Bugzilla – Attachment 477 Details for
Bug 746
Shapes not displayed using Fedora 18 and open source driver
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Output (test.log)
test.log (text/x-log), 70.06 KB, created by
dan.j.allen
on 2013-06-06 22:21:34 CEST
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hide
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Description:
Output (test.log)
Filename:
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Creator:
dan.j.allen
Created:
2013-06-06 22:21:34 CEST
Size:
70.06 KB
patch
obsolete
>/usr/bin/java >java version "1.7.0_21" >Java(TM) SE Runtime Environment (build 1.7.0_21-b11) >Java HotSpot(TM) 64-Bit Server VM (build 23.21-b01, mixed mode) >LIBXCB_ALLOW_SLOPPY_LOCK: >LIBGL_DRIVERS_PATH: >LIBGL_DEBUG: >java >----------------------------------------------------------------------------------------------------- >Platform: LINUX / Linux 3.9.4-200.fc18.x86_64 (os), amd64 (arch), GENERIC_ABI, 4 cores >MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: > int8 1 / 1, int16 2 / 2 > int 4 / 4, long 8 / 8 > int32 4 / 4, int64 8 / 8 > float 4 / 4, double 8 / 8, ldouble 16 / 16 > pointer 8 / 8, page 4096 >Platform: Java Version: 1.7.0_21, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment >Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.common >Extension Name: com.jogamp.common >Specification Title: GlueGen Java Bindings Generator >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: GlueGen Run-Time >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0.2-rc-20130517 >Implementation Build: 2.0-b671-20130517 >Implementation Branch: master >Implementation Commit: e612416fd3ea802d5fa572729f035e5e64674349 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: javax.media.opengl >Extension Name: javax.media.opengl >Specification Title: Java Bindings for OpenGL API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.0 >Implementation Title: Java Bindings for OpenGL Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.0.2-rc-20130518 >Implementation Build: 2.0-b993-20130518 >Implementation Branch: master >Implementation Commit: f650e6b37407aaa3ef6c16e7daf6423103b94ddf >----------------------------------------------------------------------------------------------------- >Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x133d9211, isOwner false, <2f40a3f5, 3ccc420f>[count 0, qsz 0, owner <NULL>]]] > Native > GL4bc false > GL4 false > GL3bc true [3.1 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] > GL3 true [3.1 (Core profile, arb, ES2 compatible, FBO, hardware)] > GL2 true [3.1 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] > GL2ES1 true > GLES1 false > GL2ES2 true > GLES2 false > Profiles > GLProfile[GL2ES2/GL3bc.hw] > GLProfile[GL2ES1/GL3bc.hw] > GLProfile[GL2/GL2.hw] > GLProfile[GL3/GL3.hw] > GLProfile[GL3bc/GL3bc.hw] > GLProfile[GL2GL3/GL3bc.hw] > GLProfile[GL3bc/GL3bc.hw] > default GLProfile[GL3bc/GL3bc.hw] > > >Desktop Capabilities: > GLCaps[glx vid ----, fbc 0xdc: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xdd: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xde: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xdf: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe0: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe1: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe2: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe3: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe4: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe5: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe6: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe7: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe8: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xe9: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xea: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xeb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xec: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xed: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xee: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xef: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf0: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf1: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf2: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf3: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf4: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf5: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf6: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf7: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf8: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xf9: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xfa: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xfb: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xfc: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xfd: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xfe: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0xff: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x100: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x101: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x102: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x103: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x104: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x105: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x106: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x107: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x108: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x109: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x10a: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x10b: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x10c: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x10d: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x10e: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x10f: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x110: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x111: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x112: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x113: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x114: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x115: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x116: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x117: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x190: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x191: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x192: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x193: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x194: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x195: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x196: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x197: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x198: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x199: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x19a: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x19b: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x19c: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x19d: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x19e: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x19f: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a0: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a1: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a2: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a3: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a4: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a5: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a6: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a7: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a8: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1a9: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1aa: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1ab: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1ac: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1ad: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1ae: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1af: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b0: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b1: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b2: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b3: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b4: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b5: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b6: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b7: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b8: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1b9: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1ba: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1bb: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1bc: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1bd: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1be: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1bf: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c0: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c1: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c2: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c3: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c4: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c5: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c6: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c7: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c8: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1c9: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1ca: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid ----, fbc 0x1cb: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], offscr[pbuffer, bitmap]] > GLCaps[glx vid 0x21, fbc 0x78: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22, fbc 0x12c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x63, fbc 0x7a: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1cc, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1cd, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ce, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1cf, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d0, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d1, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d2, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d3, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d4, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d5, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d6, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d7, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d8, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d9, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1da, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1db, fbc 0x73: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1dc, fbc 0x74: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1dd, fbc 0x75: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1de, fbc 0x76: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1df, fbc 0x77: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e0, fbc 0x79: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e1, fbc 0x7b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e2, fbc 0x7c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e3, fbc 0x7d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e4, fbc 0x7e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e5, fbc 0x7f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e6, fbc 0x80: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e7, fbc 0x81: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e8, fbc 0x82: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e9, fbc 0x83: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ea, fbc 0x84: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1eb, fbc 0x85: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ec, fbc 0x86: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ed, fbc 0x87: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ee, fbc 0x88: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ef, fbc 0x89: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f0, fbc 0x8a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f1, fbc 0x8b: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f2, fbc 0x8c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f3, fbc 0x8d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f4, fbc 0x8e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f5, fbc 0x8f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f6, fbc 0x90: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f7, fbc 0x91: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f8, fbc 0x92: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f9, fbc 0x93: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fa, fbc 0x94: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fb, fbc 0x95: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fc, fbc 0x96: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fd, fbc 0x97: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fe, fbc 0x98: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ff, fbc 0x99: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x200, fbc 0x9a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x201, fbc 0x9b: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x202, fbc 0x9c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x203, fbc 0x9d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x204, fbc 0x9e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x205, fbc 0x9f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x206, fbc 0xa0: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x207, fbc 0xa1: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x208, fbc 0xa2: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x209, fbc 0xa3: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20a, fbc 0xa4: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20b, fbc 0xa5: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20c, fbc 0xa6: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20d, fbc 0xa7: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20e, fbc 0xa8: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20f, fbc 0xa9: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x210, fbc 0xaa: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x211, fbc 0xab: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x212, fbc 0xac: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x213, fbc 0xad: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x214, fbc 0xae: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x215, fbc 0xaf: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x216, fbc 0xb0: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x217, fbc 0xb1: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x218, fbc 0xb2: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x219, fbc 0xb3: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21a, fbc 0xb4: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21b, fbc 0xb5: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21c, fbc 0xb6: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21d, fbc 0xb7: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21e, fbc 0xb8: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21f, fbc 0xb9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x220, fbc 0xba: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x221, fbc 0xbb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x222, fbc 0xbc: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x223, fbc 0xbd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x224, fbc 0xbe: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x225, fbc 0xbf: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x226, fbc 0xc0: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x227, fbc 0xc1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x228, fbc 0xc2: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x229, fbc 0xc3: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22a, fbc 0xc4: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22b, fbc 0xc5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22c, fbc 0xc6: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22d, fbc 0xc7: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22e, fbc 0xc8: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22f, fbc 0xc9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x230, fbc 0xca: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x231, fbc 0xcb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x232, fbc 0xcc: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x233, fbc 0xcd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x234, fbc 0xce: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x235, fbc 0xcf: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x236, fbc 0xd0: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x237, fbc 0xd1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x238, fbc 0xd2: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x239, fbc 0xd3: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23a, fbc 0xd4: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23b, fbc 0xd5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23c, fbc 0xd6: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23d, fbc 0xd7: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23e, fbc 0xd8: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23f, fbc 0xd9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x240, fbc 0xda: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x241, fbc 0xdb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x242, fbc 0x118: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x243, fbc 0x119: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x244, fbc 0x11a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x245, fbc 0x11b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x246, fbc 0x11c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x247, fbc 0x11d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x248, fbc 0x11e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x249, fbc 0x11f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24a, fbc 0x120: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24b, fbc 0x121: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24c, fbc 0x122: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24d, fbc 0x123: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24e, fbc 0x124: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24f, fbc 0x125: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x250, fbc 0x126: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x251, fbc 0x127: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x252, fbc 0x128: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x253, fbc 0x129: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x254, fbc 0x12a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x255, fbc 0x12b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x256, fbc 0x12d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x257, fbc 0x12e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x258, fbc 0x12f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x259, fbc 0x130: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25a, fbc 0x131: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25b, fbc 0x132: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25c, fbc 0x133: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25d, fbc 0x134: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25e, fbc 0x135: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25f, fbc 0x136: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x260, fbc 0x137: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x261, fbc 0x138: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x262, fbc 0x139: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x263, fbc 0x13a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x264, fbc 0x13b: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x265, fbc 0x13c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x266, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x267, fbc 0x13e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x268, fbc 0x13f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x269, fbc 0x140: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26a, fbc 0x141: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26b, fbc 0x142: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26c, fbc 0x143: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26d, fbc 0x144: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26e, fbc 0x145: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26f, fbc 0x146: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x270, fbc 0x147: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x271, fbc 0x148: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x272, fbc 0x149: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x273, fbc 0x14a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x274, fbc 0x14b: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x275, fbc 0x14c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x276, fbc 0x14d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x277, fbc 0x14e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x278, fbc 0x14f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x279, fbc 0x150: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27a, fbc 0x151: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27b, fbc 0x152: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27c, fbc 0x153: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27d, fbc 0x154: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27e, fbc 0x155: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27f, fbc 0x156: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x280, fbc 0x157: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x281, fbc 0x158: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x282, fbc 0x159: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x283, fbc 0x15a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x284, fbc 0x15b: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x285, fbc 0x15c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x286, fbc 0x15d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x287, fbc 0x15e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x288, fbc 0x15f: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x289, fbc 0x160: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28a, fbc 0x161: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28b, fbc 0x162: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28c, fbc 0x163: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28d, fbc 0x164: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28e, fbc 0x165: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28f, fbc 0x166: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x290, fbc 0x167: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x291, fbc 0x168: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x292, fbc 0x169: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x293, fbc 0x16a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x294, fbc 0x16b: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x295, fbc 0x16c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x296, fbc 0x16d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x297, fbc 0x16e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x298, fbc 0x16f: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x299, fbc 0x170: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29a, fbc 0x171: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29b, fbc 0x172: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29c, fbc 0x173: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29d, fbc 0x174: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29e, fbc 0x175: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29f, fbc 0x176: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a0, fbc 0x177: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a1, fbc 0x178: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a2, fbc 0x179: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a3, fbc 0x17a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a4, fbc 0x17b: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a5, fbc 0x17c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a6, fbc 0x17d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a7, fbc 0x17e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a8, fbc 0x17f: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a9, fbc 0x180: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2aa, fbc 0x181: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ab, fbc 0x182: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ac, fbc 0x183: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ad, fbc 0x184: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ae, fbc 0x185: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2af, fbc 0x186: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b0, fbc 0x187: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b1, fbc 0x188: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b2, fbc 0x189: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b3, fbc 0x18a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b4, fbc 0x18b: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b5, fbc 0x18c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b6, fbc 0x18d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b7, fbc 0x18e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b8, fbc 0x18f: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[fbo, pbuffer, bitmap]] > >EGL Capabilities: > none > > >----------------------------------------------------------------------------------------------------- >X11GraphicsDevice[type .x11, connection :0]: > Native > GL4bc false > GL4 false > GL3bc true [3.1 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] > GL3 true [3.1 (Core profile, arb, ES2 compatible, FBO, hardware)] > GL2 true [3.1 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] > GL2ES1 true > GLES1 false > GL2ES2 true > GLES2 false > Profiles > GLProfile[GL2ES2/GL3bc.hw] > GLProfile[GL2ES1/GL3bc.hw] > GLProfile[GL2/GL2.hw] > GLProfile[GL3/GL3.hw] > GLProfile[GL3bc/GL3bc.hw] > GLProfile[GL2GL3/GL3bc.hw] > GLProfile[GL3bc/GL3bc.hw] > default GLProfile[GL3bc/GL3bc.hw] > >Swap Interval -1 >GL Profile GLProfile[GL3bc/GL3bc.hw] >GL Version 3.1 (hardware) - 3.1 (Core Profile) Mesa 9.2.0 [GL 3.1.0, vendor 9.2.0 (9.2.0)] >Quirks [NoDoubleBufferedPBuffer, NoSetSwapIntervalPostRetarget] >Impl. class jogamp.opengl.gl4.GL4bcImpl >GL_VENDOR X.Org >GL_RENDERER Gallium 0.4 on AMD RV770 >GL_VERSION 3.1 (Core Profile) Mesa 9.2.0 >GLSL true, has-compiler-func: true, version: 1.40 / 1.40.0 >GL_EXTENSIONS 100 > GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_copy_buffer GL_ARB_conservative_depth GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rgb10_a2ui GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_OES_EGL_image GL_OES_read_format GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ATI_blend_equation_separate GL_ATI_texture_compression_3dc GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_multimode_draw_arrays GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier >GLX_EXTENSIONS 25 > GLX_SGI_swap_control GLX_SGIX_visual_select_group GLX_SGI_video_sync GLX_ARB_create_context_robustness GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_ARB_framebuffer_sRGB GLX_OML_sync_control GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_ARB_create_context_profile GLX_EXT_visual_info GLX_MESA_multithread_makecurrent GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig >----------------------------------------------------------------------------------------------------- >Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[.]] >Chosen : GLCaps[glx vid 0x214, fbc 0xae: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[.]]
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