java.lang.Throwable: main - Info: NativeWindowFactory. at javax.media.nativewindow.NativeWindowFactory.(NativeWindowFactory.java:119) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1090) at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) at javax.media.opengl.GLProfile.get(GLProfile.java:549) at javax.media.opengl.GLProfile.get(GLProfile.java:556) at OffScreenJogl2.(OffScreenJogl2.java:39) at OffScreenJogl2.main(OffScreenJogl2.java:106) main - NativeWindowFactory.initSingleton(false) JOGL/Java2D integration disabled JAWTUtil: Has sun.awt.SunToolkit.awtLock/awtUnlock true JAWTUtil: Has Java2D true JAWTUtil: Is headless false JAWTUtil: AWT Desktop hints 1 GDI.isFirstX11ActionOnProcess: false NativeWindowFactory.registerFactory() interface javax.media.nativewindow.NativeWindow -> com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@1404536 NativeWindowFactory.registerFactory() class java.awt.Component -> com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@1404536 NativeWindowFactory firstUIActionOnProcess false NativeWindowFactory isAWTAvailable true, defaultFactory com.jogamp.nativewindow.impl.NativeWindowFactoryImpl@1404536 GLProfile.init firstUIActionOnProcess: false, thread: main ----------------------------------------------------------------------------------------------------- Platform: Windows XP 5.1 (os), x86 (arch) 1 cores Platform: littleEndian true, 32Bit true, a-ptr bit-size 32 Platform: Java 1.6.0_23, Java HotSpot(TM) Client VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: com.jogamp.common Extension Name: com.jogamp.common Specification Title: GlueGen Java Bindings Generator Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: GlueGen Run-Time Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b253-20101222 Implementation Branch: master Implementation Commit: 10c62de831ef208007402134fa2ac9cca85f4770 ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.nativewindow Extension Name: javax.media.nativewindow Specification Title: Native Window Interface API Specification Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: Native Window Interface Runtime Environment Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b266-20101223 Implementation Branch: master Implementation Commit: 64a500413de7b3d1ddcece1256d1f28601d6ec0d ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.opengl Extension Name: javax.media.opengl Specification Title: Java Bindings for OpenGL API Specification Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: Java Bindings for OpenGL Runtime Environment Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b266-20101223 Implementation Branch: master Implementation Commit: 64a500413de7b3d1ddcece1256d1f28601d6ec0d ----------------------------------------------------------------------------------------------------- GLDrawableFactory.static - Native OS Factory for: Windows: com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory GraphicsConfigurationFactory.registerFactory() interface javax.media.nativewindow.AbstractGraphicsDevice -> com.jogamp.nativewindow.impl.DefaultGraphicsConfigurationFactoryImpl@1bac748 GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.windows.WindowsGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@f38798 GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.awt.AWTGraphicsDevice -> com.jogamp.opengl.impl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@7a78d3 GraphicsConfigurationFactory.registerFactory() class javax.media.nativewindow.egl.EGLGraphicsDevice -> com.jogamp.opengl.impl.egl.EGLGraphicsConfigurationFactory@131f71a WindowsWGLDrawableFactory.enterThreadCriticalZone() - 0xffffffffffffffff - main java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1249) at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.enterThreadCriticalZone(WindowsWGLDrawableFactory.java:140) at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1222) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1192) at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) at javax.media.opengl.GLProfile.get(GLProfile.java:549) at javax.media.opengl.GLProfile.get(GLProfile.java:556) at OffScreenJogl2.(OffScreenJogl2.java:39) at OffScreenJogl2.main(OffScreenJogl2.java:106) java.lang.Throwable: Info: GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], isSet false at javax.media.opengl.GLProfile.initProfilesForDeviceImpl(GLProfile.java:1234) at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1224) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1192) at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) at javax.media.opengl.GLProfile.get(GLProfile.java:549) at javax.media.opengl.GLProfile.get(GLProfile.java:556) at OffScreenJogl2.(OffScreenJogl2.java:39) at OffScreenJogl2.main(OffScreenJogl2.java:106) GLProfile.init map decon, desktopCtxUndef true, eglCtxUndef true GLProfile.init map GLProfile[GL2/GL2] on devide decon GLProfile.init map default GLProfile[GL2/GL2] on device decon GLProfile.init map GLProfile[GL3bc/GL3bc] on devide decon GLProfile.init map GLProfile[GL4bc/GL4bc] on devide decon GLProfile.init map GLProfile[GL2GL3/GL2] on devide decon GLProfile.init map GLProfile[GL3/GL3] on devide decon GLProfile.init map GLProfile[GL4/GL4] on devide decon GLProfile.init map GLProfile[GL2ES2/GL2] on devide decon GLProfile.init map *** no mapping for GLES2 on device decon GLProfile.init map GLProfile[GL2ES1/GL2] on devide decon GLProfile.init map *** no mapping for GLES1 on device decon getOrCreateShared() decon: trying main doAndWait START init: decon, release: null main-SharedResourceRunner STARTED main-SharedResourceRunner -> ready main initializeAndWait set command init: decon, release: null main-SharedResourceRunner woke up for device connection init: decon, release: null main-SharedResourceRunner create Shared for: decon RegisteredClassFactory getSharedClass (0) initialized: RegisteredClass[handle 0x400000, _dummyWindow_clazz0] updateGraphicsConfiguration(using target): hdc 0x1010054 !!! user chosen caps GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] updateGraphicsConfigurationARB: SharedContext is null: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] updateGraphicsConfigurationGDI: ChoosePixelFormat(HDC 0x1010054) = 7, idx 6 (LastError: 0) chooseCapabilities: Using recommendedIndex: idx 6 !!! chosen pfdID (GDI): native recommended 7 chosen 7, caps GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] !!! setPixelFormat (GDI): hdc 0x1010054, -1 -> 7 *** setCapsPFD: ARB-Choosen false, pfdID 7, GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] !!! WindowsDummyWGLDrawable: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]] java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, -> GL4bcImpl, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9 at com.jogamp.opengl.impl.GLContextImpl.setGL(GLContextImpl.java:175) at com.jogamp.opengl.impl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:813) at com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:302) at com.jogamp.opengl.impl.GLContextImpl.makeCurrentLocking(GLContextImpl.java:404) at com.jogamp.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:350) at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:236) at com.jogamp.opengl.impl.SharedResourceRunner.run(SharedResourceRunner.java:206) at java.lang.Thread.run(Thread.java:662) main-SharedResourceRunner: !!! Initializing WGL extension address table: Windows_decon_0 main-SharedResourceRunner: !!! GLContext WGL ProcAddressTable mapping key(Windows_decon_0) -> 6298545 main-SharedResourceRunner: !!! Context FQN: Windows_decon_0-0x2200 main-SharedResourceRunner: !!! GLContext GL ProcAddressTable mapping key(Windows_decon_0-0x2200) -> 24052850 ExtensionAvailabilityCache: Flush availability OpenGL 2.1 (compatibility profile, any, old) - 2.1.2 main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, OpenGL 2.1 (compatibility profile, any, old) - 2.1.2 main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 2.1 (compatibility profile, any, old) - 2.1.2, use glGetString main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 159 main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions main-SharedResourceRunner: !!! GLContext GL ExtensionAvailabilityCache mapping key(Windows_decon_0-0x2200) -> 11352996 main-SharedResourceRunner: createContextImpl: NOT OK (ARB, initial) - extension not available - share 0 WindowsWGLContext.createContext failed, fall back to !ARB context 0.0 (old) - @creation main-SharedResourceRunner: createImpl: OK (old) share 0 main-SharedResourceRunner: !!! Create GL context OK: 0x10000 for com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext !!! SharedDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] !!! SharedScreen: DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0] !!! SharedContext: com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.1, options 0x22, 2.1 (compatibility profile, any, old) - 2.1.2, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, handle 0x0, Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]]] !!! pbuffer avail: true !!! readDrawable: true main-SharedResourceRunner -> ready main initializeAndWait END init: decon, release: null java.lang.Throwable: getOrCreateSharedl() decon: done at com.jogamp.opengl.impl.SharedResourceRunner.getOrCreateShared(SharedResourceRunner.java:103) at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.getOrCreateSharedContextImpl(WindowsWGLDrawableFactory.java:318) at javax.media.opengl.GLDrawableFactory.getOrCreateSharedContext(GLDrawableFactory.java:275) at javax.media.opengl.GLDrawableFactory.getIsSharedContextAvailable(GLDrawableFactory.java:250) at javax.media.opengl.GLProfile.initProfilesForDeviceImpl(GLProfile.java:1251) at javax.media.opengl.GLProfile.initProfilesForDevice(GLProfile.java:1224) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1192) at javax.media.opengl.GLProfile.access$000(GLProfile.java:66) at javax.media.opengl.GLProfile$1.run(GLProfile.java:112) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:110) at javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1345) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1497) at javax.media.opengl.GLProfile.get(GLProfile.java:549) at javax.media.opengl.GLProfile.get(GLProfile.java:556) at OffScreenJogl2.(OffScreenJogl2.java:39) at OffScreenJogl2.main(OffScreenJogl2.java:106) GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]: desktop Shared Ctx true GLProfile.init map decon, desktopCtxUndef false, eglCtxUndef false GLProfile.init map GLProfile[GL2/GL2] on devide decon GLProfile.init map default GLProfile[GL2/GL2] on device decon GLProfile.init map *** no mapping for GL3bc on device decon GLProfile.init map *** no mapping for GL4bc on device decon GLProfile.init map GLProfile[GL2GL3/GL2] on devide decon GLProfile.init map *** no mapping for GL3 on device decon GLProfile.init map *** no mapping for GL4 on device decon GLProfile.init map GLProfile[GL2ES2/GL2] on devide decon GLProfile.init map *** no mapping for GLES2 on device decon GLProfile.init map GLProfile[GL2ES1/GL2] on devide decon GLProfile.init map *** no mapping for GLES1 on device decon main: !!! createContextARB: SET mappedVersionsAvailableSet Windows_decon_0 GLProfile.initProfilesForDevice: decon: added profile(s): desktop true, egl false GLProfile.initProfilesForDevice: decon: GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 true[1.5 (compatibility profile, any, old)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL2/GL2], GLProfile[GL2GL3/GL2], , default GLProfile[GL2/GL2]]] GLProfile.dumpGLInfo: com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.1, options 0x22, 2.1 (compatibility profile, any, old) - 2.1.2, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, handle 0x0, Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]]] GLProfile.dumpGLInfo: p2 ExtensionAvailabilityCache: getGLExtensions() called ----------------------------------------------------------------------------------------------------- WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 true[1.5 (compatibility profile, any, old)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL2/GL2], GLProfile[GL2GL3/GL2], , default GLProfile[GL2/GL2]]] Swap Interval -1 GL Profile GLProfile[GL2/GL2] CTX VERSION 2.1 (compatibility profile, any, old) - 2.1.2 GL com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9 GL_VENDOR NVIDIA Corporation GL_VERSION 2.1.2 GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLX_EXTENSIONS WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle ----------------------------------------------------------------------------------------------------- GLProfile.dumpGLInfo: p3 GLProfile.dumpGLInfo: p4 WindowsWGLDrawableFactory.leaveThreadCriticalZone() - 0xffffffffffffffff - main GLProfile.init isAWTAvailable true GLProfile.init has desktopFactory true GLProfile.init hasDesktopGL true GLProfile.init hasGL234Impl true GLProfile.init has eglFactory true GLProfile.init hasGLES1Impl false GLProfile.init hasGLES2Impl false GLProfile.init defaultDesktopDevice WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] GLProfile.init defaultEGLDevice EGLGraphicsDevice[type EGL, connection decon, unitID 0, handle 0x0] GLProfile.init defaultDevice WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] GLDrawableFactoryImpl.createGLDrawable -> OffScreenDrawable (PBuffer: true): ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, ARB-Choosen false, requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], chosen GLCapabilities[Capabilities[Onscreen: false, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 200x200] Threading: hasAWT true, mode AWT, plugin com.jogamp.opengl.impl.awt.AWTThreadingPlugin@affc70 Pbuffer config: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[DefaultGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID -1, ARB-Choosen false, requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], chosen GLCapabilities[Capabilities[Onscreen: false, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]] Pbuffer parentHdc = 0x1010054 Pbuffer caps: GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: false, DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 1, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: true, Num samples: 2, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false] HDC2GLCapabilities: ARB_pixel_format: true HDC2GLCapabilities: ARB_multisample : true Exception in thread "main" javax.media.opengl.GLException: javax.media.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format at com.jogamp.opengl.impl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:98) at com.jogamp.opengl.impl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:197) at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:164) at com.jogamp.opengl.impl.GLDrawableFactoryImpl.maybeDoSingleThreadedWorkaround(GLDrawableFactoryImpl.java:308) at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory.createOffscreenDrawableImpl(WindowsWGLDrawableFactory.java:391) at com.jogamp.opengl.impl.GLDrawableFactoryImpl.createGLDrawable(GLDrawableFactoryImpl.java:117) at com.jogamp.opengl.impl.GLDrawableFactoryImpl.createGLPbuffer(GLDrawableFactoryImpl.java:178) at OffScreenJogl2.(OffScreenJogl2.java:57) at OffScreenJogl2.main(OffScreenJogl2.java:106) Caused by: javax.media.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format at com.jogamp.opengl.impl.windows.wgl.WindowsPbufferWGLDrawable.createPbuffer(WindowsPbufferWGLDrawable.java:174) at com.jogamp.opengl.impl.windows.wgl.WindowsPbufferWGLDrawable.(WindowsPbufferWGLDrawable.java:72) at com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory$1.run(WindowsWGLDrawableFactory.java:379) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) main-SharedResourceRunner release START !!! Shutdown Shared: !!! Device : WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] !!! Screen : DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0] !!! Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, handle 0x0, Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]] !!! CTX : com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext [OpenGL 2.1, options 0x22, 2.1 (compatibility profile, any, old) - 2.1.2, handle 0x10000, com.jogamp.opengl.impl.gl4.GL4bcImpl@fabe9, Drawable: com.jogamp.opengl.impl.windows.wgl.WindowsDummyWGLDrawable[Realized true, Factory com.jogamp.opengl.impl.windows.wgl.WindowsWGLDrawableFactory@126b249, handle 0x0, Window ProxySurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen false, requested GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false], chosen GLCapabilities[Capabilities[Onscreen: true, Red: 8, Green: 8, Blue: 8, Alpha: 0, Opaque: true], GL profile: GLProfile[GL2/GL2], PBuffer: true, DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false, Num samples: 0, PBuffer-FloatingPointBuffers: false, PBuffer-RenderToTexture: false, PBuffer-RenderToTextureRectangle: false]], displayHandle 0x0, surfaceHandle 0x0, size 64x64]]] RegisteredClassFactory releaseSharedClass (0) released: RegisteredClass[handle 0x400000, _dummyWindow_clazz0] main-SharedResourceRunner release END