Bugzilla – Attachment 833 Details for
Bug 1403
Could not initialize shared resources for EGLGraphicsDevice
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jogl-2.4.0-rc-20191231-test-default on Ubuntu 18.04
jogl-2.4.0-rc-20191231-test-default.log (text/plain), 61.17 KB, created by
Sven Gothel
on 2020-01-01 17:27:38 CET
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hide
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Description:
jogl-2.4.0-rc-20191231-test-default on Ubuntu 18.04
Filename:
MIME Type:
Creator:
Sven Gothel
Created:
2020-01-01 17:27:38 CET
Size:
61.17 KB
patch
obsolete
>/usr/bin/java >openjdk version "11.0.5" 2019-10-15 >OpenJDK Runtime Environment (build 11.0.5+10-post-Ubuntu-0ubuntu1.118.04) >OpenJDK 64-Bit Server VM (build 11.0.5+10-post-Ubuntu-0ubuntu1.118.04, mixed mode, sharing) >LIBXCB_ALLOW_SLOPPY_LOCK: >LIBGL_DRIVERS_PATH: >LIBGL_DEBUG: >java >CLASSPATH: jar/gluegen-rt.jar:jar/jogl-all.jar > >forceES2 false >forceES3 false >forceGL3 false >forceGL4ES3 false >----------------------------------------------------------------------------------------------------- >Platform: LINUX / Linux 5.0.0-37-generic (5.0.0), amd64 (X86_64, GENERIC_ABI), 4 cores, littleEndian true >MachineDataInfo: runtimeValidated true, 32Bit false, primitive size / alignment: > int8 1 / 1, int16 2 / 2 > int 4 / 4, long 8 / 8 > int32 4 / 4, int64 8 / 8 > float 4 / 4, double 8 / 8, ldouble 16 / 16 > pointer 8 / 8, page 4096 >Platform: Java Version: 11.0.5 (11.0.5u0), VM: OpenJDK 64-Bit Server VM, Runtime: OpenJDK Runtime Environment >Platform: Java Vendor: Private Build, Unknown, JavaSE: true, Java9: true, Java6: true, dynamicLib: true, AWT enabled: true >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.common >Extension Name: com.jogamp.common >Specification Title: GlueGen Java Bindings Generator >Specification Vendor: JogAmp Community >Specification Version: 2.4 >Implementation Title: GlueGen Run-Time >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.4.0-rc-20191231 >Implementation Build: 2.4-b921-20191231 >Implementation Branch: origin/master >Implementation Commit: e3bc8ce349944d531c0b314ddb3f7a8946ce2a86 >Implementation SHA Sources: e208096dcd4f820d0238acbfe81d032d23d77147914d0a74a0b003ca22b27fc9 >Implementation SHA Classes: ed9b47cddf3dfd80b0f8f06472d115736bdc538f72e3ba6ac5a9246e72ab54f8 >Implementation SHA Classes-this: 2cf35278c9b3972ccb1ab6f94828bc55e8deea691814b8a6ff13a426f115354c >Implementation SHA Natives: 70663aedc6552c7dbfdbc4988d55cb645e6b7c00cad7c0351f6a53d0e240d126 >Implementation SHA Natives-this: 0 >----------------------------------------------------------------------------------------------------- >----------------------------------------------------------------------------------------------------- >Package: com.jogamp.opengl >Extension Name: com.jogamp.opengl >Specification Title: Java Bindings for OpenGL API Specification >Specification Vendor: JogAmp Community >Specification Version: 2.4 >Implementation Title: Java Bindings for OpenGL Runtime Environment >Implementation Vendor: JogAmp Community >Implementation Vendor ID: com.jogamp >Implementation URL: http://jogamp.org/ >Implementation Version: 2.4.0-rc-20191231 >Implementation Build: 2.4-b1485-20191231 >Implementation Branch: origin/master >Implementation Commit: 79833c9e4741bec9d1f56ea8b322679756b16f70 >Implementation SHA Sources: null >Implementation SHA Classes: null >Implementation SHA Classes-this: null >Implementation SHA Natives: null >Implementation SHA Natives-this: null >----------------------------------------------------------------------------------------------------- >libEGL warning: DRI2: failed to authenticate >GLProfiles on device X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x679b62af, isOwner false, <5cdd8682, d6da883>[count 0, qsz 0, owner <NULL>]]] > Natives > GL4bc false > GL4 false > GLES3 true [3.0 (ES profile, arb, compat[ES2, ES3], FBO, software)] > GL3bc true [3.1 (Compat profile, arb, compat[ES2, ES3], FBO, software)] > GL3 true [3.3 (Core profile, arb, compat[ES2, ES3], FBO, software)] > GL2 true [3.1 (Compat profile, arb, compat[ES2, ES3], FBO, software)] > GLES2 true [3.0 (ES profile, arb, compat[ES2, ES3], FBO, software)] > GLES1 true [1.1 (ES profile, arb, compat[FP32], software)] > Count 6 / 8 > Common > GL4ES3 true > GL2GL3 true > GL2ES2 true > GL2ES1 true > Mappings > GLES1 GLProfile[GLES1/GLES1.sw] > GLES2 GLProfile[GLES2/GLES3.sw] > GL3bc GLProfile[GL3bc/GL3bc.sw] > GL2ES1 GLProfile[GL2ES1/GL3bc.sw] > GL4ES3 GLProfile[GL4ES3/GLES3.sw] > GL2ES2 GLProfile[GL2ES2/GL3.sw] > GL2 GLProfile[GL2/GL3bc.sw] > GLES3 GLProfile[GLES3/GLES3.sw] > GL3 GLProfile[GL3/GL3.sw] > GL2GL3 GLProfile[GL2GL3/GL3bc.sw] > default GLProfile[GL3bc/GL3bc.sw] > Count 10 / 12 > > >Capabilities for X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x679b62af, isOwner false, <5cdd8682, d6da883>[count 0, qsz 0, owner <NULL>]]] > GLCaps[glx vid ----, fbc 0xd4: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xd5: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xd6: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xd7: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xd8: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xd9: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xda: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xdb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xdc: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xdd: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xde: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xdf: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe0: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe1: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe2: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe3: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe4: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe5: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe6: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe7: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe8: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xe9: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xea: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xeb: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xec: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xed: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xee: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xef: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xf0: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0xf1: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x16a: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x16b: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x16c: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x16d: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x16e: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x16f: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x170: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x171: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x172: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x173: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x174: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x175: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x176: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x177: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x178: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x179: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x17a: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x17b: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x17c: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x17d: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x17e: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x17f: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x180: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x181: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x182: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x183: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x184: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x185: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x186: rgba 5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid ----, fbc 0x187: rgba 5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], offscr[pbuffer]] > GLCaps[glx vid 0x21, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22, fbc 0x106: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x5b, fbc 0x192: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1a6, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1a7, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1a8, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1a9, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1aa, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ab, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ac, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ad, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ae, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1af, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b0, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b1, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b2, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b3, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b4, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b5, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b6, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b7, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b8, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1b9, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ba, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1bb, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1bc, fbc 0x73: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1bd, fbc 0x74: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1be, fbc 0x75: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1bf, fbc 0x76: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c0, fbc 0x77: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c1, fbc 0x78: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c2, fbc 0x79: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c3, fbc 0x7a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c4, fbc 0x7b: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c5, fbc 0x7c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c6, fbc 0x7d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c7, fbc 0x7e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c8, fbc 0x7f: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1c9, fbc 0x80: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ca, fbc 0x81: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1cb, fbc 0x82: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1cc, fbc 0x83: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1cd, fbc 0x84: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ce, fbc 0x85: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1cf, fbc 0x86: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d0, fbc 0x87: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d1, fbc 0x88: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d2, fbc 0x89: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d3, fbc 0x8a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d4, fbc 0x8b: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d5, fbc 0x8c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d6, fbc 0x8d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d7, fbc 0x8e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d8, fbc 0x8f: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1d9, fbc 0x90: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1da, fbc 0x91: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1db, fbc 0x92: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1dc, fbc 0x93: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1dd, fbc 0x94: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1de, fbc 0x95: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1df, fbc 0x96: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e0, fbc 0x97: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e1, fbc 0x98: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e2, fbc 0x99: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e3, fbc 0x9a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e4, fbc 0x9b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e5, fbc 0x9c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e6, fbc 0x9d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e7, fbc 0x9e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e8, fbc 0x9f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1e9, fbc 0xa0: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ea, fbc 0xa1: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1eb, fbc 0xa2: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ec, fbc 0xa3: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ed, fbc 0xa4: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ee, fbc 0xa5: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ef, fbc 0xa6: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f0, fbc 0xa7: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f1, fbc 0xa8: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f2, fbc 0xa9: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f3, fbc 0xaa: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f4, fbc 0xab: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f5, fbc 0xac: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f6, fbc 0xad: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f7, fbc 0xae: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f8, fbc 0xaf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1f9, fbc 0xb0: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fa, fbc 0xb1: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fb, fbc 0xb2: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fc, fbc 0xb3: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fd, fbc 0xb4: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1fe, fbc 0xb5: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x1ff, fbc 0xb6: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x200, fbc 0xb7: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x201, fbc 0xb8: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x202, fbc 0xb9: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x203, fbc 0xba: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x204, fbc 0xbb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x205, fbc 0xbc: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x206, fbc 0xbd: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x207, fbc 0xbe: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x208, fbc 0xbf: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x209, fbc 0xc0: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20a, fbc 0xc1: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20b, fbc 0xc2: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20c, fbc 0xc3: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20d, fbc 0xc4: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20e, fbc 0xc5: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x20f, fbc 0xc6: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x210, fbc 0xc7: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x211, fbc 0xc8: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x212, fbc 0xc9: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x213, fbc 0xca: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x214, fbc 0xcb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x215, fbc 0xcc: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x216, fbc 0xcd: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x217, fbc 0xce: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x218, fbc 0xcf: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x219, fbc 0xd0: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21a, fbc 0xd1: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21b, fbc 0xd2: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21c, fbc 0xd3: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21d, fbc 0xf2: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21e, fbc 0xf3: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x21f, fbc 0xf4: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x220, fbc 0xf5: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x221, fbc 0xf6: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x222, fbc 0xf7: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x223, fbc 0xf8: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x224, fbc 0xf9: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x225, fbc 0xfa: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x226, fbc 0xfb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x227, fbc 0xfc: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x228, fbc 0xfd: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x229, fbc 0xfe: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22a, fbc 0xff: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22b, fbc 0x100: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22c, fbc 0x101: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22d, fbc 0x102: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22e, fbc 0x103: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x22f, fbc 0x104: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x230, fbc 0x105: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x231, fbc 0x107: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x232, fbc 0x108: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x233, fbc 0x109: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x234, fbc 0x10a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x235, fbc 0x10b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x236, fbc 0x10c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x237, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x238, fbc 0x10e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x239, fbc 0x10f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23a, fbc 0x110: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23b, fbc 0x111: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23c, fbc 0x112: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23d, fbc 0x113: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23e, fbc 0x114: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x23f, fbc 0x115: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x240, fbc 0x116: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x241, fbc 0x117: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x242, fbc 0x118: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x243, fbc 0x119: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x244, fbc 0x11a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x245, fbc 0x11b: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x246, fbc 0x11c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x247, fbc 0x11d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x248, fbc 0x11e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x249, fbc 0x11f: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24a, fbc 0x120: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24b, fbc 0x121: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24c, fbc 0x122: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24d, fbc 0x123: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24e, fbc 0x124: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x24f, fbc 0x125: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x250, fbc 0x126: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x251, fbc 0x127: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x252, fbc 0x128: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x253, fbc 0x129: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x254, fbc 0x12a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x255, fbc 0x12b: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x256, fbc 0x12c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x257, fbc 0x12d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x258, fbc 0x12e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x259, fbc 0x12f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25a, fbc 0x130: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25b, fbc 0x131: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25c, fbc 0x132: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25d, fbc 0x133: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25e, fbc 0x134: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x25f, fbc 0x135: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x260, fbc 0x136: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x261, fbc 0x137: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x262, fbc 0x138: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x263, fbc 0x139: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x264, fbc 0x13a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x265, fbc 0x13b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x266, fbc 0x13c: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x267, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x268, fbc 0x13e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x269, fbc 0x13f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26a, fbc 0x140: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26b, fbc 0x141: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26c, fbc 0x142: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26d, fbc 0x143: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26e, fbc 0x144: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x26f, fbc 0x145: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x270, fbc 0x146: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x271, fbc 0x147: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x272, fbc 0x148: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x273, fbc 0x149: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x274, fbc 0x14a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x275, fbc 0x14b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x276, fbc 0x14c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x277, fbc 0x14d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x278, fbc 0x14e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x279, fbc 0x14f: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27a, fbc 0x150: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27b, fbc 0x151: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27c, fbc 0x152: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27d, fbc 0x153: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27e, fbc 0x154: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x27f, fbc 0x155: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x280, fbc 0x156: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x281, fbc 0x157: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x282, fbc 0x158: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x283, fbc 0x159: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x284, fbc 0x15a: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x285, fbc 0x15b: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x286, fbc 0x15c: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x287, fbc 0x15d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x288, fbc 0x15e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x289, fbc 0x15f: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28a, fbc 0x160: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28b, fbc 0x161: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28c, fbc 0x162: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28d, fbc 0x163: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28e, fbc 0x164: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x28f, fbc 0x165: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x290, fbc 0x166: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x291, fbc 0x167: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x292, fbc 0x168: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x293, fbc 0x169: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x294, fbc 0x188: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x295, fbc 0x189: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x296, fbc 0x18a: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x297, fbc 0x18b: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x298, fbc 0x18c: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x299, fbc 0x18d: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29a, fbc 0x18e: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29b, fbc 0x18f: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29c, fbc 0x190: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29d, fbc 0x191: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29e, fbc 0x193: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x29f, fbc 0x194: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a0, fbc 0x195: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a1, fbc 0x196: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a2, fbc 0x197: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a3, fbc 0x198: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a4, fbc 0x199: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a5, fbc 0x19a: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a6, fbc 0x19b: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a7, fbc 0x19c: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a8, fbc 0x19d: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2a9, fbc 0x19e: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2aa, fbc 0x19f: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ab, fbc 0x1a0: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ac, fbc 0x1a1: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ad, fbc 0x1a2: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2ae, fbc 0x1a3: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, one, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2af, fbc 0x1a4: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > GLCaps[glx vid 0x2b0, fbc 0x1a5: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[fbo, pbuffer, bitmap]] > > >Requesting: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.sw], on-scr[.]] >Main Monitor: Monitor[Id 0x3f [primary], 0 x 0 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0 1948 x 1185 ] [pixels], [ 0 / 0 1948 x 1185 ] [window], orig [Id 0x2c1, [ 1948 x 1185 pixels x 32 bpp ] @ 59.97 Hz, flags [], 0 degr], curr [Id 0x2c1, [ 1948 x 1185 pixels x 32 bpp ] @ 59.97 Hz, flags [], 0 degr], modeChanged false, modeCount 18] > pixel/mm [Infinity, Infinity] > pixel/in [Infinity, Infinity] >----------------------------------------------------------------------------------------------------- >X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7f79f401cc90, owner true, ResourceToolkitLock[obj 0x2cca5d90, isOwner true, <2cb00974, c75bf43>[count 1, qsz 0, owner <main-Display-.x11_:0.0-1-EDT-1>]]]: > Natives > GL4bc false > GL4 false > GLES3 true [3.0 (ES profile, arb, compat[ES2, ES3], FBO, software)] > GL3bc true [3.1 (Compat profile, arb, compat[ES2, ES3], FBO, software)] > GL3 true [3.3 (Core profile, arb, compat[ES2, ES3], FBO, software)] > GL2 true [3.1 (Compat profile, arb, compat[ES2, ES3], FBO, software)] > GLES2 true [3.0 (ES profile, arb, compat[ES2, ES3], FBO, software)] > GLES1 true [1.1 (ES profile, arb, compat[FP32], software)] > Count 6 / 8 > Common > GL4ES3 true > GL2GL3 true > GL2ES2 true > GL2ES1 true > Mappings > GLES1 GLProfile[GLES1/GLES1.sw] > GLES2 GLProfile[GLES2/GLES3.sw] > GL3bc GLProfile[GL3bc/GL3bc.sw] > GL2ES1 GLProfile[GL2ES1/GL3bc.sw] > GL4ES3 GLProfile[GL4ES3/GLES3.sw] > GL2ES2 GLProfile[GL2ES2/GL3.sw] > GL2 GLProfile[GL2/GL3bc.sw] > GLES3 GLProfile[GLES3/GLES3.sw] > GL3 GLProfile[GL3/GL3.sw] > GL2GL3 GLProfile[GL2GL3/GL3bc.sw] > default GLProfile[GL3bc/GL3bc.sw] > Count 10 / 12 > >Swap Interval 1 >GL Profile GLProfile[GL3bc/GL3bc.sw] >GL Version 3.1 (Compat profile, arb, compat[ES2, ES3], FBO, software) - 3.1 Mesa 19.0.8 [GL 3.1.0, vendor 19.0.8 (Mesa 19.0.8)] >Quirks [No10BitColorCompOffscreen] >Impl. class jogamp.opengl.gl4.GL4bcImpl >GL_VENDOR VMware, Inc. >GL_RENDERER llvmpipe (LLVM 8.0, 128 bits) >GL_VERSION 3.1 Mesa 19.0.8 >GLSL true, has-compiler-func: true, version: 1.40 / 1.40.0 >GL FBO: basic true, full true >GL_EXTENSIONS 233 >GLX_EXTENSIONS 34 >----------------------------------------------------------------------------------------------------- >Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.sw], on-scr[.]] >Chosen : GLCaps[glx vid 0x1dd, fbc 0x94: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL3bc/GL3bc.sw], on-scr[.]] >GL impl. class jogamp.opengl.gl4.GL4bcImpl >GL4ES3 retrieved, impl. class jogamp.opengl.gl4.GL4bcImpl >GL3 retrieved, impl. class jogamp.opengl.gl4.GL4bcImpl
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