/files/local/jdk1.6.0_23/bin/java
java version "1.6.0_23"
Java(TM) SE Runtime Environment (build 1.6.0_23-b05)
Java HotSpot(TM) Client VM (build 19.0-b09, mixed mode, sharing)
LIBXCB_ALLOW_SLOPPY_LOCK:
LIBGL_DRIVERS_PATH:
LIBGL_DEBUG:
java
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Platform: Linux 2.6.32-23-generic (os), i386 (arch) 2 cores
Platform: littleEndian true, 32Bit true, a-ptr bit-size 32
Platform: Java 1.6.0_23, Java HotSpot(TM) Client VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true
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Package: com.jogamp.common
Extension Name: com.jogamp.common
Specification Title: GlueGen Java Bindings Generator
Specification Vendor: JogAmp Community
Specification Version: 2.0
Implementation Title: GlueGen Run-Time
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.0-b20-20110302
Implementation Branch: rc
Implementation Commit: 2557207469fe581cbc9d51861953cdc88f1e9715
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Package: javax.media.nativewindow
Extension Name: javax.media.nativewindow
Specification Title: Native Window Interface API Specification
Specification Vendor: JogAmp Community
Specification Version: 2.0
Implementation Title: Native Window Interface Runtime Environment
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.0-b23-20110303
Implementation Branch: rc
Implementation Commit: bcf5d6ac871a29398b441df617923d3dd2cf35c1
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Package: javax.media.opengl
Extension Name: javax.media.opengl
Specification Title: Java Bindings for OpenGL API Specification
Specification Vendor: JogAmp Community
Specification Version: 2.0
Implementation Title: Java Bindings for OpenGL Runtime Environment
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.0-b23-20110303
Implementation Branch: rc
Implementation Commit: bcf5d6ac871a29398b441df617923d3dd2cf35c1
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Package: com.jogamp.newt
Extension Name: com.jogamp.newt
Specification Title: NEWT API Specification
Specification Vendor: JogAmp Community
Specification Version: 2.0
Implementation Title: NEWT Runtime Environment
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.0-b23-20110303
Implementation Branch: rc
Implementation Commit: bcf5d6ac871a29398b441df617923d3dd2cf35c1
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Info: XInitThreads() called for concurrent Thread support
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GLCaps[0x45 0x84: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x46 0x86: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x46 0x86: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x46 0x86: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x47 0x88: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x47 0x88: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x47 0x88: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x48 0x8a: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x48 0x8a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x48 0x8a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x49 0x8c: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x49 0x8c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x49 0x8c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x4a 0x8e: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x4a 0x8e: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x4b 0x90: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x4b 0x90: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x4c 0x92: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x4c 0x92: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x4d 0x94: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x4d 0x94: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x4e 0x96: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x4e 0x96: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x4f 0x98: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x4f 0x98: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x50 0x9a: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x50 0x9a: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x51 0x9c: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x51 0x9c: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x52 0x9e: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x52 0x9e: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x53 0xa0: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x53 0xa0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x54 0xa2: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x54 0xa2: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x55 0xa4: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x55 0xa4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x56 0xa6: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x56 0xa6: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x57 0xa8: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x57 0xa8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x58 0xaa: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x58 0xaa: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x59 0xac: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x59 0xac: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x5a 0xae: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x5a 0xae: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x5a 0xae: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x5b 0xaf: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x5b 0xaf: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x5b 0xaf: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x5c 0xb0: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x5c 0xb0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x5c 0xb0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x5d 0xb1: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x5d 0xb1: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x5d 0xb1: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x5e 0xb2: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x5e 0xb2: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x5e 0xb2: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x5f 0xb3: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x5f 0xb3: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x5f 0xb3: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x60 0xb4: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x60 0xb4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x60 0xb4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x61 0xb5: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x61 0xb5: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x61 0xb5: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x62 0xb6: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x62 0xb6: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x62 0xb6: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x63 0xb7: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x63 0xb7: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x63 0xb7: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x64 0xb8: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x64 0xb8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x64 0xb8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono  , hw, GLProfile[GL2/GL2], pixmap]
GLCaps[0x65 0xb9: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x65 0xb9: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x66 0xba: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x66 0xba: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x67 0xbb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x67 0xbb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x68 0xbc: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x68 0xbc: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x69 0xbd: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x69 0xbd: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x6a 0xbe: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x6a 0xbe: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x6b 0xbf: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x6b 0xbf: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x6c 0xc0: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x6c 0xc0: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x6d 0xc1: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x6d 0xc1: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x6e 0xc2: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x6e 0xc2: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x6f 0xc3: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x6f 0xc3: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x70 0xc4: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x70 0xc4: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x71 0xc5: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x71 0xc5: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x72 0xc6: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x72 0xc6: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x73 0xc7: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x73 0xc7: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
GLCaps[0x74 0xc8: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2]]
GLCaps[0x74 0xc8: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono  , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]]
Detected screen size 1280x1024
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X11GraphicsDevice[type X11, connection :0.0]: GLAvailability[Native[GL4bc false, GL4 false, GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL3/GL3], GLProfile[GL3bc/GL3bc], GLProfile[GL2GL3/GL2], GLProfile[GL3bc/GL3bc], , default GLProfile[GL3bc/GL3bc]]]
Swap Interval -1
GL Profile    GLProfile[GL3bc/GL3bc]
CTX VERSION   3.3 (compatibility profile, any, new) - 3.3.0 NVIDIA 260.19.26
GL            jogamp.opengl.gl4.GL4bcImpl@1cfb549
GL_VENDOR     NVIDIA Corporation
GL_VERSION    3.3.0 NVIDIA 260.19.26
GL_EXTENSIONS 
              GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GLX_EXTENSIONS 
              GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address 
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