JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. OGLUtilities.UNDEFINED = 0 OGLUtilities.WINDOW = 1 OGLUtilities.PBUFFER = 2 OGLUtilities.TEXTURE = 3 OGLUtilities.FLIP_BACKBUFFER = 4 OGLUtilities.FBOBJECT = 5 Checking for Java2D/OpenGL support Java2D support: default GraphicsConfiguration = sun.java2d.d3d.D3DGraphicsConfig JOGL/Java2D integration disabled GLCanvas.addNotify() Using AWT thread for performing OpenGL work in javax.media.opengl implementation AWT-EventQueue-0: Using ChoosePixelFormat because multisampling not requested Desired: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 0: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 1: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 2: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 3: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 4: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 5: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 6: null Available 7: null Available 8: null Available 9: null Available 10: null Available 11: null Available 12: null Available 13: null Available 14: null Available 15: null Available 16: null Available 17: null Available 18: null Available 19: null Available 20: null Available 21: null Available 22: null Available 23: null Available 24: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 25: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 26: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 27: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 28: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 29: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 30: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 31: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 32: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 33: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 34: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 35: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 36: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 37: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 38: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 39: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 40: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 41: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 42: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 43: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 44: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 45: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 46: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 47: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 48: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 49: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 50: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 51: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 52: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 53: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 54: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] Available 55: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] Available 56: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] Available 57: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] Available 58: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 59: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Window system's recommended choice: 1 Choosing window system's recommended choice of 1 GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] AWT-EventQueue-0: Chosen pixel format (1): GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a, device context 0xffffffffaa011ceb, not yet sharing AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a, device context 0xffffffffaa011ceb, sharing with 0x0 AWT-EventQueue-0: !!! Created GL context for com.sun.opengl.impl.windows.WindowsOnscreenGLContext AWT-EventQueue-0: wglMakeCurrent(hdc 0xffffffffaa011ceb, hglrc 0x10000) succeeded AWT-EventQueue-0: !!! Initializing OpenGL extension address table for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a AWT-EventQueue-0: !!! Initializing WGL extension address table for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@94948a GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@1457cb.invokeGL(): Running initAction GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@1457cb.invokeGL(): Running runnable AWT-EventQueue-0: wglMakeCurrent(hdc 0x12012288, hglrc 0x10000) succeeded GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@1457cb.invokeGL(): Running runnable main: !!! Destroyed OpenGL context 0x10000 GLCanvas.removeNotify()