#include #include #include #include #include #include #include "units.h" static void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx); static void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height); static void doIt() { Display *disp1; Window win1; GLXContext ctx1; disp1 = XOpenDisplay(NULL); createGLWin(disp1, 200, 200, &win1, &ctx1); if(0 != win1 && 0 != ctx1) { useGL(disp1, win1, ctx1, 200, 200); glXMakeCurrent(disp1, 0, 0); glXDestroyContext(disp1, ctx1); } XCloseDisplay(disp1); } int main(int argc, char **argv) { doIt(); return 0; } /* attributes for a double buffered visual in RGBA format with at least * 4 bits per color and a 16 bit depth buffer */ static int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None }; void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx) { int screen = DefaultScreen(dpy); XVisualInfo *vi = glXChooseVisual(dpy, screen, attrListDbl); Colormap cmap; XSetWindowAttributes attr; /* create a GLX context */ *rCtx = glXCreateContext(dpy, vi, 0, GL_TRUE); /* create a color map */ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); attr.colormap = cmap; attr.border_pixel = 0; /* create a window in window mode*/ attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | StructureNotifyMask; *rWin = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &attr); XMapRaised(dpy, *rWin); } void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height) { glXMakeCurrent(dpy, win, ctx); testTextureUnits(); }