Bugzilla – Attachment 8 Details for
Bug 30
Error Swapping Buffers with JInternalFrame
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Test Case for generating Exception with JinternalFrame
Lesson06.java (text/plain), 13.66 KB, created by
Sven Gothel
on 2003-08-07 13:34:00 CEST
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Description:
Test Case for generating Exception with JinternalFrame
Filename:
MIME Type:
Creator:
Sven Gothel
Created:
2003-08-07 13:34:00 CEST
Size:
13.66 KB
patch
obsolete
>/* > * Lesson06.java > * Modified on August 07, 2003 > * Reproduces the GLException: Error Swapping Buffers when > * Using JInternalFrame. Iconize the Internal Frame, restore it and you will > * get the above mentioned exception. This does not occur when the main window > * is iconized. > * Created on July 16, 2003, 11:30 AM > * Modified on August 97,2003 > */ > >import java.awt.*; >import java.awt.event.*; >import java.awt.image.*; >import javax.swing.*; >import javax.swing.event.*; >import java.io.*; >import java.net.*; >import java.nio.*; >import javax.imageio.*; > >import net.java.games.jogl.*; >import net.java.games.jogl.util.*; > >/** Port of the NeHe OpenGL Tutorial (Lesson 6) > * to Java using the Jogl interface to OpenGL. Jogl can be obtained > * at http://jogl.dev.java.net/ > * > * @author Kevin Duling (jattier@hotmail.com) > */ >public class Lesson06 >{ > static Animator animator = null; > static class Renderer > implements GLEventListener, > KeyListener > { > private float xrot; // X Rotation ( NEW ) > private float yrot; // Y Rotation ( NEW ) > private float zrot; // Z Rotation ( NEW ) > private int[] texture= new int[2]; > > /** Called by the drawable to initiate OpenGL rendering by the client. > * After all GLEventListeners have been notified of a display event, the > * drawable will swap its buffers if necessary. > * @param gLDrawable The GLDrawable object. > */ > public void display(GLDrawable gLDrawable) > { > final GL gl = gLDrawable.getGL(); > gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); > gl.glLoadIdentity(); // Reset The View > gl.glTranslatef(0.0f,0.0f,-5.0f); > > gl.glRotatef(xrot,1.0f,0.0f,0.0f); > gl.glRotatef(yrot,0.0f,1.0f,0.0f); > gl.glRotatef(zrot,0.0f,0.0f,1.0f); > > gl.glColor3f(1.0f, 1.0f, 1.0f); > gl.glBindTexture(GL.GL_TEXTURE_2D, texture[0]); > gl.glBegin(GL.GL_QUADS); > //Bottom of Cube > gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, -0.25f, -1.0f); > gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f( 1.0f, -0.25f, -1.0f); > gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f( 1.0f, -0.25f, 1.0f); > gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -0.25f, 1.0f); > gl.glEnd(); > > gl.glBindTexture(GL.GL_TEXTURE_2D, texture[1]); > gl.glBegin(GL.GL_QUADS); > // Top Face > gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 0.0f, -1.0f); > gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, 0.0f, 1.0f); > gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f( 1.0f, 0.0f, 1.0f); > gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f( 1.0f, 0.0f, -1.0f); > > > > gl.glBegin(GL.GL_QUADS); > > /*gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); > gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f( 1.0f, -1.0f, 1.0f); > gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f( 1.0f, 1.0f, 1.0f); > gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); > */ > // Back Face > gl.glColor3f(0.0f, 0.4f, 0.0f); // Set The Color To Blue > gl.glVertex3f(1.0f, -0.25f, -1.0f); // Top Right Of The Quad (Back) > gl.glVertex3f( -1.0f, -0.25f, -1.0f); // Top Left Of The Quad (Back) > gl.glVertex3f( -1.0f, 0.0f, -1.0f); // Bottom Left Of The Quad (Back) > gl.glVertex3f(1.0f, 0.0f, -1.0f); // Bottom Right Of The Quad (Back) > > /*gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); > gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); > gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f( 1.0f, 1.0f, -1.0f); > gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f( 1.0f, -1.0f, -1.0f);*/ > // Front Face > //glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red > gl.glColor3f(0.0f, 0.4f, 0.0f); // Set The Color To Blue > gl.glVertex3f(1.0f, 0.0f, 1.0f); // Top Right Of The Quad (Front) > gl.glVertex3f( -1.0f, 0.0f, 1.0f); // Top Left Of The Quad (Front) > gl.glVertex3f( -1.0f, -0.25f, 1.0f); // Bottom Left Of The Quad (Front) > gl.glVertex3f(1.0f, -0.25f, 1.0f); // Bottom Right Of The Quad (Front) > > > // Right face > gl.glColor3f (0.0f, 0.4f, 0.0f); // Set The Color To Blue > gl.glVertex3f (1.0f, 0.0f, -1.0f); // Top Right Of The Quad (Right) > gl.glVertex3f (1.0f, 0.0f, 1.0f); // Top Left Of The Quad (Right) > gl.glVertex3f (1.0f, -0.25f, 1.0f); // Bottom Left Of The Quad (Right) > gl.glVertex3f (1.0f, -0.25f, -1.0f); // Bottom Right Of The Quad (Right) > > /*gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f( 1.0f, -1.0f, -1.0f); > gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f( 1.0f, 1.0f, -1.0f); > gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f( 1.0f, 1.0f, 1.0f); > gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f( 1.0f, -1.0f, 1.0f);*/ > // Left Face > gl.glColor3f(0.0f, 0.4f, 0.0f); // Set The Color To Blue > gl.glVertex3f( -1.0f, 0.0f, 1.0f); // Top Right Of The Quad (Left) > gl.glVertex3f( -1.0f, 0.0f, -1.0f); // Top Left Of The Quad (Left) > gl.glVertex3f( -1.0f, -0.25f, -1.0f); // Bottom Left Of The Quad (Left) > gl.glVertex3f (-1.0f, -0.25f, 1.0f); // Bottom Right Of The Quad (Left) > > > /*gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); > gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); > gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); > gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); > */ > gl.glEnd(); > > xrot+=0.3f; > yrot+=0.2f; > zrot+=0.4f; > } > > > /** Called when the display mode has been changed. <B>!! CURRENTLY UNIMPLEMENTED IN JOGL !!</B> > * @param gLDrawable The GLDrawable object. > * @param modeChanged Indicates if the video mode has changed. > * @param deviceChanged Indicates if the video device has changed. > */ > public void displayChanged(GLDrawable gLDrawable, boolean modeChanged, boolean deviceChanged) > { > } > > /** Called by the drawable immediately after the OpenGL context is > * initialized for the first time. Can be used to perform one-time OpenGL > * initialization such as setup of lights and display lists. > * @param gLDrawable The GLDrawable object. > */ > public void init(GLDrawable gLDrawable) > { > final GL gl = gLDrawable.getGL(); > gl.glShadeModel(GL.GL_SMOOTH); // Enable Smooth Shading > gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background > gl.glClearDepth(1.0f); // Depth Buffer Setup > gl.glEnable(GL.GL_DEPTH_TEST); // Enables Depth Testing > gl.glDepthFunc(GL.GL_LEQUAL); // The Type Of Depth Testing To Do > gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); // Really Nice Perspective Calculations > gl.glEnable(GL.GL_TEXTURE_2D); > gLDrawable.addKeyListener(this); > texture[0] = genTexture(gl); > gl.glBindTexture(GL.GL_TEXTURE_2D, texture[0]); > BufferedImage img = readPNGImage("./tnetMSP.jpg"); > makeRGBTexture(gl, gLDrawable.getGLU(), img, GL.GL_TEXTURE_2D, false); > gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, > GL.GL_LINEAR); > gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, > GL.GL_LINEAR); > texture[1] = genTexture(gl); > gl.glBindTexture(GL.GL_TEXTURE_2D, texture[1]); > BufferedImage img2 = readPNGImage("./tnetRF.jpg"); > makeRGBTexture(gl, gLDrawable.getGLU(), img2, GL.GL_TEXTURE_2D, false); > gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, > GL.GL_LINEAR); > gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, > GL.GL_LINEAR); > > } > > /** Called by the drawable during the first repaint after the component has > * been resized. The client can update the viewport and view volume of the > * window appropriately, for example by a call to > * GL.glViewport(int, int, int, int); note that for convenience the component > * has already called GL.glViewport(int, int, int, int)(x, y, width, height) > * when this method is called, so the client may not have to do anything in > * this method. > * @param gLDrawable The GLDrawable object. > * @param x The X Coordinate of the viewport rectangle. > * @param y The Y coordinate of the viewport rectanble. > * @param width The new width of the window. > * @param height The new height of the window. > */ > public void reshape(GLDrawable gLDrawable, int x, int y, int width, int height) > { > final GL gl = gLDrawable.getGL(); > final GLU glu = gLDrawable.getGLU(); > > if (height <= 0) // avoid a divide by zero error! > height = 1; > final float h = (float)width / (float)height; > gl.glViewport(0, 0, width, height); > gl.glMatrixMode(GL.GL_PROJECTION); > gl.glLoadIdentity(); > glu.gluPerspective(45.0f, h, 1.0, 20.0); > gl.glMatrixMode(GL.GL_MODELVIEW); > gl.glLoadIdentity(); > } > > /** Invoked when a key has been pressed. > * See the class description for {@link KeyEvent} for a definition of > * a key pressed event. > * @param e The KeyEvent. > */ > public void keyPressed(KeyEvent e) > {} > > /** Invoked when a key has been released. > * See the class description for {@link KeyEvent} for a definition of > * a key released event. > * @param e The KeyEvent. > */ > public void keyReleased(KeyEvent e) > {} > > /** Invoked when a key has been typed. > * See the class description for {@link KeyEvent} for a definition of > * a key typed event. > * @param e The KeyEvent. > */ > public void keyTyped(KeyEvent e) > { > if (e.getKeyChar() == KeyEvent.VK_ESCAPE) > { > > System.exit(0); > } > } > > private BufferedImage readPNGImage(String resourceName) > { > try > { > URL url = getResource(resourceName); > if (url == null) > { > throw new RuntimeException("Error reading resource " + resourceName); > } > BufferedImage img = ImageIO.read(url); > java.awt.geom.AffineTransform tx = java.awt.geom.AffineTransform.getScaleInstance(1, -1); > tx.translate(0, -img.getHeight(null)); > AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_NEAREST_NEIGHBOR); > img = op.filter(img, null); > return img; > } > catch (IOException e) > { > throw new RuntimeException(e); > } > } > > private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) > { > ByteBuffer dest = null; > switch (img.getType()) > { > case BufferedImage.TYPE_3BYTE_BGR: > case BufferedImage.TYPE_CUSTOM: > { > byte[] data = ((DataBufferByte) img.getRaster().getDataBuffer()).getData(); > dest = ByteBuffer.allocateDirect(data.length); > dest.order(ByteOrder.nativeOrder()); > dest.put(data, 0, data.length); > break; > } > case BufferedImage.TYPE_INT_RGB: > { > int[] data = ((DataBufferInt) img.getRaster().getDataBuffer()).getData(); > dest = ByteBuffer.allocateDirect(data.length * BufferUtils.SIZEOF_INT); > dest.order(ByteOrder.nativeOrder()); > dest.asIntBuffer().put(data, 0, data.length); > break; > } > default: > throw new RuntimeException("Unsupported image type " + img.getType()); > } > > if (mipmapped) > { > glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB, GL.GL_UNSIGNED_BYTE, dest); > } > else > { > gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, dest); > } > } > > private int genTexture(GL gl) > { > final int[] tmp = new int[1]; > gl.glGenTextures(1, tmp); > return tmp[0]; > } > } > > /** Retrieve a URL resource from the jar. If the resource is not found, then > * the local disk is also checked. > * @param filename Complete filename, including parent path > * @return a URL object if resource is found, otherwise null. > */ > public final static URL getResource(final String filename) > { > // Try to load resource from jar > URL url = ClassLoader.getSystemResource(filename); > // If not found in jar, then load from disk > if (url == null) > { > try > { > url = new URL("file", "localhost", filename); > } > catch (Exception urlException){} // ignore > } > return url; > } > > /** Program's main entry point > * @param args command line arguments. > */ > public static void main(String[] args) > { > Frame frame = new Frame("Lesson 6: Texture Mapping"); > > JDesktopPane desktop=new JDesktopPane(); > JInternalFrame l6frame = new JInternalFrame("3D texture", true,true,true,true); > > l6frame.setBounds(0, 0, 400, 400); > > GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); > > canvas.addGLEventListener(new Renderer()); > animator = new Animator(canvas); > l6frame.getContentPane().add(canvas); > > desktop.add("Center",l6frame); > >// frame.add(canvas); > frame.add(desktop); > frame.setSize(1024, 768); > > > frame.addWindowListener(new WindowAdapter() > { > public void windowClosing(WindowEvent e) > { > animator.stop(); > System.exit(0); > } > }); > //animator.stop(); > frame.show(); > l6frame.setVisible(true); > animator.start(); > > } >}
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