JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. OGLUtilities.UNDEFINED = 0 OGLUtilities.WINDOW = 1 OGLUtilities.PBUFFER = 2 OGLUtilities.TEXTURE = 3 OGLUtilities.FLIP_BACKBUFFER = 4 OGLUtilities.FBOBJECT = 5 Checking for Java2D/OpenGL support Java2D support: default GraphicsConfiguration = sun.awt.Win32GraphicsConfig JOGL/Java2D integration disabled GLCanvas.addNotify() Using AWT thread for performing OpenGL work in javax.media.opengl implementation AWT-EventQueue-0: Using ChoosePixelFormat because multisampling not requested Desired: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 0: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 1: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 2: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 3: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 4: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 5: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 6: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 7: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 16, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 8: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 9: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 10: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 11: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 12: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 13: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 14: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 15: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 16: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 17: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 18: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 19: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 20: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 21: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 22: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0, Multisample: false ] Available 23: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 24: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] Available 25: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 26: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 27: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 28: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 29: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 30: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 31: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 32: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 5, Green: 5, Blue: 5, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 33: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 34: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 11, Green Accum: 11, Blue Accum: 10, Alpha Accum: 0, Multisample: false ] Available 35: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 36: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 8, Red Accum: 8, Green Accum: 8, Blue Accum: 8, Alpha Accum: 8, Multisample: false ] Available 37: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 38: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 3, Green: 3, Blue: 2, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 39: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] Available 40: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 5, Green Accum: 6, Blue Accum: 5, Alpha Accum: 0, Multisample: false ] Available 41: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] Available 42: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 8, Red Accum: 4, Green Accum: 4, Blue Accum: 4, Alpha Accum: 4, Multisample: false ] Available 43: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 32, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Available 44: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false, DepthBits: 16, StencilBits: 8, Red: 1, Green: 1, Blue: 1, Alpha: 0, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0, Multisample: false ] Window system's recommended choice: 3 Choosing window system's recommended choice of 3 GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] AWT-EventQueue-0: Chosen pixel format (3): GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@6cb8, device context 0x14010f82, not yet sharing AWT-EventQueue-0: !!! Created OpenGL context 0x10000 for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@6cb8, device context 0x14010f82, sharing with 0x0 AWT-EventQueue-0: !!! Created GL context for com.sun.opengl.impl.windows.WindowsOnscreenGLContext AWT-EventQueue-0: wglMakeCurrent(hdc 0x14010f82, hglrc 0x10000) succeeded AWT-EventQueue-0: !!! Initializing OpenGL extension address table for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@6cb8 AWT-EventQueue-0: !!! Initializing WGL extension address table for com.sun.opengl.impl.windows.WindowsOnscreenGLContext@6cb8 GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@16ba8602.invokeGL(): Running initAction GLDrawableHelper com.sun.opengl.impl.GLDrawableHelper@16ba8602.invokeGL(): Running runnable main: !!! Destroyed OpenGL context 0x10000 GLCanvas.removeNotify()