/usr/bin/java java version "1.7.0_03" OpenJDK Runtime Environment (IcedTea7 2.1.6) (7u3-2.1.6-1) OpenJDK 64-Bit Server VM (build 22.0-b10, mixed mode) LIBXCB_ALLOW_SLOPPY_LOCK: LIBGL_DRIVERS_PATH: LIBGL_DEBUG: java ----------------------------------------------------------------------------------------------------- Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 2 cores MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: int8 1 / 1, int16 2 / 2 int 4 / 4, long 8 / 8 int32 4 / 4, int64 8 / 8 float 4 / 4, double 8 / 8, ldouble 16 / 16 pointer 8 / 8, page 4096 Platform: Java Version: 1.7.0_03, VM: OpenJDK 64-Bit Server VM, Runtime: OpenJDK Runtime Environment Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: com.jogamp.common Extension Name: com.jogamp.common Specification Title: GlueGen Java Bindings Generator Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: GlueGen Run-Time Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b652-20130320 Implementation Branch: master Implementation Commit: 0b3c2e5944a27e5eebc6fb82270aae3c91cebc1a ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.opengl Extension Name: javax.media.opengl Specification Title: Java Bindings for OpenGL API Specification Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: Java Bindings for OpenGL Runtime Environment Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b936-20130320 Implementation Branch: master Implementation Commit: d9d0abc0974f42dbc1c7c91bc004b92729b8ae8a ----------------------------------------------------------------------------------------------------- Default Profiles on device X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x6c25ffa, isOwner false, <432b198d, 429a9a6e>[count 0, qsz 0, owner ]]] Native GL4bc false GL4 false GL3bc false GL3 false GL2 true [2.1 (Compatibility profile, ES2 compatible, FBO, software)] GL2ES1 true GLES1 false GL2ES2 true GLES2 false Profiles GLProfile[GL2ES2/GL2.sw] GLProfile[GL2ES1/GL2.sw] GLProfile[GL2/GL2.sw] GLProfile[GL2/GL2.sw] GLProfile[GL2GL3/GL2.sw] default GLProfile[GL2/GL2.sw] Desktop Capabilities: GLCaps[glx vid ----, fbc 0x7a: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x7b: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x7c: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x7d: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x7e: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x7f: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x80: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x81: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x82: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x83: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x84: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x85: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x86: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x87: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x88: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x89: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x8a: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x8b: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x8c: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x8d: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x8e: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x8f: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x90: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0x91: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc2: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc3: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc4: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc5: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc6: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc7: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc8: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xc9: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xca: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xcb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xcc: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xcd: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xce: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xcf: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd0: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd1: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd2: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd3: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd4: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd5: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd6: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd7: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd8: rgba 0x5/6/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid ----, fbc 0xd9: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], offscr[pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x21, fbc 0x58: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x49, fbc 0x5a: rgba 0x8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xda, fbc 0x4a: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xdb, fbc 0x4b: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xdc, fbc 0x4c: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xdd, fbc 0x4d: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xde, fbc 0x4e: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xdf, fbc 0x4f: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe0, fbc 0x50: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe1, fbc 0x51: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe2, fbc 0x52: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe3, fbc 0x53: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe4, fbc 0x54: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe5, fbc 0x55: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe6, fbc 0x56: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe7, fbc 0x57: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe8, fbc 0x59: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xe9, fbc 0x5b: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xea, fbc 0x5c: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xeb, fbc 0x5d: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xec, fbc 0x5e: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xed, fbc 0x5f: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xee, fbc 0x60: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xef, fbc 0x61: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf0, fbc 0x62: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf1, fbc 0x63: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf2, fbc 0x64: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf3, fbc 0x65: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf4, fbc 0x66: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf5, fbc 0x67: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf6, fbc 0x68: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf7, fbc 0x69: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf8, fbc 0x6a: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xf9, fbc 0x6b: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xfa, fbc 0x6c: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xfb, fbc 0x6d: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xfc, fbc 0x6e: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xfd, fbc 0x6f: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xfe, fbc 0x70: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0xff, fbc 0x71: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x100, fbc 0x72: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x101, fbc 0x73: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x102, fbc 0x74: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x103, fbc 0x75: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x104, fbc 0x76: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x105, fbc 0x77: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x106, fbc 0x78: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x107, fbc 0x79: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x108, fbc 0x92: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x109, fbc 0x93: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x10a, fbc 0x94: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x10b, fbc 0x95: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x10c, fbc 0x96: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x10d, fbc 0x97: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x10e, fbc 0x98: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x10f, fbc 0x99: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x110, fbc 0x9a: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x111, fbc 0x9b: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x112, fbc 0x9c: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x113, fbc 0x9d: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x114, fbc 0x9e: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x115, fbc 0x9f: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x116, fbc 0xa0: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x117, fbc 0xa1: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x118, fbc 0xa2: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x119, fbc 0xa3: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x11a, fbc 0xa4: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x11b, fbc 0xa5: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x11c, fbc 0xa6: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x11d, fbc 0xa7: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x11e, fbc 0xa8: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x11f, fbc 0xa9: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x120, fbc 0xaa: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x121, fbc 0xab: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x122, fbc 0xac: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x123, fbc 0xad: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x124, fbc 0xae: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x125, fbc 0xaf: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 0/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x126, fbc 0xb0: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x127, fbc 0xb1: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x128, fbc 0xb2: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x129, fbc 0xb3: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x12a, fbc 0xb4: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x12b, fbc 0xb5: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x12c, fbc 0xb6: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x12d, fbc 0xb7: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x12e, fbc 0xb8: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x12f, fbc 0xb9: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x130, fbc 0xba: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x131, fbc 0xbb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 24/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x132, fbc 0xbc: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x133, fbc 0xbd: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x134, fbc 0xbe: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x135, fbc 0xbf: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x136, fbc 0xc0: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] GLCaps[glx vid 0x137, fbc 0xc1: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0], bitmap]] EGL Capabilities: none ----------------------------------------------------------------------------------------------------- X11GraphicsDevice[type .x11, connection :0.0]: Native GL4bc false GL4 false GL3bc false GL3 false GL2 true [2.1 (Compatibility profile, ES2 compatible, FBO, software)] GL2ES1 true GLES1 false GL2ES2 true GLES2 false Profiles GLProfile[GL2ES2/GL2.sw] GLProfile[GL2ES1/GL2.sw] GLProfile[GL2/GL2.sw] GLProfile[GL2/GL2.sw] GLProfile[GL2GL3/GL2.sw] default GLProfile[GL2/GL2.sw] Swap Interval -1 GL Profile GLProfile[GL2/GL2.sw] CTX VERSION 2.1 (Compatibility profile, ES2 compatible, FBO, software) - 2.1 Mesa 8.0.5 GL jogamp.opengl.gl4.GL4bcImpl@520e3850 GL_VENDOR VMware, Inc. GL_RENDERER Gallium 0.4 on llvmpipe (LLVM 0x209) GL_VERSION 2.1 Mesa 8.0.5 GLSL true, has-compiler: true, version: 1.20 GL_EXTENSIONS 142 GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_compression_latc GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_shader_texture_lod GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_ARB_texture_storage GLX_EXTENSIONS 23 GLX_SGI_swap_control GLX_SGIX_visual_select_group GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_OML_sync_control GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_ARB_create_context_profile GLX_EXT_visual_info GLX_MESA_multithread_makecurrent GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig ----------------------------------------------------------------------------------------------------- Requested: GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] Chosen : GLCaps[glx vid 0x104, fbc 0x76: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/0/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]]