIPointerEXT> 0x69984cc0 >Lookup-Native: <glVertexAttribL1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribP1ui> 0x69970200 >Lookup-Tool: <glVertexAttribP1uiv> 0x69970260 >Lookup-Tool: <glVertexAttribP2ui> 0x699702c0 >Lookup-Tool: <glVertexAttribP2uiv> 0x69970320 >Lookup-Tool: <glVertexAttribP3ui> 0x69970380 >Lookup-Tool: <glVertexAttribP3uiv> 0x699703e0 >Lookup-Tool: <glVertexAttribP4ui> 0x69970440 >Lookup-Tool: <glVertexAttribP4uiv> 0x699704a0 >Lookup-Tool: <glVertexAttribPointer> 0x6996ac80 >Lookup-Tool: <glVertexAttribPointerARB> 0x699800a0 >Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs1hvNV> 0x69979f80 >Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs2hvNV> 0x69979fe0 >Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs3hvNV> 0x6997a040 >Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs4hvNV> 0x6997a0a0 >Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexFormatNV> 0x69986040 >Lookup-Tool: <glVertexP2ui> 0x6996f6c0 >Lookup-Tool: <glVertexP2uiv> 0x6996f720 >Lookup-Tool: <glVertexP3ui> 0x6996f780 >Lookup-Tool: <glVertexP3uiv> 0x6996f7e0 >Lookup-Tool: <glVertexP4ui> 0x6996f840 >Lookup-Tool: <glVertexP4uiv> 0x6996f8a0 >Lookup-Tool: <glVertexPointer> 0x69966060 >Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureExtensionAvailabilityCache: Flush availability OpenGL 3.0 (compatibility profile, any, old) - 3.3.0 >StreamParameterdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glViewport> 0x7fef596d590 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glViewportArrayv> 0x69971d00 >Lookup-Tool: <glViewportIndexedf> 0x69971d60 >Lookup-Tool: <glViewportIndexedfv> 0x69971dc0 >Lookup-Tool: <glWaitSync> 0x6996ea60 >Lookup-Native: <glWeightPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glWindowPos2d> 0x69968820 >Lookup-Tool: <glWindowPos2dv> 0x699689a0 >Lookup-Tool: <glWindowPos2f> 0x69968880 >Lookup-Tool: <glWindowPos2fv> 0x69968a00 >Lookup-Tool: <glWindowPos2i> 0x699688e0 >Lookup-Tool: <glWindowPos2iv> 0x69968a60 >Lookup-Tool: <glWindowPos2s> 0x69968940 >Lookup-Tool: <glWindowPos2sv> 0x69968ac0 >Lookup-Tool: <glWindowPos3d> 0x69968b20 >Lookup-Tool: <glWindowPos3dv> 0x69968ca0 >Lookup-Tool: <glWindowPos3f> 0x69968b80 >Lookup-Tool: <glWindowPos3fv> 0x69968d00 >Lookup-Tool: <glWindowPos3i> 0x69968be0 >Lookup-Tool: <glWindowPos3iv> 0x69968d60 >Lookup-Tool: <glWindowPos3s> 0x69968c40 >Lookup-Tool: <glWindowPos3sv> 0x69968dc0 >Lookup-Native: <glWriteMaskEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ProcAddressTable mapping key(Windows_decon_0-0x2202) -> 1143938677 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@1531164, OpenGL 3.0 (compatibility profile, any, old) - 3.3.0 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 3.0 (compatibility profile, any, old) - 3.3.0, use glGetString >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 223 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ExtensionAvailabilityCache mapping key(Windows_decon_0-0x2202) -> 254232091 >AWT-EventQueue-0-SharedResourceRunner: !!! createContextARB: mappedVersionsAvailableSet(decon): false >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:625) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.2 (compatibility profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:625) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.1 (compatibility profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:625) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.0 (compatibility profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: !!! createContextARBMapVersionsAvailable NOPE: 4.2 >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (core profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.2 (core profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (core profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.1 (core profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (core profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.0 (core profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (core profile, forward compatible, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:671) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.2 (core profile, forward compatible, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (core profile, forward compatible, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:671) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.1 (core profile, forward compatible, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (core profile, forward compatible, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:671) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.0 (core profile, forward compatible, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:681) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.2 (compatibility profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:681) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.1 (compatibility profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:681) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:626) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: NO 4.0 (compatibility profile, any, new) - @creation >AWT-EventQueue-0-SharedResourceRunner: !!! createContextARBMapVersionsAvailable NOPE: 4.4 >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 3.3 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 3.3 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:627) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: OK 3.3 (compatibility profile, any, new) - @creation, share 0, direct true >AWT-EventQueue-0-SharedResourceRunner: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext WGL ProcAddressTable reusing key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0-SharedResourceRunner: !!! Context FQN: Windows_decon_0-0x3032302 >Lookup-Tool: <glMapBuffer> 0x69969ae0 >Lookup-Tool: <glMapNamedBufferEXT> 0x6997e000 >Lookup-Native: <glDebugMessageCallbackARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glAccum> 0x7fef596ca50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glActiveShaderProgram> 0x69972180 >Lookup-Tool: <glActiveStencilFaceEXT> 0x6997a100 >Lookup-Tool: <glActiveTexture> 0x69967560 >Lookup-Native: <glAlphaFunc> 0x7fef596cc90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glAreTexturesResident> 0x69966360 >Lookup-Tool: <glArrayElement> 0x69965820 >Lookup-Tool: <glAttachObjectARB> 0x69981600 >Lookup-Tool: <glAttachShader> 0x6996b160 >Lookup-Native: <glBegin> 0x7fef596ac70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBeginConditionalRender> 0x6996dc20 >Lookup-Tool: <glBeginOcclusionQueryNV> 0x69978d80 >Lookup-Native: <glBeginPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBeginQuery> 0x69969cc0 >Lookup-Tool: <glBeginQueryIndexed> 0x69971220 >Lookup-Tool: <glBeginTransformFeedback> 0x6996dce0 >Lookup-Native: <glBeginVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBeginVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindAttribLocation> 0x6996bee0 >Lookup-Tool: <glBindBuffer> 0x69969780 >Lookup-Tool: <glBindBufferBase> 0x6996cf60 >Lookup-Native: <glBindBufferOffset> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffset3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindBufferOffsetNV> 0x69982ec0 >Lookup-Tool: <glBindBufferRange> 0x6996cf00 >Lookup-Tool: <glBindFragDataLocation> 0x6996ccc0 >Lookup-Tool: <glBindFragDataLocationIndexed> 0x6996f480 >Lookup-Tool: <glBindFramebuffer> 0x6996d560 >Lookup-Native: <glBindImageTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindLightParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindMaterialParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindMultiTextureEXT> 0x6997b9c0 >Lookup-Native: <glBindParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindProgramARB> 0x69980220 >Lookup-Tool: <glBindProgramPipeline> 0x699722a0 >Lookup-Tool: <glBindRenderbuffer> 0x6996d320 >Lookup-Tool: <glBindSampler> 0x6996f060 >Lookup-Native: <glBindTexGenParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTexture> 0x699663c0 >Lookup-Native: <glBindTextureUnitParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTransformFeedback> 0x69970fe0 >Lookup-Native: <glBindTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindVertexArray> 0x6996d9e0 >Lookup-Native: <glBindVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamTextureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBitmap> 0x7fef596b880 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBlendColor> 0x69966720 >Lookup-Tool: <glBlendEquation> 0x69966780 >Lookup-Native: <glBlendEquationIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparate> 0x6996c120 >Lookup-Native: <glBlendEquationSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparatei> 0x69970560 >Lookup-Tool: <glBlendEquationi> 0x69970500 >Lookup-Native: <glBlendFunc> 0x7fef596ccc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glBlendFuncIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparate> 0x69968e20 >Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGR3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGREXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparatei> 0x69970620 >Lookup-Tool: <glBlendFunci> 0x699705c0 >Lookup-Tool: <glBlitFramebuffer> 0x6996d260 >Lookup-Tool: <glBufferAddressRangeNV> 0x69985fe0 >Lookup-Tool: <glBufferData> 0x699697e0 >Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBufferSubData> 0x69969840 >Lookup-Native: <glCallList> 0x7fef596ac50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCallLists> 0x7fef596ac60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCheckFramebufferStatus> 0x6996d680 >Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x6997e360 >Lookup-Tool: <glClampColor> 0x6996e2e0 >Lookup-Native: <glClear> 0x7fef596b760 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearAccum> 0x7fef596b790 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearBufferfi> 0x6996e160 >Lookup-Tool: <glClearBufferfv> 0x6996e1c0 >Lookup-Tool: <glClearBufferiv> 0x6996e220 >Lookup-Tool: <glClearBufferuiv> 0x6996e280 >Lookup-Native: <glClearColor> 0x7fef596b7f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIiEXT> 0x699843c0 >Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIuiEXT> 0x69984420 >Lookup-Native: <glClearDepth> 0x7fef596b850 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearDepthf> 0x69971b80 >Lookup-Native: <glClearIndex> 0x7fef596b7c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearStencil> 0x7fef596b820 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClientActiveTexture> 0x699675c0 >Lookup-Tool: <glClientAttribDefaultEXT> 0x6997a2e0 >Lookup-Tool: <glClientWaitSync> 0x6996ea00 >Lookup-Native: <glClipPlane> 0x7fef596c090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3b> 0x7fef596ac80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3bv> 0x7fef596ac90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3d> 0x7fef596aca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3dv> 0x7fef596acb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3f> 0x7fef596acc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3fv> 0x7fef596acd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hNV> 0x69979380 >Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hvNV> 0x699793e0 >Lookup-Native: <glColor3i> 0x7fef596ace0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3iv> 0x7fef596acf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3s> 0x7fef596ad00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3sv> 0x7fef596ad10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ub> 0x7fef596ad20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ubv> 0x7fef596ad30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ui> 0x7fef596ad40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3uiv> 0x7fef596ad50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3us> 0x7fef596ad60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3usv> 0x7fef596ad70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4b> 0x7fef596ad80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4bv> 0x7fef596ad90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4d> 0x7fef596ada0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4dv> 0x7fef596adb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4f> 0x7fef596adc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4fv> 0x7fef596add0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hNV> 0x69979440 >Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hvNV> 0x699794a0 >Lookup-Native: <glColor4i> 0x7fef596ade0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4iv> 0x7fef596adf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4s> 0x7fef596ae00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4sv> 0x7fef596ae10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ub> 0x7fef596ae20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ubv> 0x7fef596ae30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ui> 0x7fef596ae40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4uiv> 0x7fef596ae50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4us> 0x7fef596ae60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4usv> 0x7fef596ae70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorFormatNV> 0x69986100 >Lookup-Native: <glColorMask> 0x7fef596c9c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColorMaskIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColorMaskIndexedEXT> 0x69983820 >Lookup-Tool: <glColorMaski> 0x6996d0e0 >Lookup-Native: <glColorMaterial> 0x7fef596c0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorP3ui> 0x6996ffc0 >Lookup-Tool: <glColorP3uiv> 0x69970020 >Lookup-Tool: <glColorP4ui> 0x69970080 >Lookup-Tool: <glColorP4uiv> 0x699700e0 >Lookup-Tool: <glColorPointer> 0x69965c40 >Lookup-Tool: <glColorSubTable> 0x69966ae0 >Lookup-Tool: <glColorTable> 0x69966840 >Lookup-Tool: <glColorTableParameterfv> 0x699668a0 >Lookup-Tool: <glColorTableParameteriv> 0x69966900 >Lookup-Tool: <glCompileShader> 0x6996b0a0 >Lookup-Tool: <glCompileShaderARB> 0x69981540 >Lookup-Tool: <glCompileShaderIncludeARB> 0x69989fa0 >Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x6997c740 >Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x6997c6e0 >Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x6997c680 >Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x6997c860 >Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x6997c800 >Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x6997c7a0 >Lookup-Tool: <glCompressedTexImage1D> 0x69968460 >Lookup-Tool: <glCompressedTexImage2D> 0x69968400 >Lookup-Tool: <glCompressedTexImage3D> 0x699683a0 >Lookup-Tool: <glCompressedTexSubImage1D> 0x69968580 >Lookup-Tool: <glCompressedTexSubImage2D> 0x69968520 >Lookup-Tool: <glCompressedTexSubImage3D> 0x699684c0 >Lookup-Tool: <glCompressedTextureImage1DEXT> 0x6997c4a0 >Lookup-Tool: <glCompressedTextureImage2DEXT> 0x6997c440 >Lookup-Tool: <glCompressedTextureImage3DEXT> 0x6997c3e0 >Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x6997c5c0 >Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x6997c560 >Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x6997c500 >Lookup-Tool: <glConvolutionFilter1D> 0x69966ba0 >Lookup-Tool: <glConvolutionFilter2D> 0x69966c00 >Lookup-Tool: <glConvolutionParameterf> 0x69966c60 >Lookup-Tool: <glConvolutionParameterfv> 0x69966cc0 >Lookup-Tool: <glConvolutionParameteri> 0x69966d20 >Lookup-Tool: <glConvolutionParameteriv> 0x69966d80 >Lookup-Tool: <glCopyBufferSubData> 0x6996e340 >Lookup-Tool: <glCopyColorSubTable> 0x69966b40 >Lookup-Tool: <glCopyColorTable> 0x69966960 >Lookup-Tool: <glCopyConvolutionFilter1D> 0x69966de0 >Lookup-Tool: <glCopyConvolutionFilter2D> 0x69966e40 >Lookup-Tool: <glCopyImageSubDataNV> 0x69987a20 >Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x6997b540 >Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x6997b5a0 >Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x6997b600 >Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x6997b660 >Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x6997b960 >Lookup-Native: <glCopyPixels> 0x7fef596b910 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCopyTexImage1D> 0x69966120 >Lookup-Tool: <glCopyTexImage2D> 0x69966180 >Lookup-Tool: <glCopyTexSubImage1D> 0x699661e0 >Lookup-Tool: <glCopyTexSubImage2D> 0x69966240 >Lookup-Tool: <glCopyTexSubImage3D> 0x69967500 >Lookup-Tool: <glCopyTextureImage1DEXT> 0x6997adc0 >Lookup-Tool: <glCopyTextureImage2DEXT> 0x6997ae20 >Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x6997ae80 >Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x6997aee0 >Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x6997b1e0 >Lookup-Tool: <glCreateProgram> 0x6996b100 >Lookup-Tool: <glCreateProgramObjectARB> 0x699815a0 >Lookup-Tool: <glCreateShader> 0x6996afe0 >Lookup-Tool: <glCreateShaderObjectARB> 0x69981480 >Lookup-Tool: <glCreateShaderProgramv> 0x69972240 >Lookup-Native: <glCreateSyncFromCLeventARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullFace> 0x7fef596c0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageControlARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteBuffers> 0x699698a0 >Lookup-Native: <glDeleteFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteFencesNV> 0x69978420 >Lookup-Tool: <glDeleteFramebuffers> 0x6996d5c0 >Lookup-Native: <glDeleteLists> 0x7fef596bb80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDeleteNamedStringARB> 0x69989f40 >Lookup-Native: <glDeleteNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteObjectARB> 0x69981360 >Lookup-Tool: <glDeleteOcclusionQueriesNV> 0x69978cc0 >Lookup-Native: <glDeletePerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteProgram> 0x6996b280 >Lookup-Tool: <glDeleteProgramPipelines> 0x69972300 >Lookup-Tool: <glDeleteProgramsARB> 0x69980280 >Lookup-Tool: <glDeleteQueries> 0x69969c00 >Lookup-Tool: <glDeleteRenderbuffers> 0x6996d380 >Lookup-Tool: <glDeleteSamplers> 0x6996efa0 >Lookup-Tool: <glDeleteShader> 0x6996af20 >Lookup-Tool: <glDeleteSync> 0x6996e940 >Lookup-Tool: <glDeleteTextures> 0x69966420 >Lookup-Tool: <glDeleteTransformFeedbacks> 0x69970f80 >Lookup-Native: <glDeleteTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteVertexArrays> 0x6996da40 >Lookup-Native: <glDeleteVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDepthBoundsEXT> 0x6997a280 >Lookup-Native: <glDepthFunc> 0x7fef596cd80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthMask> 0x7fef596c9f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthRange> 0x7fef596d500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDepthRangeArrayv> 0x69971f40 >Lookup-Tool: <glDepthRangeIndexed> 0x69971fa0 >Lookup-Tool: <glDepthRangef> 0x69971b20 >Lookup-Tool: <glDetachObjectARB> 0x69981420 >Lookup-Tool: <glDetachShader> 0x6996af80 >Lookup-Native: <glDisable> 0x7fef596b390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDisableClientState> 0x69965ca0 >Lookup-Tool: <glDisableClientStateIndexedEXT> 0x6997bae0 >Lookup-Native: <glDisableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableIndexedEXT> 0x699839a0 >Lookup-Native: <glDisableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableVertexAttribArray> 0x6996ad40 >Lookup-Tool: <glDisableVertexAttribArrayARB> 0x69980160 >Lookup-Tool: <glDisablei> 0x6996d1a0 >Lookup-Tool: <glDrawArrays> 0x69965d00 >Lookup-Tool: <glDrawArraysIndirect> 0x69970680 >Lookup-Tool: <glDrawArraysInstanced> 0x6996e700 >Lookup-Native: <glDrawBuffer> 0x7fef596c960 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawBuffers> 0x69969ea0 >Lookup-Tool: <glDrawBuffersATI> 0x69981240 >Lookup-Tool: <glDrawElements> 0x69965d60 >Lookup-Tool: <glDrawElementsBaseVertex> 0x6996ebe0 >Lookup-Tool: <glDrawElementsIndirect> 0x699706e0 >Lookup-Tool: <glDrawElementsInstanced> 0x6996e760 >Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x6996eca0 >Lookup-Native: <glDrawPixels> 0x7fef596b970 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawRangeElements> 0x699667e0 >Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x6996ec40 >Lookup-Tool: <glDrawTransformFeedback> 0x69971160 >Lookup-Native: <glDrawTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDrawTransformFeedbackStream> 0x699711c0 >Lookup-Native: <glEdgeFlag> 0x7fef596ae80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEdgeFlagFormatNV> 0x69986220 >Lookup-Tool: <glEdgeFlagPointer> 0x69965dc0 >Lookup-Native: <glEdgeFlagv> 0x7fef596ae90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEnable> 0x7fef596b3a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEnableClientState> 0x69965e20 >Lookup-Tool: <glEnableClientStateIndexedEXT> 0x6997ba20 >Lookup-Native: <glEnableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableIndexedEXT> 0x69983940 >Lookup-Native: <glEnableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableVertexAttribArray> 0x6996ace0 >Lookup-Tool: <glEnableVertexAttribArrayARB> 0x69980100 >Lookup-Tool: <glEnablei> 0x6996d140 >Lookup-Native: <glEnd> 0x7fef596aea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndConditionalRender> 0x6996dc80 >Lookup-Native: <glEndList> 0x7fef596bb50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndOcclusionQueryNV> 0x69978de0 >Lookup-Native: <glEndPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEndQuery> 0x69969d20 >Lookup-Tool: <glEndQueryIndexed> 0x69971280 >Lookup-Tool: <glEndTransformFeedback> 0x6996dd40 >Lookup-Native: <glEndVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEndVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalCoord1d> 0x7fef596b3d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1dv> 0x7fef596b3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1f> 0x7fef596b3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1fv> 0x7fef596b400 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2d> 0x7fef596b410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2dv> 0x7fef596b420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2f> 0x7fef596b430 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2fv> 0x7fef596b440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalMesh1> 0x7fef596cc30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMesh2> 0x7fef596cc60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint1> 0x7fef596b450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint2> 0x7fef596b460 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glExtractComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFeedbackBuffer> 0x7fef596c7e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFenceSync> 0x6996e9a0 >Lookup-Native: <glFinish> 0x7fef596c4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFinishFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFinishFenceNV> 0x69978600 >Lookup-Native: <glFinishObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlush> 0x7fef596ca80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFlushMappedBufferRange> 0x6996dbc0 >Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x6997f200 >Lookup-Tool: <glFlushPixelDataRangeNV> 0x69978960 >Lookup-Native: <glFlushRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFlushVertexArrayRangeNV> 0x69976260 >Lookup-Tool: <glFogCoordFormatNV> 0x699862e0 >Lookup-Tool: <glFogCoordPointer> 0x69969000 >Lookup-Tool: <glFogCoordd> 0x69968e80 >Lookup-Tool: <glFogCoorddv> 0x69968ee0 >Lookup-Tool: <glFogCoordf> 0x69968f40 >Lookup-Tool: <glFogCoordfv> 0x69968fa0 >Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhNV> 0x69979b00 >Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhvNV> 0x69979b60 >Lookup-Native: <glFogf> 0x7fef596c120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogfv> 0x7fef596c150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogi> 0x7fef596c180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogiv> 0x7fef596c1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFramebufferDrawBufferEXT> 0x6997e660 >Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x6997e6c0 >Lookup-Tool: <glFramebufferReadBufferEXT> 0x6997e720 >Lookup-Tool: <glFramebufferRenderbuffer> 0x6996d800 >Lookup-Tool: <glFramebufferTexture> 0x6996eee0 >Lookup-Tool: <glFramebufferTexture1D> 0x6996d6e0 >Lookup-Tool: <glFramebufferTexture2D> 0x6996d740 >Lookup-Tool: <glFramebufferTexture3D> 0x6996d7a0 >Lookup-Tool: <glFramebufferTextureARB> 0x699858c0 >Lookup-Tool: <glFramebufferTextureEXT> 0x69985740 >Lookup-Tool: <glFramebufferTextureFaceARB> 0x69985980 >Lookup-Tool: <glFramebufferTextureFaceEXT> 0x69985800 >Lookup-Tool: <glFramebufferTextureLayer> 0x6996d8c0 >Lookup-Tool: <glFramebufferTextureLayerARB> 0x69985920 >Lookup-Tool: <glFramebufferTextureLayerEXT> 0x699857a0 >Lookup-Native: <glFrontFace> 0x7fef596c1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrustum> 0x7fef596d530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGenBuffers> 0x69969900 >Lookup-Native: <glGenFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenFencesNV> 0x69978480 >Lookup-Tool: <glGenFramebuffers> 0x6996d620 >Lookup-Native: <glGenLists> 0x7fef596bbb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGenNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenOcclusionQueriesNV> 0x69978c60 >Lookup-Native: <glGenPerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenProgramPipelines> 0x69972360 >Lookup-Tool: <glGenProgramsARB> 0x699802e0 >Lookup-Tool: <glGenQueries> 0x69969ba0 >Lookup-Tool: <glGenRenderbuffers> 0x6996d3e0 >Lookup-Tool: <glGenSamplers> 0x6996ef40 >Lookup-Native: <glGenSymbolsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenTextures> 0x69966480 >Lookup-Tool: <glGenTransformFeedbacks> 0x69970f20 >Lookup-Native: <glGenTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenVertexArrays> 0x6996daa0 >Lookup-Native: <glGenVertexShadersEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenerateMipmap> 0x6996d920 >Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x6997e600 >Lookup-Tool: <glGenerateTextureMipmapEXT> 0x6997e5a0 >Lookup-Tool: <glGetActiveAttrib> 0x6996bf40 >Lookup-Native: <glGetActiveSubroutineName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetActiveUniform> 0x6996bd60 >Lookup-Tool: <glGetActiveUniformARB> 0x69982080 >Lookup-Tool: <glGetActiveUniformBlockName> 0x6996e580 >Lookup-Tool: <glGetActiveUniformBlockiv> 0x6996e520 >Lookup-Tool: <glGetActiveUniformName> 0x6996e460 >Lookup-Tool: <glGetActiveUniformsiv> 0x6996e400 >Lookup-Tool: <glGetAttachedObjectsARB> 0x69981fc0 >Lookup-Tool: <glGetAttachedShaders> 0x6996bbe0 >Lookup-Tool: <glGetAttribLocation> 0x6996bfa0 >Lookup-Native: <glGetBooleanIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetBooleanIndexedvEXT> 0x69983880 >Lookup-Tool: <glGetBooleani_v> 0x6996cfc0 >Lookup-Native: <glGetBooleanv> 0x7fef596cf60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetBufferParameteri64v> 0x6996e820 >Lookup-Tool: <glGetBufferParameteriv> 0x69969960 >Lookup-Tool: <glGetBufferParameterui64vNV> 0x69986460 >Lookup-Tool: <glGetBufferSubData> 0x69969a20 >Lookup-Native: <glGetClipPlane> 0x7fef596cf90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetColorTable> 0x699669c0 >Lookup-Tool: <glGetColorTableParameterfv> 0x69966a20 >Lookup-Tool: <glGetColorTableParameteriv> 0x69966a80 >Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x6997c8c0 >Lookup-Tool: <glGetCompressedTexImage> 0x699685e0 >Lookup-Tool: <glGetCompressedTextureImageEXT> 0x6997c620 >Lookup-Tool: <glGetConvolutionFilter> 0x69966ea0 >Lookup-Tool: <glGetConvolutionParameterfv> 0x69966f00 >Lookup-Tool: <glGetConvolutionParameteriv> 0x69966f60 >Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetDebugMessageLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetDoubleIndexedvEXT> 0x6997c200 >Lookup-Tool: <glGetDoublei_v> 0x69972120 >Lookup-Native: <glGetDoublev> 0x7fef596cfc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetError> 0x7fef596cff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFenceivNV> 0x699785a0 >Lookup-Tool: <glGetFloatIndexedvEXT> 0x6997c1a0 >Lookup-Tool: <glGetFloati_v> 0x699720c0 >Lookup-Native: <glGetFloatv> 0x7fef596d020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFragDataIndex> 0x6996f4e0 >Lookup-Tool: <glGetFragDataLocation> 0x6996cd20 >Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x6996d860 >Lookup-Tool: <glGetFramebufferParameterivEXT> 0x6997e780 >Lookup-Tool: <glGetGraphicsResetStatusARB> 0x69989400 >Lookup-Tool: <glGetHandleARB> 0x699813c0 >Lookup-Tool: <glGetHistogram> 0x69967080 >Lookup-Tool: <glGetHistogramParameterfv> 0x699670e0 >Lookup-Tool: <glGetHistogramParameteriv> 0x69967140 >Lookup-Tool: <glGetInfoLogARB> 0x69981f60 >Lookup-Tool: <glGetInteger64i_v> 0x6996e880 >Lookup-Tool: <glGetInteger64v> 0x6996eb20 >Lookup-Native: <glGetIntegerIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetIntegerIndexedvEXT> 0x699838e0 >Lookup-Tool: <glGetIntegeri_v> 0x6996d020 >Lookup-Tool: <glGetIntegerui64i_vNV> 0x69986400 >Lookup-Tool: <glGetIntegerui64vNV> 0x699864c0 >Lookup-Native: <glGetIntegerv> 0x7fef596d050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetInvariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLightfv> 0x7fef596d080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLightiv> 0x7fef596d0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLocalConstantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapdv> 0x7fef596d0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapfv> 0x7fef596d110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapiv> 0x7fef596d140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialfv> 0x7fef596d170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialiv> 0x7fef596d1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetMinmax> 0x699671a0 >Lookup-Tool: <glGetMinmaxParameterfv> 0x69967200 >Lookup-Tool: <glGetMinmaxParameteriv> 0x69967260 >Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x6997bfc0 >Lookup-Tool: <glGetMultiTexEnvivEXT> 0x6997c020 >Lookup-Tool: <glGetMultiTexGendvEXT> 0x6997c080 >Lookup-Tool: <glGetMultiTexGenfvEXT> 0x6997c0e0 >Lookup-Tool: <glGetMultiTexGenivEXT> 0x6997c140 >Lookup-Tool: <glGetMultiTexImageEXT> 0x6997b6c0 >Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x6997b7e0 >Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x6997b840 >Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x6997d220 >Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x6997d280 >Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x6997b720 >Lookup-Tool: <glGetMultiTexParameterivEXT> 0x6997b780 >Lookup-Tool: <glGetMultisamplefv> 0x6996ee20 >Lookup-Tool: <glGetMultisamplefvNV> 0x69985e00 >Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x6997e0c0 >Lookup-Tool: <glGetNamedBufferParameterui64vNV> 0x69986520 >Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x6997e180 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x6997e540 >Lookup-Tool: <glGetNamedProgramLocalParameterIivEXT> 0x6997cf20 >Lookup-Tool: <glGetNamedProgramLocalParameterIuivEXT> 0x6997cf80 >Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x6997cb00 >Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x6997cb60 >Lookup-Tool: <glGetNamedProgramStringEXT> 0x6997cc20 >Lookup-Tool: <glGetNamedProgramivEXT> 0x6997cbc0 >Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x6997e300 >Lookup-Tool: <glGetNamedStringARB> 0x6998a060 >Lookup-Tool: <glGetNamedStringivARB> 0x6998a0c0 >Lookup-Tool: <glGetObjectParameterfvARB> 0x69981ea0 >Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetObjectParameterivARB> 0x69981f00 >Lookup-Tool: <glGetOcclusionQueryivNV> 0x69978e40 >Lookup-Tool: <glGetOcclusionQueryuivNV> 0x69978ea0 >Lookup-Native: <glGetPerfMonitorCounterDataAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterInfoAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPixelMapfv> 0x7fef596d1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapuiv> 0x7fef596d200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapusv> 0x7fef596d230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPolygonStipple> 0x7fef596d260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetProgramBinary> 0x69971be0 >Lookup-Tool: <glGetProgramEnvParameterIivNV> 0x69984060 >Lookup-Tool: <glGetProgramEnvParameterIuivNV> 0x699840c0 >Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x69980640 >Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x699806a0 >Lookup-Tool: <glGetProgramInfoLog> 0x6996bca0 >Lookup-Tool: <glGetProgramLocalParameterIivNV> 0x69983fa0 >Lookup-Tool: <glGetProgramLocalParameterIuivNV> 0x69984000 >Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x69980700 >Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x69980760 >Lookup-Tool: <glGetProgramPipelineInfoLog> 0x699724e0 >Lookup-Tool: <glGetProgramPipelineiv> 0x69972420 >Lookup-Native: <glGetProgramStageiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramStringARB> 0x69980820 >Lookup-Native: <glGetProgramSubroutineParameteruivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramiv> 0x6996bb80 >Lookup-Tool: <glGetProgramivARB> 0x699807c0 >Lookup-Tool: <glGetQueryIndexediv> 0x699712e0 >Lookup-Tool: <glGetQueryObjecti64v> 0x6996f540 >Lookup-Tool: <glGetQueryObjecti64vEXT> 0x69983a60 >Lookup-Tool: <glGetQueryObjectiv> 0x69969d80 >Lookup-Tool: <glGetQueryObjectui64v> 0x6996f5a0 >Lookup-Tool: <glGetQueryObjectui64vEXT> 0x69983ac0 >Lookup-Tool: <glGetQueryObjectuiv> 0x69969de0 >Lookup-Tool: <glGetQueryiv> 0x69969e40 >Lookup-Tool: <glGetRenderbufferParameteriv> 0x6996d4a0 >Lookup-Tool: <glGetSamplerParameterIiv> 0x6996f3c0 >Lookup-Tool: <glGetSamplerParameterIuiv> 0x6996f420 >Lookup-Tool: <glGetSamplerParameterfv> 0x6996f360 >Lookup-Tool: <glGetSamplerParameteriv> 0x6996f300 >Lookup-Tool: <glGetSeparableFilter> 0x69966fc0 >Lookup-Tool: <glGetShaderInfoLog> 0x6996bc40 >Lookup-Tool: <glGetShaderPrecisionFormat> 0x69971ac0 >Lookup-Tool: <glGetShaderSource> 0x6996be80 >Lookup-Tool: <glGetShaderSourceARB> 0x699821a0 >Lookup-Tool: <glGetShaderiv> 0x6996bb20 >Lookup-Native: <glGetString> 0x7fef596d290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetStringi> 0x6996d200 >Lookup-Native: <glGetSubroutineIndex> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndex3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetSynciv> 0x6996eac0 >Lookup-Native: <glGetTexEnvfv> 0x7fef596d2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexEnviv> 0x7fef596d2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGendv> 0x7fef596d320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGenfv> 0x7fef596d350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGeniv> 0x7fef596d380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexImage> 0x7fef596d3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameterfv> 0x7fef596d440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameteriv> 0x7fef596d470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTexParameterIiv> 0x6996ce40 >Lookup-Tool: <glGetTexParameterIuiv> 0x6996cea0 >Lookup-Native: <glGetTexParameterfv> 0x7fef596d3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexParameteriv> 0x7fef596d410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTextureImageEXT> 0x6997af40 >Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x6997b060 >Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x6997b0c0 >Lookup-Tool: <glGetTextureParameterIivEXT> 0x6997d0a0 >Lookup-Tool: <glGetTextureParameterIuivEXT> 0x6997d100 >Lookup-Tool: <glGetTextureParameterfvEXT> 0x6997afa0 >Lookup-Tool: <glGetTextureParameterivEXT> 0x6997b000 >Lookup-Tool: <glGetTransformFeedbackVarying> 0x6996de00 >Lookup-Tool: <glGetUniformBlockIndex> 0x6996e4c0 >Lookup-Tool: <glGetUniformBufferSizeEXT> 0x69985a40 >Lookup-Tool: <glGetUniformIndices> 0x6996e3a0 >Lookup-Tool: <glGetUniformLocation> 0x6996bd00 >Lookup-Tool: <glGetUniformLocationARB> 0x69982020 >Lookup-Tool: <glGetUniformOffsetEXT> 0x69985aa0 >Lookup-Native: <glGetUniformSubroutineuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformdv> 0x69970da0 >Lookup-Tool: <glGetUniformfv> 0x6996bdc0 >Lookup-Tool: <glGetUniformfvARB> 0x699820e0 >Lookup-Native: <glGetUniformi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformiv> 0x6996be20 >Lookup-Tool: <glGetUniformivARB> 0x69982140 >Lookup-Tool: <glGetUniformui64vNV> 0x69986880 >Lookup-Tool: <glGetUniformuiv> 0x6996cc60 >Lookup-Native: <glGetVariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribIiv> 0x6996cba0 >Lookup-Tool: <glGetVertexAttribIivEXT> 0x69984d20 >Lookup-Tool: <glGetVertexAttribIuiv> 0x6996cc00 >Lookup-Tool: <glGetVertexAttribIuivEXT> 0x69984d80 >Lookup-Native: <glGetVertexAttribLdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribdv> 0x6996ada0 >Lookup-Tool: <glGetVertexAttribdvARB> 0x69980880 >Lookup-Tool: <glGetVertexAttribfv> 0x6996ae00 >Lookup-Tool: <glGetVertexAttribfvARB> 0x699808e0 >Lookup-Tool: <glGetVertexAttribiv> 0x6996ae60 >Lookup-Tool: <glGetVertexAttribivARB> 0x69980940 >Lookup-Native: <glGetVideoCaptureStreamdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetnColorTableARB> 0x699897c0 >Lookup-Tool: <glGetnCompressedTexImageARB> 0x699899a0 >Lookup-Tool: <glGetnConvolutionFilterARB> 0x69989820 >Lookup-Tool: <glGetnHistogramARB> 0x699898e0 >Lookup-Tool: <glGetnMapdvARB> 0x69989460 >Lookup-Tool: <glGetnMapfvARB> 0x699894c0 >Lookup-Tool: <glGetnMapivARB> 0x69989520 >Lookup-Tool: <glGetnMinmaxARB> 0x69989940 >Lookup-Tool: <glGetnPixelMapfvARB> 0x69989580 >Lookup-Tool: <glGetnPixelMapuivARB> 0x699895e0 >Lookup-Tool: <glGetnPixelMapusvARB> 0x69989640 >Lookup-Tool: <glGetnPolygonStippleARB> 0x699896a0 >Lookup-Tool: <glGetnSeparableFilterARB> 0x69989880 >Lookup-Tool: <glGetnTexImageARB> 0x69989700 >Lookup-Tool: <glGetnUniformdvARB> 0x69989b20 >Lookup-Tool: <glGetnUniformfvARB> 0x69989a00 >Lookup-Tool: <glGetnUniformivARB> 0x69989a60 >Lookup-Tool: <glGetnUniformuivARB> 0x69989ac0 >Lookup-Native: <glHint> 0x7fef596c210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGI3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGINV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glHistogram> 0x699672c0 >Lookup-Tool: <glIndexFormatNV> 0x69986160 >Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIndexMask> 0x7fef596ca20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIndexPointer> 0x69965ee0 >Lookup-Native: <glIndexd> 0x7fef596aeb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexdv> 0x7fef596aec0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexf> 0x7fef596aed0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexfv> 0x7fef596aee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexi> 0x7fef596aef0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexiv> 0x7fef596af00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexs> 0x7fef596af10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexsv> 0x7fef596af20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glIndexub> 0x699665a0 >Lookup-Tool: <glIndexubv> 0x69966600 >Lookup-Native: <glInitNames> 0x7fef596c870 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glInsertComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glInterleavedArrays> 0x69965f40 >Lookup-Tool: <glIsBuffer> 0x69969a80 >Lookup-Tool: <glIsBufferResidentNV> 0x69986580 >Lookup-Native: <glIsEnabled> 0x7fef596d4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsEnabledIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsEnabledIndexedEXT> 0x69983a00 >Lookup-Tool: <glIsEnabledi> 0x6996d080 >Lookup-Native: <glIsFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsFenceNV> 0x699784e0 >Lookup-Tool: <glIsFramebuffer> 0x6996d500 >Lookup-Native: <glIsList> 0x7fef596d4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsNamedBufferResidentNV> 0x699865e0 >Lookup-Tool: <glIsNamedStringARB> 0x6998a000 >Lookup-Tool: <glIsOcclusionQueryNV> 0x69978d20 >Lookup-Tool: <glIsProgram> 0x6996bac0 >Lookup-Tool: <glIsProgramARB> 0x69980a00 >Lookup-Tool: <glIsProgramPipeline> 0x699723c0 >Lookup-Tool: <glIsQuery> 0x69969c60 >Lookup-Tool: <glIsRenderbuffer> 0x6996d2c0 >Lookup-Tool: <glIsSampler> 0x6996f000 >Lookup-Tool: <glIsShader> 0x6996ba60 >Lookup-Tool: <glIsSync> 0x6996e8e0 >Lookup-Tool: <glIsTexture> 0x699664e0 >Lookup-Tool: <glIsTransformFeedback> 0x69971040 >Lookup-Native: <glIsTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsVariantEnabledEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsVertexArray> 0x6996db00 >Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glLightModelf> 0x7fef596c300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModelfv> 0x7fef596c330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeli> 0x7fef596c360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeliv> 0x7fef596c390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightf> 0x7fef596c240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightfv> 0x7fef596c270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLighti> 0x7fef596c2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightiv> 0x7fef596c2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineStipple> 0x7fef596c3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineWidth> 0x7fef596c3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLinkProgram> 0x6996b1c0 >Lookup-Tool: <glLinkProgramARB> 0x69981660 >Lookup-Native: <glListBase> 0x7fef596bbe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadIdentity> 0x7fef596b470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixd> 0x7fef596b490 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixf> 0x7fef596b480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadName> 0x7fef596c8a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLoadTransposeMatrixd> 0x69968280 >Lookup-Tool: <glLoadTransposeMatrixf> 0x69968220 >Lookup-Tool: <glLockArraysEXT> 0x69974340 >Lookup-Native: <glLogicOp> 0x7fef596ccf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMakeBufferNonResidentNV> 0x69986640 >Lookup-Tool: <glMakeBufferResidentNV> 0x699866a0 >Lookup-Tool: <glMakeNamedBufferNonResidentNV> 0x69986700 >Lookup-Tool: <glMakeNamedBufferResidentNV> 0x69986760 >Lookup-Native: <glMap1d> 0x7fef596cab0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap1f> 0x7fef596cae0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2d> 0x7fef596cb10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2f> 0x7fef596cb40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapBufferRange> 0x6996db60 >Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapGrid1d> 0x7fef596cb70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid1f> 0x7fef596cba0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2d> 0x7fef596cbd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2f> 0x7fef596cc00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapNamedBufferRangeEXT> 0x6997f1a0 >Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMaterialf> 0x7fef596b350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialfv> 0x7fef596b360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMateriali> 0x7fef596b370 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialiv> 0x7fef596b380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixFrustumEXT> 0x6997a7c0 >Lookup-Native: <glMatrixIndexPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMatrixLoadIdentityEXT> 0x6997a520 >Lookup-Tool: <glMatrixLoadTransposedEXT> 0x6997a9a0 >Lookup-Tool: <glMatrixLoadTransposefEXT> 0x6997a940 >Lookup-Tool: <glMatrixLoaddEXT> 0x6997a400 >Lookup-Tool: <glMatrixLoadfEXT> 0x6997a3a0 >Lookup-Native: <glMatrixMode> 0x7fef596b4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixMultTransposedEXT> 0x6997aa60 >Lookup-Tool: <glMatrixMultTransposefEXT> 0x6997aa00 >Lookup-Tool: <glMatrixMultdEXT> 0x6997a4c0 >Lookup-Tool: <glMatrixMultfEXT> 0x6997a460 >Lookup-Tool: <glMatrixOrthoEXT> 0x6997a820 >Lookup-Tool: <glMatrixPopEXT> 0x6997a880 >Lookup-Tool: <glMatrixPushEXT> 0x6997a8e0 >Lookup-Tool: <glMatrixRotatedEXT> 0x6997a5e0 >Lookup-Tool: <glMatrixRotatefEXT> 0x6997a580 >Lookup-Tool: <glMatrixScaledEXT> 0x6997a6a0 >Lookup-Tool: <glMatrixScalefEXT> 0x6997a640 >Lookup-Tool: <glMatrixTranslatedEXT> 0x6997a760 >Lookup-Tool: <glMatrixTranslatefEXT> 0x6997a700 >Lookup-Native: <glMemoryBarrierEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMinSampleShading> 0x69970e00 >Lookup-Tool: <glMinmax> 0x69967320 >Lookup-Native: <glMultMatrixd> 0x7fef596b4c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMultMatrixf> 0x7fef596b4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMultTransposeMatrixd> 0x69968340 >Lookup-Tool: <glMultTransposeMatrixf> 0x699682e0 >Lookup-Tool: <glMultiDrawArrays> 0x69969060 >Lookup-Tool: <glMultiDrawElements> 0x699690c0 >Lookup-Tool: <glMultiTexBufferEXT> 0x6997e240 >Lookup-Tool: <glMultiTexCoord1d> 0x69967620 >Lookup-Tool: <glMultiTexCoord1dv> 0x69967680 >Lookup-Tool: <glMultiTexCoord1f> 0x699676e0 >Lookup-Tool: <glMultiTexCoord1fv> 0x69967740 >Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hNV> 0x69979800 >Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hvNV> 0x69979860 >Lookup-Tool: <glMultiTexCoord1i> 0x699677a0 >Lookup-Tool: <glMultiTexCoord1iv> 0x69967800 >Lookup-Tool: <glMultiTexCoord1s> 0x69967860 >Lookup-Tool: <glMultiTexCoord1sv> 0x699678c0 >Lookup-Tool: <glMultiTexCoord2d> 0x69967920 >Lookup-Tool: <glMultiTexCoord2dv> 0x69967980 >Lookup-Tool: <glMultiTexCoord2f> 0x699679e0 >Lookup-Tool: <glMultiTexCoord2fv> 0x69967a40 >Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hNV> 0x699798c0 >Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hvNV> 0x69979920 >Lookup-Tool: <glMultiTexCoord2i> 0x69967aa0 >Lookup-Tool: <glMultiTexCoord2iv> 0x69967b00 >Lookup-Tool: <glMultiTexCoord2s> 0x69967b60 >Lookup-Tool: <glMultiTexCoord2sv> 0x69967bc0 >Lookup-Tool: <glMultiTexCoord3d> 0x69967c20 >Lookup-Tool: <glMultiTexCoord3dv> 0x69967c80 >Lookup-Tool: <glMultiTexCoord3f> 0x69967ce0 >Lookup-Tool: <glMultiTexCoord3fv> 0x69967d40 >Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hNV> 0x69979980 >Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hvNV> 0x699799e0 >Lookup-Tool: <glMultiTexCoord3i> 0x69967da0 >Lookup-Tool: <glMultiTexCoord3iv> 0x69967e00 >Lookup-Tool: <glMultiTexCoord3s> 0x69967e60 >Lookup-Tool: <glMultiTexCoord3sv> 0x69967ec0 >Lookup-Tool: <glMultiTexCoord4d> 0x69967f20 >Lookup-Tool: <glMultiTexCoord4dv> 0x69967f80 >Lookup-Tool: <glMultiTexCoord4f> 0x69967fe0 >Lookup-Tool: <glMultiTexCoord4fv> 0x69968040 >Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hNV> 0x69979a40 >Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hvNV> 0x69979aa0 >Lookup-Tool: <glMultiTexCoord4i> 0x699680a0 >Lookup-Tool: <glMultiTexCoord4iv> 0x69968100 >Lookup-Tool: <glMultiTexCoord4s> 0x69968160 >Lookup-Tool: <glMultiTexCoord4sv> 0x699681c0 >Lookup-Tool: <glMultiTexCoordP1ui> 0x6996fc00 >Lookup-Tool: <glMultiTexCoordP1uiv> 0x6996fc60 >Lookup-Tool: <glMultiTexCoordP2ui> 0x6996fcc0 >Lookup-Tool: <glMultiTexCoordP2uiv> 0x6996fd20 >Lookup-Tool: <glMultiTexCoordP3ui> 0x6996fd80 >Lookup-Tool: <glMultiTexCoordP3uiv> 0x6996fde0 >Lookup-Tool: <glMultiTexCoordP4ui> 0x6996fe40 >Lookup-Tool: <glMultiTexCoordP4uiv> 0x6996fea0 >Lookup-Tool: <glMultiTexCoordPointerEXT> 0x6997bba0 >Lookup-Tool: <glMultiTexEnvfEXT> 0x6997bc00 >Lookup-Tool: <glMultiTexEnvfvEXT> 0x6997bc60 >Lookup-Tool: <glMultiTexEnviEXT> 0x6997bcc0 >Lookup-Tool: <glMultiTexEnvivEXT> 0x6997bd20 >Lookup-Tool: <glMultiTexGendEXT> 0x6997bd80 >Lookup-Tool: <glMultiTexGendvEXT> 0x6997bde0 >Lookup-Tool: <glMultiTexGenfEXT> 0x6997be40 >Lookup-Tool: <glMultiTexGenfvEXT> 0x6997bea0 >Lookup-Tool: <glMultiTexGeniEXT> 0x6997bf00 >Lookup-Tool: <glMultiTexGenivEXT> 0x6997bf60 >Lookup-Tool: <glMultiTexImage1DEXT> 0x6997b3c0 >Lookup-Tool: <glMultiTexImage2DEXT> 0x6997b420 >Lookup-Tool: <glMultiTexImage3DEXT> 0x6997b8a0 >Lookup-Tool: <glMultiTexParameterIivEXT> 0x6997d160 >Lookup-Tool: <glMultiTexParameterIuivEXT> 0x6997d1c0 >Lookup-Tool: <glMultiTexParameterfEXT> 0x6997b240 >Lookup-Tool: <glMultiTexParameterfvEXT> 0x6997b2a0 >Lookup-Tool: <glMultiTexParameteriEXT> 0x6997b300 >Lookup-Tool: <glMultiTexParameterivEXT> 0x6997b360 >Lookup-Tool: <glMultiTexRenderbufferEXT> 0x6997ea20 >Lookup-Tool: <glMultiTexSubImage1DEXT> 0x6997b480 >Lookup-Tool: <glMultiTexSubImage2DEXT> 0x6997b4e0 >Lookup-Tool: <glMultiTexSubImage3DEXT> 0x6997b900 >Lookup-Tool: <glNamedBufferDataEXT> 0x6997df40 >Lookup-Tool: <glNamedBufferSubDataEXT> 0x6997dfa0 >Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x6997f260 >Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x6997e4e0 >Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x6997e3c0 >Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x6997e420 >Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x6997e480 >Lookup-Tool: <glNamedFramebufferTextureEXT> 0x6997e8a0 >Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x6997e960 >Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x6997e900 >Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x6997c980 >Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x6997c9e0 >Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x6997ca40 >Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x6997caa0 >Lookup-Tool: <glNamedProgramLocalParameterI4iEXT> 0x6997cce0 >Lookup-Tool: <glNamedProgramLocalParameterI4ivEXT> 0x6997cd40 >Lookup-Tool: <glNamedProgramLocalParameterI4uiEXT> 0x6997ce00 >Lookup-Tool: <glNamedProgramLocalParameterI4uivEXT> 0x6997ce60 >Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x6997cc80 >Lookup-Tool: <glNamedProgramLocalParametersI4ivEXT> 0x6997cda0 >Lookup-Tool: <glNamedProgramLocalParametersI4uivEXT> 0x6997cec0 >Lookup-Tool: <glNamedProgramStringEXT> 0x6997c920 >Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x6997e2a0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleCoverageEXT> 0x6997e840 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x6997e7e0 >Lookup-Tool: <glNamedStringARB> 0x69989ee0 >Lookup-Native: <glNewList> 0x7fef596bb20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3b> 0x7fef596af30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3bv> 0x7fef596af40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3d> 0x7fef596af50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3dv> 0x7fef596af60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3f> 0x7fef596af70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3fv> 0x7fef596af80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hNV> 0x699792c0 >Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hvNV> 0x69979320 >Lookup-Native: <glNormal3i> 0x7fef596af90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3iv> 0x7fef596afa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3s> 0x7fef596afb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3sv> 0x7fef596afc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glNormalFormatNV> 0x699860a0 >Lookup-Tool: <glNormalP3ui> 0x6996ff00 >Lookup-Tool: <glNormalP3uiv> 0x6996ff60 >Lookup-Tool: <glNormalPointer> 0x69965fa0 >Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glOrtho> 0x7fef596d560 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPassThrough> 0x7fef596c8d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPatchParameterfv> 0x69970ec0 >Lookup-Tool: <glPatchParameteri> 0x69970e60 >Lookup-Tool: <glPauseTransformFeedback> 0x699710a0 >Lookup-Native: <glPauseTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glPixelDataRangeNV> 0x699789c0 >Lookup-Native: <glPixelMapfv> 0x7fef596cea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapuiv> 0x7fef596ced0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapusv> 0x7fef596cf00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStoref> 0x7fef596ce40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStorei> 0x7fef596ce70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferf> 0x7fef596cde0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferi> 0x7fef596ce10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelZoom> 0x7fef596cdb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPointParameterf> 0x699686a0 >Lookup-Tool: <glPointParameterfv> 0x69968700 >Lookup-Tool: <glPointParameteri> 0x69968760 >Lookup-Tool: <glPointParameteriv> 0x699687c0 >Lookup-Native: <glPointSize> 0x7fef596c420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPolygonMode> 0x7fef596c450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPolygonOffset> 0x699660c0 >Lookup-Native: <glPolygonStipple> 0x7fef596c480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopAttrib> 0x7fef596b3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPopClientAttrib> 0x69966660 >Lookup-Native: <glPopMatrix> 0x7fef596b4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopName> 0x7fef596c900 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPrimitiveRestartIndex> 0x6996e6a0 >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x69980ac0 >Lookup-Tool: <glPrimitiveRestartNV> 0x69980a60 >Lookup-Tool: <glPrioritizeTextures> 0x69966540 >Lookup-Tool: <glProgramBinary> 0x69971c40 >Lookup-Tool: <glProgramBufferParametersIivNV> 0x69984180 >Lookup-Tool: <glProgramBufferParametersIuivNV> 0x699841e0 >Lookup-Tool: <glProgramBufferParametersfvNV> 0x69984120 >Lookup-Tool: <glProgramEnvParameter4dARB> 0x69980340 >Lookup-Tool: <glProgramEnvParameter4dvARB> 0x699803a0 >Lookup-Tool: <glProgramEnvParameter4fARB> 0x69980400 >Lookup-Tool: <glProgramEnvParameter4fvARB> 0x69980460 >Lookup-Tool: <glProgramEnvParameterI4iNV> 0x69983d60 >Lookup-Tool: <glProgramEnvParameterI4ivNV> 0x69983dc0 >Lookup-Tool: <glProgramEnvParameterI4uiNV> 0x69983e80 >Lookup-Tool: <glProgramEnvParameterI4uivNV> 0x69983ee0 >Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x69984de0 >Lookup-Tool: <glProgramEnvParametersI4ivNV> 0x69983e20 >Lookup-Tool: <glProgramEnvParametersI4uivNV> 0x69983f40 >Lookup-Tool: <glProgramLocalParameter4dARB> 0x699804c0 >Lookup-Tool: <glProgramLocalParameter4dvARB> 0x69980520 >Lookup-Tool: <glProgramLocalParameter4fARB> 0x69980580 >Lookup-Tool: <glProgramLocalParameter4fvARB> 0x699805e0 >Lookup-Tool: <glProgramLocalParameterI4iNV> 0x69983b20 >Lookup-Tool: <glProgramLocalParameterI4ivNV> 0x69983b80 >Lookup-Tool: <glProgramLocalParameterI4uiNV> 0x69983c40 >Lookup-Tool: <glProgramLocalParameterI4uivNV> 0x69983ca0 >Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x69984e40 >Lookup-Tool: <glProgramLocalParametersI4ivNV> 0x69983be0 >Lookup-Tool: <glProgramLocalParametersI4uivNV> 0x69983d00 >Lookup-Tool: <glProgramParameteri> 0x69971ca0 >Lookup-Tool: <glProgramParameteriARB> 0x69985860 >Lookup-Tool: <glProgramStringARB> 0x699801c0 >Lookup-Native: <glProgramSubroutineParametersuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1d> 0x699731a0 >Lookup-Native: <glProgramUniform1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1dv> 0x69973320 >Lookup-Native: <glProgramUniform1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1f> 0x69972540 >Lookup-Tool: <glProgramUniform1fEXT> 0x6997d2e0 >Lookup-Tool: <glProgramUniform1fv> 0x69972840 >Lookup-Tool: <glProgramUniform1fvEXT> 0x6997d5e0 >Lookup-Tool: <glProgramUniform1i> 0x699726c0 >Lookup-Native: <glProgramUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1iEXT> 0x6997d460 >Lookup-Tool: <glProgramUniform1iv> 0x699729c0 >Lookup-Tool: <glProgramUniform1ivEXT> 0x6997d760 >Lookup-Tool: <glProgramUniform1ui> 0x69972ea0 >Lookup-Native: <glProgramUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1uiEXT> 0x6997dc40 >Lookup-Tool: <glProgramUniform1uiv> 0x69973020 >Lookup-Tool: <glProgramUniform1uivEXT> 0x6997ddc0 >Lookup-Tool: <glProgramUniform2d> 0x69973200 >Lookup-Native: <glProgramUniform2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2dv> 0x69973380 >Lookup-Native: <glProgramUniform2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2f> 0x699725a0 >Lookup-Tool: <glProgramUniform2fEXT> 0x6997d340 >Lookup-Tool: <glProgramUniform2fv> 0x699728a0 >Lookup-Tool: <glProgramUniform2fvEXT> 0x6997d640 >Lookup-Tool: <glProgramUniform2i> 0x69972720 >Lookup-Native: <glProgramUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2iEXT> 0x6997d4c0 >Lookup-Tool: <glProgramUniform2iv> 0x69972a20 >Lookup-Tool: <glProgramUniform2ivEXT> 0x6997d7c0 >Lookup-Tool: <glProgramUniform2ui> 0x69972f00 >Lookup-Native: <glProgramUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2uiEXT> 0x6997dca0 >Lookup-Tool: <glProgramUniform2uiv> 0x69973080 >Lookup-Tool: <glProgramUniform2uivEXT> 0x6997de20 >Lookup-Tool: <glProgramUniform3d> 0x69973260 >Lookup-Native: <glProgramUniform3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3dv> 0x699733e0 >Lookup-Native: <glProgramUniform3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3f> 0x69972600 >Lookup-Tool: <glProgramUniform3fEXT> 0x6997d3a0 >Lookup-Tool: <glProgramUniform3fv> 0x69972900 >Lookup-Tool: <glProgramUniform3fvEXT> 0x6997d6a0 >Lookup-Tool: <glProgramUniform3i> 0x69972780 >Lookup-Native: <glProgramUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3iEXT> 0x6997d520 >Lookup-Tool: <glProgramUniform3iv> 0x69972a80 >Lookup-Tool: <glProgramUniform3ivEXT> 0x6997d820 >Lookup-Tool: <glProgramUniform3ui> 0x69972f60 >Lookup-Native: <glProgramUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3uiEXT> 0x6997dd00 >Lookup-Tool: <glProgramUniform3uiv> 0x699730e0 >Lookup-Tool: <glProgramUniform3uivEXT> 0x6997de80 >Lookup-Tool: <glProgramUniform4d> 0x699732c0 >Lookup-Native: <glProgramUniform4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4dv> 0x69973440 >Lookup-Native: <glProgramUniform4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4f> 0x69972660 >Lookup-Tool: <glProgramUniform4fEXT> 0x6997d400 >Lookup-Tool: <glProgramUniform4fv> 0x69972960 >Lookup-Tool: <glProgramUniform4fvEXT> 0x6997d700 >Lookup-Tool: <glProgramUniform4i> 0x699727e0 >Lookup-Native: <glProgramUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4iEXT> 0x6997d580 >Lookup-Tool: <glProgramUniform4iv> 0x69972ae0 >Lookup-Tool: <glProgramUniform4ivEXT> 0x6997d880 >Lookup-Tool: <glProgramUniform4ui> 0x69972fc0 >Lookup-Native: <glProgramUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4uiEXT> 0x6997dd60 >Lookup-Tool: <glProgramUniform4uiv> 0x69973140 >Lookup-Tool: <glProgramUniform4uivEXT> 0x6997dee0 >Lookup-Tool: <glProgramUniformMatrix2dv> 0x699734a0 >Lookup-Native: <glProgramUniformMatrix2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2fv> 0x69972b40 >Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x6997d8e0 >Lookup-Tool: <glProgramUniformMatrix2x3dv> 0x699735c0 >Lookup-Native: <glProgramUniformMatrix2x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x3fv> 0x69972c60 >Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x6997da00 >Lookup-Tool: <glProgramUniformMatrix2x4dv> 0x69973620 >Lookup-Native: <glProgramUniformMatrix2x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x4fv> 0x69972d20 >Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x6997dac0 >Lookup-Tool: <glProgramUniformMatrix3dv> 0x69973500 >Lookup-Native: <glProgramUniformMatrix3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3fv> 0x69972ba0 >Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x6997d940 >Lookup-Tool: <glProgramUniformMatrix3x2dv> 0x69973680 >Lookup-Native: <glProgramUniformMatrix3x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x2fv> 0x69972cc0 >Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x6997da60 >Lookup-Tool: <glProgramUniformMatrix3x4dv> 0x699736e0 >Lookup-Native: <glProgramUniformMatrix3x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x4fv> 0x69972de0 >Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x6997db80 >Lookup-Tool: <glProgramUniformMatrix4dv> 0x69973560 >Lookup-Native: <glProgramUniformMatrix4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4fv> 0x69972c00 >Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x6997d9a0 >Lookup-Tool: <glProgramUniformMatrix4x2dv> 0x69973740 >Lookup-Native: <glProgramUniformMatrix4x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x2fv> 0x69972d80 >Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x6997db20 >Lookup-Tool: <glProgramUniformMatrix4x3dv> 0x699737a0 >Lookup-Native: <glProgramUniformMatrix4x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x3fv> 0x69972e40 >Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x6997dbe0 >Lookup-Tool: <glProgramUniformui64NV> 0x699868e0 >Lookup-Tool: <glProgramUniformui64vNV> 0x69986940 >Lookup-Tool: <glProgramVertexLimitNV> 0x69985260 >Lookup-Tool: <glProvokingVertex> 0x6996eb80 >Lookup-Tool: <glProvokingVertexEXT> 0x69975960 >Lookup-Native: <glPushAttrib> 0x7fef596b3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPushClientAttrib> 0x699666c0 >Lookup-Tool: <glPushClientAttribDefaultEXT> 0x6997a340 >Lookup-Native: <glPushMatrix> 0x7fef596b4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPushName> 0x7fef596c930 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glQueryCounter> 0x6996f600 >Lookup-Native: <glRasterPos2d> 0x7fef596bc10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2dv> 0x7fef596bc40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2f> 0x7fef596bc70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2fv> 0x7fef596bca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2i> 0x7fef596bcd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2iv> 0x7fef596bd00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2s> 0x7fef596bd30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2sv> 0x7fef596bd60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3d> 0x7fef596bd90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3dv> 0x7fef596bdc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3f> 0x7fef596bdf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3fv> 0x7fef596be20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3i> 0x7fef596be50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3iv> 0x7fef596be80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3s> 0x7fef596beb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3sv> 0x7fef596bee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4d> 0x7fef596bf10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4dv> 0x7fef596bf40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4f> 0x7fef596bf70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4fv> 0x7fef596bfa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4i> 0x7fef596bfd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4iv> 0x7fef596c000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4s> 0x7fef596c030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4sv> 0x7fef596c060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadBuffer> 0x7fef596cf30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadPixels> 0x7fef596b940 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReadnPixelsARB> 0x69989760 >Lookup-Native: <glRectd> 0x7fef596b9a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectdv> 0x7fef596b9d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectf> 0x7fef596ba00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectfv> 0x7fef596ba30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRecti> 0x7fef596ba60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectiv> 0x7fef596ba90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRects> 0x7fef596bac0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectsv> 0x7fef596baf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReleaseShaderCompiler> 0x69971a00 >Lookup-Native: <glRenderMode> 0x7fef596c840 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glRenderbufferStorage> 0x6996d980 >Lookup-Tool: <glRenderbufferStorageMultisample> 0x6996d440 >Lookup-Tool: <glRenderbufferStorageMultisampleCoverageNV> 0x69985b00 >Lookup-Tool: <glResetHistogram> 0x69967380 >Lookup-Tool: <glResetMinmax> 0x699673e0 >Lookup-Tool: <glResumeTransformFeedback> 0x69971100 >Lookup-Native: <glResumeTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glRotated> 0x7fef596b4f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRotatef> 0x7fef596b500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glSampleCoverage> 0x69968640 >Lookup-Tool: <glSampleMaskIndexedNV> 0x69985e60 >Lookup-Tool: <glSampleMaski> 0x6996ee80 >Lookup-Tool: <glSamplerParameterIiv> 0x6996f240 >Lookup-Tool: <glSamplerParameterIuiv> 0x6996f2a0 >Lookup-Tool: <glSamplerParameterf> 0x6996f120 >Lookup-Tool: <glSamplerParameterfv> 0x6996f1e0 >Lookup-Tool: <glSamplerParameteri> 0x6996f0c0 >Lookup-Tool: <glSamplerParameteriv> 0x6996f180 >Lookup-Native: <glScaled> 0x7fef596b510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScalef> 0x7fef596b520 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScissor> 0x7fef596c4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glScissorArrayv> 0x69971e20 >Lookup-Tool: <glScissorIndexed> 0x69971e80 >Lookup-Tool: <glScissorIndexedv> 0x69971ee0 >Lookup-Tool: <glSecondaryColor3b> 0x69969120 >Lookup-Tool: <glSecondaryColor3bv> 0x69969180 >Lookup-Tool: <glSecondaryColor3d> 0x699691e0 >Lookup-Tool: <glSecondaryColor3dv> 0x69969240 >Lookup-Tool: <glSecondaryColor3f> 0x699692a0 >Lookup-Tool: <glSecondaryColor3fv> 0x69969300 >Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hNV> 0x69979bc0 >Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hvNV> 0x69979c20 >Lookup-Tool: <glSecondaryColor3i> 0x69969360 >Lookup-Tool: <glSecondaryColor3iv> 0x699693c0 >Lookup-Tool: <glSecondaryColor3s> 0x69969420 >Lookup-Tool: <glSecondaryColor3sv> 0x69969480 >Lookup-Tool: <glSecondaryColor3ub> 0x699694e0 >Lookup-Tool: <glSecondaryColor3ubv> 0x69969540 >Lookup-Tool: <glSecondaryColor3ui> 0x699695a0 >Lookup-Tool: <glSecondaryColor3uiv> 0x69969600 >Lookup-Tool: <glSecondaryColor3us> 0x69969660 >Lookup-Tool: <glSecondaryColor3usv> 0x699696c0 >Lookup-Tool: <glSecondaryColorFormatNV> 0x69986280 >Lookup-Tool: <glSecondaryColorP3ui> 0x69970140 >Lookup-Tool: <glSecondaryColorP3uiv> 0x699701a0 >Lookup-Tool: <glSecondaryColorPointer> 0x69969720 >Lookup-Native: <glSelectBuffer> 0x7fef596c810 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glSelectPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSeparableFilter2D> 0x69967020 >Lookup-Native: <glSetFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSetFenceNV> 0x69978660 >Lookup-Native: <glSetInvariantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSetLocalConstantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShadeModel> 0x7fef596c510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glShaderBinary> 0x69971a60 >Lookup-Native: <glShaderOp1EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp2EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp3EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glShaderSource> 0x6996b040 >Lookup-Tool: <glShaderSourceARB> 0x699814e0 >Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStencilFunc> 0x7fef596cd20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilFuncSeparate> 0x6996c000 >Lookup-Native: <glStencilMask> 0x7fef596c990 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilMaskSeparate> 0x6996c0c0 >Lookup-Native: <glStencilOp> 0x7fef596cd50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilOpSeparate> 0x6996c060 >Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwapAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwizzleEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationFactorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationModeAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTestFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTestFenceNV> 0x69978540 >Lookup-Native: <glTestObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexBuffer> 0x6996e7c0 >Lookup-Native: <glTexCoord1d> 0x7fef596afd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1dv> 0x7fef596afe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1f> 0x7fef596aff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1fv> 0x7fef596b000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hNV> 0x69979500 >Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hvNV> 0x69979560 >Lookup-Native: <glTexCoord1i> 0x7fef596b010 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1iv> 0x7fef596b020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1s> 0x7fef596b030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1sv> 0x7fef596b040 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2d> 0x7fef596b050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2dv> 0x7fef596b060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2f> 0x7fef596b070 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2fv> 0x7fef596b080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hNV> 0x699795c0 >Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hvNV> 0x69979620 >Lookup-Native: <glTexCoord2i> 0x7fef596b090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2iv> 0x7fef596b0a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2s> 0x7fef596b0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2sv> 0x7fef596b0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3d> 0x7fef596b0d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3dv> 0x7fef596b0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3f> 0x7fef596b0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3fv> 0x7fef596b100 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hNV> 0x69979680 >Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hvNV> 0x699796e0 >Lookup-Native: <glTexCoord3i> 0x7fef596b110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3iv> 0x7fef596b120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3s> 0x7fef596b130 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3sv> 0x7fef596b140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4d> 0x7fef596b150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4dv> 0x7fef596b160 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4f> 0x7fef596b170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4fv> 0x7fef596b180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hNV> 0x69979740 >Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hvNV> 0x699797a0 >Lookup-Native: <glTexCoord4i> 0x7fef596b190 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4iv> 0x7fef596b1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4s> 0x7fef596b1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4sv> 0x7fef596b1c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexCoordFormatNV> 0x699861c0 >Lookup-Tool: <glTexCoordP1ui> 0x6996f900 >Lookup-Tool: <glTexCoordP1uiv> 0x6996f960 >Lookup-Tool: <glTexCoordP2ui> 0x6996f9c0 >Lookup-Tool: <glTexCoordP2uiv> 0x6996fa20 >Lookup-Tool: <glTexCoordP3ui> 0x6996fa80 >Lookup-Tool: <glTexCoordP3uiv> 0x6996fae0 >Lookup-Tool: <glTexCoordP4ui> 0x6996fb40 >Lookup-Tool: <glTexCoordP4uiv> 0x6996fba0 >Lookup-Tool: <glTexCoordPointer> 0x69966000 >Lookup-Native: <glTexEnvf> 0x7fef596c600 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvfv> 0x7fef596c630 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvi> 0x7fef596c660 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnviv> 0x7fef596c690 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGend> 0x7fef596c6c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGendv> 0x7fef596c6f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenf> 0x7fef596c720 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenfv> 0x7fef596c750 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeni> 0x7fef596c780 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeniv> 0x7fef596c7b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage1D> 0x7fef596b8b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage2D> 0x7fef596b8e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexImage2DMultisample> 0x6996ed60 >Lookup-Tool: <glTexImage3D> 0x69967440 >Lookup-Tool: <glTexImage3DMultisample> 0x6996edc0 >Lookup-Tool: <glTexParameterIiv> 0x6996cd80 >Lookup-Tool: <glTexParameterIuiv> 0x6996cde0 >Lookup-Native: <glTexParameterf> 0x7fef596c540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameterfv> 0x7fef596c570 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteri> 0x7fef596c5a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteriv> 0x7fef596c5d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexRenderbufferNV> 0x69985ec0 >Lookup-Tool: <glTexSubImage1D> 0x699662a0 >Lookup-Tool: <glTexSubImage2D> 0x69966300 >Lookup-Tool: <glTexSubImage3D> 0x699674a0 >Lookup-Tool: <glTextureBarrierNV> 0x69987d20 >Lookup-Tool: <glTextureBufferEXT> 0x6997e1e0 >Lookup-Tool: <glTextureImage1DEXT> 0x6997ac40 >Lookup-Tool: <glTextureImage2DEXT> 0x6997aca0 >Lookup-Tool: <glTextureImage3DEXT> 0x6997b120 >Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureParameterIivEXT> 0x6997cfe0 >Lookup-Tool: <glTextureParameterIuivEXT> 0x6997d040 >Lookup-Tool: <glTextureParameterfEXT> 0x6997aac0 >Lookup-Tool: <glTextureParameterfvEXT> 0x6997ab20 >Lookup-Tool: <glTextureParameteriEXT> 0x6997ab80 >Lookup-Tool: <glTextureParameterivEXT> 0x6997abe0 >Lookup-Native: <glTextureRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureRenderbufferEXT> 0x6997e9c0 >Lookup-Tool: <glTextureSubImage1DEXT> 0x6997ad00 >Lookup-Tool: <glTextureSubImage2DEXT> 0x6997ad60 >Lookup-Tool: <glTextureSubImage3DEXT> 0x6997b180 >Lookup-Tool: <glTransformFeedbackVaryings> 0x6996dda0 >Lookup-Native: <glTranslated> 0x7fef596b530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTranslatef> 0x7fef596b540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glUniform1d> 0x69970740 >Lookup-Tool: <glUniform1dv> 0x699708c0 >Lookup-Tool: <glUniform1f> 0x6996b340 >Lookup-Tool: <glUniform1fARB> 0x69981780 >Lookup-Tool: <glUniform1fv> 0x6996b640 >Lookup-Tool: <glUniform1fvARB> 0x69981a80 >Lookup-Tool: <glUniform1i> 0x6996b4c0 >Lookup-Native: <glUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1iARB> 0x69981900 >Lookup-Tool: <glUniform1iv> 0x6996b7c0 >Lookup-Tool: <glUniform1ivARB> 0x69981c00 >Lookup-Tool: <glUniform1ui> 0x6996de60 >Lookup-Native: <glUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1uiv> 0x6996dfe0 >Lookup-Tool: <glUniform2d> 0x699707a0 >Lookup-Tool: <glUniform2dv> 0x69970920 >Lookup-Tool: <glUniform2f> 0x6996b3a0 >Lookup-Tool: <glUniform2fARB> 0x699817e0 >Lookup-Tool: <glUniform2fv> 0x6996b6a0 >Lookup-Tool: <glUniform2fvARB> 0x69981ae0 >Lookup-Tool: <glUniform2i> 0x6996b520 >Lookup-Native: <glUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2iARB> 0x69981960 >Lookup-Tool: <glUniform2iv> 0x6996b820 >Lookup-Tool: <glUniform2ivARB> 0x69981c60 >Lookup-Tool: <glUniform2ui> 0x6996dec0 >Lookup-Native: <glUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2uiv> 0x6996e040 >Lookup-Tool: <glUniform3d> 0x69970800 >Lookup-Tool: <glUniform3dv> 0x69970980 >Lookup-Tool: <glUniform3f> 0x6996b400 >Lookup-Tool: <glUniform3fARB> 0x69981840 >Lookup-Tool: <glUniform3fv> 0x6996b700 >Lookup-Tool: <glUniform3fvARB> 0x69981b40 >Lookup-Tool: <glUniform3i> 0x6996b580 >Lookup-Native: <glUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3iARB> 0x699819c0 >Lookup-Tool: <glUniform3iv> 0x6996b880 >Lookup-Tool: <glUniform3ivARB> 0x69981cc0 >Lookup-Tool: <glUniform3ui> 0x6996df20 >Lookup-Native: <glUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3uiv> 0x6996e0a0 >Lookup-Tool: <glUniform4d> 0x69970860 >Lookup-Tool: <glUniform4dv> 0x699709e0 >Lookup-Tool: <glUniform4f> 0x6996b460 >Lookup-Tool: <glUniform4fARB> 0x699818a0 >Lookup-Tool: <glUniform4fv> 0x6996b760 >Lookup-Tool: <glUniform4fvARB> 0x69981ba0 >Lookup-Tool: <glUniform4i> 0x6996b5e0 >Lookup-Native: <glUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4iARB> 0x69981a20 >Lookup-Tool: <glUniform4iv> 0x6996b8e0 >Lookup-Tool: <glUniform4ivARB> 0x69981d20 >Lookup-Tool: <glUniform4ui> 0x6996df80 >Lookup-Native: <glUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4uiv> 0x6996e100 >Lookup-Tool: <glUniformBlockBinding> 0x6996e5e0 >Lookup-Tool: <glUniformBufferEXT> 0x699859e0 >Lookup-Tool: <glUniformMatrix2dv> 0x69970a40 >Lookup-Tool: <glUniformMatrix2fv> 0x6996b940 >Lookup-Tool: <glUniformMatrix2fvARB> 0x69981d80 >Lookup-Tool: <glUniformMatrix2x3dv> 0x69970b60 >Lookup-Tool: <glUniformMatrix2x3fv> 0x6996c180 >Lookup-Tool: <glUniformMatrix2x4dv> 0x69970bc0 >Lookup-Tool: <glUniformMatrix2x4fv> 0x6996c240 >Lookup-Tool: <glUniformMatrix3dv> 0x69970aa0 >Lookup-Tool: <glUniformMatrix3fv> 0x6996b9a0 >Lookup-Tool: <glUniformMatrix3fvARB> 0x69981de0 >Lookup-Tool: <glUniformMatrix3x2dv> 0x69970c20 >Lookup-Tool: <glUniformMatrix3x2fv> 0x6996c1e0 >Lookup-Tool: <glUniformMatrix3x4dv> 0x69970c80 >Lookup-Tool: <glUniformMatrix3x4fv> 0x6996c300 >Lookup-Tool: <glUniformMatrix4dv> 0x69970b00 >Lookup-Tool: <glUniformMatrix4fv> 0x6996ba00 >Lookup-Tool: <glUniformMatrix4fvARB> 0x69981e40 >Lookup-Tool: <glUniformMatrix4x2dv> 0x69970ce0 >Lookup-Tool: <glUniformMatrix4x2fv> 0x6996c2a0 >Lookup-Tool: <glUniformMatrix4x3dv> 0x69970d40 >Lookup-Tool: <glUniformMatrix4x3fv> 0x6996c360 >Lookup-Native: <glUniformSubroutinesuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniformui64NV> 0x699867c0 >Lookup-Tool: <glUniformui64vNV> 0x69986820 >Lookup-Tool: <glUnlockArraysEXT> 0x699743a0 >Lookup-Tool: <glUnmapBuffer> 0x69969b40 >Lookup-Tool: <glUnmapNamedBufferEXT> 0x6997e060 >Lookup-Tool: <glUseProgram> 0x6996b220 >Lookup-Tool: <glUseProgramObjectARB> 0x699816c0 >Lookup-Tool: <glUseProgramStages> 0x699721e0 >Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glValidateProgram> 0x6996b2e0 >Lookup-Tool: <glValidateProgramARB> 0x69981720 >Lookup-Tool: <glValidateProgramPipeline> 0x69972480 >Lookup-Native: <glVariantPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantbvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantsvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantubvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantusvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2d> 0x7fef596b1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2dv> 0x7fef596b1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2f> 0x7fef596b1f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2fv> 0x7fef596b200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hNV> 0x69979080 >Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hvNV> 0x699790e0 >Lookup-Native: <glVertex2i> 0x7fef596b210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2iv> 0x7fef596b220 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2s> 0x7fef596b230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2sv> 0x7fef596b240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3d> 0x7fef596b250 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3dv> 0x7fef596b260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3f> 0x7fef596b270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3fv> 0x7fef596b280 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hNV> 0x69979140 >Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hvNV> 0x699791a0 >Lookup-Native: <glVertex3i> 0x7fef596b290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3iv> 0x7fef596b2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3s> 0x7fef596b2b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3sv> 0x7fef596b2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4d> 0x7fef596b2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4dv> 0x7fef596b2e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4f> 0x7fef596b2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4fv> 0x7fef596b300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hNV> 0x69979200 >Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hvNV> 0x69979260 >Lookup-Native: <glVertex4i> 0x7fef596b310 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4iv> 0x7fef596b320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4s> 0x7fef596b330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4sv> 0x7fef596b340 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexArrayRangeNV> 0x699762c0 >Lookup-Tool: <glVertexAttrib1d> 0x69969f00 >Lookup-Tool: <glVertexAttrib1dARB> 0x6997f320 >Lookup-Tool: <glVertexAttrib1dv> 0x69969f60 >Lookup-Tool: <glVertexAttrib1dvARB> 0x6997f380 >Lookup-Tool: <glVertexAttrib1f> 0x69969fc0 >Lookup-Tool: <glVertexAttrib1fARB> 0x6997f3e0 >Lookup-Tool: <glVertexAttrib1fv> 0x6996a020 >Lookup-Tool: <glVertexAttrib1fvARB> 0x6997f440 >Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hNV> 0x69979c80 >Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hvNV> 0x69979ce0 >Lookup-Tool: <glVertexAttrib1s> 0x6996a080 >Lookup-Tool: <glVertexAttrib1sARB> 0x6997f4a0 >Lookup-Tool: <glVertexAttrib1sv> 0x6996a0e0 >Lookup-Tool: <glVertexAttrib1svARB> 0x6997f500 >Lookup-Tool: <glVertexAttrib2d> 0x6996a140 >Lookup-Tool: <glVertexAttrib2dARB> 0x6997f560 >Lookup-Tool: <glVertexAttrib2dv> 0x6996a1a0 >Lookup-Tool: <glVertexAttrib2dvARB> 0x6997f5c0 >Lookup-Tool: <glVertexAttrib2f> 0x6996a200 >Lookup-Tool: <glVertexAttrib2fARB> 0x6997f620 >Lookup-Tool: <glVertexAttrib2fv> 0x6996a260 >Lookup-Tool: <glVertexAttrib2fvARB> 0x6997f680 >Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hNV> 0x69979d40 >Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hvNV> 0x69979da0 >Lookup-Tool: <glVertexAttrib2s> 0x6996a2c0 >Lookup-Tool: <glVertexAttrib2sARB> 0x6997f6e0 >Lookup-Tool: <glVertexAttrib2sv> 0x6996a320 >Lookup-Tool: <glVertexAttrib2svARB> 0x6997f740 >Lookup-Tool: <glVertexAttrib3d> 0x6996a380 >Lookup-Tool: <glVertexAttrib3dARB> 0x6997f7a0 >Lookup-Tool: <glVertexAttrib3dv> 0x6996a3e0 >Lookup-Tool: <glVertexAttrib3dvARB> 0x6997f800 >Lookup-Tool: <glVertexAttrib3f> 0x6996a440 >Lookup-Tool: <glVertexAttrib3fARB> 0x6997f860 >Lookup-Tool: <glVertexAttrib3fv> 0x6996a4a0 >Lookup-Tool: <glVertexAttrib3fvARB> 0x6997f8c0 >Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hNV> 0x69979e00 >Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hvNV> 0x69979e60 >Lookup-Tool: <glVertexAttrib3s> 0x6996a500 >Lookup-Tool: <glVertexAttrib3sARB> 0x6997f920 >Lookup-Tool: <glVertexAttrib3sv> 0x6996a560 >Lookup-Tool: <glVertexAttrib3svARB> 0x6997f980 >Lookup-Tool: <glVertexAttrib4Nbv> 0x6996a5c0 >Lookup-Tool: <glVertexAttrib4NbvARB> 0x6997f9e0 >Lookup-Tool: <glVertexAttrib4Niv> 0x6996a620 >Lookup-Tool: <glVertexAttrib4NivARB> 0x6997fa40 >Lookup-Tool: <glVertexAttrib4Nsv> 0x6996a680 >Lookup-Tool: <glVertexAttrib4NsvARB> 0x6997faa0 >Lookup-Tool: <glVertexAttrib4Nub> 0x6996a6e0 >Lookup-Tool: <glVertexAttrib4NubARB> 0x6997fb00 >Lookup-Tool: <glVertexAttrib4Nubv> 0x6996a740 >Lookup-Tool: <glVertexAttrib4NubvARB> 0x6997fb60 >Lookup-Tool: <glVertexAttrib4Nuiv> 0x6996a7a0 >Lookup-Tool: <glVertexAttrib4NuivARB> 0x6997fbc0 >Lookup-Tool: <glVertexAttrib4Nusv> 0x6996a800 >Lookup-Tool: <glVertexAttrib4NusvARB> 0x6997fc20 >Lookup-Tool: <glVertexAttrib4bv> 0x6996a860 >Lookup-Tool: <glVertexAttrib4bvARB> 0x6997fc80 >Lookup-Tool: <glVertexAttrib4d> 0x6996a8c0 >Lookup-Tool: <glVertexAttrib4dARB> 0x6997fce0 >Lookup-Tool: <glVertexAttrib4dv> 0x6996a920 >Lookup-Tool: <glVertexAttrib4dvARB> 0x6997fd40 >Lookup-Tool: <glVertexAttrib4f> 0x6996a980 >Lookup-Tool: <glVertexAttrib4fARB> 0x6997fda0 >Lookup-Tool: <glVertexAttrib4fv> 0x6996a9e0 >Lookup-Tool: <glVertexAttrib4fvARB> 0x6997fe00 >Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hNV> 0x69979ec0 >Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hvNV> 0x69979f20 >Lookup-Tool: <glVertexAttrib4iv> 0x6996aa40 >Lookup-Tool: <glVertexAttrib4ivARB> 0x6997fe60 >Lookup-Tool: <glVertexAttrib4s> 0x6996aaa0 >Lookup-Tool: <glVertexAttrib4sARB> 0x6997fec0 >Lookup-Tool: <glVertexAttrib4sv> 0x6996ab00 >Lookup-Tool: <glVertexAttrib4svARB> 0x6997ff20 >Lookup-Tool: <glVertexAttrib4ubv> 0x6996ab60 >Lookup-Tool: <glVertexAttrib4ubvARB> 0x6997ff80 >Lookup-Tool: <glVertexAttrib4uiv> 0x6996abc0 >Lookup-Tool: <glVertexAttrib4uivARB> 0x6997ffe0 >Lookup-Tool: <glVertexAttrib4usv> 0x6996ac20 >Lookup-Tool: <glVertexAttrib4usvARB> 0x69980040 >Lookup-Tool: <glVertexAttribDivisor> 0x6996f660 >Lookup-Tool: <glVertexAttribFormatNV> 0x69986340 >Lookup-Tool: <glVertexAttribI1i> 0x6996c3c0 >Lookup-Tool: <glVertexAttribI1iEXT> 0x69984540 >Lookup-Tool: <glVertexAttribI1iv> 0x6996c6c0 >Lookup-Tool: <glVertexAttribI1ivEXT> 0x69984840 >Lookup-Tool: <glVertexAttribI1ui> 0x6996c540 >Lookup-Tool: <glVertexAttribI1uiEXT> 0x699846c0 >Lookup-Tool: <glVertexAttribI1uiv> 0x6996c840 >Lookup-Tool: <glVertexAttribI1uivEXT> 0x699849c0 >Lookup-Tool: <glVertexAttribI2i> 0x6996c420 >Lookup-Tool: <glVertexAttribI2iEXT> 0x699845a0 >Lookup-Tool: <glVertexAttribI2iv> 0x6996c720 >Lookup-Tool: <glVertexAttribI2ivEXT> 0x699848a0 >Lookup-Tool: <glVertexAttribI2ui> 0x6996c5a0 >Lookup-Tool: <glVertexAttribI2uiEXT> 0x69984720 >Lookup-Tool: <glVertexAttribI2uiv> 0x6996c8a0 >Lookup-Tool: <glVertexAttribI2uivEXT> 0x69984a20 >Lookup-Tool: <glVertexAttribI3i> 0x6996c480 >Lookup-Tool: <glVertexAttribI3iEXT> 0x69984600 >Lookup-Tool: <glVertexAttribI3iv> 0x6996c780 >Lookup-Tool: <glVertexAttribI3ivEXT> 0x69984900 >Lookup-Tool: <glVertexAttribI3ui> 0x6996c600 >Lookup-Tool: <glVertexAttribI3uiEXT> 0x69984780 >Lookup-Tool: <glVertexAttribI3uiv> 0x6996c900 >Lookup-Tool: <glVertexAttribI3uivEXT> 0x69984a80 >Lookup-Tool: <glVertexAttribI4bv> 0x6996c9c0 >Lookup-Tool: <glVertexAttribI4bvEXT> 0x69984b40 >Lookup-Tool: <glVertexAttribI4i> 0x6996c4e0 >Lookup-Tool: <glVertexAttribI4iEXT> 0x69984660 >Lookup-Tool: <glVertexAttribI4iv> 0x6996c7e0 >Lookup-Tool: <glVertexAttribI4ivEXT> 0x69984960 >Lookup-Tool: <glVertexAttribI4sv> 0x6996ca20 >Lookup-Tool: <glVertexAttribI4svEXT> 0x69984ba0 >Lookup-Tool: <glVertexAttribI4ubv> 0x6996ca80 >Lookup-Tool: <glVertexAttribI4ubvEXT> 0x69984c00 >Lookup-Tool: <glVertexAttribI4ui> 0x6996c660 >Lookup-Tool: <glVertexAttribI4uiEXT> 0x699847e0 >Lookup-Tool: <glVertexAttribI4uiv> 0x6996c960 >Lookup-Tool: <glVertexAttribI4uivEXT> 0x69984ae0 >Lookup-Tool: <glVertexAttribI4usv> 0x6996cae0 >Lookup-Tool: <glVertexAttribI4usvEXT> 0x69984c60 >Lookup-Tool: <glVertexAttribIFormatNV> 0x699863a0 >Lookup-Tool: <glVertexAttribIPointer> 0x6996cb40 >Lookup-Tool: <glVertexAttribIPointerEXT> 0x69984cc0 >Lookup-Native: <glVertexAttribL1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribP1ui> 0x69970200 >Lookup-Tool: <glVertexAttribP1uiv> 0x69970260 >Lookup-Tool: <glVertexAttribP2ui> 0x699702c0 >Lookup-Tool: <glVertexAttribP2uiv> 0x69970320 >Lookup-Tool: <glVertexAttribP3ui> 0x69970380 >Lookup-Tool: <glVertexAttribP3uiv> 0x699703e0 >Lookup-Tool: <glVertexAttribP4ui> 0x69970440 >Lookup-Tool: <glVertexAttribP4uiv> 0x699704a0 >Lookup-Tool: <glVertexAttribPointer> 0x6996ac80 >Lookup-Tool: <glVertexAttribPointerARB> 0x699800a0 >Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs1hvNV> 0x69979f80 >Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs2hvNV> 0x69979fe0 >Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs3hvNV> 0x6997a040 >Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs4hvNV> 0x6997a0a0 >Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexFormatNV> 0x69986040 >Lookup-Tool: <glVertexP2ui> 0x6996f6c0 >Lookup-Tool: <glVertexP2uiv> 0x6996f720 >Lookup-Tool: <glVertexP3ui> 0x6996f780 >Lookup-Tool: <glVertexP3uiv> 0x6996f7e0 >Lookup-Tool: <glVertexP4ui> 0x6996f840 >Lookup-Tool: <glVertexP4uiv> 0x6996f8a0 >Lookup-Tool: <glVertexPointer> 0x69966060 >Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glViewport> 0x7fef596d590 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glViewportArrayv> 0x69971d00 >Lookup-Tool: <glViewportIndexedf> 0x69971d60 >Lookup-Tool: <glViewportIndexedfv> 0x69971dc0 >Lookup-Tool: <glWaitSync> 0x6996ea60 >Lookup-Native: <glWeightPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glWindowPos2d> 0x69968820 >Lookup-Tool: <glWindowPos2dv> 0x699689a0 >Lookup-Tool: <glWindowPos2f> 0x69968880 >Lookup-Tool: <glWindowPos2fv> 0x69968a00 >Lookup-Tool: <glWindowPos2i> 0x699688e0 >Lookup-Tool: <glWindowPos2iv> 0x69968a60 >Lookup-Tool: <glWindowPos2s> 0x69968940 >Lookup-Tool: <glWindowPos2sv> 0x69968ac0 >Lookup-Tool: <glWindowPos3d> 0x69968b20 >Lookup-Tool: <glWindowPos3dv> 0x69968ca0 >Lookup-Tool: <glWindowPos3f> 0x69968b80 >Lookup-Tool: <glWindowPos3fv> 0x69968d00 >Lookup-Tool: <glWindowPos3i> 0x69968be0 >Lookup-Tool: <glWindowPos3iv> 0x69968d60 >Lookup-Tool: <glWindowPos3s> 0x69968c40 >Lookup-Tool: <glWindowPos3sv> 0x69968dc0 >Lookup-Native: <glWriteMaskEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ProcAddressTable mapping key(Windows_decon_0-0x3032302) -> 1143938677 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@1531164, OpenGL 3.3 (compatibility profile, any, new) - 3.3.0 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 3.3 (compatibility profile, any, new) - 3.3.0, use glGetStringi >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 197 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 223 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ExtensionAvailabilityCache mapping key(Windows_decon_0-0x3032302) -> 254232091 >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: version verification - expected 3.3, has 3.3 == true >AWT-EventQueue-0-SharedResourceRunner: !!! createContextARBMapVersionsAvailable HAVE: 3.3 (compatibility profile, any, new) >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 3.3 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 3.3 (core profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:628) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: OK 3.3 (core profile, any, new) - @creation, share 0, direct true >AWT-EventQueue-0-SharedResourceRunner: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext WGL ProcAddressTable reusing key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0-SharedResourceRunner: !!! Context FQN: Windows_decon_0-0x3032502 >Lookup-Tool: <glMapBuffer> 0x69969ae0 >Lookup-Tool: <glMapNamedBufferEXT> 0x6997e000 >Lookup-Native: <glDebugMessageCallbackARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glAccum> 0x7fef596ca50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glActiveShaderProgram> 0x69972180 >Lookup-Tool: <glActiveStencilFaceEXT> 0x6997a100 >Lookup-Tool: <glActiveTexture> 0x69967560 >Lookup-Native: <glAlphaFunc> 0x7fef596cc90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glAreTexturesResident> 0x69966360 >Lookup-Tool: <glArrayElement> 0x69965820 >Lookup-Tool: <glAttachObjectARB> 0x69981600 >Lookup-Tool: <glAttachShader> 0x6996b160 >Lookup-Native: <glBegin> 0x7fef596ac70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBeginConditionalRender> 0x6996dc20 >Lookup-Tool: <glBeginOcclusionQueryNV> 0x69978d80 >Lookup-Native: <glBeginPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBeginQuery> 0x69969cc0 >Lookup-Tool: <glBeginQueryIndexed> 0x69971220 >Lookup-Tool: <glBeginTransformFeedback> 0x6996dce0 >Lookup-Native: <glBeginVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBeginVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindAttribLocation> 0x6996bee0 >Lookup-Tool: <glBindBuffer> 0x69969780 >Lookup-Tool: <glBindBufferBase> 0x6996cf60 >Lookup-Native: <glBindBufferOffset> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffset3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindBufferOffsetNV> 0x69982ec0 >Lookup-Tool: <glBindBufferRange> 0x6996cf00 >Lookup-Tool: <glBindFragDataLocation> 0x6996ccc0 >Lookup-Tool: <glBindFragDataLocationIndexed> 0x6996f480 >Lookup-Tool: <glBindFramebuffer> 0x6996d560 >Lookup-Native: <glBindImageTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindLightParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindMaterialParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindMultiTextureEXT> 0x6997b9c0 >Lookup-Native: <glBindParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindProgramARB> 0x69980220 >Lookup-Tool: <glBindProgramPipeline> 0x699722a0 >Lookup-Tool: <glBindRenderbuffer> 0x6996d320 >Lookup-Tool: <glBindSampler> 0x6996f060 >Lookup-Native: <glBindTexGenParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTexture> 0x699663c0 >Lookup-Native: <glBindTextureUnitParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTransformFeedback> 0x69970fe0 >Lookup-Native: <glBindTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindVertexArray> 0x6996d9e0 >Lookup-Native: <glBindVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamTextureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBitmap> 0x7fef596b880 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBlendColor> 0x69966720 >Lookup-Tool: <glBlendEquation> 0x69966780 >Lookup-Native: <glBlendEquationIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparate> 0x6996c120 >Lookup-Native: <glBlendEquationSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparatei> 0x69970560 >Lookup-Tool: <glBlendEquationi> 0x69970500 >Lookup-Native: <glBlendFunc> 0x7fef596ccc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glBlendFuncIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparate> 0x69968e20 >Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGR3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGREXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparatei> 0x69970620 >Lookup-Tool: <glBlendFunci> 0x699705c0 >Lookup-Tool: <glBlitFramebuffer> 0x6996d260 >Lookup-Tool: <glBufferAddressRangeNV> 0x69985fe0 >Lookup-Tool: <glBufferData> 0x699697e0 >Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBufferSubData> 0x69969840 >Lookup-Native: <glCallList> 0x7fef596ac50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCallLists> 0x7fef596ac60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCheckFramebufferStatus> 0x6996d680 >Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x6997e360 >Lookup-Tool: <glClampColor> 0x6996e2e0 >Lookup-Native: <glClear> 0x7fef596b760 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearAccum> 0x7fef596b790 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearBufferfi> 0x6996e160 >Lookup-Tool: <glClearBufferfv> 0x6996e1c0 >Lookup-Tool: <glClearBufferiv> 0x6996e220 >Lookup-Tool: <glClearBufferuiv> 0x6996e280 >Lookup-Native: <glClearColor> 0x7fef596b7f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIiEXT> 0x699843c0 >Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIuiEXT> 0x69984420 >Lookup-Native: <glClearDepth> 0x7fef596b850 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearDepthf> 0x69971b80 >Lookup-Native: <glClearIndex> 0x7fef596b7c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearStencil> 0x7fef596b820 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClientActiveTexture> 0x699675c0 >Lookup-Tool: <glClientAttribDefaultEXT> 0x6997a2e0 >Lookup-Tool: <glClientWaitSync> 0x6996ea00 >Lookup-Native: <glClipPlane> 0x7fef596c090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3b> 0x7fef596ac80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3bv> 0x7fef596ac90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3d> 0x7fef596aca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3dv> 0x7fef596acb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3f> 0x7fef596acc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3fv> 0x7fef596acd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hNV> 0x69979380 >Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hvNV> 0x699793e0 >Lookup-Native: <glColor3i> 0x7fef596ace0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3iv> 0x7fef596acf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3s> 0x7fef596ad00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3sv> 0x7fef596ad10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ub> 0x7fef596ad20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ubv> 0x7fef596ad30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ui> 0x7fef596ad40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3uiv> 0x7fef596ad50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3us> 0x7fef596ad60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3usv> 0x7fef596ad70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4b> 0x7fef596ad80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4bv> 0x7fef596ad90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4d> 0x7fef596ada0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4dv> 0x7fef596adb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4f> 0x7fef596adc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4fv> 0x7fef596add0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hNV> 0x69979440 >Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hvNV> 0x699794a0 >Lookup-Native: <glColor4i> 0x7fef596ade0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4iv> 0x7fef596adf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4s> 0x7fef596ae00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4sv> 0x7fef596ae10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ub> 0x7fef596ae20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ubv> 0x7fef596ae30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ui> 0x7fef596ae40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4uiv> 0x7fef596ae50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4us> 0x7fef596ae60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4usv> 0x7fef596ae70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorFormatNV> 0x69986100 >Lookup-Native: <glColorMask> 0x7fef596c9c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColorMaskIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColorMaskIndexedEXT> 0x69983820 >Lookup-Tool: <glColorMaski> 0x6996d0e0 >Lookup-Native: <glColorMaterial> 0x7fef596c0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorP3ui> 0x6996ffc0 >Lookup-Tool: <glColorP3uiv> 0x69970020 >Lookup-Tool: <glColorP4ui> 0x69970080 >Lookup-Tool: <glColorP4uiv> 0x699700e0 >Lookup-Tool: <glColorPointer> 0x69965c40 >Lookup-Tool: <glColorSubTable> 0x69966ae0 >Lookup-Tool: <glColorTable> 0x69966840 >Lookup-Tool: <glColorTableParameterfv> 0x699668a0 >Lookup-Tool: <glColorTableParameteriv> 0x69966900 >Lookup-Tool: <glCompileShader> 0x6996b0a0 >Lookup-Tool: <glCompileShaderARB> 0x69981540 >Lookup-Tool: <glCompileShaderIncludeARB> 0x69989fa0 >Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x6997c740 >Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x6997c6e0 >Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x6997c680 >Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x6997c860 >Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x6997c800 >Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x6997c7a0 >Lookup-Tool: <glCompressedTexImage1D> 0x69968460 >Lookup-Tool: <glCompressedTexImage2D> 0x69968400 >Lookup-Tool: <glCompressedTexImage3D> 0x699683a0 >Lookup-Tool: <glCompressedTexSubImage1D> 0x69968580 >Lookup-Tool: <glCompressedTexSubImage2D> 0x69968520 >Lookup-Tool: <glCompressedTexSubImage3D> 0x699684c0 >Lookup-Tool: <glCompressedTextureImage1DEXT> 0x6997c4a0 >Lookup-Tool: <glCompressedTextureImage2DEXT> 0x6997c440 >Lookup-Tool: <glCompressedTextureImage3DEXT> 0x6997c3e0 >Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x6997c5c0 >Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x6997c560 >Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x6997c500 >Lookup-Tool: <glConvolutionFilter1D> 0x69966ba0 >Lookup-Tool: <glConvolutionFilter2D> 0x69966c00 >Lookup-Tool: <glConvolutionParameterf> 0x69966c60 >Lookup-Tool: <glConvolutionParameterfv> 0x69966cc0 >Lookup-Tool: <glConvolutionParameteri> 0x69966d20 >Lookup-Tool: <glConvolutionParameteriv> 0x69966d80 >Lookup-Tool: <glCopyBufferSubData> 0x6996e340 >Lookup-Tool: <glCopyColorSubTable> 0x69966b40 >Lookup-Tool: <glCopyColorTable> 0x69966960 >Lookup-Tool: <glCopyConvolutionFilter1D> 0x69966de0 >Lookup-Tool: <glCopyConvolutionFilter2D> 0x69966e40 >Lookup-Tool: <glCopyImageSubDataNV> 0x69987a20 >Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x6997b540 >Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x6997b5a0 >Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x6997b600 >Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x6997b660 >Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x6997b960 >Lookup-Native: <glCopyPixels> 0x7fef596b910 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCopyTexImage1D> 0x69966120 >Lookup-Tool: <glCopyTexImage2D> 0x69966180 >Lookup-Tool: <glCopyTexSubImage1D> 0x699661e0 >Lookup-Tool: <glCopyTexSubImage2D> 0x69966240 >Lookup-Tool: <glCopyTexSubImage3D> 0x69967500 >Lookup-Tool: <glCopyTextureImage1DEXT> 0x6997adc0 >Lookup-Tool: <glCopyTextureImage2DEXT> 0x6997ae20 >Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x6997ae80 >Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x6997aee0 >Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x6997b1e0 >Lookup-Tool: <glCreateProgram> 0x6996b100 >Lookup-Tool: <glCreateProgramObjectARB> 0x699815a0 >Lookup-Tool: <glCreateShader> 0x6996afe0 >Lookup-Tool: <glCreateShaderObjectARB> 0x69981480 >Lookup-Tool: <glCreateShaderProgramv> 0x69972240 >Lookup-Native: <glCreateSyncFromCLeventARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullFace> 0x7fef596c0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageControlARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteBuffers> 0x699698a0 >Lookup-Native: <glDeleteFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteFencesNV> 0x69978420 >Lookup-Tool: <glDeleteFramebuffers> 0x6996d5c0 >Lookup-Native: <glDeleteLists> 0x7fef596bb80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDeleteNamedStringARB> 0x69989f40 >Lookup-Native: <glDeleteNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteObjectARB> 0x69981360 >Lookup-Tool: <glDeleteOcclusionQueriesNV> 0x69978cc0 >Lookup-Native: <glDeletePerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteProgram> 0x6996b280 >Lookup-Tool: <glDeleteProgramPipelines> 0x69972300 >Lookup-Tool: <glDeleteProgramsARB> 0x69980280 >Lookup-Tool: <glDeleteQueries> 0x69969c00 >Lookup-Tool: <glDeleteRenderbuffers> 0x6996d380 >Lookup-Tool: <glDeleteSamplers> 0x6996efa0 >Lookup-Tool: <glDeleteShader> 0x6996af20 >Lookup-Tool: <glDeleteSync> 0x6996e940 >Lookup-Tool: <glDeleteTextures> 0x69966420 >Lookup-Tool: <glDeleteTransformFeedbacks> 0x69970f80 >Lookup-Native: <glDeleteTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteVertexArrays> 0x6996da40 >Lookup-Native: <glDeleteVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDepthBoundsEXT> 0x6997a280 >Lookup-Native: <glDepthFunc> 0x7fef596cd80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthMask> 0x7fef596c9f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthRange> 0x7fef596d500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDepthRangeArrayv> 0x69971f40 >Lookup-Tool: <glDepthRangeIndexed> 0x69971fa0 >Lookup-Tool: <glDepthRangef> 0x69971b20 >Lookup-Tool: <glDetachObjectARB> 0x69981420 >Lookup-Tool: <glDetachShader> 0x6996af80 >Lookup-Native: <glDisable> 0x7fef596b390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDisableClientState> 0x69965ca0 >Lookup-Tool: <glDisableClientStateIndexedEXT> 0x6997bae0 >Lookup-Native: <glDisableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableIndexedEXT> 0x699839a0 >Lookup-Native: <glDisableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableVertexAttribArray> 0x6996ad40 >Lookup-Tool: <glDisableVertexAttribArrayARB> 0x69980160 >Lookup-Tool: <glDisablei> 0x6996d1a0 >Lookup-Tool: <glDrawArrays> 0x69965d00 >Lookup-Tool: <glDrawArraysIndirect> 0x69970680 >Lookup-Tool: <glDrawArraysInstanced> 0x6996e700 >Lookup-Native: <glDrawBuffer> 0x7fef596c960 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawBuffers> 0x69969ea0 >Lookup-Tool: <glDrawBuffersATI> 0x69981240 >Lookup-Tool: <glDrawElements> 0x69965d60 >Lookup-Tool: <glDrawElementsBaseVertex> 0x6996ebe0 >Lookup-Tool: <glDrawElementsIndirect> 0x699706e0 >Lookup-Tool: <glDrawElementsInstanced> 0x6996e760 >Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x6996eca0 >Lookup-Native: <glDrawPixels> 0x7fef596b970 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawRangeElements> 0x699667e0 >Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x6996ec40 >Lookup-Tool: <glDrawTransformFeedback> 0x69971160 >Lookup-Native: <glDrawTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDrawTransformFeedbackStream> 0x699711c0 >Lookup-Native: <glEdgeFlag> 0x7fef596ae80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEdgeFlagFormatNV> 0x69986220 >Lookup-Tool: <glEdgeFlagPointer> 0x69965dc0 >Lookup-Native: <glEdgeFlagv> 0x7fef596ae90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEnable> 0x7fef596b3a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEnableClientState> 0x69965e20 >Lookup-Tool: <glEnableClientStateIndexedEXT> 0x6997ba20 >Lookup-Native: <glEnableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableIndexedEXT> 0x69983940 >Lookup-Native: <glEnableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableVertexAttribArray> 0x6996ace0 >Lookup-Tool: <glEnableVertexAttribArrayARB> 0x69980100 >Lookup-Tool: <glEnablei> 0x6996d140 >Lookup-Native: <glEnd> 0x7fef596aea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndConditionalRender> 0x6996dc80 >Lookup-Native: <glEndList> 0x7fef596bb50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndOcclusionQueryNV> 0x69978de0 >Lookup-Native: <glEndPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEndQuery> 0x69969d20 >Lookup-Tool: <glEndQueryIndexed> 0x69971280 >Lookup-Tool: <glEndTransformFeedback> 0x6996dd40 >Lookup-Native: <glEndVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEndVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalCoord1d> 0x7fef596b3d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1dv> 0x7fef596b3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1f> 0x7fef596b3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1fv> 0x7fef596b400 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2d> 0x7fef596b410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2dv> 0x7fef596b420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2f> 0x7fef596b430 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2fv> 0x7fef596b440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalMesh1> 0x7fef596cc30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMesh2> 0x7fef596cc60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint1> 0x7fef596b450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint2> 0x7fef596b460 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glExtractComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFeedbackBuffer> 0x7fef596c7e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFenceSync> 0x6996e9a0 >Lookup-Native: <glFinish> 0x7fef596c4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFinishFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFinishFenceNV> 0x69978600 >Lookup-Native: <glFinishObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlush> 0x7fef596ca80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFlushMappedBufferRange> 0x6996dbc0 >Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x6997f200 >Lookup-Tool: <glFlushPixelDataRangeNV> 0x69978960 >Lookup-Native: <glFlushRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFlushVertexArrayRangeNV> 0x69976260 >Lookup-Tool: <glFogCoordFormatNV> 0x699862e0 >Lookup-Tool: <glFogCoordPointer> 0x69969000 >Lookup-Tool: <glFogCoordd> 0x69968e80 >Lookup-Tool: <glFogCoorddv> 0x69968ee0 >Lookup-Tool: <glFogCoordf> 0x69968f40 >Lookup-Tool: <glFogCoordfv> 0x69968fa0 >Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhANGExtensionAvailabilityCache: Flush availability OpenGL 3.3 (compatibility profile, any, new) - 3.3.0 >LE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhNV> 0x69979b00 >Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhvNV> 0x69979b60 >Lookup-Native: <glFogf> 0x7fef596c120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogfv> 0x7fef596c150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogi> 0x7fef596c180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogiv> 0x7fef596c1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFramebufferDrawBufferEXT> 0x6997e660 >Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x6997e6c0 >Lookup-Tool: <glFramebufferReadBufferEXT> 0x6997e720 >Lookup-Tool: <glFramebufferRenderbuffer> 0x6996d800 >Lookup-Tool: <glFramebufferTexture> 0x6996eee0 >Lookup-Tool: <glFramebufferTexture1D> 0x6996d6e0 >Lookup-Tool: <glFramebufferTexture2D> 0x6996d740 >Lookup-Tool: <glFramebufferTexture3D> 0x6996d7a0 >Lookup-Tool: <glFramebufferTextureARB> 0x699858c0 >Lookup-Tool: <glFramebufferTextureEXT> 0x69985740 >Lookup-Tool: <glFramebufferTextureFaceARB> 0x69985980 >Lookup-Tool: <glFramebufferTextureFaceEXT> 0x69985800 >Lookup-Tool: <glFramebufferTextureLayer> 0x6996d8c0 >Lookup-Tool: <glFramebufferTextureLayerARB> 0x69985920 >Lookup-Tool: <glFramebufferTextureLayerEXT> 0x699857a0 >Lookup-Native: <glFrontFace> 0x7fef596c1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrustum> 0x7fef596d530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGenBuffers> 0x69969900 >Lookup-Native: <glGenFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenFencesNV> 0x69978480 >Lookup-Tool: <glGenFramebuffers> 0x6996d620 >Lookup-Native: <glGenLists> 0x7fef596bbb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGenNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenOcclusionQueriesNV> 0x69978c60 >Lookup-Native: <glGenPerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenProgramPipelines> 0x69972360 >Lookup-Tool: <glGenProgramsARB> 0x699802e0 >Lookup-Tool: <glGenQueries> 0x69969ba0 >Lookup-Tool: <glGenRenderbuffers> 0x6996d3e0 >Lookup-Tool: <glGenSamplers> 0x6996ef40 >Lookup-Native: <glGenSymbolsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenTextures> 0x69966480 >Lookup-Tool: <glGenTransformFeedbacks> 0x69970f20 >Lookup-Native: <glGenTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenVertexArrays> 0x6996daa0 >Lookup-Native: <glGenVertexShadersEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenerateMipmap> 0x6996d920 >Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x6997e600 >Lookup-Tool: <glGenerateTextureMipmapEXT> 0x6997e5a0 >Lookup-Tool: <glGetActiveAttrib> 0x6996bf40 >Lookup-Native: <glGetActiveSubroutineName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetActiveUniform> 0x6996bd60 >Lookup-Tool: <glGetActiveUniformARB> 0x69982080 >Lookup-Tool: <glGetActiveUniformBlockName> 0x6996e580 >Lookup-Tool: <glGetActiveUniformBlockiv> 0x6996e520 >Lookup-Tool: <glGetActiveUniformName> 0x6996e460 >Lookup-Tool: <glGetActiveUniformsiv> 0x6996e400 >Lookup-Tool: <glGetAttachedObjectsARB> 0x69981fc0 >Lookup-Tool: <glGetAttachedShaders> 0x6996bbe0 >Lookup-Tool: <glGetAttribLocation> 0x6996bfa0 >Lookup-Native: <glGetBooleanIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetBooleanIndexedvEXT> 0x69983880 >Lookup-Tool: <glGetBooleani_v> 0x6996cfc0 >Lookup-Native: <glGetBooleanv> 0x7fef596cf60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetBufferParameteri64v> 0x6996e820 >Lookup-Tool: <glGetBufferParameteriv> 0x69969960 >Lookup-Tool: <glGetBufferParameterui64vNV> 0x69986460 >Lookup-Tool: <glGetBufferSubData> 0x69969a20 >Lookup-Native: <glGetClipPlane> 0x7fef596cf90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetColorTable> 0x699669c0 >Lookup-Tool: <glGetColorTableParameterfv> 0x69966a20 >Lookup-Tool: <glGetColorTableParameteriv> 0x69966a80 >Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x6997c8c0 >Lookup-Tool: <glGetCompressedTexImage> 0x699685e0 >Lookup-Tool: <glGetCompressedTextureImageEXT> 0x6997c620 >Lookup-Tool: <glGetConvolutionFilter> 0x69966ea0 >Lookup-Tool: <glGetConvolutionParameterfv> 0x69966f00 >Lookup-Tool: <glGetConvolutionParameteriv> 0x69966f60 >Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetDebugMessageLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetDoubleIndexedvEXT> 0x6997c200 >Lookup-Tool: <glGetDoublei_v> 0x69972120 >Lookup-Native: <glGetDoublev> 0x7fef596cfc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetError> 0x7fef596cff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFenceivNV> 0x699785a0 >Lookup-Tool: <glGetFloatIndexedvEXT> 0x6997c1a0 >Lookup-Tool: <glGetFloati_v> 0x699720c0 >Lookup-Native: <glGetFloatv> 0x7fef596d020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFragDataIndex> 0x6996f4e0 >Lookup-Tool: <glGetFragDataLocation> 0x6996cd20 >Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x6996d860 >Lookup-Tool: <glGetFramebufferParameterivEXT> 0x6997e780 >Lookup-Tool: <glGetGraphicsResetStatusARB> 0x69989400 >Lookup-Tool: <glGetHandleARB> 0x699813c0 >Lookup-Tool: <glGetHistogram> 0x69967080 >Lookup-Tool: <glGetHistogramParameterfv> 0x699670e0 >Lookup-Tool: <glGetHistogramParameteriv> 0x69967140 >Lookup-Tool: <glGetInfoLogARB> 0x69981f60 >Lookup-Tool: <glGetInteger64i_v> 0x6996e880 >Lookup-Tool: <glGetInteger64v> 0x6996eb20 >Lookup-Native: <glGetIntegerIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetIntegerIndexedvEXT> 0x699838e0 >Lookup-Tool: <glGetIntegeri_v> 0x6996d020 >Lookup-Tool: <glGetIntegerui64i_vNV> 0x69986400 >Lookup-Tool: <glGetIntegerui64vNV> 0x699864c0 >Lookup-Native: <glGetIntegerv> 0x7fef596d050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetInvariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLightfv> 0x7fef596d080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLightiv> 0x7fef596d0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLocalConstantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapdv> 0x7fef596d0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapfv> 0x7fef596d110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapiv> 0x7fef596d140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialfv> 0x7fef596d170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialiv> 0x7fef596d1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetMinmax> 0x699671a0 >Lookup-Tool: <glGetMinmaxParameterfv> 0x69967200 >Lookup-Tool: <glGetMinmaxParameteriv> 0x69967260 >Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x6997bfc0 >Lookup-Tool: <glGetMultiTexEnvivEXT> 0x6997c020 >Lookup-Tool: <glGetMultiTexGendvEXT> 0x6997c080 >Lookup-Tool: <glGetMultiTexGenfvEXT> 0x6997c0e0 >Lookup-Tool: <glGetMultiTexGenivEXT> 0x6997c140 >Lookup-Tool: <glGetMultiTexImageEXT> 0x6997b6c0 >Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x6997b7e0 >Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x6997b840 >Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x6997d220 >Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x6997d280 >Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x6997b720 >Lookup-Tool: <glGetMultiTexParameterivEXT> 0x6997b780 >Lookup-Tool: <glGetMultisamplefv> 0x6996ee20 >Lookup-Tool: <glGetMultisamplefvNV> 0x69985e00 >Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x6997e0c0 >Lookup-Tool: <glGetNamedBufferParameterui64vNV> 0x69986520 >Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x6997e180 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x6997e540 >Lookup-Tool: <glGetNamedProgramLocalParameterIivEXT> 0x6997cf20 >Lookup-Tool: <glGetNamedProgramLocalParameterIuivEXT> 0x6997cf80 >Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x6997cb00 >Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x6997cb60 >Lookup-Tool: <glGetNamedProgramStringEXT> 0x6997cc20 >Lookup-Tool: <glGetNamedProgramivEXT> 0x6997cbc0 >Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x6997e300 >Lookup-Tool: <glGetNamedStringARB> 0x6998a060 >Lookup-Tool: <glGetNamedStringivARB> 0x6998a0c0 >Lookup-Tool: <glGetObjectParameterfvARB> 0x69981ea0 >Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetObjectParameterivARB> 0x69981f00 >Lookup-Tool: <glGetOcclusionQueryivNV> 0x69978e40 >Lookup-Tool: <glGetOcclusionQueryuivNV> 0x69978ea0 >Lookup-Native: <glGetPerfMonitorCounterDataAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterInfoAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPixelMapfv> 0x7fef596d1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapuiv> 0x7fef596d200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapusv> 0x7fef596d230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPolygonStipple> 0x7fef596d260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetProgramBinary> 0x69971be0 >Lookup-Tool: <glGetProgramEnvParameterIivNV> 0x69984060 >Lookup-Tool: <glGetProgramEnvParameterIuivNV> 0x699840c0 >Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x69980640 >Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x699806a0 >Lookup-Tool: <glGetProgramInfoLog> 0x6996bca0 >Lookup-Tool: <glGetProgramLocalParameterIivNV> 0x69983fa0 >Lookup-Tool: <glGetProgramLocalParameterIuivNV> 0x69984000 >Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x69980700 >Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x69980760 >Lookup-Tool: <glGetProgramPipelineInfoLog> 0x699724e0 >Lookup-Tool: <glGetProgramPipelineiv> 0x69972420 >Lookup-Native: <glGetProgramStageiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramStringARB> 0x69980820 >Lookup-Native: <glGetProgramSubroutineParameteruivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramiv> 0x6996bb80 >Lookup-Tool: <glGetProgramivARB> 0x699807c0 >Lookup-Tool: <glGetQueryIndexediv> 0x699712e0 >Lookup-Tool: <glGetQueryObjecti64v> 0x6996f540 >Lookup-Tool: <glGetQueryObjecti64vEXT> 0x69983a60 >Lookup-Tool: <glGetQueryObjectiv> 0x69969d80 >Lookup-Tool: <glGetQueryObjectui64v> 0x6996f5a0 >Lookup-Tool: <glGetQueryObjectui64vEXT> 0x69983ac0 >Lookup-Tool: <glGetQueryObjectuiv> 0x69969de0 >Lookup-Tool: <glGetQueryiv> 0x69969e40 >Lookup-Tool: <glGetRenderbufferParameteriv> 0x6996d4a0 >Lookup-Tool: <glGetSamplerParameterIiv> 0x6996f3c0 >Lookup-Tool: <glGetSamplerParameterIuiv> 0x6996f420 >Lookup-Tool: <glGetSamplerParameterfv> 0x6996f360 >Lookup-Tool: <glGetSamplerParameteriv> 0x6996f300 >Lookup-Tool: <glGetSeparableFilter> 0x69966fc0 >Lookup-Tool: <glGetShaderInfoLog> 0x6996bc40 >Lookup-Tool: <glGetShaderPrecisionFormat> 0x69971ac0 >Lookup-Tool: <glGetShaderSource> 0x6996be80 >Lookup-Tool: <glGetShaderSourceARB> 0x699821a0 >Lookup-Tool: <glGetShaderiv> 0x6996bb20 >Lookup-Native: <glGetString> 0x7fef596d290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetStringi> 0x6996d200 >Lookup-Native: <glGetSubroutineIndex> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndex3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetSynciv> 0x6996eac0 >Lookup-Native: <glGetTexEnvfv> 0x7fef596d2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexEnviv> 0x7fef596d2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGendv> 0x7fef596d320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGenfv> 0x7fef596d350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGeniv> 0x7fef596d380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexImage> 0x7fef596d3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameterfv> 0x7fef596d440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameteriv> 0x7fef596d470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTexParameterIiv> 0x6996ce40 >Lookup-Tool: <glGetTexParameterIuiv> 0x6996cea0 >Lookup-Native: <glGetTexParameterfv> 0x7fef596d3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexParameteriv> 0x7fef596d410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTextureImageEXT> 0x6997af40 >Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x6997b060 >Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x6997b0c0 >Lookup-Tool: <glGetTextureParameterIivEXT> 0x6997d0a0 >Lookup-Tool: <glGetTextureParameterIuivEXT> 0x6997d100 >Lookup-Tool: <glGetTextureParameterfvEXT> 0x6997afa0 >Lookup-Tool: <glGetTextureParameterivEXT> 0x6997b000 >Lookup-Tool: <glGetTransformFeedbackVarying> 0x6996de00 >Lookup-Tool: <glGetUniformBlockIndex> 0x6996e4c0 >Lookup-Tool: <glGetUniformBufferSizeEXT> 0x69985a40 >Lookup-Tool: <glGetUniformIndices> 0x6996e3a0 >Lookup-Tool: <glGetUniformLocation> 0x6996bd00 >Lookup-Tool: <glGetUniformLocationARB> 0x69982020 >Lookup-Tool: <glGetUniformOffsetEXT> 0x69985aa0 >Lookup-Native: <glGetUniformSubroutineuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformdv> 0x69970da0 >Lookup-Tool: <glGetUniformfv> 0x6996bdc0 >Lookup-Tool: <glGetUniformfvARB> 0x699820e0 >Lookup-Native: <glGetUniformi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformiv> 0x6996be20 >Lookup-Tool: <glGetUniformivARB> 0x69982140 >Lookup-Tool: <glGetUniformui64vNV> 0x69986880 >Lookup-Tool: <glGetUniformuiv> 0x6996cc60 >Lookup-Native: <glGetVariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribIiv> 0x6996cba0 >Lookup-Tool: <glGetVertexAttribIivEXT> 0x69984d20 >Lookup-Tool: <glGetVertexAttribIuiv> 0x6996cc00 >Lookup-Tool: <glGetVertexAttribIuivEXT> 0x69984d80 >Lookup-Native: <glGetVertexAttribLdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribdv> 0x6996ada0 >Lookup-Tool: <glGetVertexAttribdvARB> 0x69980880 >Lookup-Tool: <glGetVertexAttribfv> 0x6996ae00 >Lookup-Tool: <glGetVertexAttribfvARB> 0x699808e0 >Lookup-Tool: <glGetVertexAttribiv> 0x6996ae60 >Lookup-Tool: <glGetVertexAttribivARB> 0x69980940 >Lookup-Native: <glGetVideoCaptureStreamdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetnColorTableARB> 0x699897c0 >Lookup-Tool: <glGetnCompressedTexImageARB> 0x699899a0 >Lookup-Tool: <glGetnConvolutionFilterARB> 0x69989820 >Lookup-Tool: <glGetnHistogramARB> 0x699898e0 >Lookup-Tool: <glGetnMapdvARB> 0x69989460 >Lookup-Tool: <glGetnMapfvARB> 0x699894c0 >Lookup-Tool: <glGetnMapivARB> 0x69989520 >Lookup-Tool: <glGetnMinmaxARB> 0x69989940 >Lookup-Tool: <glGetnPixelMapfvARB> 0x69989580 >Lookup-Tool: <glGetnPixelMapuivARB> 0x699895e0 >Lookup-Tool: <glGetnPixelMapusvARB> 0x69989640 >Lookup-Tool: <glGetnPolygonStippleARB> 0x699896a0 >Lookup-Tool: <glGetnSeparableFilterARB> 0x69989880 >Lookup-Tool: <glGetnTexImageARB> 0x69989700 >Lookup-Tool: <glGetnUniformdvARB> 0x69989b20 >Lookup-Tool: <glGetnUniformfvARB> 0x69989a00 >Lookup-Tool: <glGetnUniformivARB> 0x69989a60 >Lookup-Tool: <glGetnUniformuivARB> 0x69989ac0 >Lookup-Native: <glHint> 0x7fef596c210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGI3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGINV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glHistogram> 0x699672c0 >Lookup-Tool: <glIndexFormatNV> 0x69986160 >Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIndexMask> 0x7fef596ca20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIndexPointer> 0x69965ee0 >Lookup-Native: <glIndexd> 0x7fef596aeb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexdv> 0x7fef596aec0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexf> 0x7fef596aed0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexfv> 0x7fef596aee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexi> 0x7fef596aef0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexiv> 0x7fef596af00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexs> 0x7fef596af10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexsv> 0x7fef596af20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glIndexub> 0x699665a0 >Lookup-Tool: <glIndexubv> 0x69966600 >Lookup-Native: <glInitNames> 0x7fef596c870 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glInsertComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glInterleavedArrays> 0x69965f40 >Lookup-Tool: <glIsBuffer> 0x69969a80 >Lookup-Tool: <glIsBufferResidentNV> 0x69986580 >Lookup-Native: <glIsEnabled> 0x7fef596d4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsEnabledIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsEnabledIndexedEXT> 0x69983a00 >Lookup-Tool: <glIsEnabledi> 0x6996d080 >Lookup-Native: <glIsFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsFenceNV> 0x699784e0 >Lookup-Tool: <glIsFramebuffer> 0x6996d500 >Lookup-Native: <glIsList> 0x7fef596d4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsNamedBufferResidentNV> 0x699865e0 >Lookup-Tool: <glIsNamedStringARB> 0x6998a000 >Lookup-Tool: <glIsOcclusionQueryNV> 0x69978d20 >Lookup-Tool: <glIsProgram> 0x6996bac0 >Lookup-Tool: <glIsProgramARB> 0x69980a00 >Lookup-Tool: <glIsProgramPipeline> 0x699723c0 >Lookup-Tool: <glIsQuery> 0x69969c60 >Lookup-Tool: <glIsRenderbuffer> 0x6996d2c0 >Lookup-Tool: <glIsSampler> 0x6996f000 >Lookup-Tool: <glIsShader> 0x6996ba60 >Lookup-Tool: <glIsSync> 0x6996e8e0 >Lookup-Tool: <glIsTexture> 0x699664e0 >Lookup-Tool: <glIsTransformFeedback> 0x69971040 >Lookup-Native: <glIsTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsVariantEnabledEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsVertexArray> 0x6996db00 >Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glLightModelf> 0x7fef596c300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModelfv> 0x7fef596c330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeli> 0x7fef596c360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeliv> 0x7fef596c390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightf> 0x7fef596c240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightfv> 0x7fef596c270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLighti> 0x7fef596c2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightiv> 0x7fef596c2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineStipple> 0x7fef596c3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineWidth> 0x7fef596c3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLinkProgram> 0x6996b1c0 >Lookup-Tool: <glLinkProgramARB> 0x69981660 >Lookup-Native: <glListBase> 0x7fef596bbe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadIdentity> 0x7fef596b470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixd> 0x7fef596b490 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixf> 0x7fef596b480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadName> 0x7fef596c8a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLoadTransposeMatrixd> 0x69968280 >Lookup-Tool: <glLoadTransposeMatrixf> 0x69968220 >Lookup-Tool: <glLockArraysEXT> 0x69974340 >Lookup-Native: <glLogicOp> 0x7fef596ccf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMakeBufferNonResidentNV> 0x69986640 >Lookup-Tool: <glMakeBufferResidentNV> 0x699866a0 >Lookup-Tool: <glMakeNamedBufferNonResidentNV> 0x69986700 >Lookup-Tool: <glMakeNamedBufferResidentNV> 0x69986760 >Lookup-Native: <glMap1d> 0x7fef596cab0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap1f> 0x7fef596cae0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2d> 0x7fef596cb10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2f> 0x7fef596cb40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapBufferRange> 0x6996db60 >Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapGrid1d> 0x7fef596cb70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid1f> 0x7fef596cba0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2d> 0x7fef596cbd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2f> 0x7fef596cc00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapNamedBufferRangeEXT> 0x6997f1a0 >Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMaterialf> 0x7fef596b350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialfv> 0x7fef596b360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMateriali> 0x7fef596b370 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialiv> 0x7fef596b380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixFrustumEXT> 0x6997a7c0 >Lookup-Native: <glMatrixIndexPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMatrixLoadIdentityEXT> 0x6997a520 >Lookup-Tool: <glMatrixLoadTransposedEXT> 0x6997a9a0 >Lookup-Tool: <glMatrixLoadTransposefEXT> 0x6997a940 >Lookup-Tool: <glMatrixLoaddEXT> 0x6997a400 >Lookup-Tool: <glMatrixLoadfEXT> 0x6997a3a0 >Lookup-Native: <glMatrixMode> 0x7fef596b4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixMultTransposedEXT> 0x6997aa60 >Lookup-Tool: <glMatrixMultTransposefEXT> 0x6997aa00 >Lookup-Tool: <glMatrixMultdEXT> 0x6997a4c0 >Lookup-Tool: <glMatrixMultfEXT> 0x6997a460 >Lookup-Tool: <glMatrixOrthoEXT> 0x6997a820 >Lookup-Tool: <glMatrixPopEXT> 0x6997a880 >Lookup-Tool: <glMatrixPushEXT> 0x6997a8e0 >Lookup-Tool: <glMatrixRotatedEXT> 0x6997a5e0 >Lookup-Tool: <glMatrixRotatefEXT> 0x6997a580 >Lookup-Tool: <glMatrixScaledEXT> 0x6997a6a0 >Lookup-Tool: <glMatrixScalefEXT> 0x6997a640 >Lookup-Tool: <glMatrixTranslatedEXT> 0x6997a760 >Lookup-Tool: <glMatrixTranslatefEXT> 0x6997a700 >Lookup-Native: <glMemoryBarrierEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMinSampleShading> 0x69970e00 >Lookup-Tool: <glMinmax> 0x69967320 >Lookup-Native: <glMultMatrixd> 0x7fef596b4c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMultMatrixf> 0x7fef596b4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMultTransposeMatrixd> 0x69968340 >Lookup-Tool: <glMultTransposeMatrixf> 0x699682e0 >Lookup-Tool: <glMultiDrawArrays> 0x69969060 >Lookup-Tool: <glMultiDrawElements> 0x699690c0 >Lookup-Tool: <glMultiTexBufferEXT> 0x6997e240 >Lookup-Tool: <glMultiTexCoord1d> 0x69967620 >Lookup-Tool: <glMultiTexCoord1dv> 0x69967680 >Lookup-Tool: <glMultiTexCoord1f> 0x699676e0 >Lookup-Tool: <glMultiTexCoord1fv> 0x69967740 >Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hNV> 0x69979800 >Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hvNV> 0x69979860 >Lookup-Tool: <glMultiTexCoord1i> 0x699677a0 >Lookup-Tool: <glMultiTexCoord1iv> 0x69967800 >Lookup-Tool: <glMultiTexCoord1s> 0x69967860 >Lookup-Tool: <glMultiTexCoord1sv> 0x699678c0 >Lookup-Tool: <glMultiTexCoord2d> 0x69967920 >Lookup-Tool: <glMultiTexCoord2dv> 0x69967980 >Lookup-Tool: <glMultiTexCoord2f> 0x699679e0 >Lookup-Tool: <glMultiTexCoord2fv> 0x69967a40 >Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hNV> 0x699798c0 >Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hvNV> 0x69979920 >Lookup-Tool: <glMultiTexCoord2i> 0x69967aa0 >Lookup-Tool: <glMultiTexCoord2iv> 0x69967b00 >Lookup-Tool: <glMultiTexCoord2s> 0x69967b60 >Lookup-Tool: <glMultiTexCoord2sv> 0x69967bc0 >Lookup-Tool: <glMultiTexCoord3d> 0x69967c20 >Lookup-Tool: <glMultiTexCoord3dv> 0x69967c80 >Lookup-Tool: <glMultiTexCoord3f> 0x69967ce0 >Lookup-Tool: <glMultiTexCoord3fv> 0x69967d40 >Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hNV> 0x69979980 >Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hvNV> 0x699799e0 >Lookup-Tool: <glMultiTexCoord3i> 0x69967da0 >Lookup-Tool: <glMultiTexCoord3iv> 0x69967e00 >Lookup-Tool: <glMultiTexCoord3s> 0x69967e60 >Lookup-Tool: <glMultiTexCoord3sv> 0x69967ec0 >Lookup-Tool: <glMultiTexCoord4d> 0x69967f20 >Lookup-Tool: <glMultiTexCoord4dv> 0x69967f80 >Lookup-Tool: <glMultiTexCoord4f> 0x69967fe0 >Lookup-Tool: <glMultiTexCoord4fv> 0x69968040 >Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hNV> 0x69979a40 >Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hvNV> 0x69979aa0 >Lookup-Tool: <glMultiTexCoord4i> 0x699680a0 >Lookup-Tool: <glMultiTexCoord4iv> 0x69968100 >Lookup-Tool: <glMultiTexCoord4s> 0x69968160 >Lookup-Tool: <glMultiTexCoord4sv> 0x699681c0 >Lookup-Tool: <glMultiTexCoordP1ui> 0x6996fc00 >Lookup-Tool: <glMultiTexCoordP1uiv> 0x6996fc60 >Lookup-Tool: <glMultiTexCoordP2ui> 0x6996fcc0 >Lookup-Tool: <glMultiTexCoordP2uiv> 0x6996fd20 >Lookup-Tool: <glMultiTexCoordP3ui> 0x6996fd80 >Lookup-Tool: <glMultiTexCoordP3uiv> 0x6996fde0 >Lookup-Tool: <glMultiTexCoordP4ui> 0x6996fe40 >Lookup-Tool: <glMultiTexCoordP4uiv> 0x6996fea0 >Lookup-Tool: <glMultiTexCoordPointerEXT> 0x6997bba0 >Lookup-Tool: <glMultiTexEnvfEXT> 0x6997bc00 >Lookup-Tool: <glMultiTexEnvfvEXT> 0x6997bc60 >Lookup-Tool: <glMultiTexEnviEXT> 0x6997bcc0 >Lookup-Tool: <glMultiTexEnvivEXT> 0x6997bd20 >Lookup-Tool: <glMultiTexGendEXT> 0x6997bd80 >Lookup-Tool: <glMultiTexGendvEXT> 0x6997bde0 >Lookup-Tool: <glMultiTexGenfEXT> 0x6997be40 >Lookup-Tool: <glMultiTexGenfvEXT> 0x6997bea0 >Lookup-Tool: <glMultiTexGeniEXT> 0x6997bf00 >Lookup-Tool: <glMultiTexGenivEXT> 0x6997bf60 >Lookup-Tool: <glMultiTexImage1DEXT> 0x6997b3c0 >Lookup-Tool: <glMultiTexImage2DEXT> 0x6997b420 >Lookup-Tool: <glMultiTexImage3DEXT> 0x6997b8a0 >Lookup-Tool: <glMultiTexParameterIivEXT> 0x6997d160 >Lookup-Tool: <glMultiTexParameterIuivEXT> 0x6997d1c0 >Lookup-Tool: <glMultiTexParameterfEXT> 0x6997b240 >Lookup-Tool: <glMultiTexParameterfvEXT> 0x6997b2a0 >Lookup-Tool: <glMultiTexParameteriEXT> 0x6997b300 >Lookup-Tool: <glMultiTexParameterivEXT> 0x6997b360 >Lookup-Tool: <glMultiTexRenderbufferEXT> 0x6997ea20 >Lookup-Tool: <glMultiTexSubImage1DEXT> 0x6997b480 >Lookup-Tool: <glMultiTexSubImage2DEXT> 0x6997b4e0 >Lookup-Tool: <glMultiTexSubImage3DEXT> 0x6997b900 >Lookup-Tool: <glNamedBufferDataEXT> 0x6997df40 >Lookup-Tool: <glNamedBufferSubDataEXT> 0x6997dfa0 >Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x6997f260 >Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x6997e4e0 >Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x6997e3c0 >Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x6997e420 >Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x6997e480 >Lookup-Tool: <glNamedFramebufferTextureEXT> 0x6997e8a0 >Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x6997e960 >Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x6997e900 >Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x6997c980 >Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x6997c9e0 >Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x6997ca40 >Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x6997caa0 >Lookup-Tool: <glNamedProgramLocalParameterI4iEXT> 0x6997cce0 >Lookup-Tool: <glNamedProgramLocalParameterI4ivEXT> 0x6997cd40 >Lookup-Tool: <glNamedProgramLocalParameterI4uiEXT> 0x6997ce00 >Lookup-Tool: <glNamedProgramLocalParameterI4uivEXT> 0x6997ce60 >Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x6997cc80 >Lookup-Tool: <glNamedProgramLocalParametersI4ivEXT> 0x6997cda0 >Lookup-Tool: <glNamedProgramLocalParametersI4uivEXT> 0x6997cec0 >Lookup-Tool: <glNamedProgramStringEXT> 0x6997c920 >Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x6997e2a0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleCoverageEXT> 0x6997e840 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x6997e7e0 >Lookup-Tool: <glNamedStringARB> 0x69989ee0 >Lookup-Native: <glNewList> 0x7fef596bb20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3b> 0x7fef596af30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3bv> 0x7fef596af40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3d> 0x7fef596af50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3dv> 0x7fef596af60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3f> 0x7fef596af70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3fv> 0x7fef596af80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hNV> 0x699792c0 >Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hvNV> 0x69979320 >Lookup-Native: <glNormal3i> 0x7fef596af90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3iv> 0x7fef596afa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3s> 0x7fef596afb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3sv> 0x7fef596afc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glNormalFormatNV> 0x699860a0 >Lookup-Tool: <glNormalP3ui> 0x6996ff00 >Lookup-Tool: <glNormalP3uiv> 0x6996ff60 >Lookup-Tool: <glNormalPointer> 0x69965fa0 >Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glOrtho> 0x7fef596d560 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPassThrough> 0x7fef596c8d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPatchParameterfv> 0x69970ec0 >Lookup-Tool: <glPatchParameteri> 0x69970e60 >Lookup-Tool: <glPauseTransformFeedback> 0x699710a0 >Lookup-Native: <glPauseTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glPixelDataRangeNV> 0x699789c0 >Lookup-Native: <glPixelMapfv> 0x7fef596cea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapuiv> 0x7fef596ced0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapusv> 0x7fef596cf00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStoref> 0x7fef596ce40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStorei> 0x7fef596ce70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferf> 0x7fef596cde0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferi> 0x7fef596ce10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelZoom> 0x7fef596cdb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPointParameterf> 0x699686a0 >Lookup-Tool: <glPointParameterfv> 0x69968700 >Lookup-Tool: <glPointParameteri> 0x69968760 >Lookup-Tool: <glPointParameteriv> 0x699687c0 >Lookup-Native: <glPointSize> 0x7fef596c420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPolygonMode> 0x7fef596c450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPolygonOffset> 0x699660c0 >Lookup-Native: <glPolygonStipple> 0x7fef596c480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopAttrib> 0x7fef596b3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPopClientAttrib> 0x69966660 >Lookup-Native: <glPopMatrix> 0x7fef596b4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopName> 0x7fef596c900 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPrimitiveRestartIndex> 0x6996e6a0 >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x69980ac0 >Lookup-Tool: <glPrimitiveRestartNV> 0x69980a60 >Lookup-Tool: <glPrioritizeTextures> 0x69966540 >Lookup-Tool: <glProgramBinary> 0x69971c40 >Lookup-Tool: <glProgramBufferParametersIivNV> 0x69984180 >Lookup-Tool: <glProgramBufferParametersIuivNV> 0x699841e0 >Lookup-Tool: <glProgramBufferParametersfvNV> 0x69984120 >Lookup-Tool: <glProgramEnvParameter4dARB> 0x69980340 >Lookup-Tool: <glProgramEnvParameter4dvARB> 0x699803a0 >Lookup-Tool: <glProgramEnvParameter4fARB> 0x69980400 >Lookup-Tool: <glProgramEnvParameter4fvARB> 0x69980460 >Lookup-Tool: <glProgramEnvParameterI4iNV> 0x69983d60 >Lookup-Tool: <glProgramEnvParameterI4ivNV> 0x69983dc0 >Lookup-Tool: <glProgramEnvParameterI4uiNV> 0x69983e80 >Lookup-Tool: <glProgramEnvParameterI4uivNV> 0x69983ee0 >Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x69984de0 >Lookup-Tool: <glProgramEnvParametersI4ivNV> 0x69983e20 >Lookup-Tool: <glProgramEnvParametersI4uivNV> 0x69983f40 >Lookup-Tool: <glProgramLocalParameter4dARB> 0x699804c0 >Lookup-Tool: <glProgramLocalParameter4dvARB> 0x69980520 >Lookup-Tool: <glProgramLocalParameter4fARB> 0x69980580 >Lookup-Tool: <glProgramLocalParameter4fvARB> 0x699805e0 >Lookup-Tool: <glProgramLocalParameterI4iNV> 0x69983b20 >Lookup-Tool: <glProgramLocalParameterI4ivNV> 0x69983b80 >Lookup-Tool: <glProgramLocalParameterI4uiNV> 0x69983c40 >Lookup-Tool: <glProgramLocalParameterI4uivNV> 0x69983ca0 >Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x69984e40 >Lookup-Tool: <glProgramLocalParametersI4ivNV> 0x69983be0 >Lookup-Tool: <glProgramLocalParametersI4uivNV> 0x69983d00 >Lookup-Tool: <glProgramParameteri> 0x69971ca0 >Lookup-Tool: <glProgramParameteriARB> 0x69985860 >Lookup-Tool: <glProgramStringARB> 0x699801c0 >Lookup-Native: <glProgramSubroutineParametersuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1d> 0x699731a0 >Lookup-Native: <glProgramUniform1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1dv> 0x69973320 >Lookup-Native: <glProgramUniform1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1f> 0x69972540 >Lookup-Tool: <glProgramUniform1fEXT> 0x6997d2e0 >Lookup-Tool: <glProgramUniform1fv> 0x69972840 >Lookup-Tool: <glProgramUniform1fvEXT> 0x6997d5e0 >Lookup-Tool: <glProgramUniform1i> 0x699726c0 >Lookup-Native: <glProgramUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1iEXT> 0x6997d460 >Lookup-Tool: <glProgramUniform1iv> 0x699729c0 >Lookup-Tool: <glProgramUniform1ivEXT> 0x6997d760 >Lookup-Tool: <glProgramUniform1ui> 0x69972ea0 >Lookup-Native: <glProgramUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1uiEXT> 0x6997dc40 >Lookup-Tool: <glProgramUniform1uiv> 0x69973020 >Lookup-Tool: <glProgramUniform1uivEXT> 0x6997ddc0 >Lookup-Tool: <glProgramUniform2d> 0x69973200 >Lookup-Native: <glProgramUniform2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2dv> 0x69973380 >Lookup-Native: <glProgramUniform2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2f> 0x699725a0 >Lookup-Tool: <glProgramUniform2fEXT> 0x6997d340 >Lookup-Tool: <glProgramUniform2fv> 0x699728a0 >Lookup-Tool: <glProgramUniform2fvEXT> 0x6997d640 >Lookup-Tool: <glProgramUniform2i> 0x69972720 >Lookup-Native: <glProgramUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2iEXT> 0x6997d4c0 >Lookup-Tool: <glProgramUniform2iv> 0x69972a20 >Lookup-Tool: <glProgramUniform2ivEXT> 0x6997d7c0 >Lookup-Tool: <glProgramUniform2ui> 0x69972f00 >Lookup-Native: <glProgramUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2uiEXT> 0x6997dca0 >Lookup-Tool: <glProgramUniform2uiv> 0x69973080 >Lookup-Tool: <glProgramUniform2uivEXT> 0x6997de20 >Lookup-Tool: <glProgramUniform3d> 0x69973260 >Lookup-Native: <glProgramUniform3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3dv> 0x699733e0 >Lookup-Native: <glProgramUniform3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3f> 0x69972600 >Lookup-Tool: <glProgramUniform3fEXT> 0x6997d3a0 >Lookup-Tool: <glProgramUniform3fv> 0x69972900 >Lookup-Tool: <glProgramUniform3fvEXT> 0x6997d6a0 >Lookup-Tool: <glProgramUniform3i> 0x69972780 >Lookup-Native: <glProgramUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3iEXT> 0x6997d520 >Lookup-Tool: <glProgramUniform3iv> 0x69972a80 >Lookup-Tool: <glProgramUniform3ivEXT> 0x6997d820 >Lookup-Tool: <glProgramUniform3ui> 0x69972f60 >Lookup-Native: <glProgramUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3uiEXT> 0x6997dd00 >Lookup-Tool: <glProgramUniform3uiv> 0x699730e0 >Lookup-Tool: <glProgramUniform3uivEXT> 0x6997de80 >Lookup-Tool: <glProgramUniform4d> 0x699732c0 >Lookup-Native: <glProgramUniform4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4dv> 0x69973440 >Lookup-Native: <glProgramUniform4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4f> 0x69972660 >Lookup-Tool: <glProgramUniform4fEXT> 0x6997d400 >Lookup-Tool: <glProgramUniform4fv> 0x69972960 >Lookup-Tool: <glProgramUniform4fvEXT> 0x6997d700 >Lookup-Tool: <glProgramUniform4i> 0x699727e0 >Lookup-Native: <glProgramUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4iEXT> 0x6997d580 >Lookup-Tool: <glProgramUniform4iv> 0x69972ae0 >Lookup-Tool: <glProgramUniform4ivEXT> 0x6997d880 >Lookup-Tool: <glProgramUniform4ui> 0x69972fc0 >Lookup-Native: <glProgramUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4uiEXT> 0x6997dd60 >Lookup-Tool: <glProgramUniform4uiv> 0x69973140 >Lookup-Tool: <glProgramUniform4uivEXT> 0x6997dee0 >Lookup-Tool: <glProgramUniformMatrix2dv> 0x699734a0 >Lookup-Native: <glProgramUniformMatrix2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2fv> 0x69972b40 >Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x6997d8e0 >Lookup-Tool: <glProgramUniformMatrix2x3dv> 0x699735c0 >Lookup-Native: <glProgramUniformMatrix2x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x3fv> 0x69972c60 >Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x6997da00 >Lookup-Tool: <glProgramUniformMatrix2x4dv> 0x69973620 >Lookup-Native: <glProgramUniformMatrix2x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x4fv> 0x69972d20 >Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x6997dac0 >Lookup-Tool: <glProgramUniformMatrix3dv> 0x69973500 >Lookup-Native: <glProgramUniformMatrix3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3fv> 0x69972ba0 >Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x6997d940 >Lookup-Tool: <glProgramUniformMatrix3x2dv> 0x69973680 >Lookup-Native: <glProgramUniformMatrix3x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x2fv> 0x69972cc0 >Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x6997da60 >Lookup-Tool: <glProgramUniformMatrix3x4dv> 0x699736e0 >Lookup-Native: <glProgramUniformMatrix3x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x4fv> 0x69972de0 >Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x6997db80 >Lookup-Tool: <glProgramUniformMatrix4dv> 0x69973560 >Lookup-Native: <glProgramUniformMatrix4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4fv> 0x69972c00 >Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x6997d9a0 >Lookup-Tool: <glProgramUniformMatrix4x2dv> 0x69973740 >Lookup-Native: <glProgramUniformMatrix4x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x2fv> 0x69972d80 >Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x6997db20 >Lookup-Tool: <glProgramUniformMatrix4x3dv> 0x699737a0 >Lookup-Native: <glProgramUniformMatrix4x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x3fv> 0x69972e40 >Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x6997dbe0 >Lookup-Tool: <glProgramUniformui64NV> 0x699868e0 >Lookup-Tool: <glProgramUniformui64vNV> 0x69986940 >Lookup-Tool: <glProgramVertexLimitNV> 0x69985260 >Lookup-Tool: <glProvokingVertex> 0x6996eb80 >Lookup-Tool: <glProvokingVertexEXT> 0x69975960 >Lookup-Native: <glPushAttrib> 0x7fef596b3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPushClientAttrib> 0x699666c0 >Lookup-Tool: <glPushClientAttribDefaultEXT> 0x6997a340 >Lookup-Native: <glPushMatrix> 0x7fef596b4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPushName> 0x7fef596c930 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glQueryCounter> 0x6996f600 >Lookup-Native: <glRasterPos2d> 0x7fef596bc10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2dv> 0x7fef596bc40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2f> 0x7fef596bc70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2fv> 0x7fef596bca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2i> 0x7fef596bcd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2iv> 0x7fef596bd00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2s> 0x7fef596bd30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2sv> 0x7fef596bd60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3d> 0x7fef596bd90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3dv> 0x7fef596bdc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3f> 0x7fef596bdf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3fv> 0x7fef596be20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3i> 0x7fef596be50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3iv> 0x7fef596be80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3s> 0x7fef596beb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3sv> 0x7fef596bee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4d> 0x7fef596bf10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4dv> 0x7fef596bf40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4f> 0x7fef596bf70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4fv> 0x7fef596bfa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4i> 0x7fef596bfd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4iv> 0x7fef596c000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4s> 0x7fef596c030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4sv> 0x7fef596c060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadBuffer> 0x7fef596cf30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadPixels> 0x7fef596b940 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReadnPixelsARB> 0x69989760 >Lookup-Native: <glRectd> 0x7fef596b9a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectdv> 0x7fef596b9d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectf> 0x7fef596ba00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectfv> 0x7fef596ba30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRecti> 0x7fef596ba60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectiv> 0x7fef596ba90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRects> 0x7fef596bac0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectsv> 0x7fef596baf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReleaseShaderCompiler> 0x69971a00 >Lookup-Native: <glRenderMode> 0x7fef596c840 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glRenderbufferStorage> 0x6996d980 >Lookup-Tool: <glRenderbufferStorageMultisample> 0x6996d440 >Lookup-Tool: <glRenderbufferStorageMultisampleCoverageNV> 0x69985b00 >Lookup-Tool: <glResetHistogram> 0x69967380 >Lookup-Tool: <glResetMinmax> 0x699673e0 >Lookup-Tool: <glResumeTransformFeedback> 0x69971100 >Lookup-Native: <glResumeTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glRotated> 0x7fef596b4f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRotatef> 0x7fef596b500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glSampleCoverage> 0x69968640 >Lookup-Tool: <glSampleMaskIndexedNV> 0x69985e60 >Lookup-Tool: <glSampleMaski> 0x6996ee80 >Lookup-Tool: <glSamplerParameterIiv> 0x6996f240 >Lookup-Tool: <glSamplerParameterIuiv> 0x6996f2a0 >Lookup-Tool: <glSamplerParameterf> 0x6996f120 >Lookup-Tool: <glSamplerParameterfv> 0x6996f1e0 >Lookup-Tool: <glSamplerParameteri> 0x6996f0c0 >Lookup-Tool: <glSamplerParameteriv> 0x6996f180 >Lookup-Native: <glScaled> 0x7fef596b510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScalef> 0x7fef596b520 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScissor> 0x7fef596c4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glScissorArrayv> 0x69971e20 >Lookup-Tool: <glScissorIndexed> 0x69971e80 >Lookup-Tool: <glScissorIndexedv> 0x69971ee0 >Lookup-Tool: <glSecondaryColor3b> 0x69969120 >Lookup-Tool: <glSecondaryColor3bv> 0x69969180 >Lookup-Tool: <glSecondaryColor3d> 0x699691e0 >Lookup-Tool: <glSecondaryColor3dv> 0x69969240 >Lookup-Tool: <glSecondaryColor3f> 0x699692a0 >Lookup-Tool: <glSecondaryColor3fv> 0x69969300 >Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hNV> 0x69979bc0 >Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hvNV> 0x69979c20 >Lookup-Tool: <glSecondaryColor3i> 0x69969360 >Lookup-Tool: <glSecondaryColor3iv> 0x699693c0 >Lookup-Tool: <glSecondaryColor3s> 0x69969420 >Lookup-Tool: <glSecondaryColor3sv> 0x69969480 >Lookup-Tool: <glSecondaryColor3ub> 0x699694e0 >Lookup-Tool: <glSecondaryColor3ubv> 0x69969540 >Lookup-Tool: <glSecondaryColor3ui> 0x699695a0 >Lookup-Tool: <glSecondaryColor3uiv> 0x69969600 >Lookup-Tool: <glSecondaryColor3us> 0x69969660 >Lookup-Tool: <glSecondaryColor3usv> 0x699696c0 >Lookup-Tool: <glSecondaryColorFormatNV> 0x69986280 >Lookup-Tool: <glSecondaryColorP3ui> 0x69970140 >Lookup-Tool: <glSecondaryColorP3uiv> 0x699701a0 >Lookup-Tool: <glSecondaryColorPointer> 0x69969720 >Lookup-Native: <glSelectBuffer> 0x7fef596c810 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glSelectPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSeparableFilter2D> 0x69967020 >Lookup-Native: <glSetFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSetFenceNV> 0x69978660 >Lookup-Native: <glSetInvariantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSetLocalConstantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShadeModel> 0x7fef596c510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glShaderBinary> 0x69971a60 >Lookup-Native: <glShaderOp1EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp2EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp3EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glShaderSource> 0x6996b040 >Lookup-Tool: <glShaderSourceARB> 0x699814e0 >Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStencilFunc> 0x7fef596cd20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilFuncSeparate> 0x6996c000 >Lookup-Native: <glStencilMask> 0x7fef596c990 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilMaskSeparate> 0x6996c0c0 >Lookup-Native: <glStencilOp> 0x7fef596cd50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilOpSeparate> 0x6996c060 >Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwapAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwizzleEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationFactorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationModeAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTestFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTestFenceNV> 0x69978540 >Lookup-Native: <glTestObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexBuffer> 0x6996e7c0 >Lookup-Native: <glTexCoord1d> 0x7fef596afd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1dv> 0x7fef596afe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1f> 0x7fef596aff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1fv> 0x7fef596b000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hNV> 0x69979500 >Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hvNV> 0x69979560 >Lookup-Native: <glTexCoord1i> 0x7fef596b010 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1iv> 0x7fef596b020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1s> 0x7fef596b030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1sv> 0x7fef596b040 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2d> 0x7fef596b050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2dv> 0x7fef596b060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2f> 0x7fef596b070 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2fv> 0x7fef596b080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hNV> 0x699795c0 >Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hvNV> 0x69979620 >Lookup-Native: <glTexCoord2i> 0x7fef596b090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2iv> 0x7fef596b0a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2s> 0x7fef596b0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2sv> 0x7fef596b0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3d> 0x7fef596b0d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3dv> 0x7fef596b0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3f> 0x7fef596b0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3fv> 0x7fef596b100 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hNV> 0x69979680 >Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hvNV> 0x699796e0 >Lookup-Native: <glTexCoord3i> 0x7fef596b110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3iv> 0x7fef596b120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3s> 0x7fef596b130 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3sv> 0x7fef596b140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4d> 0x7fef596b150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4dv> 0x7fef596b160 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4f> 0x7fef596b170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4fv> 0x7fef596b180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hNV> 0x69979740 >Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hvNV> 0x699797a0 >Lookup-Native: <glTexCoord4i> 0x7fef596b190 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4iv> 0x7fef596b1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4s> 0x7fef596b1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4sv> 0x7fef596b1c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexCoordFormatNV> 0x699861c0 >Lookup-Tool: <glTexCoordP1ui> 0x6996f900 >Lookup-Tool: <glTexCoordP1uiv> 0x6996f960 >Lookup-Tool: <glTexCoordP2ui> 0x6996f9c0 >Lookup-Tool: <glTexCoordP2uiv> 0x6996fa20 >Lookup-Tool: <glTexCoordP3ui> 0x6996fa80 >Lookup-Tool: <glTexCoordP3uiv> 0x6996fae0 >Lookup-Tool: <glTexCoordP4ui> 0x6996fb40 >Lookup-Tool: <glTexCoordP4uiv> 0x6996fba0 >Lookup-Tool: <glTexCoordPointer> 0x69966000 >Lookup-Native: <glTexEnvf> 0x7fef596c600 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvfv> 0x7fef596c630 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvi> 0x7fef596c660 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnviv> 0x7fef596c690 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGend> 0x7fef596c6c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGendv> 0x7fef596c6f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenf> 0x7fef596c720 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenfv> 0x7fef596c750 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeni> 0x7fef596c780 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeniv> 0x7fef596c7b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage1D> 0x7fef596b8b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage2D> 0x7fef596b8e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexImage2DMultisample> 0x6996ed60 >Lookup-Tool: <glTexImage3D> 0x69967440 >Lookup-Tool: <glTexImage3DMultisample> 0x6996edc0 >Lookup-Tool: <glTexParameterIiv> 0x6996cd80 >Lookup-Tool: <glTexParameterIuiv> 0x6996cde0 >Lookup-Native: <glTexParameterf> 0x7fef596c540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameterfv> 0x7fef596c570 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteri> 0x7fef596c5a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteriv> 0x7fef596c5d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexRenderbufferNV> 0x69985ec0 >Lookup-Tool: <glTexSubImage1D> 0x699662a0 >Lookup-Tool: <glTexSubImage2D> 0x69966300 >Lookup-Tool: <glTexSubImage3D> 0x699674a0 >Lookup-Tool: <glTextureBarrierNV> 0x69987d20 >Lookup-Tool: <glTextureBufferEXT> 0x6997e1e0 >Lookup-Tool: <glTextureImage1DEXT> 0x6997ac40 >Lookup-Tool: <glTextureImage2DEXT> 0x6997aca0 >Lookup-Tool: <glTextureImage3DEXT> 0x6997b120 >Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureParameterIivEXT> 0x6997cfe0 >Lookup-Tool: <glTextureParameterIuivEXT> 0x6997d040 >Lookup-Tool: <glTextureParameterfEXT> 0x6997aac0 >Lookup-Tool: <glTextureParameterfvEXT> 0x6997ab20 >Lookup-Tool: <glTextureParameteriEXT> 0x6997ab80 >Lookup-Tool: <glTextureParameterivEXT> 0x6997abe0 >Lookup-Native: <glTextureRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureRenderbufferEXT> 0x6997e9c0 >Lookup-Tool: <glTextureSubImage1DEXT> 0x6997ad00 >Lookup-Tool: <glTextureSubImage2DEXT> 0x6997ad60 >Lookup-Tool: <glTextureSubImage3DEXT> 0x6997b180 >Lookup-Tool: <glTransformFeedbackVaryings> 0x6996dda0 >Lookup-Native: <glTranslated> 0x7fef596b530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTranslatef> 0x7fef596b540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glUniform1d> 0x69970740 >Lookup-Tool: <glUniform1dv> 0x699708c0 >Lookup-Tool: <glUniform1f> 0x6996b340 >Lookup-Tool: <glUniform1fARB> 0x69981780 >Lookup-Tool: <glUniform1fv> 0x6996b640 >Lookup-Tool: <glUniform1fvARB> 0x69981a80 >Lookup-Tool: <glUniform1i> 0x6996b4c0 >Lookup-Native: <glUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1iARB> 0x69981900 >Lookup-Tool: <glUniform1iv> 0x6996b7c0 >Lookup-Tool: <glUniform1ivARB> 0x69981c00 >Lookup-Tool: <glUniform1ui> 0x6996de60 >Lookup-Native: <glUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1uiv> 0x6996dfe0 >Lookup-Tool: <glUniform2d> 0x699707a0 >Lookup-Tool: <glUniform2dv> 0x69970920 >Lookup-Tool: <glUniform2f> 0x6996b3a0 >Lookup-Tool: <glUniform2fARB> 0x699817e0 >Lookup-Tool: <glUniform2fv> 0x6996b6a0 >Lookup-Tool: <glUniform2fvARB> 0x69981ae0 >Lookup-Tool: <glUniform2i> 0x6996b520 >Lookup-Native: <glUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2iARB> 0x69981960 >Lookup-Tool: <glUniform2iv> 0x6996b820 >Lookup-Tool: <glUniform2ivARB> 0x69981c60 >Lookup-Tool: <glUniform2ui> 0x6996dec0 >Lookup-Native: <glUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2uiv> 0x6996e040 >Lookup-Tool: <glUniform3d> 0x69970800 >Lookup-Tool: <glUniform3dv> 0x69970980 >Lookup-Tool: <glUniform3f> 0x6996b400 >Lookup-Tool: <glUniform3fARB> 0x69981840 >Lookup-Tool: <glUniform3fv> 0x6996b700 >Lookup-Tool: <glUniform3fvARB> 0x69981b40 >Lookup-Tool: <glUniform3i> 0x6996b580 >Lookup-Native: <glUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3iARB> 0x699819c0 >Lookup-Tool: <glUniform3iv> 0x6996b880 >Lookup-Tool: <glUniform3ivARB> 0x69981cc0 >Lookup-Tool: <glUniform3ui> 0x6996df20 >Lookup-Native: <glUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3uiv> 0x6996e0a0 >Lookup-Tool: <glUniform4d> 0x69970860 >Lookup-Tool: <glUniform4dv> 0x699709e0 >Lookup-Tool: <glUniform4f> 0x6996b460 >Lookup-Tool: <glUniform4fARB> 0x699818a0 >Lookup-Tool: <glUniform4fv> 0x6996b760 >Lookup-Tool: <glUniform4fvARB> 0x69981ba0 >Lookup-Tool: <glUniform4i> 0x6996b5e0 >Lookup-Native: <glUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4iARB> 0x69981a20 >Lookup-Tool: <glUniform4iv> 0x6996b8e0 >Lookup-Tool: <glUniform4ivARB> 0x69981d20 >Lookup-Tool: <glUniform4ui> 0x6996df80 >Lookup-Native: <glUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4uiv> 0x6996e100 >Lookup-Tool: <glUniformBlockBinding> 0x6996e5e0 >Lookup-Tool: <glUniformBufferEXT> 0x699859e0 >Lookup-Tool: <glUniformMatrix2dv> 0x69970a40 >Lookup-Tool: <glUniformMatrix2fv> 0x6996b940 >Lookup-Tool: <glUniformMatrix2fvARB> 0x69981d80 >Lookup-Tool: <glUniformMatrix2x3dv> 0x69970b60 >Lookup-Tool: <glUniformMatrix2x3fv> 0x6996c180 >Lookup-Tool: <glUniformMatrix2x4dv> 0x69970bc0 >Lookup-Tool: <glUniformMatrix2x4fv> 0x6996c240 >Lookup-Tool: <glUniformMatrix3dv> 0x69970aa0 >Lookup-Tool: <glUniformMatrix3fv> 0x6996b9a0 >Lookup-Tool: <glUniformMatrix3fvARB> 0x69981de0 >Lookup-Tool: <glUniformMatrix3x2dv> 0x69970c20 >Lookup-Tool: <glUniformMatrix3x2fv> 0x6996c1e0 >Lookup-Tool: <glUniformMatrix3x4dv> 0x69970c80 >Lookup-Tool: <glUniformMatrix3x4fv> 0x6996c300 >Lookup-Tool: <glUniformMatrix4dv> 0x69970b00 >Lookup-Tool: <glUniformMatrix4fv> 0x6996ba00 >Lookup-Tool: <glUniformMatrix4fvARB> 0x69981e40 >Lookup-Tool: <glUniformMatrix4x2dv> 0x69970ce0 >Lookup-Tool: <glUniformMatrix4x2fv> 0x6996c2a0 >Lookup-Tool: <glUniformMatrix4x3dv> 0x69970d40 >Lookup-Tool: <glUniformMatrix4x3fv> 0x6996c360 >Lookup-Native: <glUniformSubroutinesuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniformui64NV> 0x699867c0 >Lookup-Tool: <glUniformui64vNV> 0x69986820 >Lookup-Tool: <glUnlockArraysEXT> 0x699743a0 >Lookup-Tool: <glUnmapBuffer> 0x69969b40 >Lookup-Tool: <glUnmapNamedBufferEXT> 0x6997e060 >Lookup-Tool: <glUseProgram> 0x6996b220 >Lookup-Tool: <glUseProgramObjectARB> 0x699816c0 >Lookup-Tool: <glUseProgramStages> 0x699721e0 >Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glValidateProgram> 0x6996b2e0 >Lookup-Tool: <glValidateProgramARB> 0x69981720 >Lookup-Tool: <glValidateProgramPipeline> 0x69972480 >Lookup-Native: <glVariantPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantbvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantsvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantubvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantusvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2d> 0x7fef596b1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2dv> 0x7fef596b1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2f> 0x7fef596b1f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2fv> 0x7fef596b200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hNV> 0x69979080 >Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hvNV> 0x699790e0 >Lookup-Native: <glVertex2i> 0x7fef596b210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2iv> 0x7fef596b220 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2s> 0x7fef596b230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2sv> 0x7fef596b240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3d> 0x7fef596b250 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3dv> 0x7fef596b260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3f> 0x7fef596b270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3fv> 0x7fef596b280 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hNV> 0x69979140 >Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hvNV> 0x699791a0 >Lookup-Native: <glVertex3i> 0x7fef596b290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3iv> 0x7fef596b2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3s> 0x7fef596b2b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3sv> 0x7fef596b2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4d> 0x7fef596b2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4dv> 0x7fef596b2e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4f> 0x7fef596b2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4fv> 0x7fef596b300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hNV> 0x69979200 >Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hvNV> 0x69979260 >Lookup-Native: <glVertex4i> 0x7fef596b310 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4iv> 0x7fef596b320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4s> 0x7fef596b330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4sv> 0x7fef596b340 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexArrayRangeNV> 0x699762c0 >Lookup-Tool: <glVertexAttrib1d> 0x69969f00 >Lookup-Tool: <glVertexAttrib1dARB> 0x6997f320 >Lookup-Tool: <glVertexAttrib1dv> 0x69969f60 >Lookup-Tool: <glVertexAttrib1dvARB> 0x6997f380 >Lookup-Tool: <glVertexAttrib1f> 0x69969fc0 >Lookup-Tool: <glVertexAttrib1fARB> 0x6997f3e0 >Lookup-Tool: <glVertexAttrib1fv> 0x6996a020 >Lookup-Tool: <glVertexAttrib1fvARB> 0x6997f440 >Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hNV> 0x69979c80 >Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hvNV> 0x69979ce0 >Lookup-Tool: <glVertexAttrib1s> 0x6996a080 >Lookup-Tool: <glVertexAttrib1sARB> 0x6997f4a0 >Lookup-Tool: <glVertexAttrib1sv> 0x6996a0e0 >Lookup-Tool: <glVertexAttrib1svARB> 0x6997f500 >Lookup-Tool: <glVertexAttrib2d> 0x6996a140 >Lookup-Tool: <glVertexAttrib2dARB> 0x6997f560 >Lookup-Tool: <glVertexAttrib2dv> 0x6996a1a0 >Lookup-Tool: <glVertexAttrib2dvARB> 0x6997f5c0 >Lookup-Tool: <glVertexAttrib2f> 0x6996a200 >Lookup-Tool: <glVertexAttrib2fARB> 0x6997f620 >Lookup-Tool: <glVertexAttrib2fv> 0x6996a260 >Lookup-Tool: <glVertexAttrib2fvARB> 0x6997f680 >Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hNV> 0x69979d40 >Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hvNV> 0x69979da0 >Lookup-Tool: <glVertexAttrib2s> 0x6996a2c0 >Lookup-Tool: <glVertexAttrib2sARB> 0x6997f6e0 >Lookup-Tool: <glVertexAttrib2sv> 0x6996a320 >Lookup-Tool: <glVertexAttrib2svARB> 0x6997f740 >Lookup-Tool: <glVertexAttrib3d> 0x6996a380 >Lookup-Tool: <glVertexAttrib3dARB> 0x6997f7a0 >Lookup-Tool: <glVertexAttrib3dv> 0x6996a3e0 >Lookup-Tool: <glVertexAttrib3dvARB> 0x6997f800 >Lookup-Tool: <glVertexAttrib3f> 0x6996a440 >Lookup-Tool: <glVertexAttrib3fARB> 0x6997f860 >Lookup-Tool: <glVertexAttrib3fv> 0x6996a4a0 >Lookup-Tool: <glVertexAttrib3fvARB> 0x6997f8c0 >Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hNV> 0x69979e00 >Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hvNV> 0x69979e60 >Lookup-Tool: <glVertexAttrib3s> 0x6996a500 >Lookup-Tool: <glVertexAttrib3sARB> 0x6997f920 >Lookup-Tool: <glVertexAttrib3sv> 0x6996a560 >Lookup-Tool: <glVertexAttrib3svARB> 0x6997f980 >Lookup-Tool: <glVertexAttrib4Nbv> 0x6996a5c0 >Lookup-Tool: <glVertexAttrib4NbvARB> 0x6997f9e0 >Lookup-Tool: <glVertexAttrib4Niv> 0x6996a620 >Lookup-Tool: <glVertexAttrib4NivARB> 0x6997fa40 >Lookup-Tool: <glVertexAttrib4Nsv> 0x6996a680 >Lookup-Tool: <glVertexAttrib4NsvARB> 0x6997faa0 >Lookup-Tool: <glVertexAttrib4Nub> 0x6996a6e0 >Lookup-Tool: <glVertexAttrib4NubARB> 0x6997fb00 >Lookup-Tool: <glVertexAttrib4Nubv> 0x6996a740 >Lookup-Tool: <glVertexAttrib4NubvARB> 0x6997fb60 >Lookup-Tool: <glVertexAttrib4Nuiv> 0x6996a7a0 >Lookup-Tool: <glVertexAttrib4NuivARB> 0x6997fbc0 >Lookup-Tool: <glVertexAttrib4Nusv> 0x6996a800 >Lookup-Tool: <glVertexAttrib4NusvARB> 0x6997fc20 >Lookup-Tool: <glVertexAttrib4bv> 0x6996a860 >Lookup-Tool: <glVertexAttrib4bvARB> 0x6997fc80 >Lookup-Tool: <glVertexAttrib4d> 0x6996a8c0 >Lookup-Tool: <glVertexAttrib4dARB> 0x6997fce0 >Lookup-Tool: <glVertexAttrib4dv> 0x6996a920 >Lookup-Tool: <glVertexAttrib4dvARB> 0x6997fd40 >Lookup-Tool: <glVertexAttrib4f> 0x6996a980 >Lookup-Tool: <glVertexAttrib4fARB> 0x6997fda0 >Lookup-Tool: <glVertexAttrib4fv> 0x6996a9e0 >Lookup-Tool: <glVertexAttrib4fvARB> 0x6997fe00 >Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hNV> 0x69979ec0 >Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hvNV> 0x69979f20 >Lookup-Tool: <glVertexAttrib4iv> 0x6996aa40 >Lookup-Tool: <glVertexAttrib4ivARB> 0x6997fe60 >Lookup-Tool: <glVertexAttrib4s> 0x6996aaa0 >Lookup-Tool: <glVertexAttrib4sARB> 0x6997fec0 >Lookup-Tool: <glVertexAttrib4sv> 0x6996ab00 >Lookup-Tool: <glVertexAttrib4svARB> 0x6997ff20 >Lookup-Tool: <glVertexAttrib4ubv> 0x6996ab60 >Lookup-Tool: <glVertexAttrib4ubvARB> 0x6997ff80 >Lookup-Tool: <glVertexAttrib4uiv> 0x6996abc0 >Lookup-Tool: <glVertexAttrib4uivARB> 0x6997ffe0 >Lookup-Tool: <glVertexAttrib4usv> 0x6996ac20 >Lookup-Tool: <glVertexAttrib4usvARB> 0x69980040 >Lookup-Tool: <glVertexAttribDivisor> 0x6996f660 >Lookup-Tool: <glVertexAttribFormatNV> 0x69986340 >Lookup-Tool: <glVertexAttribI1i> 0x6996c3c0 >Lookup-Tool: <glVertexAttribI1iEXT> 0x69984540 >Lookup-Tool: <glVertexAttribI1iv> 0x6996c6c0 >Lookup-Tool: <glVertexAttribI1ivEXT> 0x69984840 >Lookup-Tool: <glVertexAttribI1ui> 0x6996c540 >Lookup-Tool: <glVertexAttribI1uiEXT> 0x699846c0 >Lookup-Tool: <glVertexAttribI1uiv> 0x6996c840 >Lookup-Tool: <glVertexAttribI1uivEXT> 0x699849c0 >Lookup-Tool: <glVertexAttribI2i> 0x6996c420 >Lookup-Tool: <glVertexAttribI2iEXT> 0x699845a0 >Lookup-Tool: <glVertexAttribI2iv> 0x6996c720 >Lookup-Tool: <glVertexAttribI2ivEXT> 0x699848a0 >Lookup-Tool: <glVertexAttribI2ui> 0x6996c5a0 >Lookup-Tool: <glVertexAttribI2uiEXT> 0x69984720 >Lookup-Tool: <glVertexAttribI2uiv> 0x6996c8a0 >Lookup-Tool: <glVertexAttribI2uivEXT> 0x69984a20 >Lookup-Tool: <glVertexAttribI3i> 0x6996c480 >Lookup-Tool: <glVertexAttribI3iEXT> 0x69984600 >Lookup-Tool: <glVertexAttribI3iv> 0x6996c780 >Lookup-Tool: <glVertexAttribI3ivEXT> 0x69984900 >Lookup-Tool: <glVertexAttribI3ui> 0x6996c600 >Lookup-Tool: <glVertexAttribI3uiEXT> 0x69984780 >Lookup-Tool: <glVertexAttribI3uiv> 0x6996c900 >Lookup-Tool: <glVertexAttribI3uivEXT> 0x69984a80 >Lookup-Tool: <glVertexAttribI4bv> 0x6996c9c0 >Lookup-Tool: <glVertexAttribI4bvEXT> 0x69984b40 >Lookup-Tool: <glVertexAttribI4i> 0x6996c4e0 >Lookup-Tool: <glVertexAttribI4iEXT> 0x69984660 >Lookup-Tool: <glVertexAttribI4iv> 0x6996c7e0 >Lookup-Tool: <glVertexAttribI4ivEXT> 0x69984960 >Lookup-Tool: <glVertexAttribI4sv> 0x6996ca20 >Lookup-Tool: <glVertexAttribI4svEXT> 0x69984ba0 >Lookup-Tool: <glVertexAttribI4ubv> 0x6996ca80 >Lookup-Tool: <glVertexAttribI4ubvEXT> 0x69984c00 >Lookup-Tool: <glVertexAttribI4ui> 0x6996c660 >Lookup-Tool: <glVertexAttribI4uiEXT> 0x699847e0 >Lookup-Tool: <glVertexAttribI4uiv> 0x6996c960 >Lookup-Tool: <glVertexAttribI4uivEXT> 0x69984ae0 >Lookup-Tool: <glVertexAttribI4usv> 0x6996cae0 >Lookup-Tool: <glVertexAttribI4usvEXT> 0x69984c60 >Lookup-Tool: <glVertexAttribIFormatNV> 0x699863a0 >Lookup-Tool: <glVertexAttribIPointer> 0x6996cb40 >Lookup-Tool: <glVertexAttribIPointerEXT> 0x69984cc0 >Lookup-Native: <glVertexAttribL1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribP1ui> 0x69970200 >Lookup-Tool: <glVertexAttribP1uiv> 0x69970260 >Lookup-Tool: <glVertexAttribP2ui> 0x699702c0 >Lookup-Tool: <glVertexAttribP2uiv> 0x69970320 >Lookup-Tool: <glVertexAttribP3ui> 0x69970380 >Lookup-Tool: <glVertexAttribP3uiv> 0x699703e0 >Lookup-Tool: <glVertexAttribP4ui> 0x69970440 >Lookup-Tool: <glVertexAttribP4uiv> 0x699704a0 >Lookup-Tool: <glVertexAttribPointer> 0x6996ac80 >Lookup-Tool: <glVertexAttribPointerARB> 0x699800a0 >Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs1hvNV> 0x69979f80 >Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs2hvNV> 0x69979fe0 >Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs3hvNV> 0x6997a040 >Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs4hvNV> 0x6997a0a0 >Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexFormatNV> 0x69986040 >Lookup-Tool: <glVertexP2ui> 0x6996f6c0 >Lookup-Tool: <glVertexP2uiv> 0x6996f720 >Lookup-Tool: <glVertexP3ui> 0x6996f780 >Lookup-Tool: <glVertexP3uiv> 0x6996f7e0 >Lookup-Tool: <glVertexP4ui> 0x6996f840 >Lookup-Tool: <glVertexP4uiv> 0x6996f8a0 >Lookup-Tool: <glVertexPointer> 0x69966060 >Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glViewport> 0x7fef596d590 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glViewportArrayv> 0x69971d00 >Lookup-Tool: <glViewportIndexedf> 0x69971d60 >Lookup-Tool: <glViewportIndexedfv> 0x69971dc0 >Lookup-Tool: <glWaitSync> 0x6996ea60 >Lookup-Native: <glWeightPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glWindowPos2d> 0x69968820 >Lookup-Tool: <glWindowPos2dv> 0x699689a0 >Lookup-Tool: <glWindowPos2f> 0x69968880 >Lookup-Tool: <glWindowPos2fv> 0x69968a00 >Lookup-Tool: <glWindowPos2i> 0x699688e0 >Lookup-Tool: <glWindowPos2iv> 0x69968a60 >Lookup-Tool: <glWindowPos2s> 0x69968940 >Lookup-Tool: <glWindowPos2sv> 0x69968ac0 >Lookup-Tool: <glWindowPos3d> 0x69968b20 >Lookup-Tool: <glWindowPos3dv> 0x69968ca0 >Lookup-Tool: <glWindowPos3f> 0x69968b80 >Lookup-Tool: <glWindowPos3fv> 0x69968d00 >Lookup-Tool: <glWindowPos3i> 0x69968be0 >Lookup-Tool: <glWindowPos3iv> 0x69968d60 >Lookup-Tool: <glWindowPos3s> 0x69968c40 >Lookup-Tool: <glWindowPos3sv> 0x69968dc0 >Lookup-Native: <glWriteMaskEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ProcAddressTable mapping key(Windows_decon_0-0x3032502) -> 1143938677 >ExtensionAvailabilityCache: Flush availability OpenGL 3.3 (core profile, any, new) - 3.3.0 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@1531164, OpenGL 3.3 (core profile, any, new) - 3.3.0 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 3.3 (core profile, any, new) - 3.3.0, use glGetStringi >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 196 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 222 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ExtensionAvailabilityCache mapping key(Windows_decon_0-0x3032502) -> 254232091 >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: version verification - expected 3.3, has 3.3 == true >AWT-EventQueue-0-SharedResourceRunner: !!! createContextARBMapVersionsAvailable HAVE: 3.3 (core profile, any, new) >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 3.0 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 3.0 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:719) > at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:661) > at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:629) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:594) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: OK 3.0 (compatibility profile, any, new) - @creation, share 0, direct true >AWT-EventQueue-0-SharedResourceRunner: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext WGL ProcAddressTable reusing key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0-SharedResourceRunner: !!! Context FQN: Windows_decon_0-0x3002302 >Lookup-Tool: <glMapBuffer> 0x69969ae0 >Lookup-Tool: <glMapNamedBufferEXT> 0x6997e000 >Lookup-Native: <glDebugMessageCallbackARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageCallbackAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glAccum> 0x7fef596ca50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glActiveShaderProgram> 0x69972180 >Lookup-Tool: <glActiveStencilFaceEXT> 0x6997a100 >Lookup-Tool: <glActiveTexture> 0x69967560 >Lookup-Native: <glAlphaFunc> 0x7fef596cc90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glApplyTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glAreTexturesResident> 0x69966360 >Lookup-Tool: <glArrayElement> 0x69965820 >Lookup-Tool: <glAttachObjectARB> 0x69981600 >Lookup-Tool: <glAttachShader> 0x6996b160 >Lookup-Native: <glBegin> 0x7fef596ac70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBeginConditionalRender> 0x6996dc20 >Lookup-Tool: <glBeginOcclusionQueryNV> 0x69978d80 >Lookup-Native: <glBeginPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBeginQuery> 0x69969cc0 >Lookup-Tool: <glBeginQueryIndexed> 0x69971220 >Lookup-Tool: <glBeginTransformFeedback> 0x6996dce0 >Lookup-Native: <glBeginVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBeginVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindAttribLocation> 0x6996bee0 >Lookup-Tool: <glBindBuffer> 0x69969780 >Lookup-Tool: <glBindBufferBase> 0x6996cf60 >Lookup-Native: <glBindBufferOffset> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffset3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindBufferOffsetMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindBufferOffsetNV> 0x69982ec0 >Lookup-Tool: <glBindBufferRange> 0x6996cf00 >Lookup-Tool: <glBindFragDataLocation> 0x6996ccc0 >Lookup-Tool: <glBindFragDataLocationIndexed> 0x6996f480 >Lookup-Tool: <glBindFramebuffer> 0x6996d560 >Lookup-Native: <glBindImageTextureEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindLightParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindMaterialParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindMultiTextureEXT> 0x6997b9c0 >Lookup-Native: <glBindParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindProgramARB> 0x69980220 >Lookup-Tool: <glBindProgramPipeline> 0x699722a0 >Lookup-Tool: <glBindRenderbuffer> 0x6996d320 >Lookup-Tool: <glBindSampler> 0x6996f060 >Lookup-Native: <glBindTexGenParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTexture> 0x699663c0 >Lookup-Native: <glBindTextureUnitParameterEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindTransformFeedback> 0x69970fe0 >Lookup-Native: <glBindTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBindVertexArray> 0x6996d9e0 >Lookup-Native: <glBindVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamBufferNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBindVideoCaptureStreamTextureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBitmap> 0x7fef596b880 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glBlendColor> 0x69966720 >Lookup-Tool: <glBlendEquation> 0x69966780 >Lookup-Native: <glBlendEquationIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparate> 0x6996c120 >Lookup-Native: <glBlendEquationSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendEquationSeparatei> 0x69970560 >Lookup-Tool: <glBlendEquationi> 0x69970500 >Lookup-Native: <glBlendFunc> 0x7fef596ccc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glBlendFuncIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparate> 0x69968e20 >Lookup-Native: <glBlendFuncSeparateINGR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGROML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGR3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGREXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateINGRWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBlendFuncSeparateIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBlendFuncSeparatei> 0x69970620 >Lookup-Tool: <glBlendFunci> 0x699705c0 >Lookup-Tool: <glBlitFramebuffer> 0x6996d260 >Lookup-Tool: <glBufferAddressRangeNV> 0x69985fe0 >Lookup-Tool: <glBufferData> 0x699697e0 >Lookup-Native: <glBufferParameteri> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteri3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glBufferParameteriWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glBufferSubData> 0x69969840 >Lookup-Native: <glCallList> 0x7fef596ac50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCallLists> 0x7fef596ac60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCheckFramebufferStatus> 0x6996d680 >Lookup-Tool: <glCheckNamedFramebufferStatusEXT> 0x6997e360 >Lookup-Tool: <glClampColor> 0x6996e2e0 >Lookup-Native: <glClear> 0x7fef596b760 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearAccum> 0x7fef596b790 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearBufferfi> 0x6996e160 >Lookup-Tool: <glClearBufferfv> 0x6996e1c0 >Lookup-Tool: <glClearBufferiv> 0x6996e220 >Lookup-Tool: <glClearBufferuiv> 0x6996e280 >Lookup-Native: <glClearColor> 0x7fef596b7f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearColorIi> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIi3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIiEXT> 0x699843c0 >Lookup-Native: <glClearColorIui> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIui3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glClearColorIuiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glClearColorIuiEXT> 0x69984420 >Lookup-Native: <glClearDepth> 0x7fef596b850 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClearDepthf> 0x69971b80 >Lookup-Native: <glClearIndex> 0x7fef596b7c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glClearStencil> 0x7fef596b820 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glClientActiveTexture> 0x699675c0 >Lookup-Tool: <glClientAttribDefaultEXT> 0x6997a2e0 >Lookup-Tool: <glClientWaitSync> 0x6996ea00 >Lookup-Native: <glClipPlane> 0x7fef596c090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3b> 0x7fef596ac80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3bv> 0x7fef596ac90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3d> 0x7fef596aca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3dv> 0x7fef596acb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3f> 0x7fef596acc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3fv> 0x7fef596acd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hNV> 0x69979380 >Lookup-Native: <glColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor3hvNV> 0x699793e0 >Lookup-Native: <glColor3i> 0x7fef596ace0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3iv> 0x7fef596acf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3s> 0x7fef596ad00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3sv> 0x7fef596ad10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ub> 0x7fef596ad20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ubv> 0x7fef596ad30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3ui> 0x7fef596ad40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3uiv> 0x7fef596ad50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3us> 0x7fef596ad60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor3usv> 0x7fef596ad70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4b> 0x7fef596ad80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4bv> 0x7fef596ad90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4d> 0x7fef596ada0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4dv> 0x7fef596adb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4f> 0x7fef596adc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4fv> 0x7fef596add0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hNV> 0x69979440 >Lookup-Native: <glColor4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColor4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColor4hvNV> 0x699794a0 >Lookup-Native: <glColor4i> 0x7fef596ade0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4iv> 0x7fef596adf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4s> 0x7fef596ae00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4sv> 0x7fef596ae10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ub> 0x7fef596ae20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ubv> 0x7fef596ae30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4ui> 0x7fef596ae40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4uiv> 0x7fef596ae50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4us> 0x7fef596ae60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColor4usv> 0x7fef596ae70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorFormatNV> 0x69986100 >Lookup-Native: <glColorMask> 0x7fef596c9c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glColorMaskIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glColorMaskIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glColorMaskIndexedEXT> 0x69983820 >Lookup-Tool: <glColorMaski> 0x6996d0e0 >Lookup-Native: <glColorMaterial> 0x7fef596c0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glColorP3ui> 0x6996ffc0 >Lookup-Tool: <glColorP3uiv> 0x69970020 >Lookup-Tool: <glColorP4ui> 0x69970080 >Lookup-Tool: <glColorP4uiv> 0x699700e0 >Lookup-Tool: <glColorPointer> 0x69965c40 >Lookup-Tool: <glColorSubTable> 0x69966ae0 >Lookup-Tool: <glColorTable> 0x69966840 >Lookup-Tool: <glColorTableParameterfv> 0x699668a0 >Lookup-Tool: <glColorTableParameteriv> 0x69966900 >Lookup-Tool: <glCompileShader> 0x6996b0a0 >Lookup-Tool: <glCompileShaderARB> 0x69981540 >Lookup-Tool: <glCompileShaderIncludeARB> 0x69989fa0 >Lookup-Tool: <glCompressedMultiTexImage1DEXT> 0x6997c740 >Lookup-Tool: <glCompressedMultiTexImage2DEXT> 0x6997c6e0 >Lookup-Tool: <glCompressedMultiTexImage3DEXT> 0x6997c680 >Lookup-Tool: <glCompressedMultiTexSubImage1DEXT> 0x6997c860 >Lookup-Tool: <glCompressedMultiTexSubImage2DEXT> 0x6997c800 >Lookup-Tool: <glCompressedMultiTexSubImage3DEXT> 0x6997c7a0 >Lookup-Tool: <glCompressedTexImage1D> 0x69968460 >Lookup-Tool: <glCompressedTexImage2D> 0x69968400 >Lookup-Tool: <glCompressedTexImage3D> 0x699683a0 >Lookup-Tool: <glCompressedTexSubImage1D> 0x69968580 >Lookup-Tool: <glCompressedTexSubImage2D> 0x69968520 >Lookup-Tool: <glCompressedTexSubImage3D> 0x699684c0 >Lookup-Tool: <glCompressedTextureImage1DEXT> 0x6997c4a0 >Lookup-Tool: <glCompressedTextureImage2DEXT> 0x6997c440 >Lookup-Tool: <glCompressedTextureImage3DEXT> 0x6997c3e0 >Lookup-Tool: <glCompressedTextureSubImage1DEXT> 0x6997c5c0 >Lookup-Tool: <glCompressedTextureSubImage2DEXT> 0x6997c560 >Lookup-Tool: <glCompressedTextureSubImage3DEXT> 0x6997c500 >Lookup-Tool: <glConvolutionFilter1D> 0x69966ba0 >Lookup-Tool: <glConvolutionFilter2D> 0x69966c00 >Lookup-Tool: <glConvolutionParameterf> 0x69966c60 >Lookup-Tool: <glConvolutionParameterfv> 0x69966cc0 >Lookup-Tool: <glConvolutionParameteri> 0x69966d20 >Lookup-Tool: <glConvolutionParameteriv> 0x69966d80 >Lookup-Tool: <glCopyBufferSubData> 0x6996e340 >Lookup-Tool: <glCopyColorSubTable> 0x69966b40 >Lookup-Tool: <glCopyColorTable> 0x69966960 >Lookup-Tool: <glCopyConvolutionFilter1D> 0x69966de0 >Lookup-Tool: <glCopyConvolutionFilter2D> 0x69966e40 >Lookup-Tool: <glCopyImageSubDataNV> 0x69987a20 >Lookup-Tool: <glCopyMultiTexImage1DEXT> 0x6997b540 >Lookup-Tool: <glCopyMultiTexImage2DEXT> 0x6997b5a0 >Lookup-Tool: <glCopyMultiTexSubImage1DEXT> 0x6997b600 >Lookup-Tool: <glCopyMultiTexSubImage2DEXT> 0x6997b660 >Lookup-Tool: <glCopyMultiTexSubImage3DEXT> 0x6997b960 >Lookup-Native: <glCopyPixels> 0x7fef596b910 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glCopyTexImage1D> 0x69966120 >Lookup-Tool: <glCopyTexImage2D> 0x69966180 >Lookup-Tool: <glCopyTexSubImage1D> 0x699661e0 >Lookup-Tool: <glCopyTexSubImage2D> 0x69966240 >Lookup-Tool: <glCopyTexSubImage3D> 0x69967500 >Lookup-Tool: <glCopyTextureImage1DEXT> 0x6997adc0 >Lookup-Tool: <glCopyTextureImage2DEXT> 0x6997ae20 >Lookup-Tool: <glCopyTextureSubImage1DEXT> 0x6997ae80 >Lookup-Tool: <glCopyTextureSubImage2DEXT> 0x6997aee0 >Lookup-Tool: <glCopyTextureSubImage3DEXT> 0x6997b1e0 >Lookup-Tool: <glCreateProgram> 0x6996b100 >Lookup-Tool: <glCreateProgramObjectARB> 0x699815a0 >Lookup-Tool: <glCreateShader> 0x6996afe0 >Lookup-Tool: <glCreateShaderObjectARB> 0x69981480 >Lookup-Tool: <glCreateShaderProgramv> 0x69972240 >Lookup-Native: <glCreateSyncFromCLeventARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullFace> 0x7fef596c0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glCullParameterdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCullParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrix3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glCurrentPaletteMatrixWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageControlARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageEnableAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDebugMessageInsertARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteBuffers> 0x699698a0 >Lookup-Native: <glDeleteFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteFencesNV> 0x69978420 >Lookup-Tool: <glDeleteFramebuffers> 0x6996d5c0 >Lookup-Native: <glDeleteLists> 0x7fef596bb80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDeleteNamedStringARB> 0x69989f40 >Lookup-Native: <glDeleteNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteObjectARB> 0x69981360 >Lookup-Tool: <glDeleteOcclusionQueriesNV> 0x69978cc0 >Lookup-Native: <glDeletePerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteProgram> 0x6996b280 >Lookup-Tool: <glDeleteProgramPipelines> 0x69972300 >Lookup-Tool: <glDeleteProgramsARB> 0x69980280 >Lookup-Tool: <glDeleteQueries> 0x69969c00 >Lookup-Tool: <glDeleteRenderbuffers> 0x6996d380 >Lookup-Tool: <glDeleteSamplers> 0x6996efa0 >Lookup-Tool: <glDeleteShader> 0x6996af20 >Lookup-Tool: <glDeleteSync> 0x6996e940 >Lookup-Tool: <glDeleteTextures> 0x69966420 >Lookup-Tool: <glDeleteTransformFeedbacks> 0x69970f80 >Lookup-Native: <glDeleteTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDeleteVertexArrays> 0x6996da40 >Lookup-Native: <glDeleteVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDepthBoundsEXT> 0x6997a280 >Lookup-Native: <glDepthFunc> 0x7fef596cd80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthMask> 0x7fef596c9f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glDepthRange> 0x7fef596d500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDepthRangeArrayv> 0x69971f40 >Lookup-Tool: <glDepthRangeIndexed> 0x69971fa0 >Lookup-Tool: <glDepthRangef> 0x69971b20 >Lookup-Tool: <glDetachObjectARB> 0x69981420 >Lookup-Tool: <glDetachShader> 0x6996af80 >Lookup-Native: <glDisable> 0x7fef596b390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDisableClientState> 0x69965ca0 >Lookup-Tool: <glDisableClientStateIndexedEXT> 0x6997bae0 >Lookup-Native: <glDisableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableIndexedEXT> 0x699839a0 >Lookup-Native: <glDisableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glDisableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDisableVertexAttribArray> 0x6996ad40 >Lookup-Tool: <glDisableVertexAttribArrayARB> 0x69980160 >Lookup-Tool: <glDisablei> 0x6996d1a0 >Lookup-Tool: <glDrawArrays> 0x69965d00 >Lookup-Tool: <glDrawArraysIndirect> 0x69970680 >Lookup-Native: <glDrawArraysInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDrawArraysInstancedARB> 0x69984f60 >Lookup-Native: <glDrawBuffer> 0x7fef596c960 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawBuffers> 0x69969ea0 >Lookup-Tool: <glDrawBuffersATI> 0x69981240 >Lookup-Tool: <glDrawElements> 0x69965d60 >Lookup-Tool: <glDrawElementsBaseVertex> 0x6996ebe0 >Lookup-Tool: <glDrawElementsIndirect> 0x699706e0 >Lookup-Native: <glDrawElementsInstanced> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDrawElementsInstancedARB> 0x69984fc0 >Lookup-Tool: <glDrawElementsInstancedBaseVertex> 0x6996eca0 >Lookup-Native: <glDrawPixels> 0x7fef596b970 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glDrawRangeElements> 0x699667e0 >Lookup-Tool: <glDrawRangeElementsBaseVertex> 0x6996ec40 >Lookup-Tool: <glDrawTransformFeedback> 0x69971160 >Lookup-Native: <glDrawTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glDrawTransformFeedbackStream> 0x699711c0 >Lookup-Native: <glEdgeFlag> 0x7fef596ae80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEdgeFlagFormatNV> 0x69986220 >Lookup-Tool: <glEdgeFlagPointer> 0x69965dc0 >Lookup-Native: <glEdgeFlagv> 0x7fef596ae90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEnable> 0x7fef596b3a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEnableClientState> 0x69965e20 >Lookup-Tool: <glEnableClientStateIndexedEXT> 0x6997ba20 >Lookup-Native: <glEnableIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableIndexedEXT> 0x69983940 >Lookup-Native: <glEnableVariantClientStateEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEnableVertexAttribAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEnableVertexAttribArray> 0x6996ace0 >Lookup-Tool: <glEnableVertexAttribArrayARB> 0x69980100 >Lookup-Tool: <glEnablei> 0x6996d140 >Lookup-Native: <glEnd> 0x7fef596aea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndConditionalRender> 0x6996dc80 >Lookup-Native: <glEndList> 0x7fef596bb50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glEndOcclusionQueryNV> 0x69978de0 >Lookup-Native: <glEndPerfMonitorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glEndQuery> 0x69969d20 >Lookup-Tool: <glEndQueryIndexed> 0x69971280 >Lookup-Tool: <glEndTransformFeedback> 0x6996dd40 >Lookup-Native: <glEndVertexShaderEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEndVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalCoord1d> 0x7fef596b3d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1dv> 0x7fef596b3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1f> 0x7fef596b3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord1fv> 0x7fef596b400 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2d> 0x7fef596b410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2dv> 0x7fef596b420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2f> 0x7fef596b430 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalCoord2fv> 0x7fef596b440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMapsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glEvalMesh1> 0x7fef596cc30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalMesh2> 0x7fef596cc60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint1> 0x7fef596b450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glEvalPoint2> 0x7fef596b460 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glExtractComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFeedbackBuffer> 0x7fef596c7e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFenceSync> 0x6996e9a0 >Lookup-Native: <glFinish> 0x7fef596c4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFinishFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFinishFenceNV> 0x69978600 >Lookup-Native: <glFinishObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNX3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFinishTextureSUNXWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlush> 0x7fef596ca80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glFlushMappedBufferRange> 0x6996dbc0 >Lookup-Tool: <glFlushMappedNamedBufferRangeEXT> 0x6997f200 >Lookup-Tool: <glFlushPixelDataRangeNV> 0x69978960 >Lookup-Native: <glFlushRenderAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFlushVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFlushVertexArrayRangeNV> 0x69976260 >Lookup-Tool: <glFogCoordFormatNV> 0x699862e0 >Lookup-Tool: <glFogCoordPointer> 0x69969000 >Lookup-Tool: <glFogCoordd> 0x69968e80 >Lookup-Tool: <glFogCoorddv> 0x69968ee0 >Lookup-Tool: <glFogCoordf> 0x69968f40 >Lookup-Tool: <glFogCoordfv> 0x69968fa0 >Lookup-Native: <glFogCoordh> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordh3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhNV> 0x69979b00 >Lookup-Native: <glFogCoordhv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFogCoordhvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFogCoordhvNV> 0x69979b60 >Lookup-Native: <glFogf> 0x7fef596c120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogfv> 0x7fef596c150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogi> 0x7fef596c180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFogiv> 0x7fef596c1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrameTerminatorGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glFrameTerminatorGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glFramebufferDrawBufferEXT> 0x6997e660 >Lookup-Tool: <glFramebufferDrawBuffersEXT> 0x6997e6c0 >Lookup-Tool: <glFramebufferReadBufferEXT> 0x6997e720 >Lookup-Tool: <glFramebufferRenderbuffer> 0x6996d800 >Lookup-Tool: <glFramebufferTexture> 0x6996eee0 >Lookup-Tool: <glFramebufferTexture1D> 0x6996d6e0 >Lookup-Tool: <glFramebufferTexture2D> 0x6996d740 >Lookup-Tool: <glFramebufferTexture3D> 0x6996d7a0 >Lookup-Tool: <glFramebufferTextureARB> 0x699858c0 >Lookup-Tool: <glFramebufferTextureEXT> 0x69985740 >Lookup-Tool: <glFramebufferTextureFaceARB> 0x69985980 >Lookup-Tool: <glFramebufferTextureFaceEXT> 0x69985800 >Lookup-Tool: <glFramebufferTextureLayer> 0x6996d8c0 >Lookup-Tool: <glFramebufferTextureLayerARB> 0x69985920 >Lookup-Tool: <glFramebufferTextureLayerEXT> 0x699857a0 >Lookup-Native: <glFrontFace> 0x7fef596c1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glFrustum> 0x7fef596d530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGenBuffers> 0x69969900 >Lookup-Native: <glGenFencesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenFencesNV> 0x69978480 >Lookup-Tool: <glGenFramebuffers> 0x6996d620 >Lookup-Native: <glGenLists> 0x7fef596bbb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGenNamesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenOcclusionQueriesNV> 0x69978c60 >Lookup-Native: <glGenPerfMonitorsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenProgramPipelines> 0x69972360 >Lookup-Tool: <glGenProgramsARB> 0x699802e0 >Lookup-Tool: <glGenQueries> 0x69969ba0 >Lookup-Tool: <glGenRenderbuffers> 0x6996d3e0 >Lookup-Tool: <glGenSamplers> 0x6996ef40 >Lookup-Native: <glGenSymbolsEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenTextures> 0x69966480 >Lookup-Tool: <glGenTransformFeedbacks> 0x69970f20 >Lookup-Native: <glGenTransformFeedbacksNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenVertexArrays> 0x6996daa0 >Lookup-Native: <glGenVertexShadersEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGenerateMipmap> 0x6996d920 >Lookup-Tool: <glGenerateMultiTexMipmapEXT> 0x6997e600 >Lookup-Tool: <glGenerateTextureMipmapEXT> 0x6997e5a0 >Lookup-Tool: <glGetActiveAttrib> 0x6996bf40 >Lookup-Native: <glGetActiveSubroutineName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveSubroutineUniformivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetActiveUniform> 0x6996bd60 >Lookup-Tool: <glGetActiveUniformARB> 0x69982080 >Lookup-Native: <glGetActiveUniformBlockName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformBlockivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformName> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformName3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformNameWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetActiveUniformsivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetAttachedObjectsARB> 0x69981fc0 >Lookup-Tool: <glGetAttachedShaders> 0x6996bbe0 >Lookup-Tool: <glGetAttribLocation> 0x6996bfa0 >Lookup-Native: <glGetBooleanIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetBooleanIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetBooleanIndexedvEXT> 0x69983880 >Lookup-Tool: <glGetBooleani_v> 0x6996cfc0 >Lookup-Native: <glGetBooleanv> 0x7fef596cf60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetBufferParameteri64v> 0x6996e820 >Lookup-Tool: <glGetBufferParameteriv> 0x69969960 >Lookup-Tool: <glGetBufferParameterui64vNV> 0x69986460 >Lookup-Tool: <glGetBufferSubData> 0x69969a20 >Lookup-Native: <glGetClipPlane> 0x7fef596cf90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetColorTable> 0x699669c0 >Lookup-Tool: <glGetColorTableParameterfv> 0x69966a20 >Lookup-Tool: <glGetColorTableParameteriv> 0x69966a80 >Lookup-Tool: <glGetCompressedMultiTexImageEXT> 0x6997c8c0 >Lookup-Tool: <glGetCompressedTexImage> 0x699685e0 >Lookup-Tool: <glGetCompressedTextureImageEXT> 0x6997c620 >Lookup-Tool: <glGetConvolutionFilter> 0x69966ea0 >Lookup-Tool: <glGetConvolutionParameterfv> 0x69966f00 >Lookup-Tool: <glGetConvolutionParameteriv> 0x69966f60 >Lookup-Native: <glGetDebugMessageLogAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetDebugMessageLogARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetDoubleIndexedvEXT> 0x6997c200 >Lookup-Tool: <glGetDoublei_v> 0x69972120 >Lookup-Native: <glGetDoublev> 0x7fef596cfc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetError> 0x7fef596cff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFenceivNV> 0x699785a0 >Lookup-Tool: <glGetFloatIndexedvEXT> 0x6997c1a0 >Lookup-Tool: <glGetFloati_v> 0x699720c0 >Lookup-Native: <glGetFloatv> 0x7fef596d020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetFragDataIndex> 0x6996f4e0 >Lookup-Tool: <glGetFragDataLocation> 0x6996cd20 >Lookup-Tool: <glGetFramebufferAttachmentParameteriv> 0x6996d860 >Lookup-Tool: <glGetFramebufferParameterivEXT> 0x6997e780 >Lookup-Tool: <glGetGraphicsResetStatusARB> 0x69989400 >Lookup-Tool: <glGetHandleARB> 0x699813c0 >Lookup-Tool: <glGetHistogram> 0x69967080 >Lookup-Tool: <glGetHistogramParameterfv> 0x699670e0 >Lookup-Tool: <glGetHistogramParameteriv> 0x69967140 >Lookup-Tool: <glGetInfoLogARB> 0x69981f60 >Lookup-Native: <glGetInteger64i_v> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_v3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInteger64i_vWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetInteger64v> 0x6996eb20 >Lookup-Native: <glGetIntegerIndexedv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetIntegerIndexedvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetIntegerIndexedvEXT> 0x699838e0 >Lookup-Tool: <glGetIntegeri_v> 0x6996d020 >Lookup-Tool: <glGetIntegerui64i_vNV> 0x69986400 >Lookup-Tool: <glGetIntegerui64vNV> 0x699864c0 >Lookup-Native: <glGetIntegerv> 0x7fef596d050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetInvariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetInvariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLightfv> 0x7fef596d080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLightiv> 0x7fef596d0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetLocalConstantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetLocalConstantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapAttribParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetMapdv> 0x7fef596d0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapfv> 0x7fef596d110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMapiv> 0x7fef596d140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialfv> 0x7fef596d170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetMaterialiv> 0x7fef596d1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetMinmax> 0x699671a0 >Lookup-Tool: <glGetMinmaxParameterfv> 0x69967200 >Lookup-Tool: <glGetMinmaxParameteriv> 0x69967260 >Lookup-Tool: <glGetMultiTexEnvfvEXT> 0x6997bfc0 >Lookup-Tool: <glGetMultiTexEnvivEXT> 0x6997c020 >Lookup-Tool: <glGetMultiTexGendvEXT> 0x6997c080 >Lookup-Tool: <glGetMultiTexGenfvEXT> 0x6997c0e0 >Lookup-Tool: <glGetMultiTexGenivEXT> 0x6997c140 >Lookup-Tool: <glGetMultiTexImageEXT> 0x6997b6c0 >Lookup-Tool: <glGetMultiTexLevelParameterfvEXT> 0x6997b7e0 >Lookup-Tool: <glGetMultiTexLevelParameterivEXT> 0x6997b840 >Lookup-Tool: <glGetMultiTexParameterIivEXT> 0x6997d220 >Lookup-Tool: <glGetMultiTexParameterIuivEXT> 0x6997d280 >Lookup-Tool: <glGetMultiTexParameterfvEXT> 0x6997b720 >Lookup-Tool: <glGetMultiTexParameterivEXT> 0x6997b780 >Lookup-Tool: <glGetMultisamplefv> 0x6996ee20 >Lookup-Tool: <glGetMultisamplefvNV> 0x69985e00 >Lookup-Tool: <glGetNamedBufferParameterivEXT> 0x6997e0c0 >Lookup-Tool: <glGetNamedBufferParameterui64vNV> 0x69986520 >Lookup-Tool: <glGetNamedBufferSubDataEXT> 0x6997e180 >Lookup-Tool: <glGetNamedFramebufferAttachmentParameterivEXT> 0x6997e540 >Lookup-Tool: <glGetNamedProgramLocalParameterIivEXT> 0x6997cf20 >Lookup-Tool: <glGetNamedProgramLocalParameterIuivEXT> 0x6997cf80 >Lookup-Tool: <glGetNamedProgramLocalParameterdvEXT> 0x6997cb00 >Lookup-Tool: <glGetNamedProgramLocalParameterfvEXT> 0x6997cb60 >Lookup-Tool: <glGetNamedProgramStringEXT> 0x6997cc20 >Lookup-Tool: <glGetNamedProgramivEXT> 0x6997cbc0 >Lookup-Tool: <glGetNamedRenderbufferParameterivEXT> 0x6997e300 >Lookup-Tool: <glGetNamedStringARB> 0x6998a060 >Lookup-Tool: <glGetNamedStringivARB> 0x6998a0c0 >Lookup-Tool: <glGetObjectParameterfvARB> 0x69981ea0 >Lookup-Native: <glGetObjectParameterivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetObjectParameterivARB> 0x69981f00 >Lookup-Tool: <glGetOcclusionQueryivNV> 0x69978e40 >Lookup-Tool: <glGetOcclusionQueryuivNV> 0x69978ea0 >Lookup-Native: <glGetPerfMonitorCounterDataAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterInfoAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCounterStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupStringAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPerfMonitorGroupsAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetPixelMapfv> 0x7fef596d1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapuiv> 0x7fef596d200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPixelMapusv> 0x7fef596d230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetPolygonStipple> 0x7fef596d260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetProgramBinary> 0x69971be0 >Lookup-Tool: <glGetProgramEnvParameterIivNV> 0x69984060 >Lookup-Tool: <glGetProgramEnvParameterIuivNV> 0x699840c0 >Lookup-Tool: <glGetProgramEnvParameterdvARB> 0x69980640 >Lookup-Tool: <glGetProgramEnvParameterfvARB> 0x699806a0 >Lookup-Tool: <glGetProgramInfoLog> 0x6996bca0 >Lookup-Tool: <glGetProgramLocalParameterIivNV> 0x69983fa0 >Lookup-Tool: <glGetProgramLocalParameterIuivNV> 0x69984000 >Lookup-Tool: <glGetProgramLocalParameterdvARB> 0x69980700 >Lookup-Tool: <glGetProgramLocalParameterfvARB> 0x69980760 >Lookup-Tool: <glGetProgramPipelineInfoLog> 0x699724e0 >Lookup-Tool: <glGetProgramPipelineiv> 0x69972420 >Lookup-Native: <glGetProgramStageiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetProgramStageivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramStringARB> 0x69980820 >Lookup-Native: <glGetProgramSubroutineParameteruivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetProgramiv> 0x6996bb80 >Lookup-Tool: <glGetProgramivARB> 0x699807c0 >Lookup-Tool: <glGetQueryIndexediv> 0x699712e0 >Lookup-Tool: <glGetQueryObjecti64v> 0x6996f540 >Lookup-Tool: <glGetQueryObjecti64vEXT> 0x69983a60 >Lookup-Tool: <glGetQueryObjectiv> 0x69969d80 >Lookup-Tool: <glGetQueryObjectui64v> 0x6996f5a0 >Lookup-Tool: <glGetQueryObjectui64vEXT> 0x69983ac0 >Lookup-Tool: <glGetQueryObjectuiv> 0x69969de0 >Lookup-Tool: <glGetQueryiv> 0x69969e40 >Lookup-Tool: <glGetRenderbufferParameteriv> 0x6996d4a0 >Lookup-Tool: <glGetSamplerParameterIiv> 0x6996f3c0 >Lookup-Tool: <glGetSamplerParameterIuiv> 0x6996f420 >Lookup-Tool: <glGetSamplerParameterfv> 0x6996f360 >Lookup-Tool: <glGetSamplerParameteriv> 0x6996f300 >Lookup-Tool: <glGetSeparableFilter> 0x69966fc0 >Lookup-Tool: <glGetShaderInfoLog> 0x6996bc40 >Lookup-Tool: <glGetShaderPrecisionFormat> 0x69971ac0 >Lookup-Tool: <glGetShaderSource> 0x6996be80 >Lookup-Tool: <glGetShaderSourceARB> 0x699821a0 >Lookup-Tool: <glGetShaderiv> 0x6996bb20 >Lookup-Native: <glGetString> 0x7fef596d290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetStringi> 0x6996d200 >Lookup-Native: <glGetSubroutineIndex> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndex3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineIndexWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocation3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetSubroutineUniformLocationWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetSynciv> 0x6996eac0 >Lookup-Native: <glGetTexEnvfv> 0x7fef596d2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexEnviv> 0x7fef596d2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGendv> 0x7fef596d320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGenfv> 0x7fef596d350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexGeniv> 0x7fef596d380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexImage> 0x7fef596d3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameterfv> 0x7fef596d440 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexLevelParameteriv> 0x7fef596d470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTexParameterIiv> 0x6996ce40 >Lookup-Tool: <glGetTexParameterIuiv> 0x6996cea0 >Lookup-Native: <glGetTexParameterfv> 0x7fef596d3e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glGetTexParameteriv> 0x7fef596d410 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glGetTextureImageEXT> 0x6997af40 >Lookup-Tool: <glGetTextureLevelParameterfvEXT> 0x6997b060 >Lookup-Tool: <glGetTextureLevelParameterivEXT> 0x6997b0c0 >Lookup-Tool: <glGetTextureParameterIivEXT> 0x6997d0a0 >Lookup-Tool: <glGetTextureParameterIuivEXT> 0x6997d100 >Lookup-Tool: <glGetTextureParameterfvEXT> 0x6997afa0 >Lookup-Tool: <glGetTextureParameterivEXT> 0x6997b000 >Lookup-Tool: <glGetTransformFeedbackVarying> 0x6996de00 >Lookup-Native: <glGetUniformBlockIndex> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndex3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformBlockIndexWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformBufferSizeEXT> 0x69985a40 >Lookup-Native: <glGetUniformIndices> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndices3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformIndicesWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformLocation> 0x6996bd00 >Lookup-Tool: <glGetUniformLocationARB> 0x69982020 >Lookup-Tool: <glGetUniformOffsetEXT> 0x69985aa0 >Lookup-Native: <glGetUniformSubroutineuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetUniformSubroutineuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformdv> 0x69970da0 >Lookup-Tool: <glGetUniformfv> 0x6996bdc0 >Lookup-Tool: <glGetUniformfvARB> 0x699820e0 >Lookup-Native: <glGetUniformi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetUniformiv> 0x6996be20 >Lookup-Tool: <glGetUniformivARB> 0x69982140 >Lookup-Tool: <glGetUniformui64vNV> 0x69986880 >Lookup-Tool: <glGetUniformuiv> 0x6996cc60 >Lookup-Native: <glGetVariantBooleanvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantFloatvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVariantIntegervEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribIiv> 0x6996cba0 >Lookup-Tool: <glGetVertexAttribIivEXT> 0x69984d20 >Lookup-Tool: <glGetVertexAttribIuiv> 0x6996cc00 >Lookup-Tool: <glGetVertexAttribIuivEXT> 0x69984d80 >Lookup-Native: <glGetVertexAttribLdv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLdvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLi64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVertexAttribLui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetVertexAttribdv> 0x6996ada0 >Lookup-Tool: <glGetVertexAttribdvARB> 0x69980880 >Lookup-Tool: <glGetVertexAttribfv> 0x6996ae00 >Lookup-Tool: <glGetVertexAttribfvARB> 0x699808e0 >Lookup-Tool: <glGetVertexAttribiv> 0x6996ae60 >Lookup-Tool: <glGetVertexAttribivARB> 0x69980940 >Lookup-Native: <glGetVideoCaptureStreamdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureStreamivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glGetVideoCaptureivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glGetnColorTableARB> 0x699897c0 >Lookup-Tool: <glGetnCompressedTexImageARB> 0x699899a0 >Lookup-Tool: <glGetnConvolutionFilterARB> 0x69989820 >Lookup-Tool: <glGetnHistogramARB> 0x699898e0 >Lookup-Tool: <glGetnMapdvARB> 0x69989460 >Lookup-Tool: <glGetnMapfvARB> 0x699894c0 >Lookup-Tool: <glGetnMapivARB> 0x69989520 >Lookup-Tool: <glGetnMinmaxARB> 0x69989940 >Lookup-Tool: <glGetnPixelMapfvARB> 0x69989580 >Lookup-Tool: <glGetnPixelMapuivARB> 0x699895e0 >Lookup-Tool: <glGetnPixelMapusvARB> 0x69989640 >Lookup-Tool: <glGetnPolygonStippleARB> 0x699896a0 >Lookup-Tool: <glGetnSeparableFilterARB> 0x69989880 >Lookup-Tool: <glGetnTexImageARB> 0x69989700 >Lookup-Tool: <glGetnUniformdvARB> 0x69989b20 >Lookup-Tool: <glGetnUniformfvARB> 0x69989a00 >Lookup-Tool: <glGetnUniformivARB> 0x69989a60 >Lookup-Tool: <glGetnUniformuivARB> 0x69989ac0 >Lookup-Native: <glHint> 0x7fef596c210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glHintPGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGI3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGINV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGISUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glHintPGIWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glHistogram> 0x699672c0 >Lookup-Tool: <glIndexFormatNV> 0x69986160 >Lookup-Native: <glIndexFuncEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIndexMask> 0x7fef596ca20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIndexPointer> 0x69965ee0 >Lookup-Native: <glIndexd> 0x7fef596aeb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexdv> 0x7fef596aec0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexf> 0x7fef596aed0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexfv> 0x7fef596aee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexi> 0x7fef596aef0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexiv> 0x7fef596af00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexs> 0x7fef596af10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIndexsv> 0x7fef596af20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glIndexub> 0x699665a0 >Lookup-Tool: <glIndexubv> 0x69966600 >Lookup-Native: <glInitNames> 0x7fef596c870 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glInsertComponentEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glInterleavedArrays> 0x69965f40 >Lookup-Tool: <glIsBuffer> 0x69969a80 >Lookup-Tool: <glIsBufferResidentNV> 0x69986580 >Lookup-Native: <glIsEnabled> 0x7fef596d4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsEnabledIndexed> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexed3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsEnabledIndexedATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsEnabledIndexedEXT> 0x69983a00 >Lookup-Tool: <glIsEnabledi> 0x6996d080 >Lookup-Native: <glIsFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsFenceNV> 0x699784e0 >Lookup-Tool: <glIsFramebuffer> 0x6996d500 >Lookup-Native: <glIsList> 0x7fef596d4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glIsNameAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsNamedBufferResidentNV> 0x699865e0 >Lookup-Tool: <glIsNamedStringARB> 0x6998a000 >Lookup-Tool: <glIsOcclusionQueryNV> 0x69978d20 >Lookup-Tool: <glIsProgram> 0x6996bac0 >Lookup-Tool: <glIsProgramARB> 0x69980a00 >Lookup-Tool: <glIsProgramPipeline> 0x699723c0 >Lookup-Tool: <glIsQuery> 0x69969c60 >Lookup-Tool: <glIsRenderbuffer> 0x6996d2c0 >Lookup-Tool: <glIsSampler> 0x6996f000 >Lookup-Tool: <glIsShader> 0x6996ba60 >Lookup-Tool: <glIsSync> 0x6996e8e0 >Lookup-Tool: <glIsTexture> 0x699664e0 >Lookup-Tool: <glIsTransformFeedback> 0x69971040 >Lookup-Native: <glIsTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glIsVariantEnabledEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glIsVertexArray> 0x6996db00 >Lookup-Native: <glIsVertexAttribEnabledAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glLightModelf> 0x7fef596c300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModelfv> 0x7fef596c330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeli> 0x7fef596c360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightModeliv> 0x7fef596c390 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightf> 0x7fef596c240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightfv> 0x7fef596c270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLighti> 0x7fef596c2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLightiv> 0x7fef596c2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineStipple> 0x7fef596c3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLineWidth> 0x7fef596c3f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLinkProgram> 0x6996b1c0 >Lookup-Tool: <glLinkProgramARB> 0x69981660 >Lookup-Native: <glListBase> 0x7fef596bbe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadIdentity> 0x7fef596b470 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixd> 0x7fef596b490 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadMatrixf> 0x7fef596b480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glLoadName> 0x7fef596c8a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glLoadTransposeMatrixd> 0x69968280 >Lookup-Tool: <glLoadTransposeMatrixf> 0x69968220 >Lookup-Tool: <glLockArraysEXT> 0x69974340 >Lookup-Native: <glLogicOp> 0x7fef596ccf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMakeBufferNonResidentNV> 0x69986640 >Lookup-Tool: <glMakeBufferResidentNV> 0x699866a0 >Lookup-Tool: <glMakeNamedBufferNonResidentNV> 0x69986700 >Lookup-Tool: <glMakeNamedBufferResidentNV> 0x69986760 >Lookup-Native: <glMap1d> 0x7fef596cab0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap1f> 0x7fef596cae0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2d> 0x7fef596cb10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMap2f> 0x7fef596cb40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapBufferRange> 0x6996db60 >Lookup-Native: <glMapControlPointsNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapGrid1d> 0x7fef596cb70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid1f> 0x7fef596cba0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2d> 0x7fef596cbd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMapGrid2f> 0x7fef596cc00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMapNamedBufferRangeEXT> 0x6997f1a0 >Lookup-Native: <glMapParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib1fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMapVertexAttrib2fAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMaterialf> 0x7fef596b350 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialfv> 0x7fef596b360 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMateriali> 0x7fef596b370 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMaterialiv> 0x7fef596b380 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixFrustumEXT> 0x6997a7c0 >Lookup-Native: <glMatrixIndexPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMatrixIndexusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMatrixLoadIdentityEXT> 0x6997a520 >Lookup-Tool: <glMatrixLoadTransposedEXT> 0x6997a9a0 >Lookup-Tool: <glMatrixLoadTransposefEXT> 0x6997a940 >Lookup-Tool: <glMatrixLoaddEXT> 0x6997a400 >Lookup-Tool: <glMatrixLoadfEXT> 0x6997a3a0 >Lookup-Native: <glMatrixMode> 0x7fef596b4a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMatrixMultTransposedEXT> 0x6997aa60 >Lookup-Tool: <glMatrixMultTransposefEXT> 0x6997aa00 >Lookup-Tool: <glMatrixMultdEXT> 0x6997a4c0 >Lookup-Tool: <glMatrixMultfEXT> 0x6997a460 >Lookup-Tool: <glMatrixOrthoEXT> 0x6997a820 >Lookup-Tool: <glMatrixPopEXT> 0x6997a880 >Lookup-Tool: <glMatrixPushEXT> 0x6997a8e0 >Lookup-Tool: <glMatrixRotatedEXT> 0x6997a5e0 >Lookup-Tool: <glMatrixRotatefEXT> 0x6997a580 >Lookup-Tool: <glMatrixScaledEXT> 0x6997a6a0 >Lookup-Tool: <glMatrixScalefEXT> 0x6997a640 >Lookup-Tool: <glMatrixTranslatedEXT> 0x6997a760 >Lookup-Tool: <glMatrixTranslatefEXT> 0x6997a700 >Lookup-Native: <glMemoryBarrierEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMinSampleShading> 0x69970e00 >Lookup-Tool: <glMinmax> 0x69967320 >Lookup-Native: <glMultMatrixd> 0x7fef596b4c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glMultMatrixf> 0x7fef596b4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glMultTransposeMatrixd> 0x69968340 >Lookup-Tool: <glMultTransposeMatrixf> 0x699682e0 >Lookup-Tool: <glMultiDrawArrays> 0x69969060 >Lookup-Tool: <glMultiDrawElements> 0x699690c0 >Lookup-Tool: <glMultiTexBufferEXT> 0x6997e240 >Lookup-Tool: <glMultiTexCoord1d> 0x69967620 >Lookup-Tool: <glMultiTexCoord1dv> 0x69967680 >Lookup-Tool: <glMultiTexCoord1f> 0x699676e0 >Lookup-Tool: <glMultiTexCoord1fv> 0x69967740 >Lookup-Native: <glMultiTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hNV> 0x69979800 >Lookup-Native: <glMultiTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord1hvNV> 0x69979860 >Lookup-Tool: <glMultiTexCoord1i> 0x699677a0 >Lookup-Tool: <glMultiTexCoord1iv> 0x69967800 >Lookup-Tool: <glMultiTexCoord1s> 0x69967860 >Lookup-Tool: <glMultiTexCoord1sv> 0x699678c0 >Lookup-Tool: <glMultiTexCoord2d> 0x69967920 >Lookup-Tool: <glMultiTexCoord2dv> 0x69967980 >Lookup-Tool: <glMultiTexCoord2f> 0x699679e0 >Lookup-Tool: <glMultiTexCoord2fv> 0x69967a40 >Lookup-Native: <glMultiTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hNV> 0x699798c0 >Lookup-Native: <glMultiTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord2hvNV> 0x69979920 >Lookup-Tool: <glMultiTexCoord2i> 0x69967aa0 >Lookup-Tool: <glMultiTexCoord2iv> 0x69967b00 >Lookup-Tool: <glMultiTexCoord2s> 0x69967b60 >Lookup-Tool: <glMultiTexCoord2sv> 0x69967bc0 >Lookup-Tool: <glMultiTexCoord3d> 0x69967c20 >Lookup-Tool: <glMultiTexCoord3dv> 0x69967c80 >Lookup-Tool: <glMultiTexCoord3f> 0x69967ce0 >Lookup-Tool: <glMultiTexCoord3fv> 0x69967d40 >Lookup-Native: <glMultiTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hNV> 0x69979980 >Lookup-Native: <glMultiTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord3hvNV> 0x699799e0 >Lookup-Tool: <glMultiTexCoord3i> 0x69967da0 >Lookup-Tool: <glMultiTexCoord3iv> 0x69967e00 >Lookup-Tool: <glMultiTexCoord3s> 0x69967e60 >Lookup-Tool: <glMultiTexCoord3sv> 0x69967ec0 >Lookup-Tool: <glMultiTexCoord4d> 0x69967f20 >Lookup-Tool: <glMultiTexCoord4dv> 0x69967f80 >Lookup-Tool: <glMultiTexCoord4f> 0x69967fe0 >Lookup-Tool: <glMultiTexCoord4fv> 0x69968040 >Lookup-Native: <glMultiTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hNV> 0x69979a40 >Lookup-Native: <glMultiTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glMultiTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glMultiTexCoord4hvNV> 0x69979aa0 >Lookup-Tool: <glMultiTexCoord4i> 0x699680a0 >Lookup-Tool: <glMultiTexCoord4iv> 0x69968100 >Lookup-Tool: <glMultiTexCoord4s> 0x69968160 >Lookup-Tool: <glMultiTexCoord4sv> 0x699681c0 >Lookup-Tool: <glMultiTexCoordP1ui> 0x6996fc00 >Lookup-Tool: <glMultiTexCoordP1uiv> 0x6996fc60 >Lookup-Tool: <glMultiTexCoordP2ui> 0x6996fcc0 >Lookup-Tool: <glMultiTexCoordP2uiv> 0x6996fd20 >Lookup-Tool: <glMultiTexCoordP3ui> 0x6996fd80 >Lookup-Tool: <glMultiTexCoordP3uiv> 0x6996fde0 >Lookup-Tool: <glMultiTexCoordP4ui> 0x6996fe40 >Lookup-Tool: <glMultiTexCoordP4uiv> 0x6996fea0 >Lookup-Tool: <glMultiTexCoordPointerEXT> 0x6997bba0 >Lookup-Tool: <glMultiTexEnvfEXT> 0x6997bc00 >Lookup-Tool: <glMultiTexEnvfvEXT> 0x6997bc60 >Lookup-Tool: <glMultiTexEnviEXT> 0x6997bcc0 >Lookup-Tool: <glMultiTexEnvivEXT> 0x6997bd20 >Lookup-Tool: <glMultiTexGendEXT> 0x6997bd80 >Lookup-Tool: <glMultiTexGendvEXT> 0x6997bde0 >Lookup-Tool: <glMultiTexGenfEXT> 0x6997be40 >Lookup-Tool: <glMultiTexGenfvEXT> 0x6997bea0 >Lookup-Tool: <glMultiTexGeniEXT> 0x6997bf00 >Lookup-Tool: <glMultiTexGenivEXT> 0x6997bf60 >Lookup-Tool: <glMultiTexImage1DEXT> 0x6997b3c0 >Lookup-Tool: <glMultiTexImage2DEXT> 0x6997b420 >Lookup-Tool: <glMultiTexImage3DEXT> 0x6997b8a0 >Lookup-Tool: <glMultiTexParameterIivEXT> 0x6997d160 >Lookup-Tool: <glMultiTexParameterIuivEXT> 0x6997d1c0 >Lookup-Tool: <glMultiTexParameterfEXT> 0x6997b240 >Lookup-Tool: <glMultiTexParameterfvEXT> 0x6997b2a0 >Lookup-Tool: <glMultiTexParameteriEXT> 0x6997b300 >Lookup-Tool: <glMultiTexParameterivEXT> 0x6997b360 >Lookup-Tool: <glMultiTexRenderbufferEXT> 0x6997ea20 >Lookup-Tool: <glMultiTexSubImage1DEXT> 0x6997b480 >Lookup-Tool: <glMultiTexSubImage2DEXT> 0x6997b4e0 >Lookup-Tool: <glMultiTexSubImage3DEXT> 0x6997b900 >Lookup-Tool: <glNamedBufferDataEXT> 0x6997df40 >Lookup-Tool: <glNamedBufferSubDataEXT> 0x6997dfa0 >Lookup-Tool: <glNamedCopyBufferSubDataEXT> 0x6997f260 >Lookup-Tool: <glNamedFramebufferRenderbufferEXT> 0x6997e4e0 >Lookup-Tool: <glNamedFramebufferTexture1DEXT> 0x6997e3c0 >Lookup-Tool: <glNamedFramebufferTexture2DEXT> 0x6997e420 >Lookup-Tool: <glNamedFramebufferTexture3DEXT> 0x6997e480 >Lookup-Tool: <glNamedFramebufferTextureEXT> 0x6997e8a0 >Lookup-Tool: <glNamedFramebufferTextureFaceEXT> 0x6997e960 >Lookup-Tool: <glNamedFramebufferTextureLayerEXT> 0x6997e900 >Lookup-Tool: <glNamedProgramLocalParameter4dEXT> 0x6997c980 >Lookup-Tool: <glNamedProgramLocalParameter4dvEXT> 0x6997c9e0 >Lookup-Tool: <glNamedProgramLocalParameter4fEXT> 0x6997ca40 >Lookup-Tool: <glNamedProgramLocalParameter4fvEXT> 0x6997caa0 >Lookup-Tool: <glNamedProgramLocalParameterI4iEXT> 0x6997cce0 >Lookup-Tool: <glNamedProgramLocalParameterI4ivEXT> 0x6997cd40 >Lookup-Tool: <glNamedProgramLocalParameterI4uiEXT> 0x6997ce00 >Lookup-Tool: <glNamedProgramLocalParameterI4uivEXT> 0x6997ce60 >Lookup-Tool: <glNamedProgramLocalParameters4fvEXT> 0x6997cc80 >Lookup-Tool: <glNamedProgramLocalParametersI4ivEXT> 0x6997cda0 >Lookup-Tool: <glNamedProgramLocalParametersI4uivEXT> 0x6997cec0 >Lookup-Tool: <glNamedProgramStringEXT> 0x6997c920 >Lookup-Tool: <glNamedRenderbufferStorageEXT> 0x6997e2a0 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleCoverageEXT> 0x6997e840 >Lookup-Tool: <glNamedRenderbufferStorageMultisampleEXT> 0x6997e7e0 >Lookup-Tool: <glNamedStringARB> 0x69989ee0 >Lookup-Native: <glNewList> 0x7fef596bb20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3b> 0x7fef596af30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3bv> 0x7fef596af40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3d> 0x7fef596af50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3dv> 0x7fef596af60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3f> 0x7fef596af70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3fv> 0x7fef596af80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hNV> 0x699792c0 >Lookup-Native: <glNormal3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glNormal3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glNormal3hvNV> 0x69979320 >Lookup-Native: <glNormal3i> 0x7fef596af90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3iv> 0x7fef596afa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3s> 0x7fef596afb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glNormal3sv> 0x7fef596afc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glNormalFormatNV> 0x699860a0 >Lookup-Tool: <glNormalP3ui> 0x6996ff00 >Lookup-Tool: <glNormalP3uiv> 0x6996ff60 >Lookup-Tool: <glNormalPointer> 0x69965fa0 >Lookup-Native: <glObjectPurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glObjectUnpurgeableAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glOrtho> 0x7fef596d560 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPNTrianglesfATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPNTrianglesiATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPassThrough> 0x7fef596c8d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPatchParameterfv> 0x69970ec0 >Lookup-Tool: <glPatchParameteri> 0x69970e60 >Lookup-Tool: <glPauseTransformFeedback> 0x699710a0 >Lookup-Native: <glPauseTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glPixelDataRangeNV> 0x699789c0 >Lookup-Native: <glPixelMapfv> 0x7fef596cea0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapuiv> 0x7fef596ced0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelMapusv> 0x7fef596cf00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStoref> 0x7fef596ce40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelStorei> 0x7fef596ce70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferf> 0x7fef596cde0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransferi> 0x7fef596ce10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPixelTransformParameterfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameteriEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelTransformParameterivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPixelZoom> 0x7fef596cdb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPointParameterf> 0x699686a0 >Lookup-Tool: <glPointParameterfv> 0x69968700 >Lookup-Tool: <glPointParameteri> 0x69968760 >Lookup-Tool: <glPointParameteriv> 0x699687c0 >Lookup-Native: <glPointSize> 0x7fef596c420 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPolygonMode> 0x7fef596c450 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPolygonOffset> 0x699660c0 >Lookup-Native: <glPolygonStipple> 0x7fef596c480 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopAttrib> 0x7fef596b3b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPopClientAttrib> 0x69966660 >Lookup-Native: <glPopMatrix> 0x7fef596b4d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPopName> 0x7fef596c900 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPrimitiveRestartIndex> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndex3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glPrimitiveRestartIndexMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x69980ac0 >Lookup-Tool: <glPrimitiveRestartIndexNV> 0x69980ac0 >Lookup-Tool: <glPrimitiveRestartNV> 0x69980a60 >Lookup-Tool: <glPrioritizeTextures> 0x69966540 >Lookup-Tool: <glProgramBinary> 0x69971c40 >Lookup-Tool: <glProgramBufferParametersIivNV> 0x69984180 >Lookup-Tool: <glProgramBufferParametersIuivNV> 0x699841e0 >Lookup-Tool: <glProgramBufferParametersfvNV> 0x69984120 >Lookup-Tool: <glProgramEnvParameter4dARB> 0x69980340 >Lookup-Tool: <glProgramEnvParameter4dvARB> 0x699803a0 >Lookup-Tool: <glProgramEnvParameter4fARB> 0x69980400 >Lookup-Tool: <glProgramEnvParameter4fvARB> 0x69980460 >Lookup-Tool: <glProgramEnvParameterI4iNV> 0x69983d60 >Lookup-Tool: <glProgramEnvParameterI4ivNV> 0x69983dc0 >Lookup-Tool: <glProgramEnvParameterI4uiNV> 0x69983e80 >Lookup-Tool: <glProgramEnvParameterI4uivNV> 0x69983ee0 >Lookup-Tool: <glProgramEnvParameters4fvEXT> 0x69984de0 >Lookup-Tool: <glProgramEnvParametersI4ivNV> 0x69983e20 >Lookup-Tool: <glProgramEnvParametersI4uivNV> 0x69983f40 >Lookup-Tool: <glProgramLocalParameter4dARB> 0x699804c0 >Lookup-Tool: <glProgramLocalParameter4dvARB> 0x69980520 >Lookup-Tool: <glProgramLocalParameter4fARB> 0x69980580 >Lookup-Tool: <glProgramLocalParameter4fvARB> 0x699805e0 >Lookup-Tool: <glProgramLocalParameterI4iNV> 0x69983b20 >Lookup-Tool: <glProgramLocalParameterI4ivNV> 0x69983b80 >Lookup-Tool: <glProgramLocalParameterI4uiNV> 0x69983c40 >Lookup-Tool: <glProgramLocalParameterI4uivNV> 0x69983ca0 >Lookup-Tool: <glProgramLocalParameters4fvEXT> 0x69984e40 >Lookup-Tool: <glProgramLocalParametersI4ivNV> 0x69983be0 >Lookup-Tool: <glProgramLocalParametersI4uivNV> 0x69983d00 >Lookup-Tool: <glProgramParameteri> 0x69971ca0 >Lookup-Tool: <glProgramParameteriARB> 0x69985860 >Lookup-Tool: <glProgramStringARB> 0x699801c0 >Lookup-Native: <glProgramSubroutineParametersuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1d> 0x699731a0 >Lookup-Native: <glProgramUniform1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1dv> 0x69973320 >Lookup-Native: <glProgramUniform1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1f> 0x69972540 >Lookup-Tool: <glProgramUniform1fEXT> 0x6997d2e0 >Lookup-Tool: <glProgramUniform1fv> 0x69972840 >Lookup-Tool: <glProgramUniform1fvEXT> 0x6997d5e0 >Lookup-Tool: <glProgramUniform1i> 0x699726c0 >Lookup-Native: <glProgramUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1iEXT> 0x6997d460 >Lookup-Tool: <glProgramUniform1iv> 0x699729c0 >Lookup-Tool: <glProgramUniform1ivEXT> 0x6997d760 >Lookup-Tool: <glProgramUniform1ui> 0x69972ea0 >Lookup-Native: <glProgramUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform1uiEXT> 0x6997dc40 >Lookup-Tool: <glProgramUniform1uiv> 0x69973020 >Lookup-Tool: <glProgramUniform1uivEXT> 0x6997ddc0 >Lookup-Tool: <glProgramUniform2d> 0x69973200 >Lookup-Native: <glProgramUniform2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2dv> 0x69973380 >Lookup-Native: <glProgramUniform2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2f> 0x699725a0 >Lookup-Tool: <glProgramUniform2fEXT> 0x6997d340 >Lookup-Tool: <glProgramUniform2fv> 0x699728a0 >Lookup-Tool: <glProgramUniform2fvEXT> 0x6997d640 >Lookup-Tool: <glProgramUniform2i> 0x69972720 >Lookup-Native: <glProgramUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2iEXT> 0x6997d4c0 >Lookup-Tool: <glProgramUniform2iv> 0x69972a20 >Lookup-Tool: <glProgramUniform2ivEXT> 0x6997d7c0 >Lookup-Tool: <glProgramUniform2ui> 0x69972f00 >Lookup-Native: <glProgramUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform2uiEXT> 0x6997dca0 >Lookup-Tool: <glProgramUniform2uiv> 0x69973080 >Lookup-Tool: <glProgramUniform2uivEXT> 0x6997de20 >Lookup-Tool: <glProgramUniform3d> 0x69973260 >Lookup-Native: <glProgramUniform3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3dv> 0x699733e0 >Lookup-Native: <glProgramUniform3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3f> 0x69972600 >Lookup-Tool: <glProgramUniform3fEXT> 0x6997d3a0 >Lookup-Tool: <glProgramUniform3fv> 0x69972900 >Lookup-Tool: <glProgramUniform3fvEXT> 0x6997d6a0 >Lookup-Tool: <glProgramUniform3i> 0x69972780 >Lookup-Native: <glProgramUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3iEXT> 0x6997d520 >Lookup-Tool: <glProgramUniform3iv> 0x69972a80 >Lookup-Tool: <glProgramUniform3ivEXT> 0x6997d820 >Lookup-Tool: <glProgramUniform3ui> 0x69972f60 >Lookup-Native: <glProgramUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform3uiEXT> 0x6997dd00 >Lookup-Tool: <glProgramUniform3uiv> 0x699730e0 >Lookup-Tool: <glProgramUniform3uivEXT> 0x6997de80 >Lookup-Tool: <glProgramUniform4d> 0x699732c0 >Lookup-Native: <glProgramUniform4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4dv> 0x69973440 >Lookup-Native: <glProgramUniform4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4f> 0x69972660 >Lookup-Tool: <glProgramUniform4fEXT> 0x6997d400 >Lookup-Tool: <glProgramUniform4fv> 0x69972960 >Lookup-Tool: <glProgramUniform4fvEXT> 0x6997d700 >Lookup-Tool: <glProgramUniform4i> 0x699727e0 >Lookup-Native: <glProgramUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4iEXT> 0x6997d580 >Lookup-Tool: <glProgramUniform4iv> 0x69972ae0 >Lookup-Tool: <glProgramUniform4ivEXT> 0x6997d880 >Lookup-Tool: <glProgramUniform4ui> 0x69972fc0 >Lookup-Native: <glProgramUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glProgramUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniform4uiEXT> 0x6997dd60 >Lookup-Tool: <glProgramUniform4uiv> 0x69973140 >Lookup-Tool: <glProgramUniform4uivEXT> 0x6997dee0 >Lookup-Tool: <glProgramUniformMatrix2dv> 0x699734a0 >Lookup-Native: <glProgramUniformMatrix2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2fv> 0x69972b40 >Lookup-Tool: <glProgramUniformMatrix2fvEXT> 0x6997d8e0 >Lookup-Tool: <glProgramUniformMatrix2x3dv> 0x699735c0 >Lookup-Native: <glProgramUniformMatrix2x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x3fv> 0x69972c60 >Lookup-Tool: <glProgramUniformMatrix2x3fvEXT> 0x6997da00 >Lookup-Tool: <glProgramUniformMatrix2x4dv> 0x69973620 >Lookup-Native: <glProgramUniformMatrix2x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix2x4fv> 0x69972d20 >Lookup-Tool: <glProgramUniformMatrix2x4fvEXT> 0x6997dac0 >Lookup-Tool: <glProgramUniformMatrix3dv> 0x69973500 >Lookup-Native: <glProgramUniformMatrix3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3fv> 0x69972ba0 >Lookup-Tool: <glProgramUniformMatrix3fvEXT> 0x6997d940 >Lookup-Tool: <glProgramUniformMatrix3x2dv> 0x69973680 >Lookup-Native: <glProgramUniformMatrix3x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x2fv> 0x69972cc0 >Lookup-Tool: <glProgramUniformMatrix3x2fvEXT> 0x6997da60 >Lookup-Tool: <glProgramUniformMatrix3x4dv> 0x699736e0 >Lookup-Native: <glProgramUniformMatrix3x4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix3x4fv> 0x69972de0 >Lookup-Tool: <glProgramUniformMatrix3x4fvEXT> 0x6997db80 >Lookup-Tool: <glProgramUniformMatrix4dv> 0x69973560 >Lookup-Native: <glProgramUniformMatrix4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4fv> 0x69972c00 >Lookup-Tool: <glProgramUniformMatrix4fvEXT> 0x6997d9a0 >Lookup-Tool: <glProgramUniformMatrix4x2dv> 0x69973740 >Lookup-Native: <glProgramUniformMatrix4x2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x2fv> 0x69972d80 >Lookup-Tool: <glProgramUniformMatrix4x2fvEXT> 0x6997db20 >Lookup-Tool: <glProgramUniformMatrix4x3dv> 0x699737a0 >Lookup-Native: <glProgramUniformMatrix4x3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glProgramUniformMatrix4x3fv> 0x69972e40 >Lookup-Tool: <glProgramUniformMatrix4x3fvEXT> 0x6997dbe0 >Lookup-Tool: <glProgramUniformui64NV> 0x699868e0 >Lookup-Tool: <glProgramUniformui64vNV> 0x69986940 >Lookup-Tool: <glProgramVertexLimitNV> 0x69985260 >Lookup-Tool: <glProvokingVertex> 0x6996eb80 >Lookup-Tool: <glProvokingVertexEXT> 0x69975960 >Lookup-Native: <glPushAttrib> 0x7fef596b3c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glPushClientAttrib> 0x699666c0 >Lookup-Tool: <glPushClientAttribDefaultEXT> 0x6997a340 >Lookup-Native: <glPushMatrix> 0x7fef596b4e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glPushName> 0x7fef596c930 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glQueryCounter> 0x6996f600 >Lookup-Native: <glRasterPos2d> 0x7fef596bc10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2dv> 0x7fef596bc40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2f> 0x7fef596bc70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2fv> 0x7fef596bca0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2i> 0x7fef596bcd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2iv> 0x7fef596bd00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2s> 0x7fef596bd30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos2sv> 0x7fef596bd60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3d> 0x7fef596bd90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3dv> 0x7fef596bdc0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3f> 0x7fef596bdf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3fv> 0x7fef596be20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3i> 0x7fef596be50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3iv> 0x7fef596be80 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3s> 0x7fef596beb0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos3sv> 0x7fef596bee0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4d> 0x7fef596bf10 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4dv> 0x7fef596bf40 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4f> 0x7fef596bf70 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4fv> 0x7fef596bfa0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4i> 0x7fef596bfd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4iv> 0x7fef596c000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4s> 0x7fef596c030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRasterPos4sv> 0x7fef596c060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadBuffer> 0x7fef596cf30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glReadPixels> 0x7fef596b940 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReadnPixelsARB> 0x69989760 >Lookup-Native: <glRectd> 0x7fef596b9a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectdv> 0x7fef596b9d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectf> 0x7fef596ba00 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectfv> 0x7fef596ba30 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRecti> 0x7fef596ba60 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectiv> 0x7fef596ba90 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRects> 0x7fef596bac0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRectsv> 0x7fef596baf0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glReleaseShaderCompiler> 0x69971a00 >Lookup-Native: <glRenderMode> 0x7fef596c840 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glRenderbufferStorage> 0x6996d980 >Lookup-Tool: <glRenderbufferStorageMultisample> 0x6996d440 >Lookup-Tool: <glRenderbufferStorageMultisampleCoverageNV> 0x69985b00 >Lookup-Tool: <glResetHistogram> 0x69967380 >Lookup-Tool: <glResetMinmax> 0x699673e0 >Lookup-Tool: <glResumeTransformFeedback> 0x69971100 >Lookup-Native: <glResumeTransformFeedbackNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glRotated> 0x7fef596b4f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glRotatef> 0x7fef596b500 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glSampleCoverage> 0x69968640 >Lookup-Tool: <glSampleMaskIndexedNV> 0x69985e60 >Lookup-Tool: <glSampleMaski> 0x6996ee80 >Lookup-Tool: <glSamplerParameterIiv> 0x6996f240 >Lookup-Tool: <glSamplerParameterIuiv> 0x6996f2a0 >Lookup-Tool: <glSamplerParameterf> 0x6996f120 >Lookup-Tool: <glSamplerParameterfv> 0x6996f1e0 >Lookup-Tool: <glSamplerParameteri> 0x6996f0c0 >Lookup-Tool: <glSamplerParameteriv> 0x6996f180 >Lookup-Native: <glScaled> 0x7fef596b510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScalef> 0x7fef596b520 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glScissor> 0x7fef596c4b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glScissorArrayv> 0x69971e20 >Lookup-Tool: <glScissorIndexed> 0x69971e80 >Lookup-Tool: <glScissorIndexedv> 0x69971ee0 >Lookup-Tool: <glSecondaryColor3b> 0x69969120 >Lookup-Tool: <glSecondaryColor3bv> 0x69969180 >Lookup-Tool: <glSecondaryColor3d> 0x699691e0 >Lookup-Tool: <glSecondaryColor3dv> 0x69969240 >Lookup-Tool: <glSecondaryColor3f> 0x699692a0 >Lookup-Tool: <glSecondaryColor3fv> 0x69969300 >Lookup-Native: <glSecondaryColor3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hNV> 0x69979bc0 >Lookup-Native: <glSecondaryColor3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSecondaryColor3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSecondaryColor3hvNV> 0x69979c20 >Lookup-Tool: <glSecondaryColor3i> 0x69969360 >Lookup-Tool: <glSecondaryColor3iv> 0x699693c0 >Lookup-Tool: <glSecondaryColor3s> 0x69969420 >Lookup-Tool: <glSecondaryColor3sv> 0x69969480 >Lookup-Tool: <glSecondaryColor3ub> 0x699694e0 >Lookup-Tool: <glSecondaryColor3ubv> 0x69969540 >Lookup-Tool: <glSecondaryColor3ui> 0x699695a0 >Lookup-Tool: <glSecondaryColor3uiv> 0x69969600 >Lookup-Tool: <glSecondaryColor3us> 0x69969660 >Lookup-Tool: <glSecondaryColor3usv> 0x699696c0 >Lookup-Tool: <glSecondaryColorFormatNV> 0x69986280 >Lookup-Tool: <glSecondaryColorP3ui> 0x69970140 >Lookup-Tool: <glSecondaryColorP3uiv> 0x699701a0 >Lookup-Tool: <glSecondaryColorPointer> 0x69969720 >Lookup-Native: <glSelectBuffer> 0x7fef596c810 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glSelectPerfMonitorCountersAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSeparableFilter2D> 0x69967020 >Lookup-Native: <glSetFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glSetFenceNV> 0x69978660 >Lookup-Native: <glSetInvariantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSetLocalConstantEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShadeModel> 0x7fef596c510 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glShaderBinary> 0x69971a60 >Lookup-Native: <glShaderOp1EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp2EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glShaderOp3EXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glShaderSource> 0x6996b040 >Lookup-Tool: <glShaderSourceARB> 0x699814e0 >Lookup-Native: <glStencilClearTagEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStencilFunc> 0x7fef596cd20 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilFuncSeparate> 0x6996c000 >Lookup-Native: <glStencilMask> 0x7fef596c990 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilMaskSeparate> 0x6996c0c0 >Lookup-Native: <glStencilOp> 0x7fef596cd50 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glStencilOpSeparate> 0x6996c060 >Lookup-Native: <glStringMarkerGREMEDY> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDY3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glStringMarkerGREMEDYWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwapAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glSwizzleEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationFactorAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTessellationModeAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTestFenceAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTestFenceNV> 0x69978540 >Lookup-Native: <glTestObjectAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexBuffer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexBufferARB> 0x69985080 >Lookup-Native: <glTexCoord1d> 0x7fef596afd0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1dv> 0x7fef596afe0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1f> 0x7fef596aff0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1fv> 0x7fef596b000 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hNV> 0x69979500 >Lookup-Native: <glTexCoord1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord1hvNV> 0x69979560 >Lookup-Native: <glTexCoord1i> 0x7fef596b010 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1iv> 0x7fef596b020 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1s> 0x7fef596b030 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord1sv> 0x7fef596b040 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2d> 0x7fef596b050 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2dv> 0x7fef596b060 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2f> 0x7fef596b070 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2fv> 0x7fef596b080 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hNV> 0x699795c0 >Lookup-Native: <glTexCoord2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord2hvNV> 0x69979620 >Lookup-Native: <glTexCoord2i> 0x7fef596b090 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2iv> 0x7fef596b0a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2s> 0x7fef596b0b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord2sv> 0x7fef596b0c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3d> 0x7fef596b0d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3dv> 0x7fef596b0e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3f> 0x7fef596b0f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3fv> 0x7fef596b100 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hNV> 0x69979680 >Lookup-Native: <glTexCoord3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord3hvNV> 0x699796e0 >Lookup-Native: <glTexCoord3i> 0x7fef596b110 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3iv> 0x7fef596b120 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3s> 0x7fef596b130 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord3sv> 0x7fef596b140 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4d> 0x7fef596b150 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4dv> 0x7fef596b160 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4f> 0x7fef596b170 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4fv> 0x7fef596b180 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hNV> 0x69979740 >Lookup-Native: <glTexCoord4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTexCoord4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTexCoord4hvNV> 0x699797a0 >Lookup-Native: <glTexCoord4i> 0x7fef596b190 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4iv> 0x7fef596b1a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4s> 0x7fef596b1b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexCoord4sv> 0x7fef596b1c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexCoordFormatNV> 0x699861c0 >Lookup-Tool: <glTexCoordP1ui> 0x6996f900 >Lookup-Tool: <glTexCoordP1uiv> 0x6996f960 >Lookup-Tool: <glTexCoordP2ui> 0x6996f9c0 >Lookup-Tool: <glTexCoordP2uiv> 0x6996fa20 >Lookup-Tool: <glTexCoordP3ui> 0x6996fa80 >Lookup-Tool: <glTexCoordP3uiv> 0x6996fae0 >Lookup-Tool: <glTexCoordP4ui> 0x6996fb40 >Lookup-Tool: <glTexCoordP4uiv> 0x6996fba0 >Lookup-Tool: <glTexCoordPointer> 0x69966000 >Lookup-Native: <glTexEnvf> 0x7fef596c600 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvfv> 0x7fef596c630 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnvi> 0x7fef596c660 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexEnviv> 0x7fef596c690 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGend> 0x7fef596c6c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGendv> 0x7fef596c6f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenf> 0x7fef596c720 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGenfv> 0x7fef596c750 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeni> 0x7fef596c780 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexGeniv> 0x7fef596c7b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage1D> 0x7fef596b8b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexImage2D> 0x7fef596b8e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexImage2DMultisample> 0x6996ed60 >Lookup-Tool: <glTexImage3D> 0x69967440 >Lookup-Tool: <glTexImage3DMultisample> 0x6996edc0 >Lookup-Tool: <glTexParameterIiv> 0x6996cd80 >Lookup-Tool: <glTexParameterIuiv> 0x6996cde0 >Lookup-Native: <glTexParameterf> 0x7fef596c540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameterfv> 0x7fef596c570 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteri> 0x7fef596c5a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTexParameteriv> 0x7fef596c5d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glTexRenderbufferNV> 0x69985ec0 >Lookup-Tool: <glTexSubImage1D> 0x699662a0 >Lookup-Tool: <glTexSubImage2D> 0x69966300 >Lookup-Tool: <glTexSubImage3D> 0x699674a0 >Lookup-Tool: <glTextureBarrierNV> 0x69987d20 >Lookup-Tool: <glTextureBufferEXT> 0x6997e1e0 >Lookup-Tool: <glTextureImage1DEXT> 0x6997ac40 >Lookup-Tool: <glTextureImage2DEXT> 0x6997aca0 >Lookup-Tool: <glTextureImage3DEXT> 0x6997b120 >Lookup-Native: <glTextureLightEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureMaterialEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glTextureNormalEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureParameterIivEXT> 0x6997cfe0 >Lookup-Tool: <glTextureParameterIuivEXT> 0x6997d040 >Lookup-Tool: <glTextureParameterfEXT> 0x6997aac0 >Lookup-Tool: <glTextureParameterfvEXT> 0x6997ab20 >Lookup-Tool: <glTextureParameteriEXT> 0x6997ab80 >Lookup-Tool: <glTextureParameterivEXT> 0x6997abe0 >Lookup-Native: <glTextureRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glTextureRenderbufferEXT> 0x6997e9c0 >Lookup-Tool: <glTextureSubImage1DEXT> 0x6997ad00 >Lookup-Tool: <glTextureSubImage2DEXT> 0x6997ad60 >Lookup-Tool: <glTextureSubImage3DEXT> 0x6997b180 >Lookup-Tool: <glTransformFeedbackVaryings> 0x6996dda0 >Lookup-Native: <glTranslated> 0x7fef596b530 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glTranslatef> 0x7fef596b540 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glUniform1d> 0x69970740 >Lookup-Tool: <glUniform1dv> 0x699708c0 >Lookup-Tool: <glUniform1f> 0x6996b340 >Lookup-Tool: <glUniform1fARB> 0x69981780 >Lookup-Tool: <glUniform1fv> 0x6996b640 >Lookup-Tool: <glUniform1fvARB> 0x69981a80 >Lookup-Tool: <glUniform1i> 0x6996b4c0 >Lookup-Native: <glUniform1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1iARB> 0x69981900 >Lookup-Tool: <glUniform1iv> 0x6996b7c0 >Lookup-Tool: <glUniform1ivARB> 0x69981c00 >Lookup-Tool: <glUniform1ui> 0x6996de60 >Lookup-Native: <glUniform1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform1uiv> 0x6996dfe0 >Lookup-Tool: <glUniform2d> 0x699707a0 >Lookup-Tool: <glUniform2dv> 0x69970920 >Lookup-Tool: <glUniform2f> 0x6996b3a0 >Lookup-Tool: <glUniform2fARB> 0x699817e0 >Lookup-Tool: <glUniform2fv> 0x6996b6a0 >Lookup-Tool: <glUniform2fvARB> 0x69981ae0 >Lookup-Tool: <glUniform2i> 0x6996b520 >Lookup-Native: <glUniform2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2iARB> 0x69981960 >Lookup-Tool: <glUniform2iv> 0x6996b820 >Lookup-Tool: <glUniform2ivARB> 0x69981c60 >Lookup-Tool: <glUniform2ui> 0x6996dec0 >Lookup-Native: <glUniform2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform2uiv> 0x6996e040 >Lookup-Tool: <glUniform3d> 0x69970800 >Lookup-Tool: <glUniform3dv> 0x69970980 >Lookup-Tool: <glUniform3f> 0x6996b400 >Lookup-Tool: <glUniform3fARB> 0x69981840 >Lookup-Tool: <glUniform3fv> 0x6996b700 >Lookup-Tool: <glUniform3fvARB> 0x69981b40 >Lookup-Tool: <glUniform3i> 0x6996b580 >Lookup-Native: <glUniform3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3iARB> 0x699819c0 >Lookup-Tool: <glUniform3iv> 0x6996b880 >Lookup-Tool: <glUniform3ivARB> 0x69981cc0 >Lookup-Tool: <glUniform3ui> 0x6996df20 >Lookup-Native: <glUniform3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform3uiv> 0x6996e0a0 >Lookup-Tool: <glUniform4d> 0x69970860 >Lookup-Tool: <glUniform4dv> 0x699709e0 >Lookup-Tool: <glUniform4f> 0x6996b460 >Lookup-Tool: <glUniform4fARB> 0x699818a0 >Lookup-Tool: <glUniform4fv> 0x6996b760 >Lookup-Tool: <glUniform4fvARB> 0x69981ba0 >Lookup-Tool: <glUniform4i> 0x6996b5e0 >Lookup-Native: <glUniform4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4iARB> 0x69981a20 >Lookup-Tool: <glUniform4iv> 0x6996b8e0 >Lookup-Tool: <glUniform4ivARB> 0x69981d20 >Lookup-Tool: <glUniform4ui> 0x6996df80 >Lookup-Native: <glUniform4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniform4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniform4uiv> 0x6996e100 >Lookup-Native: <glUniformBlockBinding> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBinding3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformBlockBindingWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniformBufferEXT> 0x699859e0 >Lookup-Tool: <glUniformMatrix2dv> 0x69970a40 >Lookup-Tool: <glUniformMatrix2fv> 0x6996b940 >Lookup-Tool: <glUniformMatrix2fvARB> 0x69981d80 >Lookup-Tool: <glUniformMatrix2x3dv> 0x69970b60 >Lookup-Tool: <glUniformMatrix2x3fv> 0x6996c180 >Lookup-Tool: <glUniformMatrix2x4dv> 0x69970bc0 >Lookup-Tool: <glUniformMatrix2x4fv> 0x6996c240 >Lookup-Tool: <glUniformMatrix3dv> 0x69970aa0 >Lookup-Tool: <glUniformMatrix3fv> 0x6996b9a0 >Lookup-Tool: <glUniformMatrix3fvARB> 0x69981de0 >Lookup-Tool: <glUniformMatrix3x2dv> 0x69970c20 >Lookup-Tool: <glUniformMatrix3x2fv> 0x6996c1e0 >Lookup-Tool: <glUniformMatrix3x4dv> 0x69970c80 >Lookup-Tool: <glUniformMatrix3x4fv> 0x6996c300 >Lookup-Tool: <glUniformMatrix4dv> 0x69970b00 >Lookup-Tool: <glUniformMatrix4fv> 0x6996ba00 >Lookup-Tool: <glUniformMatrix4fvARB> 0x69981e40 >Lookup-Tool: <glUniformMatrix4x2dv> 0x69970ce0 >Lookup-Tool: <glUniformMatrix4x2fv> 0x6996c2a0 >Lookup-Tool: <glUniformMatrix4x3dv> 0x69970d40 >Lookup-Tool: <glUniformMatrix4x3fv> 0x6996c360 >Lookup-Native: <glUniformSubroutinesuiv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuiv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glUniformSubroutinesuivWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glUniformui64NV> 0x699867c0 >Lookup-Tool: <glUniformui64vNV> 0x69986820 >Lookup-Tool: <glUnlockArraysEXT> 0x699743a0 >Lookup-Tool: <glUnmapBuffer> 0x69969b40 >Lookup-Tool: <glUnmapNamedBufferEXT> 0x6997e060 >Lookup-Tool: <glUseProgram> 0x6996b220 >Lookup-Tool: <glUseProgramObjectARB> 0x699816c0 >Lookup-Tool: <glUseProgramStages> 0x699721e0 >Lookup-Native: <glVDPAUFiniNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUGetSurfaceivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUInitNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUIsSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUMapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterOutputSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAURegisterVideoSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUSurfaceAccessNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnmapSurfacesNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVDPAUUnregisterSurfaceNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glValidateProgram> 0x6996b2e0 >Lookup-Tool: <glValidateProgramARB> 0x69981720 >Lookup-Tool: <glValidateProgramPipeline> 0x69972480 >Lookup-Native: <glVariantPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantbvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantdvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantsvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantubvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantuivEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVariantusvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2d> 0x7fef596b1d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2dv> 0x7fef596b1e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2f> 0x7fef596b1f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2fv> 0x7fef596b200 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hNV> 0x69979080 >Lookup-Native: <glVertex2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex2hvNV> 0x699790e0 >Lookup-Native: <glVertex2i> 0x7fef596b210 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2iv> 0x7fef596b220 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2s> 0x7fef596b230 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex2sv> 0x7fef596b240 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3d> 0x7fef596b250 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3dv> 0x7fef596b260 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3f> 0x7fef596b270 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3fv> 0x7fef596b280 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hNV> 0x69979140 >Lookup-Native: <glVertex3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex3hvNV> 0x699791a0 >Lookup-Native: <glVertex3i> 0x7fef596b290 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3iv> 0x7fef596b2a0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3s> 0x7fef596b2b0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex3sv> 0x7fef596b2c0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4d> 0x7fef596b2d0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4dv> 0x7fef596b2e0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4f> 0x7fef596b2f0 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4fv> 0x7fef596b300 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hNV> 0x69979200 >Lookup-Native: <glVertex4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertex4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertex4hvNV> 0x69979260 >Lookup-Native: <glVertex4i> 0x7fef596b310 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4iv> 0x7fef596b320 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4s> 0x7fef596b330 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertex4sv> 0x7fef596b340 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Native: <glVertexArrayParameteriAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexArrayRangeAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexArrayRangeNV> 0x699762c0 >Lookup-Tool: <glVertexAttrib1d> 0x69969f00 >Lookup-Tool: <glVertexAttrib1dARB> 0x6997f320 >Lookup-Tool: <glVertexAttrib1dv> 0x69969f60 >Lookup-Tool: <glVertexAttrib1dvARB> 0x6997f380 >Lookup-Tool: <glVertexAttrib1f> 0x69969fc0 >Lookup-Tool: <glVertexAttrib1fARB> 0x6997f3e0 >Lookup-Tool: <glVertexAttrib1fv> 0x6996a020 >Lookup-Tool: <glVertexAttrib1fvARB> 0x6997f440 >Lookup-Native: <glVertexAttrib1h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hNV> 0x69979c80 >Lookup-Native: <glVertexAttrib1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib1hvNV> 0x69979ce0 >Lookup-Tool: <glVertexAttrib1s> 0x6996a080 >Lookup-Tool: <glVertexAttrib1sARB> 0x6997f4a0 >Lookup-Tool: <glVertexAttrib1sv> 0x6996a0e0 >Lookup-Tool: <glVertexAttrib1svARB> 0x6997f500 >Lookup-Tool: <glVertexAttrib2d> 0x6996a140 >Lookup-Tool: <glVertexAttrib2dARB> 0x6997f560 >Lookup-Tool: <glVertexAttrib2dv> 0x6996a1a0 >Lookup-Tool: <glVertexAttrib2dvARB> 0x6997f5c0 >Lookup-Tool: <glVertexAttrib2f> 0x6996a200 >Lookup-Tool: <glVertexAttrib2fARB> 0x6997f620 >Lookup-Tool: <glVertexAttrib2fv> 0x6996a260 >Lookup-Tool: <glVertexAttrib2fvARB> 0x6997f680 >Lookup-Native: <glVertexAttrib2h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hNV> 0x69979d40 >Lookup-Native: <glVertexAttrib2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib2hvNV> 0x69979da0 >Lookup-Tool: <glVertexAttrib2s> 0x6996a2c0 >Lookup-Tool: <glVertexAttrib2sARB> 0x6997f6e0 >Lookup-Tool: <glVertexAttrib2sv> 0x6996a320 >Lookup-Tool: <glVertexAttrib2svARB> 0x6997f740 >Lookup-Tool: <glVertexAttrib3d> 0x6996a380 >Lookup-Tool: <glVertexAttrib3dARB> 0x6997f7a0 >Lookup-Tool: <glVertexAttrib3dv> 0x6996a3e0 >Lookup-Tool: <glVertexAttrib3dvARB> 0x6997f800 >Lookup-Tool: <glVertexAttrib3f> 0x6996a440 >Lookup-Tool: <glVertexAttrib3fARB> 0x6997f860 >Lookup-Tool: <glVertexAttrib3fv> 0x6996a4a0 >Lookup-Tool: <glVertexAttrib3fvARB> 0x6997f8c0 >Lookup-Native: <glVertexAttrib3h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hNV> 0x69979e00 >Lookup-Native: <glVertexAttrib3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib3hvNV> 0x69979e60 >Lookup-Tool: <glVertexAttrib3s> 0x6996a500 >Lookup-Tool: <glVertexAttrib3sARB> 0x6997f920 >Lookup-Tool: <glVertexAttrib3sv> 0x6996a560 >Lookup-Tool: <glVertexAttrib3svARB> 0x6997f980 >Lookup-Tool: <glVertexAttrib4Nbv> 0x6996a5c0 >Lookup-Tool: <glVertexAttrib4NbvARB> 0x6997f9e0 >Lookup-Tool: <glVertexAttrib4Niv> 0x6996a620 >Lookup-Tool: <glVertexAttrib4NivARB> 0x6997fa40 >Lookup-Tool: <glVertexAttrib4Nsv> 0x6996a680 >Lookup-Tool: <glVertexAttrib4NsvARB> 0x6997faa0 >Lookup-Tool: <glVertexAttrib4Nub> 0x6996a6e0 >Lookup-Tool: <glVertexAttrib4NubARB> 0x6997fb00 >Lookup-Tool: <glVertexAttrib4Nubv> 0x6996a740 >Lookup-Tool: <glVertexAttrib4NubvARB> 0x6997fb60 >Lookup-Tool: <glVertexAttrib4Nuiv> 0x6996a7a0 >Lookup-Tool: <glVertexAttrib4NuivARB> 0x6997fbc0 >Lookup-Tool: <glVertexAttrib4Nusv> 0x6996a800 >Lookup-Tool: <glVertexAttrib4NusvARB> 0x6997fc20 >Lookup-Tool: <glVertexAttrib4bv> 0x6996a860 >Lookup-Tool: <glVertexAttrib4bvARB> 0x6997fc80 >Lookup-Tool: <glVertexAttrib4d> 0x6996a8c0 >Lookup-Tool: <glVertexAttrib4dARB> 0x6997fce0 >Lookup-Tool: <glVertexAttrib4dv> 0x6996a920 >Lookup-Tool: <glVertexAttrib4dvARB> 0x6997fd40 >Lookup-Tool: <glVertexAttrib4f> 0x6996a980 >Lookup-Tool: <glVertexAttrib4fARB> 0x6997fda0 >Lookup-Tool: <glVertexAttrib4fv> 0x6996a9e0 >Lookup-Tool: <glVertexAttrib4fvARB> 0x6997fe00 >Lookup-Native: <glVertexAttrib4h> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4h3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hNV> 0x69979ec0 >Lookup-Native: <glVertexAttrib4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttrib4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttrib4hvNV> 0x69979f20 >Lookup-Tool: <glVertexAttrib4iv> 0x6996aa40 >Lookup-Tool: <glVertexAttrib4ivARB> 0x6997fe60 >Lookup-Tool: <glVertexAttrib4s> 0x6996aaa0 >Lookup-Tool: <glVertexAttrib4sARB> 0x6997fec0 >Lookup-Tool: <glVertexAttrib4sv> 0x6996ab00 >Lookup-Tool: <glVertexAttrib4svARB> 0x6997ff20 >Lookup-Tool: <glVertexAttrib4ubv> 0x6996ab60 >Lookup-Tool: <glVertexAttrib4ubvARB> 0x6997ff80 >Lookup-Tool: <glVertexAttrib4uiv> 0x6996abc0 >Lookup-Tool: <glVertexAttrib4uivARB> 0x6997ffe0 >Lookup-Tool: <glVertexAttrib4usv> 0x6996ac20 >Lookup-Tool: <glVertexAttrib4usvARB> 0x69980040 >Lookup-Tool: <glVertexAttribDivisor> 0x6996f660 >Lookup-Tool: <glVertexAttribFormatNV> 0x69986340 >Lookup-Tool: <glVertexAttribI1i> 0x6996c3c0 >Lookup-Tool: <glVertexAttribI1iEXT> 0x69984540 >Lookup-Tool: <glVertexAttribI1iv> 0x6996c6c0 >Lookup-Tool: <glVertexAttribI1ivEXT> 0x69984840 >Lookup-Tool: <glVertexAttribI1ui> 0x6996c540 >Lookup-Tool: <glVertexAttribI1uiEXT> 0x699846c0 >Lookup-Tool: <glVertexAttribI1uiv> 0x6996c840 >Lookup-Tool: <glVertexAttribI1uivEXT> 0x699849c0 >Lookup-Tool: <glVertexAttribI2i> 0x6996c420 >Lookup-Tool: <glVertexAttribI2iEXT> 0x699845a0 >Lookup-Tool: <glVertexAttribI2iv> 0x6996c720 >Lookup-Tool: <glVertexAttribI2ivEXT> 0x699848a0 >Lookup-Tool: <glVertexAttribI2ui> 0x6996c5a0 >Lookup-Tool: <glVertexAttribI2uiEXT> 0x69984720 >Lookup-Tool: <glVertexAttribI2uiv> 0x6996c8a0 >Lookup-Tool: <glVertexAttribI2uivEXT> 0x69984a20 >Lookup-Tool: <glVertexAttribI3i> 0x6996c480 >Lookup-Tool: <glVertexAttribI3iEXT> 0x69984600 >Lookup-Tool: <glVertexAttribI3iv> 0x6996c780 >Lookup-Tool: <glVertexAttribI3ivEXT> 0x69984900 >Lookup-Tool: <glVertexAttribI3ui> 0x6996c600 >Lookup-Tool: <glVertexAttribI3uiEXT> 0x69984780 >Lookup-Tool: <glVertexAttribI3uiv> 0x6996c900 >Lookup-Tool: <glVertexAttribI3uivEXT> 0x69984a80 >Lookup-Tool: <glVertexAttribI4bv> 0x6996c9c0 >Lookup-Tool: <glVertexAttribI4bvEXT> 0x69984b40 >Lookup-Tool: <glVertexAttribI4i> 0x6996c4e0 >Lookup-Tool: <glVertexAttribI4iEXT> 0x69984660 >Lookup-Tool: <glVertexAttribI4iv> 0x6996c7e0 >Lookup-Tool: <glVertexAttribI4ivEXT> 0x69984960 >Lookup-Tool: <glVertexAttribI4sv> 0x6996ca20 >Lookup-Tool: <glVertexAttribI4svEXT> 0x69984ba0 >Lookup-Tool: <glVertexAttribI4ubv> 0x6996ca80 >Lookup-Tool: <glVertexAttribI4ubvEXT> 0x69984c00 >Lookup-Tool: <glVertexAttribI4ui> 0x6996c660 >Lookup-Tool: <glVertexAttribI4uiEXT> 0x699847e0 >Lookup-Tool: <glVertexAttribI4uiv> 0x6996c960 >Lookup-Tool: <glVertexAttribI4uivEXT> 0x69984ae0 >Lookup-Tool: <glVertexAttribI4usv> 0x6996cae0 >Lookup-Tool: <glVertexAttribI4usvEXT> 0x69984c60 >Lookup-Tool: <glVertexAttribIFormatNV> 0x699863a0 >Lookup-Tool: <glVertexAttribIPointer> 0x6996cb40 >Lookup-Tool: <glVertexAttribIPointerEXT> 0x69984cc0 >Lookup-Native: <glVertexAttribL1d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL1ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL2ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL3ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4d3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4dvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4i64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64NV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribL4ui64vNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLFormatNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribLPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribP1ui> 0x69970200 >Lookup-Tool: <glVertexAttribP1uiv> 0x69970260 >Lookup-Tool: <glVertexAttribP2ui> 0x699702c0 >Lookup-Tool: <glVertexAttribP2uiv> 0x69970320 >Lookup-Tool: <glVertexAttribP3ui> 0x69970380 >Lookup-Tool: <glVertexAttribP3uiv> 0x699703e0 >Lookup-Tool: <glVertexAttribP4ui> 0x69970440 >Lookup-Tool: <glVertexAttribP4uiv> 0x699704a0 >Lookup-Tool: <glVertexAttribPointer> 0x6996ac80 >Lookup-Tool: <glVertexAttribPointerARB> 0x699800a0 >Lookup-Native: <glVertexAttribs1hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs1hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs1hvNV> 0x69979f80 >Lookup-Native: <glVertexAttribs2hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs2hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs2hvNV> 0x69979fe0 >Lookup-Native: <glVertexAttribs3hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs3hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs3hvNV> 0x6997a040 >Lookup-Native: <glVertexAttribs4hv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexAttribs4hvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexAttribs4hvNV> 0x6997a0a0 >Lookup-Native: <glVertexBlendARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glVertexFormatNV> 0x69986040 >Lookup-Tool: <glVertexP2ui> 0x6996f6c0 >Lookup-Tool: <glVertexP2uiv> 0x6996f720 >Lookup-Tool: <glVertexP3ui> 0x6996f780 >Lookup-Tool: <glVertexP3uiv> 0x6996f7e0 >Lookup-Tool: <glVertexP4ui> 0x6996f840 >Lookup-Tool: <glVertexP4uiv> 0x6996f8a0 >Lookup-Tool: <glVertexPointer> 0x69966060 >Lookup-Native: <glVertexWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeightfvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighth3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >ExtensionAvailabilityCache: Flush availability OpenGL 3.0 (compatibility profile, any, new) - 3.0.0 >Lookup-Native: <glVertexWeighthvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthv3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVertexWeighthvWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterdvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterfvNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glVideoCaptureStreamParameterivNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glViewport> 0x7fef596d590 in lib NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false] >Lookup-Tool: <glViewportArrayv> 0x69971d00 >Lookup-Tool: <glViewportIndexedf> 0x69971d60 >Lookup-Tool: <glViewportIndexedfv> 0x69971dc0 >Lookup-Tool: <glWaitSync> 0x6996ea60 >Lookup-Native: <glWeightPointer> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerGL2> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOES> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerKHR> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerOML> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointer3DFX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAMD> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerANGLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerARM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerAPPLE> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerATI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerHP> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIBM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerIMG> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESA> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerMESAX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerNV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerQCOM> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGI> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIS> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSGIX> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerSUN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerVIV> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightPointerWIN> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightbvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightdvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightfvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightsvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightubvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightuivARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Native: <glWeightusvARB> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >Lookup-Tool: <glWindowPos2d> 0x69968820 >Lookup-Tool: <glWindowPos2dv> 0x699689a0 >Lookup-Tool: <glWindowPos2f> 0x69968880 >Lookup-Tool: <glWindowPos2fv> 0x69968a00 >Lookup-Tool: <glWindowPos2i> 0x699688e0 >Lookup-Tool: <glWindowPos2iv> 0x69968a60 >Lookup-Tool: <glWindowPos2s> 0x69968940 >Lookup-Tool: <glWindowPos2sv> 0x69968ac0 >Lookup-Tool: <glWindowPos3d> 0x69968b20 >Lookup-Tool: <glWindowPos3dv> 0x69968ca0 >Lookup-Tool: <glWindowPos3f> 0x69968b80 >Lookup-Tool: <glWindowPos3fv> 0x69968d00 >Lookup-Tool: <glWindowPos3i> 0x69968be0 >Lookup-Tool: <glWindowPos3iv> 0x69968d60 >Lookup-Tool: <glWindowPos3s> 0x69968c40 >Lookup-Tool: <glWindowPos3sv> 0x69968dc0 >Lookup-Native: <glWriteMaskEXT> ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x7fef5890000, global false]] >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ProcAddressTable mapping key(Windows_decon_0-0x3002302) -> 1143938677 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@1531164, OpenGL 3.0 (compatibility profile, any, new) - 3.0.0 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 3.0 (compatibility profile, any, new) - 3.0.0, use glGetString >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 223 >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions >AWT-EventQueue-0-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ExtensionAvailabilityCache mapping key(Windows_decon_0-0x3002302) -> 254232091 >AWT-EventQueue-0-SharedResourceRunner: createContextARBVersions: version verification - expected 3.0, has 3.0 == true >AWT-EventQueue-0-SharedResourceRunner: !!! createContextARBMapVersionsAvailable HAVE: 3.0 (compatibility profile, any, new) >AWT-EventQueue-0-SharedResourceRunner: !!! createContextARB: SET mappedVersionsAvailableSet Windows_decon_0 >AWT-EventQueue-0-SharedResourceRunner: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext WGL ProcAddressTable reusing key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 3.0 (compatibility profile, any, new) - @creation, handle 0xd012c65, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:615) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: createContextARBImpl: OK 3.0 (compatibility profile, any, new) - @creation, share 0, direct true >java.lang.Exception: Info: setGL (OpenGL null): AWT-EventQueue-0-SharedResourceRunner, <null> -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@2f6b904d > at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:196) > at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:908) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:617) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:307) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:315) > at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) > at java.lang.Thread.run(Thread.java:662) >AWT-EventQueue-0-SharedResourceRunner: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext WGL ProcAddressTable reusing key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0-SharedResourceRunner: !!! Context FQN: Windows_decon_0-0x3002302 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ProcAddressTable reusing key(Windows_decon_0-0x3002302) -> 1143938677 >AWT-EventQueue-0-SharedResourceRunner: !!! GLContext GL ExtensionAvailabilityCache reusing key(Windows_decon_0-0x3002302) -> 254232091 >AWT-EventQueue-0-SharedResourceRunner: createContextImpl: OK (ARB, initial) share 0 >AWT-EventQueue-0-SharedResourceRunner: !!! Create GL context OK: 0xc0001 for jogamp.opengl.windows.wgl.WindowsWGLContext >GLDebugMessageHandler.init(false) >GLDebugMessageHandler: GL DEBUG not set in ARB ctx options: 3.0 (compatibility profile, any, new) - 3.0.0 >GLDebugMessageHandler.init(false) .. n/a >!!! SharedDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >!!! SharedScreen: DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0] >!!! SharedContext: WindowsWGLContext [OpenGL 3.0, options 0x23, 3.0 (compatibility profile, any, new) - 3.0.0, handle 0xc0001, jogamp.opengl.gl4.GL4bcImpl@2f6b904d, > Drawable: WindowsDummyWGLDrawable[Realized true, > Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3ecec78d, > handle 0x0, > Window GDISurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]], displayHandle 0x0, windowHandle 0x16058a, surfaceHandle 0x0, size 64x64]]] >!!! pixelformat: true >!!! multisample: true >!!! pbuffer: true >!!! readDrawable: true >!!! vendor: NVIDIA Corporation >needsCurrenContext4ARBPFDQueries: false >SharedResourceRunner.run(): READY - AWT-EventQueue-0-SharedResourceRunner >SharedResourceRunner.initializeAndWait END init: decon, release: null - AWT-EventQueue-0 >SharedResourceRunner.getOrCreateShared() decon: success - AWT-EventQueue-0 >GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]: desktop Shared Ctx true >GLProfile.init map decon, desktopCtxUndef false, esCtxUndef false >GLProfile.init map *** no mapping for GL4bc on device decon >GLProfile.init map GLProfile[GL3bc/GL3bc] on devide decon >GLProfile.init map default GLProfile[GL3bc/GL3bc] on device decon >GLProfile.init map GLProfile[GL2/GL2] on devide decon >GLProfile.init map *** no mapping for GL4 on device decon >GLProfile.init map GLProfile[GL3/GL3] on devide decon >GLProfile.init map GLProfile[GL2GL3/GL3bc] on devide decon >GLProfile.init map *** no mapping for GLES2 on device decon >GLProfile.init map GLProfile[GL2ES2/GL3bc] on devide decon >GLProfile.init map *** no mapping for GLES1 on device decon >GLProfile.init map GLProfile[GL2ES1/GL3bc] on devide decon >GLProfile.initProfilesForDevice: decon: added profile(s): desktop true, egl false >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >GLProfile.initProfilesForDevice: decon: GLAvailability[Native[GL4bc false, GL4 false, GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL3bc], GLProfile[GL2ES1/GL3bc], GLProfile[GL2/GL2], GLProfile[GL3/GL3], GLProfile[GL3bc/GL3bc], GLProfile[GL2GL3/GL3bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL3bc/GL3bc]]] >GLProfile.dumpGLInfo: WindowsWGLContext [OpenGL 3.0, options 0x23, 3.0 (compatibility profile, any, new) - 3.0.0, handle 0xc0001, jogamp.opengl.gl4.GL4bcImpl@2f6b904d, > Drawable: WindowsDummyWGLDrawable[Realized true, > Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3ecec78d, > handle 0x0, > Window GDISurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 gdi: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]], displayHandle 0x0, windowHandle 0x16058a, surfaceHandle 0x0, size 64x64]]] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >ExtensionAvailabilityCache: getGLExtensions() called >----------------------------------------------------------------------------------------------------- >WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc false, GL4 false, GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL3bc], GLProfile[GL2ES1/GL3bc], GLProfile[GL2/GL2], GLProfile[GL3/GL3], GLProfile[GL3bc/GL3bc], GLProfile[GL2GL3/GL3bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL3bc/GL3bc]]] >Swap Interval -1 >GL Profile GLProfile[GL2/GL2] >CTX VERSION 3.0 (compatibility profile, any, new) - 3.0.0 >GL jogamp.opengl.gl4.GL4bcImpl@2f6b904d >GL_VENDOR NVIDIA Corporation >GL_VERSION 3.0.0 >GL_EXTENSIONS > GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control >GLX_EXTENSIONS > WGL_NV_gpu_affinity WGL_EXT_extensions_string WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_swap_group WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_NV_render_texture_rectangle WGL_NV_copy_image WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_video_capture WGL_NV_multisample_coverage >GLSL true, shader-compiler: true >----------------------------------------------------------------------------------------------------- >GLCaps[1 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[1 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[2 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[2 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[3 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[3 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[4 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[4 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[5 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[5 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[6 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[6 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[7 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[8 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[8 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[9 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[9 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[10 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[10 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[11 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[11 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[12 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[12 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[13 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[13 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[14 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[14 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[15 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[15 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[16 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[16 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[17 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[17 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[18 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[18 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[19 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[19 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[20 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[20 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[21 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[21 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[22 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[22 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[23 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[23 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[24 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[24 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[25 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[25 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[26 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[26 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[27 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[27 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[28 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[28 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[29 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[29 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[30 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[30 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[31 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[31 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[32 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[32 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[33 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[33 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[34 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[34 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[35 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[35 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[36 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[36 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[37 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[37 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[38 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[38 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[39 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[39 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[40 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[40 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[41 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[41 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[42 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[42 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[43 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[43 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[44 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[44 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[45 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[45 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[46 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[46 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[47 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[47 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[48 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[48 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[49 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[49 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[50 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[50 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[51 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[51 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[52 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[52 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[53 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[53 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[54 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[54 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[55 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[55 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[56 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[56 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[57 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[57 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[58 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[58 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[59 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[59 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[60 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[60 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[61 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[61 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[62 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[62 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[63 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[63 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[64 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[64 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[65 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[65 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[66 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[66 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[67 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[67 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[68 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[68 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[69 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[69 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[70 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[70 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[71 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[71 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[72 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[72 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[73 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[73 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[74 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[74 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[75 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[75 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[76 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[76 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[77 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[77 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[78 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[78 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[79 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[79 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[80 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[80 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[81 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[81 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[82 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[82 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[83 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[83 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[84 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[84 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[85 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[85 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[86 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[86 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[87 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[87 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[88 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[88 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[89 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[89 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[90 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[90 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[91 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[91 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[92 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[92 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[93 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[93 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[94 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[94 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[95 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[95 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[96 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[96 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[97 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[97 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[98 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[98 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[99 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[99 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[100 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[100 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[101 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[101 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[102 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[102 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[103 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[103 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[104 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[104 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[105 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[105 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[106 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[106 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[107 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[107 arb: offscr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[108 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[108 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[109 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[109 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[110 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[110 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[111 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[111 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[112 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[112 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[113 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[113 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[114 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[114 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[115 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[115 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[116 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[116 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[117 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[117 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[118 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[118 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[119 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[119 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[120 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[120 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[121 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[121 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[122 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[122 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[123 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[123 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[124 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[124 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[125 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[125 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[126 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[126 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[127 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[127 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[128 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[128 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[129 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[129 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[130 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[130 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[131 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[131 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[132 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[132 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[133 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[133 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[134 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[134 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[135 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[135 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[136 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[136 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[137 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[137 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[138 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[138 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[139 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[139 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[140 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[140 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[141 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[141 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[142 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[142 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[143 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[143 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[144 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[144 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[145 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[145 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[146 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[146 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[147 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[147 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[148 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[148 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[149 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[149 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[150 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[150 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[151 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[151 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[152 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[152 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[153 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[153 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[154 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[154 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[155 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[155 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[156 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[156 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[157 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[157 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[158 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[158 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[159 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[159 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[160 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[160 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[161 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[161 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[162 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[162 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[163 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[163 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[164 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[164 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[165 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[165 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[166 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[166 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[167 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[167 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[168 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[168 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[169 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[169 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[170 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[170 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[171 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[171 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[172 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[172 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[173 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[173 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[174 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[174 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[175 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[175 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[176 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[176 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[177 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[177 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[178 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[178 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[179 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[179 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[180 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[180 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[181 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[181 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[182 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[182 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[183 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[183 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[184 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[184 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[185 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[185 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[186 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] >GLCaps[186 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[187 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[187 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[188 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[188 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[189 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[189 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[190 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[190 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[191 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[191 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[192 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[192 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[193 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[193 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[194 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[194 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[195 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[195 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[196 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[196 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[197 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[197 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[198 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[198 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[199 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[199 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[200 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[200 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[201 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[201 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[202 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[202 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[203 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[203 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[204 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[204 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[205 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[205 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[206 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[206 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[207 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[207 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[208 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[208 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[209 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[209 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[210 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[210 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[211 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[211 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[212 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[212 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[213 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[213 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[214 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[214 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[215 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[215 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[216 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[216 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[217 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[217 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[218 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[218 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[219 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[219 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[220 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[220 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[221 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[221 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[222 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[222 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[223 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[223 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[224 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[224 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[225 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[225 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[226 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[226 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[227 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[227 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[228 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[228 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[229 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[229 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[230 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[230 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[231 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[231 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[232 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[232 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[233 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[233 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[234 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[234 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[235 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[235 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[236 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[236 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[237 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[237 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[238 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[238 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[239 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[239 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[240 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[240 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[241 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[241 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[242 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[242 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[243 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[243 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[244 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[244 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[245 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[245 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[246 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[246 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[247 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[247 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[248 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[248 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[249 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[249 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[250 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[250 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[251 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[251 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[252 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[252 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[253 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[253 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[254 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[254 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[255 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[255 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[256 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[256 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[257 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[257 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[258 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[258 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[259 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[259 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[260 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[260 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[261 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[261 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[262 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[262 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[263 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[263 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[264 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[264 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[265 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[265 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[266 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[266 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[267 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[267 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[268 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[268 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[269 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[269 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[270 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >GLCaps[270 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[271 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[271 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[272 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[272 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[273 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[274 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[275 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[275 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[276 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[276 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[277 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[278 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[279 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[279 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[280 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] >GLCaps[280 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[281 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[282 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] >GLCaps[283 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[284 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[285 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[286 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[287 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[288 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[289 arb: offscr, rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[290 arb: offscr, rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[291 arb: offscr, rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[292 arb: offscr, rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[293 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[294 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[295 arb: offscr, rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[296 arb: offscr, rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[297 arb: offscr, rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[298 arb: offscr, rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[299 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[300 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[301 arb: offscr, rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[302 arb: offscr, rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[303 arb: offscr, rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[304 arb: offscr, rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[305 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[306 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] >GLCaps[307 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[308 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[309 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[310 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[311 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[312 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[313 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[314 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[315 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[316 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[317 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[318 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[319 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[320 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[321 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[322 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[323 arb: offscr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[324 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[325 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[326 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[327 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[328 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[329 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[330 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[331 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[332 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[333 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[334 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[335 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[336 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[337 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[338 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[339 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[340 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[341 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[342 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[343 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[344 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[345 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[346 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[347 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[348 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[349 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[350 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[351 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[352 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer 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GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[397 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[398 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[399 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[400 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[401 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[402 arb: offscr, rgba 0x8/8/8/8, 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dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[430 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[431 arb: offscr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[432 arb: offscr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[433 arb: offscr, rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[434 arb: offscr, rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[435 arb: offscr, rgba 0x5/6/5/0, opaque, accum-rgba 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GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[453 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[454 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[455 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[456 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[457 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[458 arb: offscr, rgba 0x5/6/5/1, 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GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[464 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[465 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[466 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[467 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[468 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[469 arb: offscr, rgba 0x5/6/5/1, 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GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[475 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[476 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[477 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[478 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[479 arb: offscr, rgba 0x5/6/5/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[480 arb: offscr, rgba 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accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[510 arb: offscr, rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[511 arb: offscr, rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[512 arb: offscr, rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[513 arb: offscr, rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[514 arb: offscr, rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[515 arb: offscr, rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[516 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[517 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[518 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[519 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[520 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[521 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[522 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[523 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[524 arb: offscr, rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[525 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[526 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[527 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[528 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[529 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[530 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[531 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[532 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[533 arb: offscr, rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[534 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[535 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[536 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[537 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[538 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[539 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[540 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[541 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[542 arb: offscr, rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[543 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[544 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[545 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[546 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[547 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[548 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[549 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[550 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[551 arb: offscr, rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[552 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[553 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[554 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[555 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[556 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[557 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[558 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[559 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[560 arb: offscr, rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[561 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[562 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[563 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[564 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[565 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[566 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[567 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[568 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[569 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[570 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[571 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[572 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[573 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[574 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[575 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[576 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[577 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[578 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[579 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[580 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[581 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[582 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[583 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[584 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[585 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[586 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[587 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[588 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[589 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[590 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[591 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[592 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[593 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[594 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[595 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[596 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[597 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[598 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[599 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[600 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[601 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[602 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[603 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[604 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[605 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[606 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[607 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[608 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[609 arb: offscr, rgba 0xb/b/a/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] >GLCaps[610 arb: offscr, rgba 0xb/b/a/1, opaque, 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dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[635 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[636 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[637 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[638 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[639 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[640 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[641 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[642 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[643 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[644 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[645 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[646 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[647 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[648 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[649 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[650 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[651 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[652 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[653 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[654 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[655 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[656 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[657 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[658 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[659 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[660 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[661 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[662 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[663 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[664 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[665 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[666 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[667 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[668 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[669 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[670 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[671 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[672 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] 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sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[679 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[680 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[681 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[682 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[683 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[684 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[685 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[686 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[687 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[688 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[689 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[690 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[691 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[692 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[693 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[694 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[695 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[696 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[697 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[698 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[699 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[700 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[701 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[702 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[703 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[704 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[705 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[706 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[707 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[708 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[709 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[710 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[711 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[712 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[713 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[714 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[715 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[716 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[717 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[718 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[719 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[720 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[721 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[722 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[723 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[724 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[725 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[726 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[727 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[728 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[729 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[730 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[731 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[732 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[733 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[734 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[735 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[736 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[737 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[738 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[739 arb: offscr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >GLCaps[740 arb: offscr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] >WindowsWGLDrawableFactory.leaveThreadCriticalZone() - 0xffffffffffffffff - AWT-EventQueue-0 >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 2 [ add. 0, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >java.lang.Throwable: Info: GLProfile.initProfilesForDevice: EGLGraphicsDevice[type EGL, connection decon, unitID 0, handle 0x0], isSet false > at javax.media.opengl.GLProfile.initProfilesForDeviceCritical(GLProfile.java:1370) > at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1357) > at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1326) > at javax.media.opengl.GLProfile.access$000(GLProfile.java:75) > at javax.media.opengl.GLProfile$1.run(GLProfile.java:133) > at java.security.AccessController.doPrivileged(Native Method) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:122) > at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:151) > at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1688) > at javax.media.opengl.GLProfile.get(GLProfile.java:652) > at javax.media.opengl.GLProfile.get(GLProfile.java:668) > at gui.widgets.openGlPlot.openGLModePanel.<clinit>(openGLModePanel.java:85) > at gui.frames.openGLFrame.openGLModeFrame.initComponents(openGLModeFrame.java:139) > at gui.frames.openGLFrame.openGLModeFrame.<init>(openGLModeFrame.java:104) > at gui.frames.dataObjectFrameSelectorDialog$addButtonListener.actionPerformed(dataObjectFrameSelectorDialog.java:267) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:178) > at java.awt.Dialog$1.run(Dialog.java:1046) > at java.awt.Dialog$3.run(Dialog.java:1098) > at java.security.AccessController.doPrivileged(Native Method) > at java.awt.Dialog.show(Dialog.java:1096) > at java.awt.Component.show(Component.java:1584) > at java.awt.Component.setVisible(Component.java:1536) > at java.awt.Window.setVisible(Window.java:842) > at java.awt.Dialog.setVisible(Dialog.java:986) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:165) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >GLProfile: device could not be initialized: EGLGraphicsDevice[type EGL, connection decon, unitID 0, handle 0x0] >GLProfile: compatible w/ desktop: false, egl false >GLProfile: desktoplFactory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3ecec78d >GLProfile: eglFactory jogamp.opengl.egl.EGLDrawableFactory@24c6e1ec >GLProfile: hasGLES1Impl false >GLProfile: hasGLES2Impl false >AWT-EventQueue-0: !!! createContextARB: SET mappedVersionsAvailableSet EGL_decon_0 >GLProfile.initProfilesForDevice: decon: added profile(s): desktop false, egl false >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 3 [ add. 0, orig 3], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >GLProfile.initProfilesForDevice: decon: GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 false, GL2ES1 false, GLES1 false, GL2ES2 false, GLES2 false], Profiles[, default n/a]] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 2 [ add. 0, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >GLProfile.init addedAnyProfile(d/e) true (true/false) >GLProfile.init isAWTAvailable true >GLProfile.init hasDesktopGLFactory true >GLProfile.init hasGL234Impl true >GLProfile.init hasEGLFactory true >GLProfile.init hasGLES1Impl false >GLProfile.init hasGLES2Impl false >GLProfile.init defaultDesktopDevice WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >GLProfile.init defaultEGLDevice EGLGraphicsDevice[type EGL, connection decon, unitID 0, handle 0x0] >GLProfile.init defaultDevice WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 2 [ add. 0, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 2 [ add. 0, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 2 [ add. 0, orig 2], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >GLProfile.init: [GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1], GLAvailability[Native[GL4bc false, GL4 false, GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL3bc], GLProfile[GL2ES1/GL3bc], GLProfile[GL2/GL2], GLProfile[GL3/GL3], GLProfile[GL3bc/GL3bc], GLProfile[GL2GL3/GL3bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL3bc/GL3bc]]] >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 1 [ add. 0, orig 1], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >Animator add: 1190265908 - Thread[AWT-EventQueue-0,6,main] >Info: GLCanvas display - skipped GL render, drawable not valid yet >Info: GLCanvas display - skipped GL render, drawable not valid yet >Info: GLCanvas display - skipped GL render, drawable not valid yet >Info: GLCanvas display - skipped GL render, drawable not valid yet > INFO [AWT-EventQueue-0] (mainController.java:95) - register 3D mode plot (openGL) >java.lang.Exception: AWT-EventQueue-0 - Info: addNotify - start, bounds: java.awt.Rectangle[x=0,y=0,width=0,height=0] > at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:535) > at java.awt.Container.addNotify(Container.java:2578) > at javax.swing.JComponent.addNotify(JComponent.java:4685) > at java.awt.Container.addNotify(Container.java:2578) > at javax.swing.JComponent.addNotify(JComponent.java:4685) > at java.awt.Container.addNotify(Container.java:2578) > at javax.swing.JComponent.addNotify(JComponent.java:4685) > at java.awt.Container.addNotify(Container.java:2578) > at javax.swing.JComponent.addNotify(JComponent.java:4685) > at javax.swing.JRootPane.addNotify(JRootPane.java:738) > at java.awt.Container.addNotify(Container.java:2578) > at javax.swing.JComponent.addNotify(JComponent.java:4685) > at java.awt.Container.addImpl(Container.java:1068) > at javax.swing.JLayeredPane.addImpl(JLayeredPane.java:212) > at javax.swing.JDesktopPane.addImpl(JDesktopPane.java:470) > at java.awt.Container.add(Container.java:927) > at gui.frames.mainWindow.mainWindow.addDataObjectWidget(mainWindow.java:131) > at gui.frames.mainWindow.mainWindow.addDataObjectWidget(mainWindow.java:119) > at gui.frames.mainWindow.mainWindowMenuBar$addWidgetActionListener.actionPerformed(mainWindowMenuBar.java:174) > at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) > at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) > at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) > at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) > at javax.swing.AbstractButton.doClick(AbstractButton.java:357) > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:809) > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:850) > at java.awt.Component.processMouseEvent(Component.java:6288) > at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) > at java.awt.Component.processEvent(Component.java:6053) > at java.awt.Container.processEvent(Container.java:2041) > at java.awt.Component.dispatchEventImpl(Component.java:4651) > at java.awt.Container.dispatchEventImpl(Container.java:2099) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) > at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) > at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) > at java.awt.Container.dispatchEventImpl(Container.java:2085) > at java.awt.Window.dispatchEventImpl(Window.java:2478) > at java.awt.Component.dispatchEvent(Component.java:4481) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) > at java.awt.EventQueue$2.run(EventQueue.java:616) > at java.awt.EventQueue$2.run(EventQueue.java:614) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >GraphicsConfigurationFactory.getFactory() class javax.media.nativewindow.awt.AWTGraphicsDevice -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@121321f5 >WindowsAWTWGLGraphicsConfigurationFactory: got AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0] >GraphicsConfigurationFactory.getFactory() class javax.media.nativewindow.windows.WindowsGraphicsDevice -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@e8ae59a >++ unlock(X): currentThread AWT-EventQueue-0, lock: <54a9387, 631b86c7>[count 1 [ add. 0, orig 1], qsz 0, owner <AWT-EventQueue-0>, add.owner ] >updateGraphicsConfiguration(using shared): hdc 0x77012bbb >!!! user chosen caps GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >!!! translucency requested: false, compositioning enabled: true -> translucency false >wglChoosePixelFormatARB: NumFormats (wglChoosePixelFormatARB) accelMode 0x2027: 120 >pixel format 7 (index 0): GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 13 (index 1): GLCaps[13 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 19 (index 2): GLCaps[19 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 25 (index 3): GLCaps[25 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 31 (index 4): GLCaps[31 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 37 (index 5): GLCaps[37 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 43 (index 6): GLCaps[43 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 49 (index 7): GLCaps[49 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 55 (index 8): GLCaps[55 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 61 (index 9): GLCaps[61 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 187 (index 10): GLCaps[187 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 193 (index 11): GLCaps[193 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 199 (index 12): GLCaps[199 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 205 (index 13): GLCaps[205 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 211 (index 14): GLCaps[211 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 217 (index 15): GLCaps[217 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 223 (index 16): GLCaps[223 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 229 (index 17): GLCaps[229 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 235 (index 18): GLCaps[235 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 241 (index 19): GLCaps[241 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 8 (index 20): GLCaps[8 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 14 (index 21): GLCaps[14 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 20 (index 22): GLCaps[20 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 26 (index 23): GLCaps[26 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 32 (index 24): GLCaps[32 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 38 (index 25): GLCaps[38 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 44 (index 26): GLCaps[44 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 50 (index 27): GLCaps[50 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 56 (index 28): GLCaps[56 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 62 (index 29): GLCaps[62 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 188 (index 30): GLCaps[188 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 194 (index 31): GLCaps[194 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 200 (index 32): GLCaps[200 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 206 (index 33): GLCaps[206 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 212 (index 34): GLCaps[212 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 218 (index 35): GLCaps[218 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 224 (index 36): GLCaps[224 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 230 (index 37): GLCaps[230 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 236 (index 38): GLCaps[236 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 242 (index 39): GLCaps[242 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 9 (index 40): GLCaps[9 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 15 (index 41): GLCaps[15 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 21 (index 42): GLCaps[21 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 27 (index 43): GLCaps[27 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 33 (index 44): GLCaps[33 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 39 (index 45): GLCaps[39 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 45 (index 46): GLCaps[45 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 51 (index 47): GLCaps[51 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 57 (index 48): GLCaps[57 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 63 (index 49): GLCaps[63 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 189 (index 50): GLCaps[189 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 195 (index 51): GLCaps[195 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 201 (index 52): GLCaps[201 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 207 (index 53): GLCaps[207 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 213 (index 54): GLCaps[213 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 219 (index 55): GLCaps[219 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 225 (index 56): GLCaps[225 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 231 (index 57): GLCaps[231 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 237 (index 58): GLCaps[237 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 243 (index 59): GLCaps[243 arb: on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 10 (index 60): GLCaps[10 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 16 (index 61): GLCaps[16 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 22 (index 62): GLCaps[22 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 28 (index 63): GLCaps[28 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 34 (index 64): GLCaps[34 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 40 (index 65): GLCaps[40 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 46 (index 66): GLCaps[46 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 52 (index 67): GLCaps[52 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 58 (index 68): GLCaps[58 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 64 (index 69): GLCaps[64 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 97 (index 70): GLCaps[97 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 103 (index 71): GLCaps[103 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 109 (index 72): GLCaps[109 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 115 (index 73): GLCaps[115 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 121 (index 74): GLCaps[121 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 127 (index 75): GLCaps[127 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 133 (index 76): GLCaps[133 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 139 (index 77): GLCaps[139 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 145 (index 78): GLCaps[145 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 151 (index 79): GLCaps[151 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 190 (index 80): GLCaps[190 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 196 (index 81): GLCaps[196 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 202 (index 82): GLCaps[202 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 208 (index 83): GLCaps[208 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 214 (index 84): GLCaps[214 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 220 (index 85): GLCaps[220 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 226 (index 86): GLCaps[226 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 232 (index 87): GLCaps[232 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 238 (index 88): GLCaps[238 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 244 (index 89): GLCaps[244 arb: on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 98 (index 90): GLCaps[98 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 104 (index 91): GLCaps[104 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 110 (index 92): GLCaps[110 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 116 (index 93): GLCaps[116 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 122 (index 94): GLCaps[122 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 128 (index 95): GLCaps[128 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 134 (index 96): GLCaps[134 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 140 (index 97): GLCaps[140 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 146 (index 98): GLCaps[146 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 152 (index 99): GLCaps[152 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 99 (index 100): GLCaps[99 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 105 (index 101): GLCaps[105 arb: on-scr, rgba 0xa/a/a/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 111 (index 102): GLCaps[111 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 117 (index 103): GLCaps[117 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 123 (index 104): GLCaps[123 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 129 (index 105): GLCaps[129 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 135 (index 106): GLCaps[135 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 141 (index 107): GLCaps[141 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 147 (index 108): GLCaps[147 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 153 (index 109): GLCaps[153 arb: on-scr, rgba 0xa/a/a/1, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 100 (index 110): GLCaps[100 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 106 (index 111): GLCaps[106 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 112 (index 112): GLCaps[112 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 118 (index 113): GLCaps[118 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 124 (index 114): GLCaps[124 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 130 (index 115): GLCaps[130 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 136 (index 116): GLCaps[136 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 142 (index 117): GLCaps[142 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 148 (index 118): GLCaps[148 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >pixel format 154 (index 119): GLCaps[154 arb: on-scr, rgba 0xa/a/a/2, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2]] >updateGraphicsConfigurationARB: 120 pfd ids, onscreen true, pbuffer false, 120 glcaps >updateGraphicsConfigurationARB: Used wglChoosePixelFormatARB to recommend pixel format 7, idx 0, GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >chooseCapabilities: Using recommendedIndex (opaque): idx 0 >!!! chosen pfdID (ARB): native recommended 1 chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >*** setCapsPFD: GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] >WindowsAWTWGLGraphicsConfigurationFactory: Found new AWT PFD ID 7 -> WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]] >GLCanvas: TK disableBackgroundErase method found: true >GLCanvas: TK disableBackgroundErase error: null >GLCanvas: TK disableBackgroundErase error: null >GLDrawableFactoryImpl.createGLDrawable -> OnscreenDrawable: JAWT-Window[windowHandle 0x140ac0, surfaceHandle 0x23012bd8, bounds [ 0 / 0 0 x 0 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, pos 0/0, size 0x0, visible true, lockedExt false, > config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > sun.awt.Win32GraphicsConfig@475a07bf[dev=Win32GraphicsDevice[screen=0],pixfmt=7], > encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]]], > awtComponent AWT-GLCanvas[Realized false, > null-drawable, > Realized false, > Factory null, > handle 0x0, > Drawable size -1x-1, > AWT pos 0/0, size 0x0, > visible true, > AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > sun.awt.Win32GraphicsConfig@475a07bf[dev=Win32GraphicsDevice[screen=0],pixfmt=7], > encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]]]]] >GLDrawableFactoryImpl.createGLDrawable: WindowsOnscreenWGLDrawable[Realized false, > Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3ecec78d, > handle 0x23012bd8, > Window JAWT-Window[windowHandle 0x140ac0, surfaceHandle 0x23012bd8, bounds [ 0 / 0 0 x 0 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, pos 0/0, size 0x0, visible true, lockedExt false, > config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > sun.awt.Win32GraphicsConfig@475a07bf[dev=Win32GraphicsDevice[screen=0],pixfmt=7], > encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]]], > awtComponent AWT-GLCanvas[Realized false, > null-drawable, > Realized false, > Factory null, > handle 0x0, > Drawable size -1x-1, > AWT pos 0/0, size 0x0, > visible true, > AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > sun.awt.Win32GraphicsConfig@475a07bf[dev=Win32GraphicsDevice[screen=0],pixfmt=7], > encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]]]]]] >AWT-EventQueue-0 - Info: addNotify - end: peer: sun.awt.windows.WCanvasPeer[AWT-GLCanvas[Realized false, > jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, > Realized false, > Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3ecec78d, > handle 0x23012bd8, > Drawable size 0x0, > AWT pos 0/0, size 0x0, > visible true, > AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > sun.awt.Win32GraphicsConfig@475a07bf[dev=Win32GraphicsDevice[screen=0],pixfmt=7], > encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]]]]] >Info: GLCanvas display - skipped GL render, drawable not valid yet >setRealized: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable false -> true >!!! setPixelFormat (post): hdc 0x15012c24, 0 -> 7, set: true >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:213) > at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.updateGraphicsConfiguration(WindowsWGLGraphicsConfiguration.java:138) > at jogamp.opengl.windows.wgl.WindowsWGLDrawable.setRealizedImpl(WindowsWGLDrawable.java:72) > at jogamp.opengl.GLDrawableImpl.setRealized(GLDrawableImpl.java:163) > at javax.media.opengl.awt.GLCanvas.validateGLDrawable(GLCanvas.java:602) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:413) > at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50) > at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142) > at com.jogamp.opengl.util.FPSAnimator$1.run(FPSAnimator.java:128) > at java.util.TimerThread.mainLoop(Timer.java:512) > at java.util.TimerThread.run(Timer.java:462) >!!! WindowsWGLDrawable.setRealized(true): WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]] >java.lang.Throwable: Timer-0 - Realized Drawable: WindowsOnscreenWGLDrawable[Realized true, > Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3ecec78d, > handle 0x15012c24, > Window JAWT-Window[windowHandle 0x140ac0, surfaceHandle 0x15012c24, bounds [ 0 / 0 982 x 435 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, pos 0/0, size 982x435, visible true, lockedExt false, > config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > sun.awt.Win32GraphicsConfig@475a07bf[dev=Win32GraphicsDevice[screen=0],pixfmt=7], > encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]]], > awtComponent AWT-GLCanvas[Realized true, > jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, > Realized true, > Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3ecec78d, > handle 0x15012c24, > Drawable size 982x435, > AWT pos 0/0, size 982x435, > visible true, > AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > sun.awt.Win32GraphicsConfig@475a07bf[dev=Win32GraphicsDevice[screen=0],pixfmt=7], > encapsulated WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, > requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]], > chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]]]]]]] > at javax.media.opengl.awt.GLCanvas.validateGLDrawable(GLCanvas.java:608) > at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:413) > at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50) > at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142) > at com.jogamp.opengl.util.FPSAnimator$1.run(FPSAnimator.java:128) > at java.util.TimerThread.mainLoop(Timer.java:512) > at java.util.TimerThread.run(Timer.java:462) >Threading: hasAWT true, mode AWT, plugin jogamp.opengl.awt.AWTThreadingPlugin@3529c445 >AWT-EventQueue-0: !!! createContextARB: mappedVersionsAvailableSet(decon): true >AWT-EventQueue-0: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >AWT-EventQueue-0: !!! GLContext WGL ProcAddressTable reusing key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0 - WindowWGLContext.createContextARBImpl: 3.0 (compatibility profile, any, new) - @creation, handle 0x15012c24, share 0x0, direct true, wglCreateContextAttribsARB: 0x69c5a660 >java.lang.Exception: Stack trace > at java.lang.Thread.dumpStack(Thread.java:1249) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(WindowsWGLContext.java:188) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:615) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:281) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:383) > at javax.media.opengl.awt.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:956) > at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:641) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:611) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >AWT-EventQueue-0: createContextARBImpl: OK 3.0 (compatibility profile, any, new) - @creation, share 0, direct true >java.lang.Exception: Info: setGL (OpenGL null): AWT-EventQueue-0, <null> -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@4b0613aa > at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:196) > at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:908) > at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:617) > at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:281) > at jogamp.opengl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:468) > at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:399) > at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:383) > at javax.media.opengl.awt.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:956) > at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) > at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:641) > at java.awt.EventQueue.access$000(EventQueue.java:84) > at java.awt.EventQueue$1.run(EventQueue.java:602) > at java.awt.EventQueue$1.run(EventQueue.java:600) > at java.security.AccessController.doPrivileged(Native Method) > at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) > at java.awt.EventQueue.dispatchEvent(EventQueue.java:611) > at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) > at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) > at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) > at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) > at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >AWT-EventQueue-0: !!! Initializing WGL extension address table: WGL-Windows_decon_0 >AWT-EventQueue-0: !!! GLContext WGL ProcAddressTable reusing key(WGL-Windows_decon_0) -> 1525194957 >AWT-EventQueue-0: !!! Context FQN: Windows_decon_0-0x3002302 >AWT-EventQueue-0: !!! GLContext GL ProcAddressTable reusing key(Windows_decon_0-0x3002302) -> 1143938677 >AWT-EventQueue-0: !!! GLContext GL ExtensionAvailabilityCache reusing key(Windows_decon_0-0x3002302) -> 254232091 >AWT-EventQueue-0: createImpl: OK (ARB, using sharedContext) share 0 >AWT-EventQueue-0: !!! Create GL context OK: 0x20000 for jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext >GLDebugMessageHandler.init(false) >GLDebugMessageHandler: GL DEBUG not set in ARB ctx options: 3.0 (compatibility profile, any, new) - 3.0.0 >GLDebugMessageHandler.init(false) .. n/a >GLDrawableHelper GLAnimatorControl: com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [gui.widgets.openGlPlot.openGLMode@f5d8d75[init false], ].invokeGL(): Running initAction >AWT-EventQueue-0 - reshape: 982x435
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