Framebuffer 2 is incomplete, status = 0x8cdd : Unsupported FBO format GLFBODrawable: Reset failed: detachAllImpl failed Unsupported FBO format, FBO[name r/w 2/2, init true, bound true, size 406x286, samples 0/0, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 406x286, name 0x2, obj 0x69222fc3], stencil null, color attachments: 1/1: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 406x286, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x34e1819]], msaa-sink null, isSamplesSink false, state Unsupported FBO format, obj 0x436de121] GLFBODrawable: Enabling FBOResetQuirk, due to previous GLException. GLFBODrawableImpl[Initialized true, realized true, texUnit 0, samples 0, Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@62d7601c, Handle 0x7f823d8d9210, Caps GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], fboI back 1, front 0, num 2, FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x278, samples 0/0, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x278, name 0x1, obj 0x7cf02bf7], stencil null, color attachments: 1/1: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x278, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x29e700f6]], msaa-sink null, isSamplesSink false, state OK, obj 0x7bd6a535], FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 406x286, samples 0/0, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 406x286, name 0x2, obj 0x69222fc3], stencil null, color attachments: 1/1: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 406x286, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x34e1819]], msaa-sink null, isSamplesSink false, state Unsupported FBO format, obj 0x436de121], Surface JAWT-Window[windowHandle 0x7f823d8d8ab0, surfaceHandle 0x7f823d8d9210, bounds [ 0 / 0 406 x 286 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface true, pos 0/0, size 406x286, visible true, lockedExt false, config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 724055377, unitID 0, awtDevice sun.awt.CGraphicsDevice@48f87a17, handle 0x0], idx 0], chosen GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], CGLGraphicsConfig[dev=724055377,pixfmt=0], encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, NullToolkitLock[]], idx 0], chosen GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]], awtComponent AWT-GLCanvas[Realized true, jogamp.opengl.GLFBODrawableImpl, Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@62d7601c, handle 0x7f823d8d9210, Drawable size 406x286, AWT pos 0/0, size 406x286, visible true, AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 724055377, unitID 0, awtDevice sun.awt.CGraphicsDevice@48f87a17, handle 0x0], idx 0], chosen GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], CGLGraphicsConfig[dev=724055377,pixfmt=0], encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, NullToolkitLock[]], idx 0], chosen GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]], surfaceLock <3117a16e, 66755f0>[count 2, qsz 0, owner ]]] ----------------------------------------------------------------------------------------------------- Platform: MACOS / Mac OS X 10.7.4 (os), x86_64 (arch), GENERIC_ABI, 4 cores MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: int8 1 / 1, int16 2 / 2 int 4 / 4, long 8 / 8 int32 4 / 4, int64 8 / 8 float 4 / 4, double 8 / 8, ldouble 16 / 16 pointer 8 / 8, page 4096 Platform: Java Version: 1.7.0_06, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, is JavaSE: true, AWT enabled: true ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.opengl Extension Name: javax.media.opengl Specification Title: Java Bindings for OpenGL API Specification Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: Java Bindings for OpenGL Runtime Environment Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-bmanual-20121009 Implementation Branch: x11_no_xinitthreads Implementation Commit: 5d1769e8eb0dd554aaa09ef3d3c828d05b3f0f44 ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- MacOSXGraphicsDevice[type .macosx, connection decon]: Native GL4bc false GL4 false GL3bc false GL3 true [3.2 (Core profile, arb, FBO, software)] GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)] GL2ES1 true GLES1 false GL2ES2 true GLES2 false Profiles GLProfile[GL2ES2/GL2.hw] GLProfile[GL2ES1/GL2.hw] GLProfile[GL2/GL2.hw] GLProfile[GL3/GL3.sw] GLProfile[GL2/GL2.hw] GLProfile[GL2GL3/GL2.hw] default GLProfile[GL2/GL2.hw] Swap Interval -1 GL Profile GLProfile[GL2/GL2.hw] CTX VERSION 2.1 (Compatibility profile, arb, FBO, hardware) - 2.1 NVIDIA-7.0.52 GL jogamp.opengl.gl4.GL4bcImpl@12fc2eac GL_VENDOR NVIDIA Corporation GL_RENDERER NVIDIA GeForce 7300 GT OpenGL Engine GL_VERSION 2.1 NVIDIA-7.0.52 GLSL true, has-compiler: true, version: 1.20 GL_EXTENSIONS 112 GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GLX_EXTENSIONS 0 -----------------------------------------------------------------------------------------------------